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GTA4 Weaponinfo - Shotgun Grenade Launcher 3 (weaponinfo.xml

Jul 16th, 2014
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  1. <weaponinfo version="1">
  2. <weapon type="UNARMED">
  3. <data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6">
  4. <damage base="0" networkplayermod="1.0" networkpedmod="1.0"/>
  5.  
  6. <pickup regentime="0"/>
  7.  
  8. <controller>
  9. <rumble duration="60" intensity="0.23"/>
  10. </controller>
  11.  
  12. <flags>
  13. <flag>CAN_AIM</flag>
  14. <flag>ARMOUR_PENETRATING</flag>
  15. </flags>
  16. </data>
  17. </weapon>
  18.  
  19. <weapon type="BASEBALLBAT">
  20. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
  21. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  22.  
  23. <pickup regentime="120000"/>
  24.  
  25. <controller>
  26. <rumble duration="60" intensity="0.23"/>
  27. </controller>
  28.  
  29. <flags>
  30. <flag>CAN_AIM</flag>
  31. <flag>MELEE_CLUB</flag>
  32. <flag>ARMOUR_PENETRATING</flag>
  33. </flags>
  34. </data>
  35.  
  36. <assets model="w_bat">
  37. <anim meleegroup2="club_extra" meleegroup1="club_core"/>
  38. </assets>
  39. </weapon>
  40.  
  41. <weapon type="POOLCUE">
  42. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
  43. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  44.  
  45. <pickup regentime="120000"/>
  46.  
  47. <controller>
  48. <rumble duration="60" intensity="0.23"/>
  49. </controller>
  50.  
  51. <flags>
  52. <flag>CAN_AIM</flag>
  53. </flags>
  54. </data>
  55.  
  56. <assets model="w_cue">
  57. </assets>
  58. </weapon>
  59.  
  60. <weapon type="KNIFE">
  61. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6">
  62. <damage base="9" networkplayermod="1.0" networkpedmod="1.0"/>
  63.  
  64. <pickup regentime="120000"/>
  65.  
  66. <controller>
  67. <rumble duration="60" intensity="0.1"/>
  68. </controller>
  69.  
  70. <flags>
  71. <flag>CAN_AIM</flag>
  72. <flag>MELEE_BLADE</flag>
  73. <flag>ARMOUR_PENETRATING</flag>
  74. <flag>INSTANT_KILL_IN_MP</flag>
  75. </flags>
  76. </data>
  77.  
  78. <assets model="w_knife">
  79. <anim meleegroup2="blade_extra" meleegroup1="blade_core"/>
  80. </assets>
  81. </weapon>
  82.  
  83. <weapon type="PISTOL">
  84. <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="100" weaponrange="100" clipsize="35" ammomax="700" timebetweenshots="333">
  85. <damage base="105" networkplayermod="3.0" networkpedmod="1.0"/>
  86. <physics force="10"/>
  87. <reload time="2000" fasttime="2000" crouchtime="2000"/>
  88.  
  89. <aiming accuracy="6">
  90. <offset x="0.15" y="1.0" z="0.55"/>
  91. <crouchedoffset x="0.2" y="1.0" z="0.05"/>
  92. <reticule standing="0.6" ducked="0.5" scale="0.5"/>
  93. </aiming>
  94.  
  95. <pickup regentime="120000" ammoonstreet="30"/>
  96.  
  97. <controller>
  98. <rumble duration="110" intensity="0.02"/>
  99. </controller>
  100.  
  101. <flags>
  102. <flag>GUN</flag>
  103. <flag>CAN_AIM</flag>
  104. <flag>ANIM_RELOAD</flag>
  105. <flag>CAN_FREE_AIM</flag>
  106. <flag>ANIM_CROUCH_FIRE</flag>
  107. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  108. <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  109. </flags>
  110. </data>
  111.  
  112. <assets model="w_glock">
  113. <anim group="gun@mp5k" meleegroup1="firearm_core"/>
  114. <effects>
  115. <muzzle fx="muz_pistol_small"/>
  116. <shell fx="weap_ejected_pistol"/>
  117. </effects>
  118. </assets>
  119. </weapon>
  120.  
