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SuperNoob8272

SNB's ITR1 optimized graphics ini file.

Apr 21st, 2025
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INI file 17.65 KB | Gaming | 0 0
  1. [ViewDistance]
  2. [Low]
  3. ViewDistance=r.ViewDistanceScale 0.6
  4. [Medium]
  5. ViewDistance=r.ViewDistanceScale 0.8
  6. [High]
  7. ViewDistance=r.ViewDistanceScale 1
  8.  
  9. [ShadowQuality]
  10. [Low]
  11. ShadowQuality=sg.ShadowQuality 0
  12. ShadowQuality2=r.Shadow.CSM.MaxCascades 0
  13. ShadowQuality3=r.Shadow.DistanceScale 0
  14. ShadowQuality4=r.DistanceFieldShadowing 0
  15. ShadowQuality5=r.Shadow.CSM.TransitionScale 0
  16. ShadowQuality6=grass.DisableDynamicShadows 1
  17. ShadowQuality7=r.ForceLODShadow 0
  18. ShadowQuality8=r.ShadowQuality 0
  19. ShadowQuality9=r.Shadow.RadiusThreshold 0
  20. ShadowQuality10=r.AOQuality 0
  21. ShadowQuality11=r.Atmosphere 0
  22.  
  23. [Medium]
  24. ShadowQuality=sg.ShadowQuality 0
  25. ShadowQuality2=r.Shadow.CSM.MaxCascades 0
  26. ShadowQuality3=r.Shadow.DistanceScale 0
  27. ShadowQuality4=r.DistanceFieldShadowing 0
  28. ShadowQuality5=r.Shadow.CSM.TransitionScale 0
  29. ShadowQuality6=grass.DisableDynamicShadows 1
  30. ShadowQuality7=r.ForceLODShadow 0
  31. ShadowQuality8=r.ShadowQuality 0
  32. ShadowQuality9=r.Shadow.RadiusThreshold 0
  33. ShadowQuality10=r.AOQuality 0
  34. ShadowQuality11=r.Atmosphere 0
  35.  
  36. [High]
  37. ShadowQuality=sg.ShadowQuality 0
  38. ShadowQuality2=r.Shadow.CSM.MaxCascades 0
  39. ShadowQuality3=r.Shadow.DistanceScale 0
  40. ShadowQuality4=r.DistanceFieldShadowing 0
  41. ShadowQuality5=r.Shadow.CSM.TransitionScale 0
  42. ShadowQuality6=grass.DisableDynamicShadows 1
  43. ShadowQuality7=r.ForceLODShadow 0
  44. ShadowQuality8=r.ShadowQuality 0
  45. ShadowQuality9=r.Shadow.RadiusThreshold 0
  46. ShadowQuality10=r.AOQuality 0
  47. ShadowQuality11=r.Atmosphere 0
  48.  
  49. [FoliageDensity]
  50. [Low]
  51. FoliageDensity=foliage.DensityScale 0
  52. FoliageDensity1=grass.CullDistanceScale 0
  53. [Medium]
  54. FoliageDensity=foliage.DensityScale 0
  55. FoliageDensity1=grass.CullDistanceScale 0
  56. [High]
  57. FoliageDensity=foliage.DensityScale 0
  58. FoliageDensity1=grass.CullDistanceScale 0
  59.  
  60. [Effects]
  61. [Low]
  62. Effects=sg.EffectsQuality 0
  63. Effects1=r.DetailMode 0
  64. Effects3=sg.PostProcessQuality 0
  65. Effects4=r.PostProcessAAQuality 6
  66. Effects5=r.VolumetricFog.GridPixelSize 1028
  67. Effects6=r.RefractionQuality 0
  68. Effects7=r.SSR.Quality 0
  69. Effects8=r.MaterialQualityLevel 0
  70.  
  71. [Medium]
  72. Effects=sg.EffectsQuality 0
  73. Effects1=r.DetailMode 0
  74. Effects3=sg.PostProcessQuality 0
  75. Effects4=r.PostProcessAAQuality 6
  76. Effects5=r.VolumetricFog.GridPixelSize 1028
  77. Effects6=r.RefractionQuality 0
  78. Effects7=r.SSR.Quality 0
  79. Effects8=r.MaterialQualityLevel 0
  80.  
