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- [ViewDistance]
- [Low]
- ViewDistance=r.ViewDistanceScale 0.6
- [Medium]
- ViewDistance=r.ViewDistanceScale 0.8
- [High]
- ViewDistance=r.ViewDistanceScale 1
- [ShadowQuality]
- [Low]
- ShadowQuality=sg.ShadowQuality 0
- ShadowQuality2=r.Shadow.CSM.MaxCascades 0
- ShadowQuality3=r.Shadow.DistanceScale 0
- ShadowQuality4=r.DistanceFieldShadowing 0
- ShadowQuality5=r.Shadow.CSM.TransitionScale 0
- ShadowQuality6=grass.DisableDynamicShadows 1
- ShadowQuality7=r.ForceLODShadow 0
- ShadowQuality8=r.ShadowQuality 0
- ShadowQuality9=r.Shadow.RadiusThreshold 0
- ShadowQuality10=r.AOQuality 0
- ShadowQuality11=r.Atmosphere 0
- [Medium]
- ShadowQuality=sg.ShadowQuality 0
- ShadowQuality2=r.Shadow.CSM.MaxCascades 0
- ShadowQuality3=r.Shadow.DistanceScale 0
- ShadowQuality4=r.DistanceFieldShadowing 0
- ShadowQuality5=r.Shadow.CSM.TransitionScale 0
- ShadowQuality6=grass.DisableDynamicShadows 1
- ShadowQuality7=r.ForceLODShadow 0
- ShadowQuality8=r.ShadowQuality 0
- ShadowQuality9=r.Shadow.RadiusThreshold 0
- ShadowQuality10=r.AOQuality 0
- ShadowQuality11=r.Atmosphere 0
- [High]
- ShadowQuality=sg.ShadowQuality 0
- ShadowQuality2=r.Shadow.CSM.MaxCascades 0
- ShadowQuality3=r.Shadow.DistanceScale 0
- ShadowQuality4=r.DistanceFieldShadowing 0
- ShadowQuality5=r.Shadow.CSM.TransitionScale 0
- ShadowQuality6=grass.DisableDynamicShadows 1
- ShadowQuality7=r.ForceLODShadow 0
- ShadowQuality8=r.ShadowQuality 0
- ShadowQuality9=r.Shadow.RadiusThreshold 0
- ShadowQuality10=r.AOQuality 0
- ShadowQuality11=r.Atmosphere 0
- [FoliageDensity]
- [Low]
- FoliageDensity=foliage.DensityScale 0
- FoliageDensity1=grass.CullDistanceScale 0
- [Medium]
- FoliageDensity=foliage.DensityScale 0
- FoliageDensity1=grass.CullDistanceScale 0
- [High]
- FoliageDensity=foliage.DensityScale 0
- FoliageDensity1=grass.CullDistanceScale 0
- [Effects]
- [Low]
- Effects=sg.EffectsQuality 0
- Effects1=r.DetailMode 0
- Effects3=sg.PostProcessQuality 0
- Effects4=r.PostProcessAAQuality 6
- Effects5=r.VolumetricFog.GridPixelSize 1028
- Effects6=r.RefractionQuality 0
- Effects7=r.SSR.Quality 0
- Effects8=r.MaterialQualityLevel 0
- [Medium]
- Effects=sg.EffectsQuality 0
- Effects1=r.DetailMode 0
- Effects3=sg.PostProcessQuality 0
- Effects4=r.PostProcessAAQuality 6
- Effects5=r.VolumetricFog.GridPixelSize 1028
- Effects6=r.RefractionQuality 0
- Effects7=r.SSR.Quality 0
- Effects8=r.MaterialQualityLevel 0
- [High]
- Effects=sg.EffectsQuality 0
- Effects1=r.DetailMode 0
- Effects3=sg.PostProcessQuality 0
- Effects4=r.PostProcessAAQuality 6
- Effects5=r.VolumetricFog.GridPixelSize 1028
- Effects6=r.RefractionQuality 0