  121. <weapon type="DEAGLE">
  122. <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="150.0" clipsize="12" ammomax="340" timebetweenshots="500">
  123. <damage base="120" networkplayermod="4.0" networkpedmod="1.0"/>
  124. <physics force="30.0"/>
  125. <reload time="2000" fasttime="2000" crouchtime="2000"/>
  126.  
  127. <aiming accuracy="8">
  128. <offset x="0.15" y="1.0" z="0.55"/>
  129. <crouchedoffset x="0.2" y="1.0" z="0.05"/>
  130. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  131. </aiming>
  132.  
  133. <pickup regentime="240000" ammoonstreet="30"/>
  134.  
  135. <controller>
  136. <rumble duration="150" intensity="0.1"/>
  137. </controller>
  138.  
  139. <flags>
  140. <flag>GUN</flag>
  141. <flag>CAN_AIM</flag>
  142. <flag>ANIM_RELOAD</flag>
  143. <flag>CAN_FREE_AIM</flag>
  144. <flag>ANIM_CROUCH_FIRE</flag>
  145. <flag>ARMOUR_PENETRATING</flag>
  146. <flag>HIGHER_BREAK_FORCE</flag>
  147. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  148. </flags>
  149. </data>
  150.  
  151. <assets model="w_eagle">
  152. <anim group="gun@deagle" meleegroup1="firearm_core"/>
  153. <effects>
  154. <muzzle fx="muz_pistol_large"/>
  155. <shell fx="weap_ejected_pistol"/>
  156. </effects>
  157. </assets>
  158. </weapon>
  159.  
  160. <weapon type="SHOTGUN">
  161. <data slot="SHOTGUN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="SHOTGUN" targetrange="35" weaponrange="35" clipsize="6" ammomax="60" timebetweenshots="6500">
  162. <damage base="200" networkplayermod="5.0" networkpedmod="1.0"/>
  163. <physics force="30"/>
  164. <reload time="2933" fasttime="2933" crouchtime="2933"/>
  165.  
  166. <aiming accuracy="0.5">
  167. <offset x="0.16" y="1.0" z="0.44"/>
  168. <crouchedoffset x="0.16" y="1.0" z="0.0"/>
  169. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  170. </aiming>
  171.  
  172. <pickup regentime="240000" ammoonstreet="16"/>
  173.  
  174. <controller>
  175. <rumble duration="200" intensity="1.0"/>
  176. </controller>
  177.  
  178. <flags>
  179. <flag>GUN</flag>
  180. <flag>HEAVY</flag>
  181. <flag>CAN_AIM</flag>
  182. <flag>2HANDED</flag>
  183. <flag>ANIM_RELOAD</flag>
  184. <flag>CAN_FREE_AIM</flag>
  185. <flag>ANIM_CROUCH_FIRE</flag>
  186. <flag>ARMOUR_PENETRATING</flag>
  187. <flag>HIGHER_BREAK_FORCE</flag>
  188. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  189. </flags>
  190.  
  191. <projectile type="FUSE" fusetime="3">
  192. <typetocreate type="GRENADE"/>
  193. <explosion type="GRENADE"/>
  194. <offset x="10" y="4000" z="100000"/>
  195. <physics force="500" vehiclevelocity="400"/>
  196. </projectile>
  197. </data>
  198.  
  199. <assets model="w_shotgun">
  200. <anim group="gun@mp5k"/>
  201. <effects>
  202. <muzzle fx="muz_shotgun"/>
  203. <trail fx="weap_rocket_player"/>
  204. </effects>
  205. </assets>
  206. </weapon>
  207.  
  208. <weapon type="BARETTA">
  209. <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="8" ammomax="80" timebetweenshots="400">
  210. <damage base="140" networkplayermod="5.0" networkpedmod="1.0"/>
  211. <physics force="26.5"/>
  212. <reload time="2933" fasttime="2933" crouchtime="2933"/>
  213.  