  81. [High]
  82. Effects=sg.EffectsQuality 0
  83. Effects1=r.DetailMode 0
  84. Effects3=sg.PostProcessQuality 0
  85. Effects4=r.PostProcessAAQuality 6
  86. Effects5=r.VolumetricFog.GridPixelSize 1028
  87. Effects6=r.RefractionQuality 0
  88. Effects7=r.SSR.Quality 0
  89. Effects8=r.MaterialQualityLevel 0
  90.  
  91. [Textures]
  92. [Low]
  93. Textures=sg.TextureQuality 0
  94. Textures1=r.MaxAnisotropy 2
  95. [Medium]
  96. Textures=sg.TextureQuality 1
  97. Textures1=r.MaxAnisotropy 2
  98. [High]
  99. Textures=sg.TextureQuality 2
  100. Textures1=r.MaxAnisotropy 2
  101.  
  102. [Geometry]
  103. [Low]
  104. Geometry=r.SkeletalMeshLODBias 0
  105. Geometry2=r.SkeletalMeshLODRadiusScale 0.8
  106. Geometry6=foliage.LODDistanceScale 0.1
  107. Geometry7=r.StaticMeshLODDistanceScale 0.3
  108.  
  109. [Medium]
  110. Geometry=r.SkeletalMeshLODBias -0.3
  111. Geometry2=r.SkeletalMeshLODRadiusScale 0.9
  112. Geometry6=foliage.LODDistanceScale 0.1
  113. Geometry7=r.StaticMeshLODDistanceScale 0
  114.  
  115. [High]
  116. Geometry=r.SkeletalMeshLODBias -0.5
  117. Geometry2=r.SkeletalMeshLODRadiusScale 1
  118. Geometry6=foliage.LODDistanceScale 0.1
  119. Geometry7=r.StaticMeshLODDistanceScale -0.3
  120.  
  121. [Experimental]
  122. [On]
  123. Experimental=CM.r.TemporalAA.UseCMVersion 1
  124. Experimental1=CM.r.Tonemapper.UseCMVersion 1
  125. Experimental2=
  126. Experimental3=
  127. [Off]
  128. Experimental=CM.r.TemporalAA.UseCMVersion 0
  129. Experimental1=CM.r.Tonemapper.UseCMVersion 0
  130. Experimental2=
  131. Experimental3=
  132.  
  133. [taau]
  134. taau1=r.ScreenPercentage 100
  135. taau2=r.MipMapLODBias 0
  136. taau3=r.NGX.DLSS.Enable 0
  137. taau4=r.BasePassForceOutputsVelocity 0
  138. taau5=r.FidelityFX.FSR.Enabled 0
  139. taau6=r.TemporalAA.Upsampling 1
  140. taau7=r.TemporalAA.Upscaler 1
  141. taau8=r.Downsample.Quality 0
  142.  
  143. [fsr_Base]
  144. fsr_Base1=r.NGX.DLSS.Enable 0
  145. fsr_Base2=r.ToneMapper.Sharpen 1
  146. fsr_Base3=r.BasePassForceOutputsVelocity 0
  147. fsr_Base4=r.FidelityFX.FSR.Enabled 0
  148. fsr_Base6=r.TemporalAA.Upsampling 0
  149. fsr_Base7=r.TemporalAA.Upscaler 0
  150. fsr_Base8=r.Downsample.Quality 0
  151.  
  152. [fsr_Ultra]
  153. fsr_Ultra1=r.ScreenPercentage 100
  154. fsr_Ultra2=r.MipMapLODBias -0.02683
  155.  
  156. [fsr_Quality]
  157. fsr_Quality1=r.ScreenPercentage 80
  158. fsr_Quality2=r.MipMapLODBias -0.3219
  159.  
  160. [fsr_Balanced]
  161. fsr_Balanced1=r.ScreenPercentage 75
  162. fsr_Balanced2=r.MipMapLODBias -0.415
  163.  
  164. [fsr_Performance]
  165. fsr_Performance1=r.ScreenPercentage 65
  166. fsr_Performance2=r.MipMapLODBias -0.625
  167.  
  168. [AA]
  169. [MSAA]
  170. AA=r.defaultfeature.antialiasing 3
  171. [TAA]
  172. AA=r.defaultfeature.antialiasing 2
  173. [Off]
  174. AA=r.defaultfeature.antialiasing 0
  175.  
  176. [SSR]
  177. [On]
  178. ssr=r.SSR.Quality 0
  179. [Off]
  180. ssr=r.SSR.Quality 0
  181.  
