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Engine.ini

Jul 9th, 2025
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INI file 25.30 KB | Gaming | 0 0
  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../Engine/Plugins/ChainComponent/Content
  5. Paths=../../../Engine/Plugins/PreFabricator/Content
  6. Paths=../../../Engine/Plugins/Wwise/Content
  7. Paths=../../../Engine/Plugins/DLSS/Content
  8. Paths=../../../Engine/Plugins/Bridge/Content
  9. Paths=../../../Engine/Plugins/Mutable/Content
  10. Paths=../../../Engine/Plugins/Mercuna/Content
  11. Paths=../../../Engine/Plugins/TraceUtilities/Content
  12. Paths=../../../Engine/Plugins/FSR3/Content
  13. Paths=../../../Engine/Plugins/PowerIK/Content
  14. Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
  15. Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
  16. Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
  17. Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
  18. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  19. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  20. Paths=../../../Engine/Plugins/Media/MediaPlate/Content
  21. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  22. Paths=../../../Engine/Plugins/Animation/ControlRig/Content
  23. Paths=../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content
  24. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  25. Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
  26. Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
  27. Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
  28. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  29. Paths=../../../Engine/Plugins/Experimental/Landmass/Content
  30. Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
  31. Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
  32. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  33. Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
  34. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  35. Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
  36. Paths=../../../Engine/Plugins/Funcom/Dreamworld/Content
  37. Paths=../../../Engine/Plugins/Funcom/FastGameLogic/Content
  38. Paths=../../../Engine/Plugins/Funcom/FuncomToolsLink/Content
  39. Paths=../../../Engine/Plugins/Funcom/LevelPerformance/Content
  40. Paths=../../../Engine/Plugins/Funcom/LayeredMaterials/Content
  41. Paths=../../../Engine/Plugins/Funcom/SourceLink/Content
  42. Paths=../../../Engine/Plugins/Funcom/LandscapeDisplacement/Content
  43. Paths=../../../Engine/Plugins/Funcom/RenderingLibrary/Content
  44. Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
  45. Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
  46. Paths=../../../Engine/Plugins/FX/Niagara/Content
  47. Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
  48. Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
  49. Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
  50. Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
  51. Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
  52. Paths=../../../Engine/Plugins/Runtime/Metasound/Content
  53. Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
  54. Paths=../../../Engine/Plugins/Runtime/nDisplayModularFeatures/Content
  55. Paths=../../../Engine/Plugins/VirtualProduction/LevelSnapshots/Content
  56. Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
  57. Paths=../../../Engine/Plugins/VirtualProduction/MultiUserTakes/Content
  58. Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content
  59. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  60. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  61. Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
  62. Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
  63. Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
  64. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  65. Paths=../../../Engine/Plugins/Animation/IKRig/Content
  66. Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content
  67. Paths=../../../Engine/Plugins/Editor/GuidedTutorials/Content
  68. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  69. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  70. Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
  71. Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
  72. Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
  73. Paths=../../../DuneSandbox/Plugins/RLLiveLink/Content
  74. Paths=../../../DuneSandbox/Plugins/FluidNinja/Content
  75. Paths=../../../DuneSandbox/Plugins/TencentGME_Wwise/Content
  76. Paths=../../../DuneSandbox/Plugins/Funcom/FcAudio/Content
  77. Paths=../../../DuneSandbox/Plugins/Funcom/FcPythonFoundationPackages/Content
  78. Paths=../../../DuneSandbox/Plugins/Runtime/Substance/Content
  79. Paths=../../../DuneSandbox/Plugins/Marketplace/CrazyIvy/Content
  80. Paths=../../../DuneSandbox/Plugins/Funcom/VirtualLandscape/Content
  81. Paths=../../../DuneSandbox/Plugins/Funcom/AssetInspectionLibrary/Content
  82. Paths=../../../DuneSandbox/Plugins/Funcom/ImprintSystem/Content
  83. Paths=../../../DuneSandbox/Plugins/Funcom/StatsNetImgui/Content
  84. Paths=../../../Engine/Plugins/ACLPlugin/Content
  85. Paths=../../../DuneSandbox/Plugins/ChromaSDKPlugin/Content
  86. Paths=../../../DuneSandbox/Plugins/Marketplace/XeSS/Content
  87.  
  88. [OnlineSubsystem]
  89. bUseBuildIdOverride=True
  90. BuildIdOverride=1569123
  91.  
  92. [GameNetDriver StatelessConnectHandlerComponent]
  93. CachedClientID=760
  94.  
  95. [/Script/Engine.Engine]
  96. bAllowMultiThreadedShaderCompile=1
  97. MaxSmoothedFrameRate=330
  98. MinSmoothedFrameRate=330
  99. bUseVSync=False
  100.  