  214. <aiming accuracy="0.05">
  215. <offset x="0.15" y="1.0" z="0.55"/>
  216. <crouchedoffset x="0.15" y="1.0" z="0.05"/>
  217. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  218. </aiming>
  219.  
  220. <pickup regentime="480000" ammoonstreet="15"/>
  221.  
  222. <controller>
  223. <rumble duration="200" intensity="1.0"/>
  224. </controller>
  225.  
  226. <flags>
  227. <flag>GUN</flag>
  228. <flag>CAN_AIM</flag>
  229. <flag>2HANDED</flag>
  230. <flag>ANIM_RELOAD</flag>
  231. <flag>CAN_FREE_AIM</flag>
  232. <flag>ANIM_CROUCH_FIRE</flag>
  233. <flag>HIGHER_BREAK_FORCE</flag>
  234. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  235. </flags>
  236. </data>
  237.  
  238. <assets model="w_pumpshot">
  239. <anim group="gun@baretta"/>
  240. <effects>
  241. <muzzle fx="muz_shotgun"/>
  242. <shell fx="weap_ejected_shotgun"/>
  243. </effects>
  244. </assets>
  245. </weapon>
  246.  
  247. <weapon type="MICRO_UZI">
  248. <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="50.0" weaponrange="150.0" clipsize="50" ammomax="1200" timebetweenshots="40">
  249. <damage base="102" networkplayermod="2.0" networkpedmod="1.0"/>
  250. <physics force="9.5"/>
  251. <reload time="2266" fasttime="2266" crouchtime="2400"/>
  252.  
  253. <aiming accuracy="7">
  254. <offset x="0.15" y="1.0" z="0.55"/>
  255. <crouchedoffset x="0.2" y="1.0" z="0.1"/>
  256. <reticule standing="0.85" ducked="0.7" scale="0.2"/>
  257. </aiming>
  258.  
  259. <pickup regentime="240000" ammoonstreet="64"/>
  260.  
  261. <controller>
  262. <rumble duration="100" intensity="0.70"/>
  263. </controller>
  264.  
  265. <flags>
  266. <flag>GUN</flag>
  267. <flag>CAN_AIM</flag>
  268. <flag>ANIM_RELOAD</flag>
  269. <flag>CAN_FREE_AIM</flag>
  270. <flag>ANIM_CROUCH_FIRE</flag>
  271. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  272. </flags>
  273. </data>
  274.  
  275. <assets model="w_uzi">
  276. <anim group="gun@uzi" meleegroup1="firearm_core"/>
  277. <effects>
  278. <muzzle fx="muz_smg"/>
  279. <shell fx="weap_ejected_smg"/>
  280. </effects>
  281. </assets>
  282. </weapon>
  283.  
  284. <weapon type="MP5">
  285. <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="60.0" weaponrange="200.0" clipsize="30" ammomax="1200" timebetweenshots="75">
  286. <damage base="128" networkplayermod="2.5" networkpedmod="1.25"/>
  287. <physics force="15"/>
  288. <reload time="1666" fasttime="1666" crouchtime="2533"/>
  289.  
  290. <aiming accuracy="5">
  291. <offset x="0.13" y="1.0" z="0.45"/>
  292. <crouchedoffset x="0.11" y="1.0" z="-0.02"/>
  293. <reticule standing="0.75" ducked="0.6" scale="0.3"/>
  294. </aiming>
  295.  
  296. <pickup regentime="360000" ammoonstreet="60"/>
  297.  
  298. <controller>
  299. <rumble duration="100" intensity="0.02"/>
  300. </controller>
  301.  
  302. <flags>
  303. <flag>GUN</flag>
  304. <flag>CAN_AIM</flag>
  305. <flag>2HANDED</flag>
  306. <flag>ANIM_RELOAD</flag>
  307. <flag>CAN_FREE_AIM</flag>
  308. <flag>ANIM_CROUCH_FIRE</flag>
  309. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  310. <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  311. </flags>
  312. </data>
  313.  
