Advertisement
Rekunzx

debug

Jun 18th, 2025
301
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 257.37 KB | Gaming | 0 0
  1. // dear imgui, v1.91.9 WIP
  2. // (drawing and font code)
  3.  
  4. /*
  5.  
  6. Index of this file:
  7.  
  8. // [SECTION] STB libraries implementation
  9. // [SECTION] Style functions
  10. // [SECTION] ImDrawList
  11. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  12. // [SECTION] ImDrawListSplitter
  13. // [SECTION] ImDrawData
  14. // [SECTION] Helpers ShadeVertsXXX functions
  15. // [SECTION] ImFontConfig
  16. // [SECTION] ImFontAtlas
  17. // [SECTION] ImFontAtlas: glyph ranges helpers
  18. // [SECTION] ImFontGlyphRangesBuilder
  19. // [SECTION] ImFont
  20. // [SECTION] ImGui Internal Render Helpers
  21. // [SECTION] Decompression code
  22. // [SECTION] Default font data (ProggyClean.ttf)
  23.  
  24. */
  25.  
  26. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  27. #define _CRT_SECURE_NO_WARNINGS
  28. #endif
  29.  
  30. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  31. #define IMGUI_DEFINE_MATH_OPERATORS
  32. #endif
  33.  
  34. #include "imgui.h"
  35. #ifndef IMGUI_DISABLE
  36. #include "imgui_internal.h"
  37. #ifdef IMGUI_ENABLE_FREETYPE
  38. #include "misc/freetype/imgui_freetype.h"
  39. #endif
  40.  
  41. #include <stdio.h>      // vsnprintf, sscanf, printf
  42.  
  43. // Visual Studio warnings
  44. #ifdef _MSC_VER
  45. #pragma warning (disable: 4127)     // condition expression is constant
  46. #pragma warning (disable: 4505)     // unreferenced local function has been removed (stb stuff)
  47. #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  48. #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
  49. #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
  50. #endif
  51.  
  52. // Clang/GCC warnings with -Weverything
  53. #if defined(__clang__)
  54. #if __has_warning("-Wunknown-warning-option")
  55. #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  56. #endif
  57. #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
  58. #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
  59. #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  60. #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
  61. #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
  62. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
  63. #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
  64. #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
  65. #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  66. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
  67. #pragma clang diagnostic ignored "-Wreserved-identifier"            // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
  68. #pragma clang diagnostic ignored "-Wunsafe-buffer-usage"            // warning: 'xxx' is an unsafe pointer used for buffer access
  69. #pragma clang diagnostic ignored "-Wnontrivial-memaccess"           // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
  70. #pragma clang diagnostic ignored "-Wcast-qual"                      // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
  71. #elif defined(__GNUC__)
  72. #pragma GCC diagnostic ignored "-Wpragmas"                          // warning: unknown option after '#pragma GCC diagnostic' kind
  73. #pragma GCC diagnostic ignored "-Wunused-function"                  // warning: 'xxxx' defined but not used
  74. #pragma GCC diagnostic ignored "-Wfloat-equal"                      // warning: comparing floating-point with '==' or '!=' is unsafe
  75. #pragma GCC diagnostic ignored "-Wdouble-promotion"                 // warning: implicit conversion from 'float' to 'double' when passing argument to function
  76. #pragma GCC diagnostic ignored "-Wconversion"                       // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  77. #pragma GCC diagnostic ignored "-Wstack-protector"                  // warning: stack protector not protecting local variables: variable length buffer
  78. #pragma GCC diagnostic ignored "-Wstrict-overflow"                  // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
  79. #pragma GCC diagnostic ignored "-Wclass-memaccess"                  // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  80. #pragma GCC diagnostic ignored "-Wcast-qual"                        // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  81. #endif
  82.  
  83. //-------------------------------------------------------------------------
  84. // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
  85. //-------------------------------------------------------------------------
  86.  
  87. // Compile time options:
  88. //#define IMGUI_STB_NAMESPACE           ImStb
  89. //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
  90. //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
  91. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  92. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  93.  
  94. #ifdef IMGUI_STB_NAMESPACE
  95. namespace IMGUI_STB_NAMESPACE
  96. {
  97. #endif
  98.  
  99. #ifdef _MSC_VER
  100. #pragma warning (push)
  101. #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
  102. #pragma warning (disable: 6011)                             // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
  103. #pragma warning (disable: 6385)                             // (stb_truetype) Reading invalid data from 'buffer':  the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
  104. #pragma warning (disable: 28182)                            // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
  105. #endif
  106.  
  107. #if defined(__clang__)
  108. #pragma clang diagnostic push
  109. #pragma clang diagnostic ignored "-Wunused-function"        // warning: 'xxxx' defined but not used
  110. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  111. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  112. #endif
  113.  
  114. #if defined(__GNUC__)
  115. #pragma GCC diagnostic push
  116. #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  117. #pragma GCC diagnostic ignored "-Wimplicit-fallthrough"     // warning: this statement may fall through
  118. #endif
  119.  
  120. #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  121. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION          // in case the user already have an implementation in another compilation unit
  122. #define STBRP_STATIC
  123. #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
  124. #define STBRP_SORT          ImQsort
  125. #define STB_RECT_PACK_IMPLEMENTATION
  126. #endif
  127. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  128. #include IMGUI_STB_RECT_PACK_FILENAME
  129. #else
  130. #include "imstb_rectpack.h"
  131. #endif
  132. #endif
  133.  