  101. [/Script/Engine.RendererSettings]
  102. r.MaxAnisotropy=16
  103. r.tonemapper.sharpen=0.2
  104. r.DefaultFeature.AntiAliasing=2
  105. r.PostProcessAAQuality=6
  106. r.Reflections.Denoiser.TemporalAccumulation=1
  107. r.Reflections.Denoiser=2
  108. r.TemporalAA.Algorithm=1
  109. r.temporalAA.Upsampling=1
  110. r.TemporalAACurrentFrameWeight=0.2
  111. r.TemporalAAFilterSize=1.0
  112. r.TemporalAASamples=4
  113. r.TemporalAASharpness=0
  114. r.BasePassForceOutputsVelocity=1
  115. r.FidelityFX.FSR.RCAS=0
  116. r.FidelityFX.FSR2.AutoExposure=1
  117. r.FidelityFX.FSR2.Sharpness=0.0
  118. r.FidelityFX.FSR3.AutoExposure=1
  119. r.FidelityFX.FSR3.Sharpness=0.0
  120. r.FidelityFX.FSR4.AutoExposure=1
  121. r.FidelityFX.FSR4.Sharpness=0.0
  122. r.NGX.DLSS.AutoExposure=1
  123. r.NGX.DLSS.EnableAutoExposure=1
  124. r.NGX.DLSS.PreferNISSharpen=0
  125. r.NGX.DLSS.Sharpness=0
  126. r.NIS.Enable=0
  127. r.XeSS.AutoExposure=1
  128. D3D11.AFRUseFramePacing=1
  129. D3D11.Aftermath=0
  130. D3D11.AsyncDeferredDeletion=1
  131. D3D11.ForceThirtyHz=0
  132. D3D11.InsertOuterOcclusionQuery=1
  133. D3D11.MaximumFrameLatency=3
  134. D3D11.ResidencyManagement=1
  135. D3D12.AFRUseFramePacing=1
  136. D3D12.Aftermath=0
  137. D3D12.AsyncDeferredDeletion=1
  138. D3D12.ForceThirtyHz=0
  139. D3D12.InsertOuterOcclusionQuery=1
  140. D3D12.MaximumFrameLatency=3
  141. D3D12.ResidencyManagement=1
  142. r.AOAsyncBuildQueue=1
  143. r.AsyncCompute.AdaptiveBuffer=1
  144. r.AsyncCompute.ParallelDispatch=1
  145. r.AsyncCompute=1
  146. r.AsyncCreateLightPrimitiveInteractions=1
  147. r.AsyncPipelineCompile=1
  148. r.CompileShadersForDevelopment=0
  149. r.CookOutUnusedDetailModeComponents=1
  150. r.D3D.RemoveUnusedInterpolators=1
  151. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  152. r.EnableAsyncComputeVolumetricFog=1
  153. r.UseAsyncShaderPrecompilation=1
  154. r.D3D11.GPUCrashDebuggingMode=0
  155. r.D3D11.GPUTimeout=0
  156. r.D3D12.GPUCrashDebuggingMode=0
  157. r.D3D12.GPUTimeout=0
  158. r.GPUCrash.Collectionenable=0
  159. r.GPUCrash.DataDepth=0
  160. r.GPUCrashDebugging.Aftermath.Callstack=0
  161. r.GPUCrashDebugging.Aftermath.Markers=0
  162. r.GPUCrashDebugging=0
  163. r.GPUCrashDump=0
  164. r.GPUDefrag.MaxRelocations=0
  165. r.GraphicsThread.EnableBackgroundThreads=1
  166. r.GraphicsThread.UseThreadedDestruction=1
  167. r.GTSyncType=2
  168. r.RHICmdUseParallelAlgorithms=1
  169. r.RHICmdUseThread=1
  170. r.RHIThread.Priority=2
  171. r.RHIThread=1
  172. RHI.ResourceTableCaching=1
  173. RHI.SyncAllowEarlyKick=1
  174. RHI.SyncThreshold=999
  175. r.RHI.UseParallelDispatch=1
  176. r.RHICmdBuffer.EnableThreadedCompletion=1
  177. r.RHICmdBypass=0
  178. r.IO.UseDirectStorage=1
  179. r.IO.VirtualTextures=1
  180. r.Lumen.DiffuseIndirect.Allow=1
  181. r.Lumen.DiffuseIndirect.AsyncCompute=1
  182. r.LumenScene.Lighting.AsyncCompute=1
  183. r.Lumen.ScreenProbeGather.AsyncCompute=1
  184. r.ParallelAnimationCacheConversion=1
  185. r.ParallelAnimationCacheConversionAsync=1
  186. r.ParallelAnimationCacheStreaming=1
  187. r.ParallelAnimationCompression=1
  188. r.ParallelAnimationCompressionAsync=1
  189. r.ParallelAnimationEvaluation=1
  190. r.ParallelAnimationRetargeting=1
  191. r.ParallelAnimationRetargetingAsync=1
  192. r.ParallelAnimationStreaming=1
  193. r.ParallelAnimationStreamingAsync=1
  194. r.ParallelAnimationUpdate=1
  195. r.ParallelAsyncComputeSkinCache=1
  196. r.ParallelAsyncComputeTranslucency=1
  197. r.ParallelBasePass=1
  198. r.ParallelBatchDispatch=1