- Effects7=r.SSR.Quality 0
- Effects8=r.MaterialQualityLevel 0
- [Textures]
- [Low]
- Textures=sg.TextureQuality 0
- Textures1=r.MaxAnisotropy 2
- [Medium]
- Textures=sg.TextureQuality 1
- Textures1=r.MaxAnisotropy 2
- [High]
- Textures=sg.TextureQuality 2
- Textures1=r.MaxAnisotropy 2
- [Geometry]
- [Low]
- Geometry=r.SkeletalMeshLODBias 0
- Geometry2=r.SkeletalMeshLODRadiusScale 0.8
- Geometry6=foliage.LODDistanceScale 0.1
- Geometry7=r.StaticMeshLODDistanceScale 0.3
- [Medium]
- Geometry=r.SkeletalMeshLODBias -0.3
- Geometry2=r.SkeletalMeshLODRadiusScale 0.9
- Geometry6=foliage.LODDistanceScale 0.1
- Geometry7=r.StaticMeshLODDistanceScale 0
- [High]
- Geometry=r.SkeletalMeshLODBias -0.5
- Geometry2=r.SkeletalMeshLODRadiusScale 1
- Geometry6=foliage.LODDistanceScale 0.1
- Geometry7=r.StaticMeshLODDistanceScale -0.3
- [Experimental]
- [On]
- Experimental=CM.r.TemporalAA.UseCMVersion 1
- Experimental1=CM.r.Tonemapper.UseCMVersion 1
- Experimental2=
- Experimental3=
- [Off]
- Experimental=CM.r.TemporalAA.UseCMVersion 0
- Experimental1=CM.r.Tonemapper.UseCMVersion 0
- Experimental2=
- Experimental3=
- [taau]
- taau1=r.ScreenPercentage 100
- taau2=r.MipMapLODBias 0
- taau3=r.NGX.DLSS.Enable 0
- taau4=r.BasePassForceOutputsVelocity 0
- taau5=r.FidelityFX.FSR.Enabled 0
- taau6=r.TemporalAA.Upsampling 1
- taau7=r.TemporalAA.Upscaler 1
- taau8=r.Downsample.Quality 0
- [fsr_Base]
- fsr_Base1=r.NGX.DLSS.Enable 0
- fsr_Base2=r.ToneMapper.Sharpen 1
- fsr_Base3=r.BasePassForceOutputsVelocity 0
- fsr_Base4=r.FidelityFX.FSR.Enabled 0
- fsr_Base6=r.TemporalAA.Upsampling 0
- fsr_Base7=r.TemporalAA.Upscaler 0
- fsr_Base8=r.Downsample.Quality 0
- [fsr_Ultra]
- fsr_Ultra1=r.ScreenPercentage 100
- fsr_Ultra2=r.MipMapLODBias -0.02683
- [fsr_Quality]
- fsr_Quality1=r.ScreenPercentage 80
- fsr_Quality2=r.MipMapLODBias -0.3219
- [fsr_Balanced]
- fsr_Balanced1=r.ScreenPercentage 75
- fsr_Balanced2=r.MipMapLODBias -0.415
- [fsr_Performance]
- fsr_Performance1=r.ScreenPercentage 65
- fsr_Performance2=r.MipMapLODBias -0.625
- [AA]
- [MSAA]
- AA=r.defaultfeature.antialiasing 3
- [TAA]
- AA=r.defaultfeature.antialiasing 2
- [Off]
- AA=r.defaultfeature.antialiasing 0
- [SSR]
- [On]
- ssr=r.SSR.Quality 0
- [Off]
- ssr=r.SSR.Quality 0
- [VRS]
- [Performance]
- vrs=r.FFR.VRSQuality 1
- vrs2=r.FFR.OptimizeBasePass 3
- vrs3=r.FFR.OptimizeShadowProjection 3
- vrs4=r.FFR.OptimizeTonemap 3
- vrs5=r.FFR.OptimizeTAA 3
- [Balanced]
- vrs=r.FFR.VRSQuality 3
- vrs2=r.FFR.OptimizeBasePass 1
- vrs3=r.FFR.OptimizeShadowProjection 1
- vrs4=r.FFR.OptimizeTonemap 2
- vrs5=r.FFR.OptimizeTAA 2
- [Quality]
- vrs=r.FFR.VRSQuality 4
- vrs2=r.FFR.OptimizeBasePass 1
