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- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../Engine/Plugins/ChainComponent/Content
- Paths=../../../Engine/Plugins/PreFabricator/Content
- Paths=../../../Engine/Plugins/Wwise/Content
- Paths=../../../Engine/Plugins/DLSS/Content
- Paths=../../../Engine/Plugins/Bridge/Content
- Paths=../../../Engine/Plugins/Mutable/Content
- Paths=../../../Engine/Plugins/Mercuna/Content
- Paths=../../../Engine/Plugins/TraceUtilities/Content
- Paths=../../../Engine/Plugins/FSR3/Content
- Paths=../../../Engine/Plugins/PowerIK/Content
- Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
- Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
- Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
- Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
- Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
- Paths=../../../Engine/Plugins/Media/MediaPlate/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
- Paths=../../../Engine/Plugins/Animation/ControlRig/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
- Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/Landmass/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
- Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
- Paths=../../../Engine/Plugins/Funcom/Dreamworld/Content
- Paths=../../../Engine/Plugins/Funcom/FastGameLogic/Content
- Paths=../../../Engine/Plugins/Funcom/FuncomToolsLink/Content
- Paths=../../../Engine/Plugins/Funcom/LevelPerformance/Content
- Paths=../../../Engine/Plugins/Funcom/LayeredMaterials/Content
- Paths=../../../Engine/Plugins/Funcom/SourceLink/Content
- Paths=../../../Engine/Plugins/Funcom/LandscapeDisplacement/Content
- Paths=../../../Engine/Plugins/Funcom/RenderingLibrary/Content
- Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
- Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
- Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
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- Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
- Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
- Paths=../../../Engine/Plugins/Runtime/Metasound/Content
- Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
- Paths=../../../Engine/Plugins/Runtime/nDisplayModularFeatures/Content
- Paths=../../../Engine/Plugins/VirtualProduction/LevelSnapshots/Content
- Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
- Paths=../../../Engine/Plugins/VirtualProduction/MultiUserTakes/Content
- Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content
- Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
- Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
- Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
- Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
- Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/Animation/IKRig/Content
- Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content
- Paths=../../../Engine/Plugins/Editor/GuidedTutorials/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
- Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
- Paths=../../../DuneSandbox/Plugins/RLLiveLink/Content
- Paths=../../../DuneSandbox/Plugins/FluidNinja/Content
- Paths=../../../DuneSandbox/Plugins/TencentGME_Wwise/Content
- Paths=../../../DuneSandbox/Plugins/Funcom/FcAudio/Content
- Paths=../../../DuneSandbox/Plugins/Funcom/FcPythonFoundationPackages/Content
- Paths=../../../DuneSandbox/Plugins/Runtime/Substance/Content
- Paths=../../../DuneSandbox/Plugins/Marketplace/CrazyIvy/Content
- Paths=../../../DuneSandbox/Plugins/Funcom/VirtualLandscape/Content
- Paths=../../../DuneSandbox/Plugins/Funcom/AssetInspectionLibrary/Content