  199. r.ParallelCulling=1
  200. r.ParallelDestruction=1
  201. r.ParallelDistanceField=1
  202. r.ParallelDistributedScene=1
  203. r.ParallelGraphics=1
  204. r.ParallelInitViews=1
  205. r.ParallelLandscapeLayerUpdate=1
  206. r.ParallelLandscapeSplatAtlas=1
  207. r.ParallelLandscapeSplineSegmentCalc=1
  208. r.ParallelLandscapeSplineUpdate=1
  209. r.ParallelLightingBuild=1
  210. r.ParallelLightingComposition=1
  211. r.ParallelLightingInject=1
  212. r.ParallelLightingPropagation=1
  213. r.ParallelLightingSetup=1
  214. r.ParallelMeshBuildUseJobCulling=1
  215. r.ParallelMeshBuildUseJobMerging=1
  216. r.ParallelMeshDrawCommands=1
  217. r.ParallelMeshMerge=1
  218. r.ParallelMeshProcessing=1
  219. r.ParallelNavBoundsCalc=1
  220. r.ParallelNavBoundsInit=1
  221. r.ParallelNavBoundsUpdate=1
  222. r.ParallelNavOctreeUpdate=1
  223. r.ParallelParticleUpdate=1
  224. r.ParallelPhysicsScene=1
  225. r.ParallelPhysicsStepAsync=1
  226. r.ParallelPostProcessing=1
  227. r.ParallelPrePass=1
  228. r.ParallelReflectionCaptures=1
  229. r.ParallelReflectionEnvironment=1
  230. r.ParallelRendering=1
  231. r.ParallelRenderUploads=1
  232. r.ParallelSceneCapture=1
  233. r.ParallelSceneColorGather=1
  234. r.ParallelShaderCompile=1
  235. r.ParallelSkeletalClothBoundsCalc=1
  236. r.ParallelSkeletalClothGather=1
  237. r.ParallelSkeletalClothPrepareSim=1
  238. r.ParallelSkeletalClothSimulate=1
  239. r.ParallelSkeletalClothSkinning=1
  240. r.ParallelSkeletalClothUpdate=1
  241. r.ParallelSkeletalClothUpdateBounds=1
  242. r.ParallelSkeletalClothUpdateVerts=1
  243. r.ParallelTaskShaderCompilation=1
  244. r.ParallelTonemapping=1
  245. r.ParallelTranslucency=1
  246. r.ParallelVelocity=1
  247. r.ParallelZPrepass=1
  248. r.PipelineStateCache.AsyncCompileAfterTypes=1
  249. r.PreTileTextures=1
  250. r.RDG.AsyncCompute=1
  251. r.Renderer.UseGPUInstancing=1
  252. r.RenderThread.EnableTaskGraphThread=1
  253. r.RenderThread.Priority=2
  254. r.ShaderLibrary.PrintExtendedStats=0
  255. r.Shadow.Virtual.Enable=1
  256. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  257. r.SSS.Burley.EnableProfileIdCache=1
  258. r.VRS.Enable=1
  259. r.VRS.EnableImage=1
  260. r.VRS.Tier=2
  261. r.VT.ParallelFeedbackTasks=1
  262. r.TextureStreaming.DiscardUnusedMips=1
  263. r.TextureStreaming.UseBackgroundThreadPool=1
  264. r.TextureStreaming.UseDeferredLock=1
  265. r.TextureStreaming=1
  266. r.ThreadPool.BackgroundThreadPriority=0
  267. r.ThreadPool.EnableBackgroundThreads=1
  268. r.ThreadPool.EnableHighPriorityThreads=1
  269. r.Streaming.DefragDynamicBounds=1
  270. r.Streaming.LimitPoolSizeToVRAM=1
  271. r.Streaming.MaxMipLevelReduction=0
  272. r.Streaming.StressTest.ExtraAsyncLatency=0
  273. r.Streaming.UseAsyncRequestsForDDC=1
  274. r.Streaming.UseBackgroundThreadPool=1
  275. r.Streaming.UseNewMetrics=1
  276. r.Streaming.UsePerTextureBias=1
  277. r.AllowMultiThreadedShaderCreation=1
  278. r.DontLimitOnBattery=1
  279. r.DumpGPU=0
  280. r.Emitter.FastPoolEnable=1
  281. r.EnableDebugSpam_GetObjectPositionAndScale=0
  282. r.EnableMultiThreadedRendering=1
  283. r.FinishCurrentFrame=0
  284. r.ForceAllCoresForShaderCompiling=1
  285. r.ForceOcclusionQueryBatching=1
  286. r.GeometryCollection.Nanite.AsyncCompute=1
  287. r.GeometryCollection.Nanite=1
  288. r.NGX.LogLevel=0
  289. r.OneFrameThreadLag=1
  290. r.ShaderDrawDebug=0
  291. r.Shaders.Optimize=1
  292. r.SupportAllShaderPermutations=0
  293. r.ThreadedShaderCompilation=1
  294. r.UniformBufferPooling=1
  295. r.PSOPrecaching=1
  296.  