  314. <assets model="w_mp5">
  315. <anim group="gun@mp5k" meleegroup1="firearm_core">
  316. <rates firerate="1.0" blindfirerate="1.7"/>
  317. </anim>
  318. <effects>
  319. <muzzle fx="muz_smg"/>
  320. <shell fx="weap_ejected_smg"/>
  321. </effects>
  322. </assets>
  323. </weapon>
  324.  
  325. <weapon type="AK47">
  326. <data slot="RIFLE" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="35" weaponrange="200" clipsize="30" ammomax="600" timebetweenshots="140">
  327. <damage base="140" networkplayermod="2.0" networkpedmod="1.0"/>
  328. <physics force="28.3"/>
  329. <reload time="10000" fasttime="10000" crouchtime="10000"/>
  330.  
  331. <aiming accuracy="6" accuracyfps="0.00000000000001">
  332. <offset x="0.14" y="1.0" z="0.50"/>
  333. <crouchedoffset x="0.1" y="1.0" z="0.12"/>
  334. <reticule standing="0.6" ducked="0.5" scale="0.4"/>
  335. </aiming>
  336.  
  337. <pickup regentime="480000" ammoonstreet="80"/>
  338.  
  339. <controller>
  340. <rumble duration="90" intensity="0.1"/>
  341. </controller>
  342.  
  343. <flags>
  344. <flag>GUN</flag>
  345. <flag>CAN_AIM</flag>
  346. <flag>2HANDED</flag>
  347. <flag>ANIM_RELOAD</flag>
  348. <flag>CAN_FREE_AIM</flag>
  349. <flag>ANIM_CROUCH_FIRE</flag>
  350. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  351. <flag>EXPLOSION_BASED_ON_IMPACT</flag>
  352. </flags>
  353. </data>
  354.  
  355. <assets model="w_ak47">
  356. <anim group="gun@ak47">
  357. <rates firerate="1.3" blindfirerate="1.3"/>
  358. </anim>
  359. <effects>
  360. <muzzle fx="muz_machine"/>
  361. <shell fx="weap_ejected_rifle"/>
  362. </effects>
  363. </assets>
  364. </weapon>
  365.  
  366. <weapon type="M4">
  367. <data slot="RIFLE" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="90.0" weaponrange="600.0" clipsize="30" ammomax="600" timebetweenshots="140">
  368. <damage base="130" networkplayermod="2.5" networkpedmod="1.25"/>
  369. <physics force="27"/>
  370. <reload time="2066" fasttime="1166" crouchtime="2066"/>
  371.  
  372. <aiming accuracy="4">
  373. <offset x="0.14" y="1.0" z="0.55"/>
  374. <crouchedoffset x="0.08" y="1.0" z="0.12"/>
  375. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  376. </aiming>
  377.  
  378. <pickup regentime="600000" ammoonstreet="80"/>
  379.  
  380. <controller>
  381. <rumble duration="90" intensity="0.1"/>
  382. </controller>
  383.  
  384. <flags>
  385. <flag>GUN</flag>
  386. <flag>CAN_AIM</flag>
  387. <flag>2HANDED</flag>
  388. <flag>ANIM_RELOAD</flag>
  389. <flag>CAN_FREE_AIM</flag>
  390. <flag>ANIM_CROUCH_FIRE</flag>
  391. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  392. </flags>
  393. </data>
  394.  
  395. <assets model="w_m4">
  396. <anim group="gun@ak47">
  397. <rates firerate="1.6" blindfirerate="1.6"/>
  398. </anim>
  399. <effects>
  400. <muzzle fx="muz_machine"/>
  401. <shell fx="weap_ejected_rifle"/>
  402. </effects>
  403. </assets>
  404. </weapon>
  405.  
  406. <weapon type="SNIPERRIFLE">
  407. <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="500" weaponrange="1000.0" clipsize="5" ammomax="50" timebetweenshots="400">
  408. <damage base="227" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
  409. <physics force="32"/>
  410. <reload time="6000" fasttime="5000" crouchtime="6500"/>
  411.  
  412. <aiming accuracy="1">
  413. <offset x="0.16" y="1.0" z="0.55"/>
  414. <crouchedoffset x="0.16" y="1.0" z="0.12"/>
  415. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  416. </aiming>
  417.  