  134. #ifdef  IMGUI_ENABLE_STB_TRUETYPE
  135. #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  136. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION           // in case the user already have an implementation in another compilation unit
  137. #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
  138. #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
  139. #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
  140. #define STBTT_fmod(x,y)     ImFmod(x,y)
  141. #define STBTT_sqrt(x)       ImSqrt(x)
  142. #define STBTT_pow(x,y)      ImPow(x,y)
  143. #define STBTT_fabs(x)       ImFabs(x)
  144. #define STBTT_ifloor(x)     ((int)ImFloor(x))
  145. #define STBTT_iceil(x)      ((int)ImCeil(x))
  146. #define STBTT_STATIC
  147. #define STB_TRUETYPE_IMPLEMENTATION
  148. #else
  149. #define STBTT_DEF extern
  150. #endif
  151. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  152. #include IMGUI_STB_TRUETYPE_FILENAME
  153. #else
  154. #include "imstb_truetype.h"
  155. #endif
  156. #endif
  157. #endif // IMGUI_ENABLE_STB_TRUETYPE
  158.  
  159. #if defined(__GNUC__)
  160. #pragma GCC diagnostic pop
  161. #endif
  162.  
  163. #if defined(__clang__)
  164. #pragma clang diagnostic pop
  165. #endif
  166.  
  167. #if defined(_MSC_VER)
  168. #pragma warning (pop)
  169. #endif
  170.  
  171. #ifdef IMGUI_STB_NAMESPACE
  172. } // namespace ImStb
  173. using namespace IMGUI_STB_NAMESPACE;
  174. #endif
  175.  
  176. //-----------------------------------------------------------------------------
  177. // [SECTION] Style functions
  178. //-----------------------------------------------------------------------------
  179.  
  180. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  181. {
  182.     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  183.     ImVec4* colors = style->Colors;
  184.  
  185.     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  186.     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  187.     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  188.     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  189.     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  190.     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  191.     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  192.     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  193.     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  194.     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  195.     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  196.     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  197.     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  198.     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  199.     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  200.     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  201.     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  202.     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  203.     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  204.     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  205.     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  206.     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  207.     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  208.     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  209.     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  210.     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  211.     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  212.     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
  213.     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  214.     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  215.     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
  216.     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  217.     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  218.     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
  219.     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
  220.     colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  221.     colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
  222.     colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
  223.     colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
  224.     colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
  225.     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  226.     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  227.     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  228.     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  229.     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
  230.     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
  231.     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
  232.     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  233.     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
  234.     colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
  235.     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  236.     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  237.     colors[ImGuiCol_NavCursor]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  238.     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  239.     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  240.     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  241. }
  242.  
  243. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  244. {
  245.     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  246.     ImVec4* colors = style->Colors;
  247.  
  248.     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  249.     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  250.     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
  251.     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  252.     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  253.     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  254.     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  255.     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  256.     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  257.     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  258.     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  259.     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  260.     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  261.     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  262.     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  263.     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  264.     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  265.     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  266.     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  267.     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  268.     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  269.     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  270.     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  271.     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  272.     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  273.     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  274.     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  275.     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  276.     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  277.     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  278.     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
  279.     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  280.     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  281.     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
  282.     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
  283.     colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  284.     colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
  285.     colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
  286.     colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
  287.     colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
  288.     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  289.     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  290.     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  291.     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  292.     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
  293.     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
  294.     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
  295.     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  296.     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
  297.     colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
  298.     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  299.     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  300.     colors[ImGuiCol_NavCursor]              = colors[ImGuiCol_HeaderHovered];
  301.     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  302.     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  303.     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  304. }
  305.  
  306. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  307. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  308. {
  309.     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  310.     ImVec4* colors = style->Colors;
  311.  
  312.     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  313.     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  314.     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  315.     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  316.     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  317.     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  318.     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  319.     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  320.     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  321.     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  322.     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  323.     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  324.     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  325.     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  326.     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  327.     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  328.     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  329.     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  330.     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  331.     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  332.     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  333.     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  334.     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  335.     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  336.     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  337.     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  338.     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  339.     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  340.     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  341.     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  342.     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
  343.     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  344.     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  345.     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
  346.     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
  347.     colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  348.     colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
  349.     colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
  350.     colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
  351.     colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
  352.     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  353.     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  354.     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  355.     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  356.     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
  357.     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
  358.     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
  359.     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  360.     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
  361.     colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
  362.     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  363.     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  364.     colors[ImGuiCol_NavCursor]              = colors[ImGuiCol_HeaderHovered];
  365.     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  366.     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  367.     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  368. }
  369.  
  370. //-----------------------------------------------------------------------------
  371. // [SECTION] ImDrawList
  372. //-----------------------------------------------------------------------------
  373.  
  374. ImDrawListSharedData::ImDrawListSharedData()
  375. {
  376.     memset(this, 0, sizeof(*this));
  377.     InitialFringeScale = 1.0f;
  378.     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
  379.     {
  380.         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
  381.         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  382.     }
  383.     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  384. }
  385.  
  386. void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
  387. {
  388.     if (CircleSegmentMaxError == max_error)
  389.         return;
  390.  
  391.     IM_ASSERT(max_error > 0.0f);
  392.     CircleSegmentMaxError = max_error;
  393.     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
  394.     {
  395.         const float radius = (float)i;
  396.         CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
  397.     }
  398.     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  399. }
  400.  
  401. ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
  402. {
  403.     memset(this, 0, sizeof(*this));
  404.     _Data = shared_data;
  405. }
  406.  
  407. ImDrawList::~ImDrawList()
  408. {
  409.     _ClearFreeMemory();
  410. }
  411.  