  297. [TextureStreaming]
  298. PoolSizeVRAMPercentage=75
  299.  
  300. [/Script/Engine.StreamingSettings]
  301. s.AsyncLoadingThreadEnabled=1
  302. s.AsyncLoadingThreadPriority=2
  303. s.MinBulkDataSizeForAsyncLoading=262144
  304. s.ProcessPrestreamingRequests=1
  305.  
  306. [/Script/Engine.GarbageCollectionSettings]
  307. gc.AllowParallelGC=1
  308. gc.MultithreadedDestructionEnabled=1
  309.  
  310. [ShaderCompiler]
  311. bAllowAsynchronousShaderCompiling=1
  312. bAllowCompilingThroughWorkerThreads=1
  313. bAsyncShaderCompileWorkerThreads=1
  314. bEnableOptimizedShaderCompilation=1
  315. MaxShaderJobBatchSize=150
  316. MaxShaderJobs=1000
  317. NumUnusedShaderCompilingThreads=2
  318.  
  319. [ShaderPipelineCache]
  320. r.ShaderPipelineCache.StartupMode=3
  321. r.ShaderPipelineCache.AsyncCompileRate=32
  322. r.ShaderPipelineCache.BackgroundBatchSize=32
  323. r.ShaderPipelineCache.BatchTime=3
  324. r.ShaderPipelineCache.Enabled=1
  325. r.ShaderPipelineCache.PrecompileBatchTime=5
  326. r.ShaderPipelineCache.PrecompileFrameTime=20
  327. r.ShaderPipelineCache.StartupCache=1
  328.  
  329. [DevOptions.Shaders]
  330. bAllowShaderCompilingWorker=1
  331. bOptimizeForLocalShaderBuilds=1
  332. bUseBackgroundCompiling=1
  333. WorkerThreadPriority=0
  334.  
  335. [Engine.InputSettings]
  336. bEnableMouseSmoothing=0
  337. bViewAccelerationEnabled=0
  338. RawMouseInputEnabled=1
  339.  
  340. [RenderingThread]
  341. bAllowAsyncRenderThreadUpdates=1
  342. bAllowThreadedRendering=1
  343.  
  344. [Physics]
  345. p.AsyncSceneEnabled=1
  346. p.Chaos.PerParticleCollision.ISPC=1
  347. p.Chaos.Spherical.ISPC=1
  348. p.Chaos.Spring.ISPC=1
  349. p.Chaos.TriangleMesh.ISPC=1
  350. p.Chaos.VelocityField.ISPC=1
  351. p.Chaos.VisualDebuggerEnable=0
  352.  
  353. [/Script/AKAudio.AkSettings]
  354. bEnableMultiCoreRendering=1
  355.  
  356. [CrashReportClient]
  357. bAgreeToCrashUpload=0
  358. bImplicitSend=0
  359.  
  360. [Core.Log]
  361. Global=none
  362. LogAI=none
  363. LogAnalytics=none
  364. LogAnimation=none
  365. LogBlueprint=none
  366. LogConfig=none
  367. LogCore=none
  368. LogInput=none
  369. LogInteractiveProcess=none
  370. LogLinker=none
  371. LogMemory=none
  372. LogNetwork=none
  373. LogOnline=none
  374. LogOnlineEntitlement=none
  375. LogOnlineEvents=none
  376. LogOnlineFriend=none
  377. LogOnlineGame=none
  378. LogOnlineIdentity=none
  379. LogOnlinePresence=none
  380. LogOnlineSession=none
  381. LogOnlineTitleFile=none
  382. LogOnlineUser=none
  383. LogPakFile=none
  384. LogPhysics=none
  385. LogPluginManager=none
  386. LogRenderer=none
  387. LogRenderTargetPool=none
  388. LogShaderCompiler=none
  389. LogStreaming=none
  390. LogTelemetry=none
  391. LogTemp=none
  392. LogUObject=none
  393. +Suppress=Error
  394. +Suppress=Scriptlog
  395. +Suppress=Scriptwarning
  396. +Suppress=Warning
  397.  
  398. [Engine.ErrorHandling]
  399. bPromptForRemoteDebugging=0
  400. bPromptForRemoteDebugOnEnsure=0
  401.  
  402. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  403. bEnableTelemetry=0
  404.  
  405. [FATHydraCrashHandler]
  406. LogCrashReportHydra=0
  407. LogCrashUploader=0
  408.  
  409. [/Script/Engine.NetworkSettings]
  410. net.AllowAsyncLoading=1
  411.  