- vrs3=r.FFR.OptimizeShadowProjection 1
- vrs4=r.FFR.OptimizeTonemap 2
- vrs5=r.FFR.OptimizeTAA 2
- [Off]
- vrs1=r.FFR.VRSQuality 0
- vrs2=r.FFR.VRSQuality 0
- vrs3=r.FFR.OptimizeBasePass 0
- vrs4=r.FFR.OptimizeShadowProjection 0
- vrs5=r.FFR.OptimizeTonemap 0
- vrs6=r.FFR.OptimizeTAA 0
- [Misc]
- misc1=r.TemporalAA.Upsampling 1
- misc2=r.TemporalAA.R11G11B10History 1
- misc3=r.TemporalAAFilterSize 0.2
- misc4=r.TemporalAACurrentFrameWeight 0.4
- misc5=r.DistanceFieldAO 0
- misc6=r.Tonemapper.GrainQuantization 0
- misc7=r.Upscale.Quality 100
- misc8=r.MotionBlurQuality 0
- misc9=r.HZBOcclusion 0
- misc10=r.VolumetricFog.HistoryWeight 0
- misc11=r.VolumetricFog.HistoryMissSupersampleCount 1
- misc12=r.Shadow.WholeSceneShadowCacheMb 2048
- misc13=r.Shaders.Optimize 1
- misc14=r.Shaders.FastMath 1
- misc15=r.UseShaderCaching 1
- misc16=r.UseShaderPredraw 1
- misc17=r.UseAsyncShaderPrecompilation 1
- misc18=r.ShaderPipelineCache.StartupMode 3
- misc19=r.ShaderPipelineCache.Enabled 1
- misc20=r.ShaderPipelineCache.ReportPSO 1
- misc21=r.ShaderPipelineCache.GameFileMaskEnabled 0
- misc22=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent 1
- misc23=r.ShaderPipelineCache.BatchSize 50
- misc24=r.CreateShadersOnLoad 1
- misc25=D3D12.PSO.DiskCache 1
- misc26=D3D12.PSO.DriverOptimizedDiskCache 1
- misc27=gc.TimeBetweenPurgingPendingKillObjects 30
- misc28=gc.NumRetriesBeforeForcingGC 5
- misc29=gc.MinDesiredObjectsPerSubTask 20
- misc30=s.ForceGCAfterLevelStreamedOut 0
- misc31=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge 0
- misc32=r.GTSyncType 1
- misc33=r.OneFrameThreadLag 1
- misc34=r.D3D11.UseAllowTearing 1
- misc35=r.D3D12.UseAllowTearing 1
- misc36=r.Streaming.HiddenPrimitiveScale 0.8
- misc37=r.SSR.Quality 0
- misc38=r.AmbientOcclusionLevels 0
- misc39=r.Tonemapper.GrainQuantization 0
- misc40=r.Streaming.FramesForFullUpdate 1
- misc41=r.Tonemapper.Quality 0
- misc42=r.VRS.Enable true
- misc43=r.ReflectionMethod 0
- misc44=r.Lumen.Reflections.SmoothBias 0
- misc45=r.Lumen.TranslucencyReflections.FrontLayer.Enable 0
- misc46=r.Lumen.ScreenProbeGather.DownsampleFactor 128
- misc47=r.RayTracing 0
- misc48=r.RayTracing.Enable 0
- misc49=r.RayTracing.GlobalIllumination 0
- misc50=r.RayTracing.Reflections 0
- misc51=r.RayTracing.Reflections.Hybrid 0
- misc52=r.RayTracing.Reflections.Shadows 0
- misc53=r.RayTracing.Reflections.ScreenPercentage 0
- misc54=r.RayTracing.Shadows 0
- misc55=r.RayTracing.ForceAllRayTracingEffects 0
- misc56=r.AmbientOcclusionMaxQuality 0
- misc57=r.Tonemapper.Sharpen 2
- misc58=FX.MaxCPUParticlesPerEmitter 50
- misc59=FX.MaxGPUParticlesSpawnedPerFrame 1024
- misc60=FX.AllowGPUParticles 1