  412. // Initialize before use in a new frame. We always have a command ready in the buffer.
  413. // In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
  414. void ImDrawList::_ResetForNewFrame()
  415. {
  416.     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
  417.     IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
  418.     IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
  419.     IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
  420.     if (_Splitter._Count > 1)
  421.         _Splitter.Merge(this);
  422.  
  423.     CmdBuffer.resize(0);
  424.     IdxBuffer.resize(0);
  425.     VtxBuffer.resize(0);
  426.     Flags = _Data->InitialFlags;
  427.     memset(&_CmdHeader, 0, sizeof(_CmdHeader));
  428.     _VtxCurrentIdx = 0;
  429.     _VtxWritePtr = NULL;
  430.     _IdxWritePtr = NULL;
  431.     _ClipRectStack.resize(0);
  432.     _TextureIdStack.resize(0);
  433.     _CallbacksDataBuf.resize(0);
  434.     _Path.resize(0);
  435.     _Splitter.Clear();
  436.     CmdBuffer.push_back(ImDrawCmd());
  437.     _FringeScale = _Data->InitialFringeScale;
  438. }
  439.  
  440. void ImDrawList::_ClearFreeMemory()
  441. {
  442.     CmdBuffer.clear();
  443.     IdxBuffer.clear();
  444.     VtxBuffer.clear();
  445.     Flags = ImDrawListFlags_None;
  446.     _VtxCurrentIdx = 0;
  447.     _VtxWritePtr = NULL;
  448.     _IdxWritePtr = NULL;
  449.     _ClipRectStack.clear();
  450.     _TextureIdStack.clear();
  451.     _CallbacksDataBuf.clear();
  452.     _Path.clear();
  453.     _Splitter.ClearFreeMemory();
  454. }
  455.  
  456. ImDrawList* ImDrawList::CloneOutput() const
  457. {
  458.     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
  459.     dst->CmdBuffer = CmdBuffer;
  460.     dst->IdxBuffer = IdxBuffer;
  461.     dst->VtxBuffer = VtxBuffer;
  462.     dst->Flags = Flags;
  463.     return dst;
  464. }
  465.  
  466. void ImDrawList::AddDrawCmd()
  467. {
  468.     ImDrawCmd draw_cmd;
  469.     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
  470.     draw_cmd.TextureId = _CmdHeader.TextureId;
  471.     draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
  472.     draw_cmd.IdxOffset = IdxBuffer.Size;
  473.  
  474.     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  475.     CmdBuffer.push_back(draw_cmd);
  476. }
  477.  
  478. // Pop trailing draw command (used before merging or presenting to user)
  479. // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
  480. void ImDrawList::_PopUnusedDrawCmd()
  481. {
  482.     while (CmdBuffer.Size > 0)
  483.     {
  484.         ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  485.         if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
  486.             return;// break;
  487.         CmdBuffer.pop_back();
  488.     }
  489. }
  490.  
  491. void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
  492. {
  493.     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  494.     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  495.     IM_ASSERT(curr_cmd->UserCallback == NULL);
  496.     if (curr_cmd->ElemCount != 0)
  497.     {
  498.         AddDrawCmd();
  499.         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  500.     }
  501.  
  502.     curr_cmd->UserCallback = callback;
  503.     if (userdata_size == 0)
  504.     {
  505.         // Store user data directly in command (no indirection)
  506.         curr_cmd->UserCallbackData = userdata;
  507.         curr_cmd->UserCallbackDataSize = 0;
  508.         curr_cmd->UserCallbackDataOffset = -1;
  509.     }
  510.     else
  511.     {
  512.         // Copy and store user data in a buffer
  513.         IM_ASSERT(userdata != NULL);
  514.         IM_ASSERT(userdata_size < (1u << 31));
  515.         curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
  516.         curr_cmd->UserCallbackDataSize = (int)userdata_size;
  517.         curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
  518.         _CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
  519.         memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
  520.     }
  521.  
  522.     AddDrawCmd(); // Force a new command after us (see comment below)
  523. }
  524.  
  525. // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
  526. #define ImDrawCmd_HeaderSize                            (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
  527. #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)       (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
  528. #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)          (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
  529. #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)  (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
  530.  
  531. // Try to merge two last draw commands
  532. void ImDrawList::_TryMergeDrawCmds()
  533. {
  534.     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  535.     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  536.     ImDrawCmd* prev_cmd = curr_cmd - 1;
  537.     if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
  538.     {
  539.         prev_cmd->ElemCount += curr_cmd->ElemCount;
  540.         CmdBuffer.pop_back();
  541.     }
  542. }
  543.  
  544. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  545. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  546. void ImDrawList::_OnChangedClipRect()
  547. {
  548.     // If current command is used with different settings we need to add a new command
  549.     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  550.     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  551.     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
  552.     {
  553.         AddDrawCmd();
  554.         return;
  555.     }
  556.     IM_ASSERT(curr_cmd->UserCallback == NULL);
  557.  
  558.     // Try to merge with previous command if it matches, else use current command
  559.     ImDrawCmd* prev_cmd = curr_cmd - 1;
  560.     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  561.     {
  562.         CmdBuffer.pop_back();
  563.         return;
  564.     }
  565.     curr_cmd->ClipRect = _CmdHeader.ClipRect;
  566. }
  567.  
  568. void ImDrawList::_OnChangedTextureID()
  569. {
  570.     // If current command is used with different settings we need to add a new command
  571.     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  572.     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  573.     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
  574.     {
  575.         AddDrawCmd();
  576.         return;
  577.     }
  578.     IM_ASSERT(curr_cmd->UserCallback == NULL);
  579.  