  412. [ConsoleVariables]
  413. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  414. AudioThread.BatchAsyncBatchSize=256
  415. AudioThread.EnableBatchProcessing=1
  416. bAgreeToCrashUpload=0
  417. bAllowAsynchronousShaderCompiling=1
  418. bAllowAsyncRenderThreadUpdates=1
  419. bAllowCompilingThroughWorkerThreads=1
  420. bAllowMultiThreadedAnimationUpdate=1
  421. bAllowMultiThreadedShaderCompile=1
  422. bAllowShaderCompilingWorker=1
  423. bAllowThreadedRendering=1
  424. bAsyncShaderCompileWorkerThreads=1
  425. bCanBlueprintsTickByDefault=0
  426. bEnableMouseSmoothing=0
  427. bEnableMultiCoreRendering=1
  428. bEnableOptimizedShaderCompilation=1
  429. bEnableTelemetry=0
  430. bImplicitSend=0
  431. bOptimizeAnimBlueprintMemberVariableAccess=1
  432. bOptimizeForLocalShaderBuilds=1
  433. bPromptForRemoteDebugging=0
  434. bPromptForRemoteDebugOnEnsure=0
  435. bSmoothFrameRate=0
  436. bSupportsGPUScene=1
  437. bSupportsWaveOperations=1
  438. bUseAsyncComputeContext=1
  439. bUseBackgroundCompiling=1
  440. bViewAccelerationEnabled=0
  441. csv.trackWaitsGT=0
  442. csv.trackWaitsRT=0
  443. D3D11.AFRUseFramePacing=1
  444. D3D11.Aftermath=0
  445. D3D11.AsyncDeferredDeletion=1
  446. D3D11.ForceThirtyHz=0
  447. D3D11.InsertOuterOcclusionQuery=1
  448. D3D11.MaximumFrameLatency=3
  449. D3D11.ResidencyManagement=1
  450. D3D12.AFRUseFramePacing=1
  451. D3D12.Aftermath=0
  452. D3D12.AsyncDeferredDeletion=1
  453. D3D12.ForceThirtyHz=0
  454. D3D12.InsertOuterOcclusionQuery=1
  455. D3D12.MaximumFrameLatency=3
  456. D3D12.ResidencyManagement=1
  457. EnableMathOptimisations=1
  458. FX.AllowAsyncTick=1
  459. FX.BatchAsync=1
  460. FX.BatchAsyncBatchSize=128
  461. FX.EarlyScheduleAsync=1
  462. fx.EnableCircularAnimTrailDump=0
  463. fx.Niagara.AsyncCompute=1
  464. fx.Niagara.DebugDraw.Enabled=0
  465. fx.ParticlePerfStats.Enabled=0
  466. gc.AllowParallelGC=1
  467. gc.MultithreadedDestructionEnabled=1
  468. GeometryCache.OffloadUpdate=1
  469. landscape.RenderNanite=1
  470. LogAI=none
  471. LogAnalytics=none
  472. LogAnimation=none
  473. LogBlueprint=none
  474. LogConfig=none
  475. LogCore=none
  476. LogCrashReportHydra=0
  477. LogCrashUploader=0
  478. LogInput=none
  479. LogInteractiveProcess=none
  480. LogLinker=none
  481. LogMemory=none
  482. LogNetwork=none
  483. LogOnline=none
  484. LogOnlineEntitlement=none
  485. LogOnlineEvents=none
  486. LogOnlineFriend=none
  487. LogOnlineGame=none
  488. LogOnlineIdentity=none
  489. LogOnlinePresence=none
  490. LogOnlineSession=none
  491. LogOnlineTitleFile=none
  492. LogOnlineUser=none
  493. LogPakFile=none
  494. LogPhysics=none
  495. LogPluginManager=none
  496. LogRenderer=none
  497. LogRenderTargetPool=none
  498. LogShaderCompiler=none
  499. LogStreaming=none
  500. LogTelemetry=none
  501. LogTemp=none
  502. LogUObject=none
  503. +Suppress=Error
  504. +Suppress=Scriptlog
  505. +Suppress=Scriptwarning
  506. +Suppress=Warning
  507. MaxShaderJobBatchSize=150
  508. MaxShaderJobs=1000
  509. memory.logGenericPlatformMemoryStats=0
  510. net.AllowAsyncLoading=1
  511. niagara.CreateShadersOnLoad=1
  512. NumUnusedShaderCompilingThreads=2
  513. p.AsyncSceneEnabled=1
  514. p.Chaos.PerParticleCollision.ISPC=1
  515. p.Chaos.Spherical.ISPC=1
  516. p.Chaos.Spring.ISPC=1
  517. p.Chaos.TriangleMesh.ISPC=1
  518. p.Chaos.VelocityField.ISPC=1
  519. p.Chaos.VisualDebuggerEnable=0
  520. PoolSizeVRAMPercentage=75
  521. r.AllowMultiThreadedShaderCreation=1
  522. r.AOAsyncBuildQueue=1
  523. r.AsyncCompute.AdaptiveBuffer=1