  418. <pickup regentime="360000" ammoonstreet="20"/>
  419.  
  420. <controller>
  421. <rumble duration="120" intensity="0.3"/>
  422. </controller>
  423.  
  424. <flags>
  425. <flag>GUN</flag>
  426. <flag>CAN_AIM</flag>
  427. <flag>2HANDED</flag>
  428. <flag>ANIM_RELOAD</flag>
  429. <flag>CAN_FREE_AIM</flag>
  430. <flag>ANIM_CROUCH_FIRE</flag>
  431. <flag>ARMOUR_PENETRATING</flag>
  432. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  433. </flags>
  434. </data>
  435.  
  436. <assets model="w_psg1">
  437. <anim group="gun@rifle"/>
  438. <effects>
  439. <muzzle fx="muz_shotgun"/>
  440. <shell fx="weap_ejected_rifle"/>
  441. </effects>
  442. </assets>
  443. </weapon>
  444.  
  445. <weapon type="M40a1">
  446. <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="EXPLOSIVE" group="RIFLE_SNIPER" targetrange="500" weaponrange="1000.0" clipsize="5" ammomax="50" timebetweenshots="333">
  447. <damage base="250" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
  448. <physics force="33.5"/>
  449. <reload time="6000" fasttime="5000" crouchtime="6000"/>
  450.  
  451. <aiming accuracy="1">
  452. <offset x="0.16" y="1.0" z="0.55"/>
  453. <crouchedoffset x="0.16" y="1.0" z="0.12"/>
  454. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  455. </aiming>
  456.  
  457. <pickup regentime="360000" ammoonstreet="10"/>
  458.  
  459. <controller>
  460. <rumble duration="120" intensity="0.3"/>
  461. </controller>
  462.  
  463. <flags>
  464. <flag>GUN</flag>
  465. <flag>CAN_AIM</flag>
  466. <flag>2HANDED</flag>
  467. <flag>ANIM_RELOAD</flag>
  468. <flag>CAN_FREE_AIM</flag>
  469. <flag>ANIM_CROUCH_FIRE</flag>
  470. <flag>ARMOUR_PENETRATING</flag>
  471. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  472. </flags>
  473. </data>
  474.  
  475. <assets model="w_rifle">
  476. <anim group="gun@m40a1"/>
  477. <effects>
  478. <muzzle fx="muz_shotgun"/>
  479. </effects>
  480. </assets>
  481. </weapon>
  482.  
  483. <weapon type="RLAUNCHER">
  484. <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="3" timebetweenshots="5000">
  485. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  486. <reload time="6000" fasttime="6000" crouchtime="6000"/>
  487.  
  488. <aiming accuracy="1.0">
  489. <offset x="0.15" y="1.0" z="0.53"/>
  490. <crouchedoffset x="0.12" y="1.0" z="0.05"/>
  491. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  492. </aiming>
  493.  
  494. <pickup regentime="600000" ammoonstreet="4"/>
  495.  
  496. <controller>
  497. <rumble duration="200" intensity="0.4"/>
  498. </controller>
  499.  
  500. <flags>
  501. <flag>GUN</flag>
  502. <flag>HEAVY</flag>
  503. <flag>2HANDED</flag>
  504. <flag>ANIM_RELOAD</flag>
  505. <flag>CAN_FREE_AIM</flag>
  506. <flag>ANIM_CROUCH_FIRE</flag>
  507. <flag>KEEP_CAMERA_BEHIND</flag>
  508. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  509. <flag>CREATE_VISIBLE_ORDNANCE</flag>
  510. </flags>
  511.  
  512. <projectile>
  513. <typetocreate type="ROCKET"/>
  514. <offset x="0.54" y="0.0" z="0.055"/>
  515. <rotoffset x="0.0" y="0.0" z="-1.571"/>
  516. </projectile>
  517. </data>
  518.  
  519. <assets model="rpg">
  520. <anim group="gun@rocket"/>
  521. <effects>
  522. <muzzle fx="muz_rocket"/>
  523. </effects>
  524. </assets>
  525. </weapon>
  526.  