- misc61=r.HalfResReflections 1
- misc62=GeometryCache.InterpolateFrames 1
- misc63=GeometryCache.OffloadUpdate 1
- misc64=r.FFR.OptimizeTonemap 3
- misc65=r.FFR.VRSQuality 2
- misc66=r.FFR.OptimizeBasePass 3
- misc67=r.FFR.OptimizeShadowProjection 3
- misc68=r.TemporalAASharpness 1.0
- misc69=r.defaultfeature.antialiasing 3
- misc70=r.temporalaasamples 2
- misc71=r.PostProcessAAQuality 6
- misc72=r.TemporalAA.Algorithm 1
- misc73=r.AntiAliasingQuality 3
- nusc74=r.SceneColorFringe.Max 0
- misc75=r.DepthOfFieldQuality 0
- misc76=r.SceneColorFringeQuality 0
- misc77=r.MotionBlur.Max 0
- misc78=r.TemporalAA.Upsampling=1
- misc79=r.TemporalAA.R11G11B10History=1
- misc80=r.TemporalAAFilterSize=0.2
- misc81=r.TemporalAACurrentFrameWeight=0.4
- misc82=r.DistanceFieldAO=0
- misc83=r.Tonemapper.GrainQuantization=0
- misc84=r.Upscale.Quality=100
- misc85=r.MotionBlurQuality=0
- misc86=r.HZBOcclusion=0
- misc87=r.VolumetricFog.HistoryWeight=0
- misc88=r.VolumetricFog.HistoryMissSupersampleCount=1
- misc89=r.Shadow.WholeSceneShadowCacheMb=2048
- misc90=r.Shaders.Optimize=1
- misc91=r.Shaders.FastMath=1
- misc92=r.UseShaderCaching=1
- misc93=r.UseShaderPredraw=1
- misc94=r.UseAsyncShaderPrecompilation=1
- misc95=r.ShaderPipelineCache.StartupMode=3
- misc96=r.ShaderPipelineCache.Enabled=1
- misc97=r.ShaderPipelineCache.ReportPSO=1
- misc98=r.ShaderPipelineCache.GameFileMaskEnabled=0
- misc99=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
- misc100=r.ShaderPipelineCache.BatchSize=50
- misc101=D3D12.PSO.DiskCache=1
- misc102=D3D12.PSO.DriverOptimizedDiskCache=1
- misc103=gc.TimeBetweenPurgingPendingKillObjects=30
- misc104=gc.NumRetriesBeforeForcingGC=5
- misc105=gc.MinDesiredObjectsPerSubTask=20
- misc106=s.ForceGCAfterLevelStreamedOut=0
- misc107=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
- misc108=r.GTSyncType=1
- misc109=r.OneFrameThreadLag=1
- misc110=r.D3D11.UseAllowTearing=1
- misc111=r.D3D12.UseAllowTearing=1
- misc112=r.Streaming.HiddenPrimitiveScale=0.8
- misc113=r.SSR.Quality=0
- misc114=r.AmbientOcclusionLevels=0
- misc115=r.Tonemapper.GrainQuantization=0
- misc116=r.Streaming.FramesForFullUpdate=1
- misc117=r.Tonemapper.Quality=0
- misc118=r.VRS.Enable=true
- misc119=r.ReflectionMethod=0
- misc120=r.Lumen.Reflections.SmoothBias=0
- misc121=r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
- misc122=r.Lumen.ScreenProbeGather.DownsampleFactor=128
- misc123=r.RayTracing=0
- misc124=r.RayTracing.Enable=0
- misc125=r.RayTracing.GlobalIllumination=0
- misc126=r.RayTracing.Reflections=0
- misc127=r.RayTracing.Reflections.Hybrid=0
- misc128=r.RayTracing.Reflections.Shadows=0