  580.     // Try to merge with previous command if it matches, else use current command
  581.     ImDrawCmd* prev_cmd = curr_cmd - 1;
  582.     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  583.     {
  584.         CmdBuffer.pop_back();
  585.         return;
  586.     }
  587.     curr_cmd->TextureId = _CmdHeader.TextureId;
  588. }
  589.  
  590. void ImDrawList::_OnChangedVtxOffset()
  591. {
  592.     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
  593.     _VtxCurrentIdx = 0;
  594.     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  595.     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  596.     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
  597.     if (curr_cmd->ElemCount != 0)
  598.     {
  599.         AddDrawCmd();
  600.         return;
  601.     }
  602.     IM_ASSERT(curr_cmd->UserCallback == NULL);
  603.     curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
  604. }
  605.  
  606. int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
  607. {
  608.     // Automatic segment count
  609.     const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
  610.     if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  611.         return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  612.     else
  613.         return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  614. }
  615.  
  616. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  617. void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
  618. {
  619.     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  620.     if (intersect_with_current_clip_rect)
  621.     {
  622.         ImVec4 current = _CmdHeader.ClipRect;
  623.         if (cr.x < current.x) cr.x = current.x;
  624.         if (cr.y < current.y) cr.y = current.y;
  625.         if (cr.z > current.z) cr.z = current.z;
  626.         if (cr.w > current.w) cr.w = current.w;
  627.     }
  628.     cr.z = ImMax(cr.x, cr.z);
  629.     cr.w = ImMax(cr.y, cr.w);
  630.  
  631.     _ClipRectStack.push_back(cr);
  632.     _CmdHeader.ClipRect = cr;
  633.     _OnChangedClipRect();
  634. }
  635.  
  636. void ImDrawList::PushClipRectFullScreen()
  637. {
  638.     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  639. }
  640.  
  641. void ImDrawList::PopClipRect()
  642. {
  643.     _ClipRectStack.pop_back();
  644.     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
  645.     _OnChangedClipRect();
  646. }
  647.  
  648. void ImDrawList::PushTextureID(ImTextureID texture_id)
  649. {
  650.     _TextureIdStack.push_back(texture_id);
  651.     _CmdHeader.TextureId = texture_id;
  652.     _OnChangedTextureID();
  653. }
  654.  
  655. void ImDrawList::PopTextureID()
  656. {
  657.     _TextureIdStack.pop_back();
  658.     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
  659.     _OnChangedTextureID();
  660. }
  661.  
  662. // This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
  663. void ImDrawList::_SetTextureID(ImTextureID texture_id)
  664. {
  665.     if (_CmdHeader.TextureId == texture_id)
  666.         return;
  667.     _CmdHeader.TextureId = texture_id;
  668.     _OnChangedTextureID();
  669. }
  670.  
  671. // Reserve space for a number of vertices and indices.
  672. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  673. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  674. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  675. {
  676.     // Large mesh support (when enabled)
  677.     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  678.     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  679.     {
  680.         // FIXME: In theory we should be testing that vtx_count <64k here.
  681.         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
  682.         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
  683.         _CmdHeader.VtxOffset = VtxBuffer.Size;
  684.         _OnChangedVtxOffset();
  685.     }
  686.  
  687.     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  688.     draw_cmd->ElemCount += idx_count;
  689.  
  690.     int vtx_buffer_old_size = VtxBuffer.Size;
  691.     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  692.     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  693.  
  694.     int idx_buffer_old_size = IdxBuffer.Size;
  695.     IdxBuffer.resize(idx_buffer_old_size + idx_count);
  696.     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  697. }
  698.  
  699. // Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  700. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  701. {
  702.     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  703.  
  704.     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  705.     draw_cmd->ElemCount -= idx_count;
  706.     VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  707.     IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  708. }
  709.  
  710. // Fully unrolled with inline call to keep our debug builds decently fast.
  711. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  712. {
  713.     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  714.     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  715.     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  716.     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  717.     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  718.     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  719.     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  720.     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  721.     _VtxWritePtr += 4;
  722.     _VtxCurrentIdx += 4;
  723.     _IdxWritePtr += 6;
  724. }
  725.  
  726. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  727. {
  728.     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  729.     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  730.     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  731.     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  732.     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  733.     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  734.     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  735.     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  736.     _VtxWritePtr += 4;
  737.     _VtxCurrentIdx += 4;
  738.     _IdxWritePtr += 6;
  739. }
  740.  
  741. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  742. {
  743.     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  744.     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  745.     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  746.     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  747.     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  748.     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  749.     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  750.     _VtxWritePtr += 4;
  751.     _VtxCurrentIdx += 4;
  752.     _IdxWritePtr += 6;
  753. }
  754.  
  755. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  756. // - Those macros expects l-values and need to be used as their own statement.
  757. // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
  758. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
  759. #define IM_FIXNORMAL2F_MAX_INVLEN2          100.0f // 500.0f (see #4053, #3366)
  760. #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
  761.  
  762. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  763. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  764. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
  765. {
  766.     if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
  767.         return;
  768.  
  769.     const bool closed = (flags & ImDrawFlags_Closed) != 0;
  770.     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
  771.     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
  772.     const bool thick_line = (thickness > _FringeScale);
  773.  
  774.     if (Flags & ImDrawListFlags_AntiAliasedLines)
  775.     {
  776.         // Anti-aliased stroke
  777.         const float AA_SIZE = _FringeScale;
  778.         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  779.  