  527. <weapon type="MINIGUN">
  528. <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="1000.0" clipsize="750" timebetweenshots="36">
  529. <damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
  530. <physics force="500.0"/>
  531. <reload time="3000" fasttime="3000" crouchtime="3000"/>
  532.  
  533. <aiming accuracy="1.0">
  534. <offset x="0.0" y="1.0" z="0.0"/>
  535. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  536. </aiming>
  537.  
  538. <pickup regentime="0" ammoonstreet="500"/>
  539.  
  540. <controller>
  541. <rumble duration="60" intensity="0.3"/>
  542. </controller>
  543.  
  544. <flags>
  545. <flag>GUN</flag>
  546. <flag>HEAVY</flag>
  547. <flag>CAN_FREE_AIM</flag>
  548. </flags>
  549. </data>
  550.  
  551. <assets>
  552. <effects>
  553. <muzzle fx="muz_minigun"/>
  554. </effects>
  555. </assets>
  556. </weapon>
  557.  
  558. <weapon type="FTHROWER">
  559. <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="90.0" weaponrange="600" clipsize="30" ammomax="500" timebetweenshots="133">
  560. <damage base="85" networkplayermod="2.0" networkpedmod="1.0"/>
  561. <physics force="08.0"/>
  562. <reload time="2066" fasttime="1166" crouchtime="2066"/>
  563.  
  564. <aiming accuracy="0.5">
  565. <offset x="0.16" y="1.0" z="0.55"/>
  566. <crouchedoffset x="0.1" y="1.0" z="0.12"/>
  567. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  568. </aiming>
  569.  
  570. <pickup regentime="48000" ammoonstreet="80"/>
  571.  
  572. <flags>
  573. <flag>GUN</flag>
  574. <flag>CAN_AIM</flag>
  575. <flag>2HANDED</flag>
  576. <flag>ANIM_RELOAD</flag>
  577. <flag>CAN_FREE_AIM</flag>
  578. <flag>ANIM_CROUCH_FIRE</flag>
  579. </flags>
  580. </data>
  581.  
  582. <assets model="w_tar21">
  583. <anim group="gun@ak47">
  584. <rates firerate="1.6" blindfirerate="1.6"/>
  585. </anim>
  586. <effects>
  587. <muzzle fx="muz_machine"/>
  588. <shell fx="weap_ejected_rifle"/>
  589. </effects>
  590. </assets>
  591. </weapon>
  592.  
  593. <weapon type="CAMERA"/>
  594.  
  595. <weapon type="GRENADE">
  596. <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="25">
  597. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  598.  
  599. <aiming accuracy="1.0">
  600. <offset x="0.0" y="1.0" z="0.0"/>
  601. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  602. </aiming>
  603.  
  604. <pickup regentime="360000" ammoonstreet="8"/>
  605.  
  606. <controller>
  607. <rumble duration="50" intensity="0.1"/>
  608. </controller>
  609.  
  610. <flags>
  611. <flag>THROWN</flag>
  612. <flag>CAN_AIM</flag>
  613. <flag>SILENCED</flag>
  614. <flag>ANIM_RELOAD</flag>
  615. <flag>CAN_FREE_AIM</flag>
  616. <flag>ANIM_CROUCH_FIRE</flag>
  617. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  618. </flags>
  619.  
  620. <projectile type="FUSE" fusetime="5000">
  621. <explosion type="GRENADE"/>
  622. <physics force="33.0" vehiclevelocity="5.0"/>
  623. </projectile>
  624. </data>
  625.  
  626. <assets model="w_grenade">
  627. <anim group="grenade"/>
  628. </assets>
  629. </weapon>
  630.  
  631. <weapon type="MOLOTOV">
  632. <data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="25">
  633. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  634.  
  635. <aiming accuracy="1.0">
  636. <offset x="0.0" y="1.0" z="0.0"/>
  637. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  638. </aiming>
  639.  
  640. <pickup regentime="240000" ammoonstreet="8"/>
  641.  
