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- using UnityEngine;
- public class DialogueNPC : MonoBehaviour
- {
- [SerializeField] private string[] _phrases;
- [SerializeField] private Item _item;
- [SerializeField] private Item[] _rewardItems;
- public string GetPhrase(int id)
- {
- return _phrases[id];
- }
- public int GetPhrasesCount()
- {
- return _phrases.Length;
- }
- public void CheckInventory(PlayerInventory inventory)
- {
- if (inventory.HasItem(_item.ItemName))
- {
- for (int i = 0; i < _rewardItems.Length; i++)
- {
- print(_rewardItems[i].ItemName);
- inventory.AddItem(_rewardItems[i]);
- }
- inventory.RemoveItem(_item);
- }
- else
- {
- print("Предмета нет");
- }
- }
- }
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