  780.         // Thicknesses <1.0 should behave like thickness 1.0
  781.         thickness = ImMax(thickness, 1.0f);
  782.         const int integer_thickness = (int)thickness;
  783.         const float fractional_thickness = thickness - integer_thickness;
  784.  
  785.         // Do we want to draw this line using a texture?
  786.         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
  787.         // - If AA_SIZE is not 1.0f we cannot use the texture path.
  788.         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
  789.  
  790.         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
  791.         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
  792.  
  793.         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
  794.         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
  795.         PrimReserve(idx_count, vtx_count);
  796.  
  797.         // Temporary buffer
  798.         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
  799.         _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
  800.         ImVec2* temp_normals = _Data->TempBuffer.Data;
  801.         ImVec2* temp_points = temp_normals + points_count;
  802.  
  803.         // Calculate normals (tangents) for each line segment
  804.         for (int i1 = 0; i1 < count; i1++)
  805.         {
  806.             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  807.             float dx = points[i2].x - points[i1].x;
  808.             float dy = points[i2].y - points[i1].y;
  809.             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  810.             temp_normals[i1].x = dy;
  811.             temp_normals[i1].y = -dx;
  812.         }
  813.         if (!closed)
  814.             temp_normals[points_count - 1] = temp_normals[points_count - 2];
  815.  
  816.         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
  817.         if (use_texture || !thick_line)
  818.         {
  819.             // [PATH 1] Texture-based lines (thick or non-thick)
  820.             // [PATH 2] Non texture-based lines (non-thick)
  821.  
  822.             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
  823.             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
  824.             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
  825.             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
  826.             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
  827.             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
  828.  
  829.             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  830.             if (!closed)
  831.             {
  832.                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
  833.                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
  834.                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
  835.                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
  836.             }
  837.  
  838.             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  839.             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  840.             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  841.             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  842.             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  843.             {
  844.                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
  845.                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
  846.  
  847.                 // Average normals
  848.                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  849.                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  850.                 IM_FIXNORMAL2F(dm_x, dm_y);
  851.                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
  852.                 dm_y *= half_draw_size;
  853.  
  854.                 // Add temporary vertexes for the outer edges
  855.                 ImVec2* out_vtx = &temp_points[i2 * 2];
  856.                 out_vtx[0].x = points[i2].x + dm_x;
  857.                 out_vtx[0].y = points[i2].y + dm_y;
  858.                 out_vtx[1].x = points[i2].x - dm_x;
  859.                 out_vtx[1].y = points[i2].y - dm_y;
  860.  
  861.                 if (use_texture)
  862.                 {
  863.                     // Add indices for two triangles
  864.                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
  865.                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
  866.                     _IdxWritePtr += 6;
  867.                 }
  868.                 else
  869.                 {
  870.                     // Add indexes for four triangles
  871.                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
  872.                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
  873.                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
  874.                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
  875.                     _IdxWritePtr += 12;
  876.                 }
  877.  
  878.                 idx1 = idx2;
  879.             }
  880.  
  881.             // Add vertexes for each point on the line
  882.             if (use_texture)
  883.             {
  884.                 // If we're using textures we only need to emit the left/right edge vertices
  885.                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
  886.                 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
  887.                 {
  888.                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
  889.                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
  890.                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
  891.                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
  892.                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
  893.                 }*/
  894.                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
  895.                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
  896.                 for (int i = 0; i < points_count; i++)
  897.                 {
  898.                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
  899.                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
  900.                     _VtxWritePtr += 2;
  901.                 }
  902.             }
  903.             else
  904.             {
  905.                 // If we're not using a texture, we need the center vertex as well
  906.                 for (int i = 0; i < points_count; i++)
  907.                 {
  908.                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
  909.                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
  910.                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
  911.                     _VtxWritePtr += 3;
  912.                 }
  913.             }
  914.         }
  915.         else
  916.         {
  917.             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
  918.             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  919.  
  920.             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  921.             if (!closed)
  922.             {
  923.                 const int points_last = points_count - 1;
  924.                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  925.                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  926.                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  927.                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  928.                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  929.                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
  930.                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
  931.                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  932.             }
  933.  
  934.             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  935.             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  936.             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  937.             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  938.             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  939.             {
  940.                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
  941.                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
  942.  
  943.                 // Average normals
  944.                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  945.                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  946.                 IM_FIXNORMAL2F(dm_x, dm_y);
  947.                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  948.                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  949.                 float dm_in_x = dm_x * half_inner_thickness;
  950.                 float dm_in_y = dm_y * half_inner_thickness;
  951.  
  952.                 // Add temporary vertices
  953.                 ImVec2* out_vtx = &temp_points[i2 * 4];
  954.                 out_vtx[0].x = points[i2].x + dm_out_x;
  955.                 out_vtx[0].y = points[i2].y + dm_out_y;
  956.                 out_vtx[1].x = points[i2].x + dm_in_x;
  957.                 out_vtx[1].y = points[i2].y + dm_in_y;
  958.                 out_vtx[2].x = points[i2].x - dm_in_x;
  959.                 out_vtx[2].y = points[i2].y - dm_in_y;
  960.                 out_vtx[3].x = points[i2].x - dm_out_x;
  961.                 out_vtx[3].y = points[i2].y - dm_out_y;
  962.  
  963.                 // Add indexes
  964.                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
  965.                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
  966.                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
  967.                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
  968.                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
  969.                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
  970.                 _IdxWritePtr += 18;
  971.  
  972.                 idx1 = idx2;
  973.             }
  974.  