  524. r.AsyncCompute.ParallelDispatch=1
  525. r.AsyncCompute=1
  526. r.AsyncCreateLightPrimitiveInteractions=1
  527. r.AsyncPipelineCompile=1
  528. r.BasePassForceOutputsVelocity=1
  529. r.CompileShadersForDevelopment=0
  530. r.CookOutUnusedDetailModeComponents=1
  531. r.D3D.RemoveUnusedInterpolators=1
  532. r.D3D11.GPUCrashDebuggingMode=0
  533. r.D3D11.GPUTimeout=0
  534. r.D3D12.GPUCrashDebuggingMode=0
  535. r.D3D12.GPUTimeout=0
  536. r.DefaultFeature.AntiAliasing=2
  537. r.DontLimitOnBattery=1
  538. r.DumpGPU=0
  539. r.Emitter.FastPoolEnable=1
  540. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  541. r.EnableAsyncComputeVolumetricFog=1
  542. r.EnableDebugSpam_GetObjectPositionAndScale=0
  543. r.EnableMultiThreadedRendering=1
  544. r.FidelityFX.FSR.RCAS=0
  545. r.FidelityFX.FSR2.AutoExposure=1
  546. r.FidelityFX.FSR2.Sharpness=0.0
  547. r.FidelityFX.FSR3.AutoExposure=1
  548. r.FidelityFX.FSR3.Sharpness=0.0
  549. r.FidelityFX.FSR4.AutoExposure=1
  550. r.FidelityFX.FSR4.Sharpness=0.0
  551. r.FinishCurrentFrame=0
  552. r.ForceAllCoresForShaderCompiling=1
  553. r.ForceOcclusionQueryBatching=1
  554. r.GeometryCollection.Nanite.AsyncCompute=1
  555. r.GeometryCollection.Nanite=1
  556. r.GPUCrash.Collectionenable=0
  557. r.GPUCrash.DataDepth=0
  558. r.GPUCrashDebugging.Aftermath.Callstack=0
  559. r.GPUCrashDebugging.Aftermath.Markers=0
  560. r.GPUCrashDebugging=0
  561. r.GPUCrashDump=0
  562. r.GPUDefrag.MaxRelocations=0
  563. r.GraphicsThread.EnableBackgroundThreads=1
  564. r.GraphicsThread.UseThreadedDestruction=1
  565. r.GTSyncType=2
  566. r.IO.UseDirectStorage=1
  567. r.IO.VirtualTextures=1
  568. r.Lumen.DiffuseIndirect.Allow=1
  569. r.Lumen.DiffuseIndirect.AsyncCompute=1
  570. r.LumenScene.Lighting.AsyncCompute=1
  571. r.Lumen.ScreenProbeGather.AsyncCompute=1
  572. r.MaxAnisotropy=16
  573. r.NGX.DLSS.AutoExposure=1
  574. r.NGX.DLSS.EnableAutoExposure=1
  575. r.NGX.DLSS.PreferNISSharpen=0
  576. r.NGX.DLSS.Sharpness=0
  577. r.NGX.LogLevel=0
  578. r.NIS.Enable=0
  579. r.OneFrameThreadLag=1
  580. r.ParallelAnimationCacheConversion=1
  581. r.ParallelAnimationCacheConversionAsync=1
  582. r.ParallelAnimationCacheStreaming=1
  583. r.ParallelAnimationCompression=1
  584. r.ParallelAnimationCompressionAsync=1
  585. r.ParallelAnimationEvaluation=1
  586. r.ParallelAnimationRetargeting=1
  587. r.ParallelAnimationRetargetingAsync=1
  588. r.ParallelAnimationStreaming=1
  589. r.ParallelAnimationStreamingAsync=1
  590. r.ParallelAnimationUpdate=1
  591. r.ParallelAsyncComputeSkinCache=1
  592. r.ParallelAsyncComputeTranslucency=1
  593. r.ParallelBasePass=1
  594. r.ParallelBatchDispatch=1
  595. r.ParallelCulling=1
  596. r.ParallelDestruction=1
  597. r.ParallelDistanceField=1
  598. r.ParallelDistributedScene=1
  599. r.ParallelGraphics=1
  600. r.ParallelInitViews=1
  601. r.ParallelLandscapeLayerUpdate=1
  602. r.ParallelLandscapeSplatAtlas=1
  603. r.ParallelLandscapeSplineSegmentCalc=1
  604. r.ParallelLandscapeSplineUpdate=1
  605. r.ParallelLightingBuild=1
  606. r.ParallelLightingComposition=1
  607. r.ParallelLightingInject=1
  608. r.ParallelLightingPropagation=1
  609. r.ParallelLightingSetup=1
  610. r.ParallelMeshBuildUseJobCulling=1
  611. r.ParallelMeshBuildUseJobMerging=1
  612. r.ParallelMeshDrawCommands=1
  613. r.ParallelMeshMerge=1
  614. r.ParallelMeshProcessing=1
  615. r.ParallelNavBoundsCalc=1
  616. r.ParallelNavBoundsInit=1
  617. r.ParallelNavBoundsUpdate=1
  618. r.ParallelNavOctreeUpdate=1
  619. r.ParallelParticleUpdate=1
  620. r.ParallelPhysicsScene=1
