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- local ContextActionService = game:GetService("ContextActionService")
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- local camera = workspace.CurrentCamera
- local button = script.Parent
- local Stick = script.Parent
- local PLAYER_SPEED = 70000
- local forwardForceVector = Vector3.new(0,0,-PLAYER_SPEED)
- local UserInputService = game:GetService("UserInputService")
- local function printMovement(input)
- end
- Stick.Position = UDim2.new(0.2,0,0.6,0)
- local Stick_X = Stick.AbsolutePosition.X + Stick.AbsoluteSize.X/2
- local Stick_Y = Stick.AbsolutePosition.Y + Stick.AbsoluteSize.Y/2
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if input.UserInputType == Enum.UserInputType.Touch then
- if player.Character then
- if (input.Position.X < Stick_X*3 and
- input.Position.Y > Stick_Y*0.5) then
- Stick.Position = UDim2.
- new(0, input.Position.X-Stick.AbsoluteSize.X/2,
- 0,input.Position.Y-Stick.AbsoluteSize.Y/2)
- end
- end
- end
- end))
- UserInputService.InputChanged:Connect(function(input, gameProcessed)
- if input.UserInputType == Enum.UserInputType.Touch then
- if player.Character then
- if (input.Position.X < Stick.Parent.AbsoluteSize.X*0.4 and
- input.Position.Y > Stick.Parent.AbsoluteSize.Y*0.5) then
- local Stick_X_new =
- Stick.AbsolutePosition.X+Stick.AbsoluteSize.X/2
- local Stick_Y_new =
- Stick.AbsolutePosition.Y+Stick.AbsoluteSize.Y/2
- local X_change = input.Position.X - Stick_X_new
- local Y_change = input.Position.Y - Stick_Y_new
- local rootPart =
- player.Character:FindFirstChild("HumanoidRootPart")
- local newLocation =
- Vector3.new(X_change, rootPart.Position.Y, Y_change))
- rootPart.CFrame = CFrame.new(rootPart.Position,
- rootPart.Position+newLocation)
- rootPart.CFrame *= CFrame.Angles(0, math.rad(90), 0)
- player.Character.HumanoidRootPart.VectorForce.Force =
- forwardForceVector
- end
- end
- end
- end)
- UserInputService.InputEnded:Connect(function(input, gameProcessed)
- if input.UserInputType == Enum.UserInputType.Touch then
- if player.Character then
- player.Character.HumanoidRootPart.
- VectorForce.Force = Vector3.new(0,0,0)
- end
- end
- end)
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