  975.             // Add vertices
  976.             for (int i = 0; i < points_count; i++)
  977.             {
  978.                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
  979.                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  980.                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  981.                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
  982.                 _VtxWritePtr += 4;
  983.             }
  984.         }
  985.         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  986.     }
  987.     else
  988.     {
  989.         // [PATH 4] Non texture-based, Non anti-aliased lines
  990.         const int idx_count = count * 6;
  991.         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
  992.         PrimReserve(idx_count, vtx_count);
  993.  
  994.         for (int i1 = 0; i1 < count; i1++)
  995.         {
  996.             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  997.             const ImVec2& p1 = points[i1];
  998.             const ImVec2& p2 = points[i2];
  999.  
  1000.             float dx = p2.x - p1.x;
  1001.             float dy = p2.y - p1.y;
  1002.             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  1003.             dx *= (thickness * 0.5f);
  1004.             dy *= (thickness * 0.5f);
  1005.  
  1006.             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
  1007.             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  1008.             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  1009.             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
  1010.             _VtxWritePtr += 4;
  1011.  
  1012.             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
  1013.             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
  1014.             _IdxWritePtr += 6;
  1015.             _VtxCurrentIdx += 4;
  1016.         }
  1017.     }
  1018. }
  1019.  
  1020. // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  1021. // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
  1022. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  1023. {
  1024.     if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  1025.         return;
  1026.  
  1027.     const ImVec2 uv = _Data->TexUvWhitePixel;
  1028.  
  1029.     if (Flags & ImDrawListFlags_AntiAliasedFill)
  1030.     {
  1031.         // Anti-aliased Fill
  1032.         const float AA_SIZE = _FringeScale;
  1033.         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  1034.         const int idx_count = (points_count - 2)*3 + points_count * 6;
  1035.         const int vtx_count = (points_count * 2);
  1036.         PrimReserve(idx_count, vtx_count);
  1037.  
  1038.         // Add indexes for fill
  1039.         unsigned int vtx_inner_idx = _VtxCurrentIdx;
  1040.         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  1041.         for (int i = 2; i < points_count; i++)
  1042.         {
  1043.             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
  1044.             _IdxWritePtr += 3;
  1045.         }
  1046.  
  1047.         // Compute normals
  1048.         _Data->TempBuffer.reserve_discard(points_count);
  1049.         ImVec2* temp_normals = _Data->TempBuffer.Data;
  1050.         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1051.         {
  1052.             const ImVec2& p0 = points[i0];
  1053.             const ImVec2& p1 = points[i1];
  1054.             float dx = p1.x - p0.x;
  1055.             float dy = p1.y - p0.y;
  1056.             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  1057.             temp_normals[i0].x = dy;
  1058.             temp_normals[i0].y = -dx;
  1059.         }
  1060.  
  1061.         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1062.         {
  1063.             // Average normals
  1064.             const ImVec2& n0 = temp_normals[i0];
  1065.             const ImVec2& n1 = temp_normals[i1];
  1066.             float dm_x = (n0.x + n1.x) * 0.5f;
  1067.             float dm_y = (n0.y + n1.y) * 0.5f;
  1068.             IM_FIXNORMAL2F(dm_x, dm_y);
  1069.             dm_x *= AA_SIZE * 0.5f;
  1070.             dm_y *= AA_SIZE * 0.5f;
  1071.  
  1072.             // Add vertices
  1073.             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
  1074.             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
  1075.             _VtxWritePtr += 2;
  1076.  
  1077.             // Add indexes for fringes
  1078.             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  1079.             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  1080.             _IdxWritePtr += 6;
  1081.         }
  1082.         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1083.     }
  1084.     else
  1085.     {
  1086.         // Non Anti-aliased Fill
  1087.         const int idx_count = (points_count - 2)*3;
  1088.         const int vtx_count = points_count;
  1089.         PrimReserve(idx_count, vtx_count);
  1090.         for (int i = 0; i < vtx_count; i++)
  1091.         {
  1092.             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  1093.             _VtxWritePtr++;
  1094.         }
  1095.         for (int i = 2; i < points_count; i++)
  1096.         {
  1097.             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
  1098.             _IdxWritePtr += 3;
  1099.         }
  1100.         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1101.     }
  1102. }
  1103.  
  1104. void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
  1105. {
  1106.     if (radius < 0.5f)
  1107.     {
  1108.         _Path.push_back(center);
  1109.         return;
  1110.     }
  1111.  
  1112.     // Calculate arc auto segment step size
  1113.     if (a_step <= 0)
  1114.         a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
  1115.  
  1116.     // Make sure we never do steps larger than one quarter of the circle
  1117.     a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
  1118.  
  1119.     const int sample_range = ImAbs(a_max_sample - a_min_sample);
  1120.     const int a_next_step = a_step;
  1121.  
  1122.     int samples = sample_range + 1;
  1123.     bool extra_max_sample = false;
  1124.     if (a_step > 1)
  1125.     {
  1126.         samples            = sample_range / a_step + 1;
  1127.         const int overstep = sample_range % a_step;
  1128.  
  1129.         if (overstep > 0)
  1130.         {
  1131.             extra_max_sample = true;
  1132.             samples++;
  1133.  
  1134.             // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
  1135.             // distribute first step range evenly between them by reducing first step size.
  1136.             if (sample_range > 0)
  1137.                 a_step -= (a_step - overstep) / 2;
  1138.         }
  1139.     }
  1140.  
  1141.     _Path.resize(_Path.Size + samples);
  1142.     ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
  1143.  
  1144.     int sample_index = a_min_sample;
  1145.     if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1146.     {
  1147.         sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1148.         if (sample_index < 0)
  1149.             sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1150.     }
  1151.  