  621. r.ParallelPhysicsStepAsync=1
  622. r.ParallelPostProcessing=1
  623. r.ParallelPrePass=1
  624. r.ParallelReflectionCaptures=1
  625. r.ParallelReflectionEnvironment=1
  626. r.ParallelRendering=1
  627. r.ParallelRenderUploads=1
  628. r.ParallelSceneCapture=1
  629. r.ParallelSceneColorGather=1
  630. r.ParallelShaderCompile=1
  631. r.ParallelSkeletalClothBoundsCalc=1
  632. r.ParallelSkeletalClothGather=1
  633. r.ParallelSkeletalClothPrepareSim=1
  634. r.ParallelSkeletalClothSimulate=1
  635. r.ParallelSkeletalClothSkinning=1
  636. r.ParallelSkeletalClothUpdate=1
  637. r.ParallelSkeletalClothUpdateBounds=1
  638. r.ParallelSkeletalClothUpdateVerts=1
  639. r.ParallelTaskShaderCompilation=1
  640. r.ParallelTonemapping=1
  641. r.ParallelTranslucency=1
  642. r.ParallelVelocity=1
  643. r.ParallelZPrepass=1
  644. r.PipelineStateCache.AsyncCompileAfterTypes=1
  645. r.PostProcessAAQuality=6
  646. r.PreTileTextures=1
  647. r.RDG.AsyncCompute=1
  648. r.Reflections.Denoiser.TemporalAccumulation=1
  649. r.Reflections.Denoiser=2
  650. r.Renderer.UseGPUInstancing=1
  651. r.RenderThread.EnableTaskGraphThread=1
  652. r.RenderThread.Priority=2
  653. r.RHI.UseParallelDispatch=1
  654. r.RHICmdBuffer.EnableThreadedCompletion=1
  655. r.RHICmdBypass=0
  656. r.RHICmdUseParallelAlgorithms=1
  657. r.RHICmdUseThread=1
  658. r.RHIThread.Priority=2
  659. r.RHIThread=1
  660. r.ShaderDrawDebug=0
  661. r.ShaderLibrary.PrintExtendedStats=0
  662. r.ShaderPipelineCache.AsyncCompileRate=32
  663. r.ShaderPipelineCache.BackgroundBatchSize=32
  664. r.ShaderPipelineCache.BatchTime=3
  665. r.ShaderPipelineCache.Enabled=1
  666. r.ShaderPipelineCache.PrecompileBatchTime=5
  667. r.ShaderPipelineCache.PrecompileFrameTime=20
  668. r.ShaderPipelineCache.StartupCache=1
  669. r.Shaders.Optimize=1
  670. r.Shadow.Virtual.Enable=1
  671. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  672. r.SSS.Burley.EnableProfileIdCache=1
  673. r.Streaming.DefragDynamicBounds=1
  674. r.Streaming.LimitPoolSizeToVRAM=1
  675. r.Streaming.MaxMipLevelReduction=0
  676. r.Streaming.StressTest.ExtraAsyncLatency=0
  677. r.Streaming.UseAsyncRequestsForDDC=1
  678. r.Streaming.UseBackgroundThreadPool=1
  679. r.Streaming.UseNewMetrics=1
  680. r.Streaming.UsePerTextureBias=1
  681. r.SupportAllShaderPermutations=0
  682. r.TemporalAA.Algorithm=1
  683. r.temporalAA.Upsampling=1
  684. r.TemporalAACurrentFrameWeight=0.2
  685. r.TemporalAAFilterSize=1.0
  686. r.TemporalAASamples=4
  687. r.TemporalAASharpness=0
  688. r.TextureStreaming.DiscardUnusedMips=1
  689. r.TextureStreaming.UseBackgroundThreadPool=1
  690. r.TextureStreaming.UseDeferredLock=1
  691. r.TextureStreaming=1
  692. r.ThreadedShaderCompilation=1
  693. r.ThreadPool.BackgroundThreadPriority=0
  694. r.ThreadPool.EnableBackgroundThreads=1
  695. r.ThreadPool.EnableHighPriorityThreads=1
  696. r.tonemapper.sharpen=0.2
  697. r.UniformBufferPooling=1
  698. r.UseAsyncShaderPrecompilation=1
  699. r.VRS.ContrastAdaptiveShading=0
  700. r.VRS.Enable=1
  701. r.VRS.EnableImage=1
  702. r.VRS.Tier=2
  703. r.VT.ParallelFeedbackTasks=1
  704. r.XeSS.AutoExposure=1
  705. RawMouseInputEnabled=1
  706. RHI.ResourceTableCaching=1
  707. RHI.SyncAllowEarlyKick=1
  708. RHI.SyncThreshold=999
  709. s.AsyncLoadingThreadEnabled=1
  710. s.AsyncLoadingThreadPriority=2
  711. s.MinBulkDataSizeForAsyncLoading=262144
  712. s.ProcessPrestreamingRequests=1
  713. Slate.bAllowThrottling=0
  714. t.MaxFPS=330
  715. TaskGraph.Enable=1
  716. UseAllCores=1
  717. WorkerThreadPriority=0
  718.  