  182. [VRS]
  183. [Performance]
  184. vrs=r.FFR.VRSQuality 1
  185. vrs2=r.FFR.OptimizeBasePass 3
  186. vrs3=r.FFR.OptimizeShadowProjection 3
  187. vrs4=r.FFR.OptimizeTonemap 3
  188. vrs5=r.FFR.OptimizeTAA 3
  189. [Balanced]
  190. vrs=r.FFR.VRSQuality 3
  191. vrs2=r.FFR.OptimizeBasePass 1
  192. vrs3=r.FFR.OptimizeShadowProjection 1
  193. vrs4=r.FFR.OptimizeTonemap 2
  194. vrs5=r.FFR.OptimizeTAA 2
  195. [Quality]
  196. vrs=r.FFR.VRSQuality 4
  197. vrs2=r.FFR.OptimizeBasePass 1
  198. vrs3=r.FFR.OptimizeShadowProjection 1
  199. vrs4=r.FFR.OptimizeTonemap 2
  200. vrs5=r.FFR.OptimizeTAA 2
  201. [Off]
  202. vrs1=r.FFR.VRSQuality 0
  203. vrs2=r.FFR.VRSQuality 0
  204. vrs3=r.FFR.OptimizeBasePass 0
  205. vrs4=r.FFR.OptimizeShadowProjection 0
  206. vrs5=r.FFR.OptimizeTonemap 0
  207. vrs6=r.FFR.OptimizeTAA 0
  208.  
  209. [Misc]
  210. misc1=r.TemporalAA.Upsampling 1
  211. misc2=r.TemporalAA.R11G11B10History 1
  212. misc3=r.TemporalAAFilterSize 0.2
  213. misc4=r.TemporalAACurrentFrameWeight 0.4
  214. misc5=r.DistanceFieldAO 0
  215. misc6=r.Tonemapper.GrainQuantization 0
  216. misc7=r.Upscale.Quality 100
  217. misc8=r.MotionBlurQuality 0
  218. misc9=r.HZBOcclusion 0
  219. misc10=r.VolumetricFog.HistoryWeight 0
  220. misc11=r.VolumetricFog.HistoryMissSupersampleCount 1
  221. misc12=r.Shadow.WholeSceneShadowCacheMb 2048
  222. misc13=r.Shaders.Optimize 1
  223. misc14=r.Shaders.FastMath 1
  224. misc15=r.UseShaderCaching 1
  225. misc16=r.UseShaderPredraw 1
  226. misc17=r.UseAsyncShaderPrecompilation 1
  227. misc18=r.ShaderPipelineCache.StartupMode 3
  228. misc19=r.ShaderPipelineCache.Enabled 1
  229. misc20=r.ShaderPipelineCache.ReportPSO 1
  230. misc21=r.ShaderPipelineCache.GameFileMaskEnabled 0
  231. misc22=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent 1
  232. misc23=r.ShaderPipelineCache.BatchSize 50
  233. misc24=r.CreateShadersOnLoad 1
  234. misc25=D3D12.PSO.DiskCache 1
  235. misc26=D3D12.PSO.DriverOptimizedDiskCache 1
  236. misc27=gc.TimeBetweenPurgingPendingKillObjects 30
  237. misc28=gc.NumRetriesBeforeForcingGC 5
  238. misc29=gc.MinDesiredObjectsPerSubTask 20
  239. misc30=s.ForceGCAfterLevelStreamedOut 0
  240. misc31=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge 0
  241. misc32=r.GTSyncType 1
  242. misc33=r.OneFrameThreadLag 1
  243. misc34=r.D3D11.UseAllowTearing 1
  244. misc35=r.D3D12.UseAllowTearing 1
  245. misc36=r.Streaming.HiddenPrimitiveScale 0.8
  246. misc37=r.SSR.Quality 0
  247. misc38=r.AmbientOcclusionLevels 0
  248. misc39=r.Tonemapper.GrainQuantization 0
  249. misc40=r.Streaming.FramesForFullUpdate 1
  250. misc41=r.Tonemapper.Quality 0
  251. misc42=r.VRS.Enable true
  252. misc43=r.ReflectionMethod 0
  253. misc44=r.Lumen.Reflections.SmoothBias 0
  254. misc45=r.Lumen.TranslucencyReflections.FrontLayer.Enable 0
  255. misc46=r.Lumen.ScreenProbeGather.DownsampleFactor 128
  256. misc47=r.RayTracing 0
  257. misc48=r.RayTracing.Enable 0
  258. misc49=r.RayTracing.GlobalIllumination 0
  259. misc50=r.RayTracing.Reflections 0
  260. misc51=r.RayTracing.Reflections.Hybrid 0