  1152.     if (a_max_sample >= a_min_sample)
  1153.     {
  1154.         for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
  1155.         {
  1156.             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1157.             if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1158.                 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1159.  
  1160.             const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1161.             out_ptr->x = center.x + s.x * radius;
  1162.             out_ptr->y = center.y + s.y * radius;
  1163.             out_ptr++;
  1164.         }
  1165.     }
  1166.     else
  1167.     {
  1168.         for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
  1169.         {
  1170.             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1171.             if (sample_index < 0)
  1172.                 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1173.  
  1174.             const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1175.             out_ptr->x = center.x + s.x * radius;
  1176.             out_ptr->y = center.y + s.y * radius;
  1177.             out_ptr++;
  1178.         }
  1179.     }
  1180.  
  1181.     if (extra_max_sample)
  1182.     {
  1183.         int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1184.         if (normalized_max_sample < 0)
  1185.             normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1186.  
  1187.         const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
  1188.         out_ptr->x = center.x + s.x * radius;
  1189.         out_ptr->y = center.y + s.y * radius;
  1190.         out_ptr++;
  1191.     }
  1192.  
  1193.     IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
  1194. }
  1195.  
  1196. void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1197. {
  1198.     if (radius < 0.5f)
  1199.     {
  1200.         _Path.push_back(center);
  1201.         return;
  1202.     }
  1203.  
  1204.     // Note that we are adding a point at both a_min and a_max.
  1205.     // If you are trying to draw a full closed circle you don't want the overlapping points!
  1206.     _Path.reserve(_Path.Size + (num_segments + 1));
  1207.     for (int i = 0; i <= num_segments; i++)
  1208.     {
  1209.         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1210.         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  1211.     }
  1212. }
  1213.  
  1214. // 0: East, 3: South, 6: West, 9: North, 12: East
  1215. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  1216. {
  1217.     if (radius < 0.5f)
  1218.     {
  1219.         _Path.push_back(center);
  1220.         return;
  1221.     }
  1222.     _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
  1223. }
  1224.  
  1225. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1226. {
  1227.     if (radius < 0.5f)
  1228.     {
  1229.         _Path.push_back(center);
  1230.         return;
  1231.     }
  1232.  
  1233.     if (num_segments > 0)
  1234.     {
  1235.         _PathArcToN(center, radius, a_min, a_max, num_segments);
  1236.         return;
  1237.     }
  1238.  
  1239.     // Automatic segment count
  1240.     if (radius <= _Data->ArcFastRadiusCutoff)
  1241.     {
  1242.         const bool a_is_reverse = a_max < a_min;
  1243.  
  1244.         // We are going to use precomputed values for mid samples.
  1245.         // Determine first and last sample in lookup table that belong to the arc.
  1246.         const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
  1247.         const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
  1248.  
  1249.         const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
  1250.         const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
  1251.         const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
  1252.  
  1253.         const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1254.         const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1255.         const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
  1256.         const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
  1257.  
  1258.         _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
  1259.         if (a_emit_start)
  1260.             _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
  1261.         if (a_mid_samples > 0)
  1262.             _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
  1263.         if (a_emit_end)
  1264.             _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
  1265.     }
  1266.     else
  1267.     {
  1268.         const float arc_length = ImAbs(a_max - a_min);
  1269.         const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
  1270.         const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
  1271.         _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
  1272.     }
  1273. }
  1274.  
  1275. void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
  1276. {
  1277.     if (num_segments <= 0)
  1278.         num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1279.  
  1280.     _Path.reserve(_Path.Size + (num_segments + 1));
  1281.  
  1282.     const float cos_rot = ImCos(rot);
  1283.     const float sin_rot = ImSin(rot);
  1284.     for (int i = 0; i <= num_segments; i++)
  1285.     {
  1286.         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1287.         ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
  1288.         const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
  1289.         point.x = rel.x + center.x;
  1290.         point.y = rel.y + center.y;
  1291.         _Path.push_back(point);
  1292.     }
  1293. }
  1294.  
  1295. ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  1296. {
  1297.     float u = 1.0f - t;
  1298.     float w1 = u * u * u;
  1299.     float w2 = 3 * u * u * t;
  1300.     float w3 = 3 * u * t * t;
  1301.     float w4 = t * t * t;
  1302.     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
  1303. }
  1304.  
  1305. ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
  1306. {
  1307.     float u = 1.0f - t;
  1308.     float w1 = u * u;
  1309.     float w2 = 2 * u * t;
  1310.     float w3 = t * t;
  1311.     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
  1312. }
  1313.  
  1314. // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
  1315. static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  1316. {
  1317.     float dx = x4 - x1;
  1318.     float dy = y4 - y1;
  1319.     float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
  1320.     float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
  1321.     d2 = (d2 >= 0) ? d2 : -d2;
  1322.     d3 = (d3 >= 0) ? d3 : -d3;
  1323.     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
  1324.     {
  1325.         path->push_back(ImVec2(x4, y4));
  1326.     }
  1327.     else if (level < 10)
  1328.     {
  1329.         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1330.         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1331.         float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
  1332.         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1333.         float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
  1334.         float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
  1335.         PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
  1336.         PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
  1337.     }
  1338. }
  1339.  
  1340. static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
  1341. {
  1342.     float dx = x3 - x1, dy = y3 - y1;
  1343.     float det = (x2 - x3) * dy - (y2 - y3) * dx;
  1344.     if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
  1345.     {
  1346.         path->push_back(ImVec2(x3, y3));
  1347.     }
  1348.     else if (level < 10)
  1349.     {
  1350.         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1351.         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1352.         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1353.         PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
  1354.         PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
  1355.     }
  1356. }
  1357.  