  719. [/Script/StreamlineRHI.StreamlineSettings]
  720. bEnableStreamlineD3D12=1
  721. bEnableStreamlineD3D11=1
  722. t.Streamline.Reflex.HandleMaxTickRate=true
  723. r.Streamline.UnregisterReflexPlugin=1
  724. t.Streamline.Reflex.Enable=1
  725. t.Streamline.Reflex.Mode=1
  726. t.Streamline.Reflex.Auto=1
  727.  
  728. [/Script/Engine.InputSettings]
  729. bDisableMouseAcceleration=True
  730. bDisableMouseAcceleration=1
  731. bViewAccelerationEnabled=False
  732. bViewAccelerationEnabled=0
  733. bEnableMouseSmoothing=False
  734. RawMouseInputEnabled=True
  735. RawMouseInputEnabled=1
  736.  
  737. [SystemSettings]
  738. r.MotionBlurQuality=0
  739. r.MotionBlur.Amount=0.39
  740. r.MotionBlur.Max=5
  741. r.MotionBlurSeparable=1
  742. r.MotionBlurFiltering=0
  743. r.MotionBlur.HalfResGather=0
  744. r.MotionBlur.TargetFPS=330
  745. csv.BlockOnCaptureEnd=0 ;less overhead
  746. csv.trackWaitsGT=0 ;less overhead
  747. csv.trackWaitsRT=0 ;less overhead
  748. InGamePerformanceTracking.HistorySize=0 ;less overhead
  749. fx.Niagara.DebugDraw.Enabled=0 ;less overhead
  750. r.InstanceCulling.OcclusionCull=1 ;increases fps
  751. r.Nanite.Streaming.MaxPageInstallsPerFrame=14 ;limits the amount of nanite objects loaded per frame which reduces stuttering
  752. r.Refraction.OffsetQuality=1 ;makes invisible anomalies & npcs look better
  753. r.VRS.Enable=1 ;increases fps (variable rate shading)
  754. r.Lumen.ScreenProbeGather.DownsampleFactor=20 ;increases fps
  755. r.Nanite.AllowWPODistanceDisable=0 ;supposed to fix the towers from looking like they're cut up in pieces
  756. D3D12.InsertOuterOcclusionQuery=1
  757. D3D12.MaxCommandsPerCommandList=20000 ;increases fps
  758. r.OptimizedWPO=1
  759. r.Shadow.CacheWPOPrimitives=1
  760. r.HLOD.MaximumLevel=1
  761. r.Nanite.Streaming.Imposters=1 ;higher quality models in the distance
  762. r.Shadow.Virtual.DistantLightMode=1
  763. r.VolumetricRenderTarget.VgnetteInnerRadiusThreshold=500 ;fixes the edges of the clouds jittering weirdly
  764. r.SceneColorFringeQuality=0
  765. r.PostProcessAAQuality=0
  766. r.SceneColorFringe.Max=0
  767. r.Tonemapper.GrainQuantization=0
  768. r.DepthOfFieldQuality=0
  769. r.ToneMapper.Quality=0
  770. r.EyeAdaptation.ExponentialTransitionDistance=3
  771. r.EyeAdaptation.LensAttenuation=1
  772. r.lumen.Reflections.Temporal=0
  773. r.lumen.Reflections.Temporal=0
  774. r.Lumen.Reflections.DownsampleFactor=0
  775. r.Lumen.Reflections.DownsampleFactor=0
  776. r.Lumen.Reflections.SmoothBias=1
  777. r.Lumen.TraceMeshSDFs.Allow=0
  778. r.Lumen.TraceMeshSDFs=0
  779. r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
  780. r.Lumen.Reflections.MaxRoughnessToTrace=0.6
  781. r.Lumen.Reflections.MaxRoughnessToTrace=0.27
  782. r.AmbientOcclusionRadiusScale=3
  783. r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015
  784. r.Nanite.Streaming.DynamicallyGrowAllocations=1
  785. r.D3D12.PSO.DiskCache=1
  786. r.D3D12.PSO.DriverOptimizedDiskCache=1
  787. fx.SkipVectorVMBackendOptimizations=0
  788. r.DistanceFields.ParallelUpdate=1
  789. r.FastBlurThreshold=5
  790. r.SkylightIntensityMultiplier=1 ;set to 1.5 for brighter version
  791. r.Color.Min=0.0 ;set to 0.005 for qmqz personal version
  792. r.Color.Mid=0.5 ;set to 0.75 for brighter version
  793.  
  794.  
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