  261. misc52=r.RayTracing.Reflections.Shadows 0
  262. misc53=r.RayTracing.Reflections.ScreenPercentage 0
  263. misc54=r.RayTracing.Shadows 0
  264. misc55=r.RayTracing.ForceAllRayTracingEffects 0
  265. misc56=r.AmbientOcclusionMaxQuality 0
  266. misc57=r.Tonemapper.Sharpen 2
  267. misc58=FX.MaxCPUParticlesPerEmitter 50
  268. misc59=FX.MaxGPUParticlesSpawnedPerFrame 1024
  269. misc60=FX.AllowGPUParticles 1
  270. misc61=r.HalfResReflections 1
  271. misc62=GeometryCache.InterpolateFrames 1
  272. misc63=GeometryCache.OffloadUpdate 1
  273. misc64=r.FFR.OptimizeTonemap 3
  274. misc65=r.FFR.VRSQuality 2
  275. misc66=r.FFR.OptimizeBasePass 3
  276. misc67=r.FFR.OptimizeShadowProjection 3
  277. misc68=r.TemporalAASharpness 1.0
  278. misc69=r.defaultfeature.antialiasing 3
  279. misc70=r.temporalaasamples 2
  280. misc71=r.PostProcessAAQuality 6
  281. misc72=r.TemporalAA.Algorithm 1
  282. misc73=r.AntiAliasingQuality 3
  283. nusc74=r.SceneColorFringe.Max 0
  284. misc75=r.DepthOfFieldQuality 0
  285. misc76=r.SceneColorFringeQuality 0
  286. misc77=r.MotionBlur.Max 0
  287. misc78=r.TemporalAA.Upsampling=1
  288. misc79=r.TemporalAA.R11G11B10History=1
  289. misc80=r.TemporalAAFilterSize=0.2
  290. misc81=r.TemporalAACurrentFrameWeight=0.4
  291. misc82=r.DistanceFieldAO=0
  292. misc83=r.Tonemapper.GrainQuantization=0
  293. misc84=r.Upscale.Quality=100
  294. misc85=r.MotionBlurQuality=0
  295. misc86=r.HZBOcclusion=0
  296. misc87=r.VolumetricFog.HistoryWeight=0
  297. misc88=r.VolumetricFog.HistoryMissSupersampleCount=1
  298. misc89=r.Shadow.WholeSceneShadowCacheMb=2048
  299. misc90=r.Shaders.Optimize=1
  300. misc91=r.Shaders.FastMath=1
  301. misc92=r.UseShaderCaching=1
  302. misc93=r.UseShaderPredraw=1
  303. misc94=r.UseAsyncShaderPrecompilation=1
  304. misc95=r.ShaderPipelineCache.StartupMode=3
  305. misc96=r.ShaderPipelineCache.Enabled=1
  306. misc97=r.ShaderPipelineCache.ReportPSO=1
  307. misc98=r.ShaderPipelineCache.GameFileMaskEnabled=0
  308. misc99=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  309. misc100=r.ShaderPipelineCache.BatchSize=50
  310. misc101=D3D12.PSO.DiskCache=1
  311. misc102=D3D12.PSO.DriverOptimizedDiskCache=1
  312. misc103=gc.TimeBetweenPurgingPendingKillObjects=30
  313. misc104=gc.NumRetriesBeforeForcingGC=5
  314. misc105=gc.MinDesiredObjectsPerSubTask=20
  315. misc106=s.ForceGCAfterLevelStreamedOut=0
  316. misc107=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  317. misc108=r.GTSyncType=1
  318. misc109=r.OneFrameThreadLag=1
  319. misc110=r.D3D11.UseAllowTearing=1
  320. misc111=r.D3D12.UseAllowTearing=1
  321. misc112=r.Streaming.HiddenPrimitiveScale=0.8
  322. misc113=r.SSR.Quality=0
  323. misc114=r.AmbientOcclusionLevels=0
  324. misc115=r.Tonemapper.GrainQuantization=0
  325. misc116=r.Streaming.FramesForFullUpdate=1
  326. misc117=r.Tonemapper.Quality=0
  327. misc118=r.VRS.Enable=true
  328. misc119=r.ReflectionMethod=0
  329. misc120=r.Lumen.Reflections.SmoothBias=0
  330. misc121=r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