- Paths=../../../DuneSandbox/Plugins/Funcom/ImprintSystem/Content
- Paths=../../../DuneSandbox/Plugins/Funcom/StatsNetImgui/Content
- Paths=../../../Engine/Plugins/ACLPlugin/Content
- Paths=../../../DuneSandbox/Plugins/ChromaSDKPlugin/Content
- Paths=../../../DuneSandbox/Plugins/Marketplace/XeSS/Content
- [OnlineSubsystem]
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- [GameNetDriver StatelessConnectHandlerComponent]
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- [TextureStreaming]
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- [/Script/Engine.GarbageCollectionSettings]
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- [/Script/AKAudio.AkSettings]
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- [CrashReportClient]
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- +Suppress=Error
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- [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
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- [FATHydraCrashHandler]
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- r.ParallelNavOctreeUpdate=1
- r.ParallelParticleUpdate=1
- r.ParallelPhysicsScene=1
- r.ParallelPhysicsStepAsync=1
- r.ParallelPostProcessing=1
- r.ParallelPrePass=1
- r.ParallelReflectionCaptures=1
- r.ParallelReflectionEnvironment=1
- r.ParallelRendering=1
- r.ParallelRenderUploads=1
- r.ParallelSceneCapture=1
- r.ParallelSceneColorGather=1
- r.ParallelShaderCompile=1
- r.ParallelSkeletalClothBoundsCalc=1
- r.ParallelSkeletalClothGather=1
- r.ParallelSkeletalClothPrepareSim=1
- r.ParallelSkeletalClothSimulate=1
- r.ParallelSkeletalClothSkinning=1
- r.ParallelSkeletalClothUpdate=1
- r.ParallelSkeletalClothUpdateBounds=1
- r.ParallelSkeletalClothUpdateVerts=1
- r.ParallelTaskShaderCompilation=1
- r.ParallelTonemapping=1
- r.ParallelTranslucency=1
- r.ParallelVelocity=1
- r.ParallelZPrepass=1
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.PostProcessAAQuality=6
- r.PreTileTextures=1
- r.RDG.AsyncCompute=1
- r.Reflections.Denoiser.TemporalAccumulation=1
- r.Reflections.Denoiser=2
- r.Renderer.UseGPUInstancing=1
- r.RenderThread.EnableTaskGraphThread=1
- r.RenderThread.Priority=2
- r.RHI.UseParallelDispatch=1
- r.RHICmdBuffer.EnableThreadedCompletion=1
- r.RHICmdBypass=0
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread.Priority=2
- r.RHIThread=1
- r.ShaderDrawDebug=0
- r.ShaderLibrary.PrintExtendedStats=0
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.ShaderPipelineCache.BackgroundBatchSize=32
- r.ShaderPipelineCache.BatchTime=3
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.PrecompileBatchTime=5
- r.ShaderPipelineCache.PrecompileFrameTime=20
- r.ShaderPipelineCache.StartupCache=1
- r.Shaders.Optimize=1
- r.Shadow.Virtual.Enable=1
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
- r.SSS.Burley.EnableProfileIdCache=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxMipLevelReduction=0
- r.Streaming.StressTest.ExtraAsyncLatency=0
- r.Streaming.UseAsyncRequestsForDDC=1
- r.Streaming.UseBackgroundThreadPool=1
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- r.SupportAllShaderPermutations=0
- r.TemporalAA.Algorithm=1
- r.temporalAA.Upsampling=1
- r.TemporalAACurrentFrameWeight=0.2
- r.TemporalAAFilterSize=1.0
- r.TemporalAASamples=4
- r.TemporalAASharpness=0
- r.TextureStreaming.DiscardUnusedMips=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.TextureStreaming.UseDeferredLock=1
- r.TextureStreaming=1
- r.ThreadedShaderCompilation=1
- r.ThreadPool.BackgroundThreadPriority=0
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadPool.EnableHighPriorityThreads=1