  642. <controller>
  643. <rumble duration="50" intensity="0.3"/>
  644. </controller>
  645.  
  646. <flags>
  647. <flag>THROWN</flag>
  648. <flag>CAN_AIM</flag>
  649. <flag>SILENCED</flag>
  650. <flag>ANIM_RELOAD</flag>
  651. <flag>CAN_FREE_AIM</flag>
  652. <flag>ANIM_CROUCH_FIRE</flag>
  653. </flags>
  654.  
  655. <projectile type="IMPACT">
  656. <explosion type="MOLOTOV"/>
  657. <physics force="33.0" vehiclevelocity="8.0"/>
  658. </projectile>
  659. </data>
  660.  
  661. <assets model="w_molotov">
  662. <anim group="molotov"/>
  663. </assets>
  664. </weapon>
  665.  
  666. <weapon type="ROCKET">
  667. <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
  668. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  669.  
  670. <aiming accuracy="1.0">
  671. <offset x="0.0" y="1.0" z="0.0"/>
  672. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  673. <reticule standing="0.65" ducked="0.55" scale="0.3"/>
  674. </aiming>
  675.  
  676. <pickup regentime="360000" ammoonstreet="8"/>
  677.  
  678. <controller>
  679. <rumble duration="0" intensity="0.0"/>
  680. </controller>
  681.  
  682. <flags>
  683. <flag>THROWN</flag>
  684. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  685. <flag>EXPLOSION_BASED_ON_IMPACT</flag>
  686. </flags>
  687.  
  688. <projectile type="ROCKET">
  689. <explosion type="ROCKET"/>
  690. <physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
  691. </projectile>
  692. </data>
  693.  
  694. <assets model="cj_rpg_rocket">
  695. <effects>
  696. <trail fx="weap_rocket_player"/>
  697. </effects>
  698. </assets>
  699. </weapon>
  700.  
  701. <weapon type="OBJECT">
  702. <data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1">
  703. <damage base="5" networkplayermod="2.0" networkpedmod="1.0"/>
  704.  
  705. <aiming accuracy="1.0">
  706. <offset x="0.0" y="1.0" z="0.0"/>
  707. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  708. </aiming>
  709.  
  710. <pickup regentime="75" ammoonstreet="1"/>
  711.  
  712. <controller>
  713. <rumble duration="0" intensity="0.0"/>
  714. </controller>
  715.  
  716. <flags>
  717. <flag>THROWN</flag>
  718. <flag>CAN_AIM</flag>
  719. <flag>ANIM_RELOAD</flag>
  720. <flag>CAN_FREE_AIM</flag>
  721. <flag>ANIM_CROUCH_FIRE</flag>
  722. </flags>
  723.  
  724. <projectile type="NONE">
  725. <physics force="20.0"/>
  726. </projectile>
  727. </data>
  728.  
  729. <assets>
  730. <anim group="grenade"/>
  731. </assets>
  732. </weapon>
  733.  
  734. <weapon type="EPISODIC_24">
  735. <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="200.0" weaponrange="400.0" clipsize="100" ammomax="1000" timebetweenshots="30">
  736. <damage base="25" networkplayermod="1.0" networkpedmod="1.0"/>
  737. <physics force="150.0"/>
  738. <reload time="3000" fasttime="3000" crouchtime="3000"/>
  739.  
  740. <aiming accuracy="0.9">
  741. <offset x="0.19" y="0.31" z="-0.27"/>
  742. </aiming>
  743.  
  744. <pickup regentime="0" ammoonstreet="9999"/>
  745.  
  746. <controller>
  747. <rumble duration="60" intensity="0.3"/>
  748. </controller>
  749.  
  750. <flags>
  751. <flag>GUN</flag>
  752. <flag>2HANDED</flag>
  753. <flag>CAN_FREE_AIM</flag>
  754. </flags>
  755. </data>
  756.  
  757. <assets model="minigun_base">
  758. <anim group="gun@ak47"/>
  759. </assets>
  760. </weapon>
  761. </weaponinfo>
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