  331. misc122=r.Lumen.ScreenProbeGather.DownsampleFactor=128
  332. misc123=r.RayTracing=0
  333. misc124=r.RayTracing.Enable=0
  334. misc125=r.RayTracing.GlobalIllumination=0
  335. misc126=r.RayTracing.Reflections=0
  336. misc127=r.RayTracing.Reflections.Hybrid=0
  337. misc128=r.RayTracing.Reflections.Shadows=0
  338. misc129=r.RayTracing.Reflections.ScreenPercentage=0
  339. misc130=r.RayTracing.Shadows=0
  340. misc131=r.RayTracing.ForceAllRayTracingEffects=0
  341. misc132=r.AmbientOcclusionMaxQuality=0
  342. misc133=r.Tonemapper.Sharpen=2
  343. misc134=FX.MaxCPUParticlesPerEmitter=50
  344. misc135=FX.MaxGPUParticlesSpawnedPerFrame=1024
  345. misc136=FX.AllowGPUParticles=1
  346. misc137=r.HalfResReflections=1
  347. misc138=GeometryCache.InterpolateFrames=1
  348. misc139=GeometryCache.OffloadUpdate=1
  349. misc140=r.FFR.OptimizeTonemap=3
  350. misc141=r.FFR.VRSQuality=2
  351. misc142=r.FFR.OptimizeBasePass=3
  352. misc143=r.FFR.OptimizeShadowProjection=3
  353. misc144=r.TemporalAASharpness=1.0
  354. misc145=r.defaultfeature.antialiasing=3
  355. misc146=r.temporalaasamples=2
  356. misc147=r.PostProcessAAQuality=6
  357. misc148=r.TemporalAA.Algorithm=1
  358. misc149=r.AntiAliasingQuality=3
  359. misc150=r.SceneColorFringe.Max=0
  360. misc151=r.DepthOfFieldQuality=0
  361. misc152=r.SceneColorFringeQuality=0
  362. misc153=r.MotionBlur.Max=0
  363.  
  364. [Common]
  365. ScreenPercentage=90,95,100,105,110,115,120,125,130,135,140,145,150
  366. PixelDensity=0.9,0.95,1,1.05,1.1,1.15,1.2,1.25,1.3,1.35,1.4,1.45,1.5
  367. oculus=r.RHIThread.Enable 1
  368. ResolutionLow=0
  369. ResolutionMedium=1
  370. ResolutionHigh=2
  371. misc1=r.TemporalAA.Upsampling 1
  372. misc2=r.TemporalAA.R11G11B10History 1
  373. misc3=r.TemporalAAFilterSize 0.2
  374. misc4=r.TemporalAACurrentFrameWeight 0.4
  375. misc5=r.DistanceFieldAO 0
  376. misc6=r.Tonemapper.GrainQuantization 0
  377. misc7=r.Upscale.Quality 100
  378. misc8=r.MotionBlurQuality 0
  379. misc9=r.HZBOcclusion 0
  380. misc10=r.VolumetricFog.HistoryWeight 0
  381. misc11=r.VolumetricFog.HistoryMissSupersampleCount 1
  382. misc12=r.Shadow.WholeSceneShadowCacheMb 2048
  383. misc13=r.Shaders.Optimize 1
  384. misc14=r.Shaders.FastMath 1
  385. misc15=r.UseShaderCaching 1
  386. misc16=r.UseShaderPredraw 1
  387. misc17=r.UseAsyncShaderPrecompilation 1
  388. misc18=r.ShaderPipelineCache.StartupMode 3
  389. misc19=r.ShaderPipelineCache.Enabled 1
  390. misc20=r.ShaderPipelineCache.ReportPSO 1
  391. misc21=r.ShaderPipelineCache.GameFileMaskEnabled 0
  392. misc22=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent 1
  393. misc23=r.ShaderPipelineCache.BatchSize 50
  394. misc24=r.CreateShadersOnLoad 1
  395. misc25=D3D12.PSO.DiskCache 1
  396. misc26=D3D12.PSO.DriverOptimizedDiskCache 1
  397. misc27=gc.TimeBetweenPurgingPendingKillObjects 30
  398. misc28=gc.NumRetriesBeforeForcingGC 5
  399. misc29=gc.MinDesiredObjectsPerSubTask 20
  400. misc30=s.ForceGCAfterLevelStreamedOut 0
  401. misc31=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge 0
  402. misc32=r.GTSyncType 1