- misc129=r.RayTracing.Reflections.ScreenPercentage=0
- misc130=r.RayTracing.Shadows=0
- misc131=r.RayTracing.ForceAllRayTracingEffects=0
- misc132=r.AmbientOcclusionMaxQuality=0
- misc133=r.Tonemapper.Sharpen=2
- misc134=FX.MaxCPUParticlesPerEmitter=50
- misc135=FX.MaxGPUParticlesSpawnedPerFrame=1024
- misc136=FX.AllowGPUParticles=1
- misc137=r.HalfResReflections=1
- misc138=GeometryCache.InterpolateFrames=1
- misc139=GeometryCache.OffloadUpdate=1
- misc140=r.FFR.OptimizeTonemap=3
- misc141=r.FFR.VRSQuality=2
- misc142=r.FFR.OptimizeBasePass=3
- misc143=r.FFR.OptimizeShadowProjection=3
- misc144=r.TemporalAASharpness=1.0
- misc145=r.defaultfeature.antialiasing=3
- misc146=r.temporalaasamples=2
- misc147=r.PostProcessAAQuality=6
- misc148=r.TemporalAA.Algorithm=1
- misc149=r.AntiAliasingQuality=3
- misc150=r.SceneColorFringe.Max=0
- misc151=r.DepthOfFieldQuality=0
- misc152=r.SceneColorFringeQuality=0
- misc153=r.MotionBlur.Max=0
- [Common]
- ScreenPercentage=90,95,100,105,110,115,120,125,130,135,140,145,150
- PixelDensity=0.9,0.95,1,1.05,1.1,1.15,1.2,1.25,1.3,1.35,1.4,1.45,1.5
- oculus=r.RHIThread.Enable 1
- ResolutionLow=0
- ResolutionMedium=1
- ResolutionHigh=2
- misc1=r.TemporalAA.Upsampling 1
- misc2=r.TemporalAA.R11G11B10History 1
- misc3=r.TemporalAAFilterSize 0.2
- misc4=r.TemporalAACurrentFrameWeight 0.4
- misc5=r.DistanceFieldAO 0
- misc6=r.Tonemapper.GrainQuantization 0
- misc7=r.Upscale.Quality 100
- misc8=r.MotionBlurQuality 0
- misc9=r.HZBOcclusion 0
- misc10=r.VolumetricFog.HistoryWeight 0
- misc11=r.VolumetricFog.HistoryMissSupersampleCount 1
- misc12=r.Shadow.WholeSceneShadowCacheMb 2048
- misc13=r.Shaders.Optimize 1
- misc14=r.Shaders.FastMath 1
- misc15=r.UseShaderCaching 1
- misc16=r.UseShaderPredraw 1
- misc17=r.UseAsyncShaderPrecompilation 1
- misc18=r.ShaderPipelineCache.StartupMode 3
- misc19=r.ShaderPipelineCache.Enabled 1
- misc20=r.ShaderPipelineCache.ReportPSO 1
- misc21=r.ShaderPipelineCache.GameFileMaskEnabled 0
- misc22=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent 1
- misc23=r.ShaderPipelineCache.BatchSize 50
- misc24=r.CreateShadersOnLoad 1
- misc25=D3D12.PSO.DiskCache 1
- misc26=D3D12.PSO.DriverOptimizedDiskCache 1
- misc27=gc.TimeBetweenPurgingPendingKillObjects 30
- misc28=gc.NumRetriesBeforeForcingGC 5
- misc29=gc.MinDesiredObjectsPerSubTask 20
- misc30=s.ForceGCAfterLevelStreamedOut 0
- misc31=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge 0
- misc32=r.GTSyncType 1
- misc33=r.OneFrameThreadLag 1
- misc34=r.D3D11.UseAllowTearing 1
- misc35=r.D3D12.UseAllowTearing 1
- misc36=r.Streaming.HiddenPrimitiveScale 0.8
- misc37=r.SSR.Quality 0
- misc38=r.AmbientOcclusionLevels 0
