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- @ Server Changes
- PUGs Server rebranded to Standard#2, using same PUGs mapcycle
- + Maps Added: cp_mountainlab, cp_reckoner
- Server runs Standard rules by default
- Admins can change the server to Highlander and 6s rules for running PUGs (via Admin->Server Commands)
- Results from the poll showed that most people wanted a 2nd server for running vanilla rules. At the moment the mapcycle is remaining the same as PUGs, but otherwise rules should be the same. If PUGs do wish to be ran, admins may be able to run them through convenient commands.
- @ Fixes
- Direct Hit, Reserve Shooter
- Corrected an issue with it's crit damage against blasts jumper
- The Homewrecker
- Fixed damage penalty against sappers
- Buildings
- Fixed bug where support buildings were not constructing at the expected time
- Hitman's Heatmaker
- Fix to bug that retains tracers during Focus on respawn
- No more spookiness/krumpkins
- Fixes done to improve consistency in weapon behavior.
- @ Changes
- Voice Commands
- "Sniper Ahead!" command no longer highlights the Sniper
- A pop-up message will appear for nearby teammates where the Sniper was spotted
- The prior highlight was a bit too revealing for the Sniper, revealing him a bit too much even if he retreats. This current version will be less obtrusive for the Sniper, only popping-up where he was spotted. The message itself being at a consistent size also makes it convenient for your team, however it is limited to only teammates near you (within 640 HU).
- Flying Guillotine
- - Reduced amount Cleaver recharges on kill by +50% (was +100%)
- The recharge on kill made it too fast to get back, thus it was reduced to help cut back on spam as intended, while still rewarding active play with it
- Cow Mangler 5000
- + Reduced damage penalty to buildings to -25% (was -80%)
- - Added -25% clip size penalty
- A couple tweaks to the weapon - give a more consistent downside to it's sustainability, while reducing one of it's downsides that polarizes it's play against engineer.
- Righteous Bison
- + Reduced damage penalty to buildings to -25% (was -80%)
- The downside was a little excessive for a weapon already unideal for fighting buildings.
- Natascha
- + Increased healing to up to 10 per hit (was up to 9)
- The healing seemed to need a little nudge, as it appeared to require a little extra sustainability in-combat.
- Pomson 6000
- + Reduced damage penalty to buildings to -25% (was -80%)
- The downside was a little excessive for a weapon already unideal for fighting buildings.
- Short Circuit
- Alt-Fire charge only influences orb's speed
- Orb speed slightly tweaked to decelerate at lower charge just after being fired
- + Alt-Fire charge no longer dictates blast jump's height
- - Max lifetime of Alt-Fire orb reduced to 1 second
- - Max height of blast jump reduced by 50%
- Charging was added to limit the weapon's mobility, but the height at max charge was itself too extreme and required just a reduction to prevent engineer from taking up too many cheeky spots for little effort. It was however given a consistent jump height at every charge. Duration was also made consistent to make only speed affected by charge, making the choice to use the charge now dictate how much area the orb will cover.
- The Machina
- + Health of target now shown clearly while scoped in
- - Scope no longer shows exact damage of your shot
- - Removed charging speed penalty (was 25% slower)
- The charge speed was a bit too much of a downside to a weapon already struggling to justify it's use-cases. Additionally the health of target simply replaces the damage number, due to the former being inconistent based on the user's HUD and the latter being not very necessary for the Sniper if they know their charge damage.
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