  403. misc33=r.OneFrameThreadLag 1
  404. misc34=r.D3D11.UseAllowTearing 1
  405. misc35=r.D3D12.UseAllowTearing 1
  406. misc36=r.Streaming.HiddenPrimitiveScale 0.8
  407. misc37=r.SSR.Quality 0
  408. misc38=r.AmbientOcclusionLevels 0
  409. misc39=r.Tonemapper.GrainQuantization 0
  410. misc40=r.Streaming.FramesForFullUpdate 1
  411. misc41=r.Tonemapper.Quality 0
  412. misc42=r.VRS.Enable true
  413. misc43=r.ReflectionMethod 0
  414. misc44=r.Lumen.Reflections.SmoothBias 0
  415. misc45=r.Lumen.TranslucencyReflections.FrontLayer.Enable 0
  416. misc46=r.Lumen.ScreenProbeGather.DownsampleFactor 128
  417. misc47=r.RayTracing 0
  418. misc48=r.RayTracing.Enable 0
  419. misc49=r.RayTracing.GlobalIllumination 0
  420. misc50=r.RayTracing.Reflections 0
  421. misc51=r.RayTracing.Reflections.Hybrid 0
  422. misc52=r.RayTracing.Reflections.Shadows 0
  423. misc53=r.RayTracing.Reflections.ScreenPercentage 0
  424. misc54=r.RayTracing.Shadows 0
  425. misc55=r.RayTracing.ForceAllRayTracingEffects 0
  426. misc56=r.AmbientOcclusionMaxQuality 0
  427. misc57=r.Tonemapper.Sharpen 2
  428. misc58=FX.MaxCPUParticlesPerEmitter 50
  429. misc59=FX.MaxGPUParticlesSpawnedPerFrame 1024
  430. misc60=FX.AllowGPUParticles 1
  431. misc61=r.HalfResReflections 1
  432. misc62=GeometryCache.InterpolateFrames 1
  433. misc63=GeometryCache.OffloadUpdate 1
  434. misc64=r.FFR.OptimizeTonemap 3
  435. misc65=r.FFR.VRSQuality 2
  436. misc66=r.FFR.OptimizeBasePass 3
  437. misc67=r.FFR.OptimizeShadowProjection 3
  438. misc68=r.TemporalAASharpness 1.0
  439. misc69=r.defaultfeature.antialiasing 3
  440. misc70=r.temporalaasamples 2
  441. misc71=r.PostProcessAAQuality 6
  442. misc72=r.TemporalAA.Algorithm 1
  443. misc73=r.AntiAliasingQuality 3
  444. nusc74=r.SceneColorFringe.Max 0
  445. misc75=r.DepthOfFieldQuality 0
  446. misc76=r.SceneColorFringeQuality 0
  447. misc77=r.MotionBlur.Max 0
  448. misc78=r.TemporalAA.Upsampling=1
  449. misc79=r.TemporalAA.R11G11B10History=1
  450. misc80=r.TemporalAAFilterSize=0.2
  451. misc81=r.TemporalAACurrentFrameWeight=0.4
  452. misc82=r.DistanceFieldAO=0
  453. misc83=r.Tonemapper.GrainQuantization=0
  454. misc84=r.Upscale.Quality=100
  455. misc85=r.MotionBlurQuality=0
  456. misc86=r.HZBOcclusion=0
  457. misc87=r.VolumetricFog.HistoryWeight=0
  458. misc88=r.VolumetricFog.HistoryMissSupersampleCount=1
  459. misc89=r.Shadow.WholeSceneShadowCacheMb=2048
  460. misc90=r.Shaders.Optimize=1
  461. misc91=r.Shaders.FastMath=1
  462. misc92=r.UseShaderCaching=1
  463. misc93=r.UseShaderPredraw=1
  464. misc94=r.UseAsyncShaderPrecompilation=1
  465. misc95=r.ShaderPipelineCache.StartupMode=3
  466. misc96=r.ShaderPipelineCache.Enabled=1
  467. misc97=r.ShaderPipelineCache.ReportPSO=1
  468. misc98=r.ShaderPipelineCache.GameFileMaskEnabled=0
  469. misc99=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  470. misc100=r.ShaderPipelineCache.BatchSize=50
  471. misc101=D3D12.PSO.DiskCache=1
  472. misc102=D3D12.PSO.DriverOptimizedDiskCache=1
  473. misc103=gc.TimeBetweenPurgingPendingKillObjects=30
  474. misc104=gc.NumRetriesBeforeForcingGC=5