- misc39=r.Tonemapper.GrainQuantization 0
- misc40=r.Streaming.FramesForFullUpdate 1
- misc41=r.Tonemapper.Quality 0
- misc42=r.VRS.Enable true
- misc43=r.ReflectionMethod 0
- misc44=r.Lumen.Reflections.SmoothBias 0
- misc45=r.Lumen.TranslucencyReflections.FrontLayer.Enable 0
- misc46=r.Lumen.ScreenProbeGather.DownsampleFactor 128
- misc47=r.RayTracing 0
- misc48=r.RayTracing.Enable 0
- misc49=r.RayTracing.GlobalIllumination 0
- misc50=r.RayTracing.Reflections 0
- misc51=r.RayTracing.Reflections.Hybrid 0
- misc52=r.RayTracing.Reflections.Shadows 0
- misc53=r.RayTracing.Reflections.ScreenPercentage 0
- misc54=r.RayTracing.Shadows 0
- misc55=r.RayTracing.ForceAllRayTracingEffects 0
- misc56=r.AmbientOcclusionMaxQuality 0
- misc57=r.Tonemapper.Sharpen 2
- misc58=FX.MaxCPUParticlesPerEmitter 50
- misc59=FX.MaxGPUParticlesSpawnedPerFrame 1024
- misc60=FX.AllowGPUParticles 1
- misc61=r.HalfResReflections 1
- misc62=GeometryCache.InterpolateFrames 1
- misc63=GeometryCache.OffloadUpdate 1
- misc64=r.FFR.OptimizeTonemap 3
- misc65=r.FFR.VRSQuality 2
- misc66=r.FFR.OptimizeBasePass 3
- misc67=r.FFR.OptimizeShadowProjection 3
- misc68=r.TemporalAASharpness 1.0
- misc69=r.defaultfeature.antialiasing 3
- misc70=r.temporalaasamples 2
- misc71=r.PostProcessAAQuality 6
- misc72=r.TemporalAA.Algorithm 1
- misc73=r.AntiAliasingQuality 3
- nusc74=r.SceneColorFringe.Max 0
- misc75=r.DepthOfFieldQuality 0
- misc76=r.SceneColorFringeQuality 0
- misc77=r.MotionBlur.Max 0
- misc78=r.TemporalAA.Upsampling=1
- misc79=r.TemporalAA.R11G11B10History=1
- misc80=r.TemporalAAFilterSize=0.2
- misc81=r.TemporalAACurrentFrameWeight=0.4
- misc82=r.DistanceFieldAO=0
- misc83=r.Tonemapper.GrainQuantization=0
- misc84=r.Upscale.Quality=100
- misc85=r.MotionBlurQuality=0
- misc86=r.HZBOcclusion=0
- misc87=r.VolumetricFog.HistoryWeight=0
- misc88=r.VolumetricFog.HistoryMissSupersampleCount=1
- misc89=r.Shadow.WholeSceneShadowCacheMb=2048
- misc90=r.Shaders.Optimize=1
- misc91=r.Shaders.FastMath=1
- misc92=r.UseShaderCaching=1
- misc93=r.UseShaderPredraw=1
- misc94=r.UseAsyncShaderPrecompilation=1
- misc95=r.ShaderPipelineCache.StartupMode=3
- misc96=r.ShaderPipelineCache.Enabled=1
- misc97=r.ShaderPipelineCache.ReportPSO=1
- misc98=r.ShaderPipelineCache.GameFileMaskEnabled=0
- misc99=r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
- misc100=r.ShaderPipelineCache.BatchSize=50
- misc101=D3D12.PSO.DiskCache=1
- misc102=D3D12.PSO.DriverOptimizedDiskCache=1
- misc103=gc.TimeBetweenPurgingPendingKillObjects=30
- misc104=gc.NumRetriesBeforeForcingGC=5
- misc105=gc.MinDesiredObjectsPerSubTask=20
- misc106=s.ForceGCAfterLevelStreamedOut=0
- misc107=s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