- r.tonemapper.sharpen=0.2
- r.UniformBufferPooling=1
- r.UseAsyncShaderPrecompilation=1
- r.VRS.ContrastAdaptiveShading=0
- r.VRS.Enable=1
- r.VRS.EnableImage=1
- r.VRS.Tier=2
- r.VT.ParallelFeedbackTasks=1
- r.XeSS.AutoExposure=1
- RawMouseInputEnabled=1
- RHI.ResourceTableCaching=1
- RHI.SyncAllowEarlyKick=1
- RHI.SyncThreshold=999
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingThreadPriority=2
- s.MinBulkDataSizeForAsyncLoading=262144
- s.ProcessPrestreamingRequests=1
- Slate.bAllowThrottling=0
- t.MaxFPS=330
- TaskGraph.Enable=1
- UseAllCores=1
- WorkerThreadPriority=0
- [/Script/StreamlineRHI.StreamlineSettings]
- bEnableStreamlineD3D12=1
- bEnableStreamlineD3D11=1
- t.Streamline.Reflex.HandleMaxTickRate=true
- r.Streamline.UnregisterReflexPlugin=1
- t.Streamline.Reflex.Enable=1
- t.Streamline.Reflex.Mode=1
- t.Streamline.Reflex.Auto=1
- [/Script/Engine.InputSettings]
- bDisableMouseAcceleration=True
- bDisableMouseAcceleration=1
- bViewAccelerationEnabled=False
- bViewAccelerationEnabled=0
- bEnableMouseSmoothing=False
- RawMouseInputEnabled=True
- RawMouseInputEnabled=1
- [SystemSettings]
- r.MotionBlurQuality=0
- r.MotionBlur.Amount=0.39
- r.MotionBlur.Max=5
- r.MotionBlurSeparable=1
- r.MotionBlurFiltering=0
- r.MotionBlur.HalfResGather=0
- r.MotionBlur.TargetFPS=330
- csv.BlockOnCaptureEnd=0 ;less overhead
- csv.trackWaitsGT=0 ;less overhead
- csv.trackWaitsRT=0 ;less overhead
- InGamePerformanceTracking.HistorySize=0 ;less overhead
- fx.Niagara.DebugDraw.Enabled=0 ;less overhead
- r.InstanceCulling.OcclusionCull=1 ;increases fps
- r.Nanite.Streaming.MaxPageInstallsPerFrame=14 ;limits the amount of nanite objects loaded per frame which reduces stuttering
- r.Refraction.OffsetQuality=1 ;makes invisible anomalies & npcs look better
- r.VRS.Enable=1 ;increases fps (variable rate shading)
- r.Lumen.ScreenProbeGather.DownsampleFactor=20 ;increases fps
- r.Nanite.AllowWPODistanceDisable=0 ;supposed to fix the towers from looking like they're cut up in pieces
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaxCommandsPerCommandList=20000 ;increases fps
- r.OptimizedWPO=1
- r.Shadow.CacheWPOPrimitives=1
- r.HLOD.MaximumLevel=1
- r.Nanite.Streaming.Imposters=1 ;higher quality models in the distance
- r.Shadow.Virtual.DistantLightMode=1
- r.VolumetricRenderTarget.VgnetteInnerRadiusThreshold=500 ;fixes the edges of the clouds jittering weirdly
- r.SceneColorFringeQuality=0
- r.PostProcessAAQuality=0
- r.SceneColorFringe.Max=0
- r.Tonemapper.GrainQuantization=0
- r.DepthOfFieldQuality=0
- r.ToneMapper.Quality=0
- r.EyeAdaptation.ExponentialTransitionDistance=3
- r.EyeAdaptation.LensAttenuation=1
- r.lumen.Reflections.Temporal=0
- r.lumen.Reflections.Temporal=0
- r.Lumen.Reflections.DownsampleFactor=0
- r.Lumen.Reflections.DownsampleFactor=0
- r.Lumen.Reflections.SmoothBias=1
- r.Lumen.TraceMeshSDFs.Allow=0
- r.Lumen.TraceMeshSDFs=0
- r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
- r.Lumen.Reflections.MaxRoughnessToTrace=0.6
- r.Lumen.Reflections.MaxRoughnessToTrace=0.27
- r.AmbientOcclusionRadiusScale=3
- r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015
- r.Nanite.Streaming.DynamicallyGrowAllocations=1
- r.D3D12.PSO.DiskCache=1
- r.D3D12.PSO.DriverOptimizedDiskCache=1
- fx.SkipVectorVMBackendOptimizations=0
- r.DistanceFields.ParallelUpdate=1
- r.FastBlurThreshold=5
- r.SkylightIntensityMultiplier=1 ;set to 1.5 for brighter version
- r.Color.Min=0.0 ;set to 0.005 for qmqz personal version
- r.Color.Mid=0.5 ;set to 0.75 for brighter version
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