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- -- lol check ts out mours overclocked host LMAO imagine br imagine dragons bro m
- while true do
- -- Resize Car in Rider model
- local riderModel = game.Workspace:FindFirstChild("Rider")
- if riderModel and riderModel:IsA("Model") then
- local car = riderModel:FindFirstChild("Car")
- if car and car:IsA("BasePart") then
- car.Size = Vector3.new(20.399900436401367, 10.399970054626465, 36.62255859375)
- else
- warn("Car part is missing in Rider model!")
- end
- end
- -- Resize Class0's Sword parts (Blade, Guard, Hilt) and Hitbox
- local class0 = game.Workspace:FindFirstChild("Class0")
- if class0 and class0:IsA("Model") then
- local sword = class0:FindFirstChild("Sword")
- if sword and sword:IsA("Model") then
- local blade = sword:FindFirstChild("Blade")
- local guard = sword:FindFirstChild("Guard")
- local hilt = sword:FindFirstChild("Hilt")
- local hitbox = sword:FindFirstChild("HitBox")
- if blade and blade:IsA("BasePart") then
- blade.Size = Vector3.new(0.22669696807861328 * 8, 0.15207017958164215 * 8, 2.4404563903808594 * 8)
- end
- if guard and guard:IsA("BasePart") then
- guard.Size = Vector3.new(0.8868881464004517 * 8, 0.2617935836315155 * 8, 0.3407863974571228 * 8)
- end
- if hilt and hilt:IsA("BasePart") then
- hilt.Size = Vector3.new(0.15735554695129395 * 8, 0.18165132403373718 * 8, 0.5371856689453125 * 8)
- end
- if hitbox and hitbox:IsA("BasePart") then
- hitbox.Size = Vector3.new(1 * 8, 1 * 8, 2.499999523162842 * 8)
- end
- else
- warn("Sword model is missing in Class0 bro")
- end
- -- Resize OrbLarge in Class0
- local orbLarge = class0:FindFirstChild("OrbLarge")
- if orbLarge and orbLarge:IsA("BasePart") then
- orbLarge.Size = Vector3.new(28, 28, 28)
- else
- warn("OrbLarge is missing in Class0")
- end
- end
- -- Resize BloxxerNail
- local bloxxerNail = game.Workspace:FindFirstChild("BloxxerNail")
- if bloxxerNail and bloxxerNail:IsA("BasePart") then
- bloxxerNail.Size = Vector3.new(0.75 * 2, 0.75 * 2, 3 * 2)
- else
- warn("BloxxerNail is not here")
- end
- -- Resize Bloxxer's HitBox
- local bloxxer = game.Workspace:FindFirstChild("Bloxxer")
- if bloxxer and bloxxer:IsA("Model") then
- local blueprint = bloxxer:FindFirstChild("Blueprint")
- if blueprint and blueprint:IsA("Model") then
- local hitbox = blueprint:FindFirstChild("HitBox")
- if hitbox and hitbox:IsA("BasePart") then
- hitbox.Size = Vector3.new(150, 150, 150)
- else
- warn("HitBox is missing in Bloxxer's Blueprint bruh")
- end
- else
- warn("Blueprint model is missing in Bloxxer bFUKC YOUR BLUEPRINT")
- end
- end
- wait(0.1) -- check comtinuously
- end
- -- my legs are tingling ooooh it tickles if i move
- -- yall ever experienced that
- -- it relally tickles lmo
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