- misc108=r.GTSyncType=1
- misc109=r.OneFrameThreadLag=1
- misc110=r.D3D11.UseAllowTearing=1
- misc111=r.D3D12.UseAllowTearing=1
- misc112=r.Streaming.HiddenPrimitiveScale=0.8
- misc113=r.SSR.Quality=0
- misc114=r.AmbientOcclusionLevels=0
- misc115=r.Tonemapper.GrainQuantization=0
- misc116=r.Streaming.FramesForFullUpdate=1
- misc117=r.Tonemapper.Quality=0
- misc118=r.VRS.Enable=true
- misc119=r.ReflectionMethod=0
- misc120=r.Lumen.Reflections.SmoothBias=0
- misc121=r.Lumen.TranslucencyReflections.FrontLayer.Enable=0
- misc122=r.Lumen.ScreenProbeGather.DownsampleFactor=128
- misc123=r.RayTracing=0
- misc124=r.RayTracing.Enable=0
- misc125=r.RayTracing.GlobalIllumination=0
- misc126=r.RayTracing.Reflections=0
- misc127=r.RayTracing.Reflections.Hybrid=0
- misc128=r.RayTracing.Reflections.Shadows=0
- misc129=r.RayTracing.Reflections.ScreenPercentage=0
- misc130=r.RayTracing.Shadows=0
- misc131=r.RayTracing.ForceAllRayTracingEffects=0
- misc132=r.AmbientOcclusionMaxQuality=0
- misc133=r.Tonemapper.Sharpen=2
- misc134=FX.MaxCPUParticlesPerEmitter=50
- misc135=FX.MaxGPUParticlesSpawnedPerFrame=1024
- misc136=FX.AllowGPUParticles=1
- misc137=r.HalfResReflections=1
- misc138=GeometryCache.InterpolateFrames=1
- misc139=GeometryCache.OffloadUpdate=1
- misc140=r.FFR.OptimizeTonemap=3
- misc141=r.FFR.VRSQuality=2
- misc142=r.FFR.OptimizeBasePass=3
- misc143=r.FFR.OptimizeShadowProjection=3
- misc144=r.TemporalAASharpness=1.0
- misc145=r.defaultfeature.antialiasing=3
- misc146=r.temporalaasamples=2
- misc147=r.PostProcessAAQuality=6
- misc148=r.TemporalAA.Algorithm=1
- misc149=r.AntiAliasingQuality=3
- misc150=r.SceneColorFringe.Max=0
- misc151=r.DepthOfFieldQuality=0
- misc152=r.SceneColorFringeQuality=0
- misc153=r.MotionBlur.Max=0
- ; custom ini made by SNB.
- ; this is a combination of my ITR1 and ITR2 optimized ini files, making something that sounds cursed but it genuinely has given the best performance I have ever seen on ITR1.
- ; the duplicate lines are on purpose, it is to make sure unreal engine doesnt pull some jank and not apply the settings. I still do not trust unreal enough after having worked on modding it for such a long time.
- ; this is the ini file I use to livestream the game on Twitch during my challenge runs such as 2x Stalker.
- ; v my specs v
- ; GPU : GTX 1650S
- ; CPU : Ryzen 5 3600 6-core
- ; RAM : 16GB
- ; VRAM : 4GB
- ; Headset : Quest 2 via USB C-C link cable.
- ; Capped 72 fps to avoid power throttling to have longer sessions + personal preference.
- ; Average battery lifetime in VR while streaming ITR : 6-8 hrs.
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