  475. misc105=gc.MinDesiredObjectsPerSubTask=20
  476. misc106=s.ForceGCAfterLevelStreamedOut=0
  477. misc107=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  478. misc108=r.GTSyncType=1
  479. misc109=r.OneFrameThreadLag=1
  480. misc110=r.D3D11.UseAllowTearing=1
  481. misc111=r.D3D12.UseAllowTearing=1
  482. misc112=r.Streaming.HiddenPrimitiveScale=0.8
  483. misc113=r.SSR.Quality=0
  484. misc114=r.AmbientOcclusionLevels=0
  485. misc115=r.Tonemapper.GrainQuantization=0
  486. misc116=r.Streaming.FramesForFullUpdate=1
  487. misc117=r.Tonemapper.Quality=0
  488. misc118=r.VRS.Enable=true
  489. misc119=r.ReflectionMethod=0
  490. misc120=r.Lumen.Reflections.SmoothBias=0
  491. misc121=r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
  492. misc122=r.Lumen.ScreenProbeGather.DownsampleFactor=128
  493. misc123=r.RayTracing=0
  494. misc124=r.RayTracing.Enable=0
  495. misc125=r.RayTracing.GlobalIllumination=0
  496. misc126=r.RayTracing.Reflections=0
  497. misc127=r.RayTracing.Reflections.Hybrid=0
  498. misc128=r.RayTracing.Reflections.Shadows=0
  499. misc129=r.RayTracing.Reflections.ScreenPercentage=0
  500. misc130=r.RayTracing.Shadows=0
  501. misc131=r.RayTracing.ForceAllRayTracingEffects=0
  502. misc132=r.AmbientOcclusionMaxQuality=0
  503. misc133=r.Tonemapper.Sharpen=2
  504. misc134=FX.MaxCPUParticlesPerEmitter=50
  505. misc135=FX.MaxGPUParticlesSpawnedPerFrame=1024
  506. misc136=FX.AllowGPUParticles=1
  507. misc137=r.HalfResReflections=1
  508. misc138=GeometryCache.InterpolateFrames=1
  509. misc139=GeometryCache.OffloadUpdate=1
  510. misc140=r.FFR.OptimizeTonemap=3
  511. misc141=r.FFR.VRSQuality=2
  512. misc142=r.FFR.OptimizeBasePass=3
  513. misc143=r.FFR.OptimizeShadowProjection=3
  514. misc144=r.TemporalAASharpness=1.0
  515. misc145=r.defaultfeature.antialiasing=3
  516. misc146=r.temporalaasamples=2
  517. misc147=r.PostProcessAAQuality=6
  518. misc148=r.TemporalAA.Algorithm=1
  519. misc149=r.AntiAliasingQuality=3
  520. misc150=r.SceneColorFringe.Max=0
  521. misc151=r.DepthOfFieldQuality=0
  522. misc152=r.SceneColorFringeQuality=0
  523. misc153=r.MotionBlur.Max=0
  524.  
  525. ; custom ini made by SNB.
  526. ; this is a combination of my ITR1 and ITR2 optimized ini files, making something that sounds cursed but it genuinely has given the best performance I have ever seen on ITR1.
  527. ; the duplicate lines are on purpose, it is to make sure unreal engine doesnt pull some jank and not apply the settings. I still do not trust unreal enough after having worked on modding it for such a long time.
  528. ; this is the ini file I use to livestream the game on Twitch during my challenge runs such as 2x Stalker.
  529. ; v my specs v
  530. ; GPU : GTX 1650S
  531. ; CPU : Ryzen 5 3600 6-core
  532. ; RAM : 16GB
  533. ; VRAM : 4GB
  534. ; Headset : Quest 2 via USB C-C link cable.
  535. ; Capped 72 fps to avoid power throttling to have longer sessions + personal preference.
  536. ; Average battery lifetime in VR while streaming ITR : 6-8 hrs.
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