  1358. void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  1359. {
  1360.     ImVec2 p1 = _Path.back();
  1361.     if (num_segments == 0)
  1362.     {
  1363.         IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1364.         PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  1365.     }
  1366.     else
  1367.     {
  1368.         float t_step = 1.0f / (float)num_segments;
  1369.         for (int i_step = 1; i_step <= num_segments; i_step++)
  1370.             _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
  1371.     }
  1372. }
  1373.  
  1374. void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
  1375. {
  1376.     ImVec2 p1 = _Path.back();
  1377.     if (num_segments == 0)
  1378.     {
  1379.         IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1380.         PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
  1381.     }
  1382.     else
  1383.     {
  1384.         float t_step = 1.0f / (float)num_segments;
  1385.         for (int i_step = 1; i_step <= num_segments; i_step++)
  1386.             _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
  1387.     }
  1388. }
  1389.  
  1390. static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
  1391. {
  1392.     /*
  1393.     IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
  1394. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  1395.     // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
  1396.     // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
  1397.     if (flags == ~0)                    { return ImDrawFlags_RoundCornersAll; }
  1398.     // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
  1399.     if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
  1400.     // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
  1401. #endif
  1402.     */
  1403.     // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
  1404.     // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
  1405.     // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
  1406.     IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
  1407.  
  1408.     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  1409.         flags |= ImDrawFlags_RoundCornersAll;
  1410.  
  1411.     return flags;
  1412. }
  1413.  
  1414. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
  1415. {
  1416.     if (rounding >= 0.5f)
  1417.     {
  1418.         flags = FixRectCornerFlags(flags);
  1419.         rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
  1420.         rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
  1421.     }
  1422.     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1423.     {
  1424.         PathLineTo(a);
  1425.         PathLineTo(ImVec2(b.x, a.y));
  1426.         PathLineTo(b);
  1427.         PathLineTo(ImVec2(a.x, b.y));
  1428.     }
  1429.     else
  1430.     {
  1431.         const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft)     ? rounding : 0.0f;
  1432.         const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight)    ? rounding : 0.0f;
  1433.         const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
  1434.         const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft)  ? rounding : 0.0f;
  1435.         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  1436.         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  1437.         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  1438.         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  1439.     }
  1440. }
  1441.  
  1442. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  1443. {
  1444.     if ((col & IM_COL32_A_MASK) == 0)
  1445.         return;
  1446.     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  1447.     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  1448.     PathStroke(col, 0, thickness);
  1449. }
  1450.  
  1451. // p_min = upper-left, p_max = lower-right
  1452. // Note we don't render 1 pixels sized rectangles properly.
  1453. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
  1454. {
  1455.     if ((col & IM_COL32_A_MASK) == 0)
  1456.         return;
  1457.     if (Flags & ImDrawListFlags_AntiAliasedLines)
  1458.         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
  1459.     else
  1460.         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
  1461.     PathStroke(col, ImDrawFlags_Closed, thickness);
  1462. }
  1463.  
  1464. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
  1465. {
  1466.     if ((col & IM_COL32_A_MASK) == 0)
  1467.         return;
  1468.     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1469.     {
  1470.         PrimReserve(6, 4);
  1471.         PrimRect(p_min, p_max, col);
  1472.     }
  1473.     else
  1474.     {
  1475.         PathRect(p_min, p_max, rounding, flags);
  1476.         PathFillConvex(col);
  1477.     }
  1478. }
  1479.  
  1480. // p_min = upper-left, p_max = lower-right
  1481. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  1482. {
  1483.     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  1484.         return;
  1485.  
  1486.     const ImVec2 uv = _Data->TexUvWhitePixel;
  1487.     PrimReserve(6, 4);
  1488.     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
  1489.     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
  1490.     PrimWriteVtx(p_min, uv, col_upr_left);
  1491.     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  1492.     PrimWriteVtx(p_max, uv, col_bot_right);
  1493.     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  1494. }
  1495.  
  1496. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  1497. {
  1498.     if ((col & IM_COL32_A_MASK) == 0)
  1499.         return;
  1500.  
  1501.     PathLineTo(p1);
  1502.     PathLineTo(p2);
  1503.     PathLineTo(p3);
  1504.     PathLineTo(p4);
  1505.     PathStroke(col, ImDrawFlags_Closed, thickness);
  1506. }
  1507.  
  1508. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  1509. {
  1510.     if ((col & IM_COL32_A_MASK) == 0)
  1511.         return;
  1512.  
  1513.     PathLineTo(p1);
  1514.     PathLineTo(p2);
  1515.     PathLineTo(p3);
  1516.     PathLineTo(p4);
  1517.     PathFillConvex(col);
  1518. }
  1519.  
  1520. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  1521. {
  1522.     if ((col & IM_COL32_A_MASK) == 0)
  1523.         return;
  1524.  
  1525.     PathLineTo(p1);
  1526.     PathLineTo(p2);
  1527.     PathLineTo(p3);
  1528.     PathStroke(col, ImDrawFlags_Closed, thickness);
  1529. }
  1530.  
  1531. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  1532. {
  1533.     if ((col & IM_COL32_A_MASK) == 0)
  1534.         return;
  1535.  
  1536.     PathLineTo(p1);
  1537.     PathLineTo(p2);
  1538.     PathLineTo(p3);
  1539.     PathFillConvex(col);
  1540. }
  1541.  
  1542. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1543. {
  1544.     if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1545.         return;
  1546.  
  1547.     if (num_segments <= 0)
  1548.     {
  1549.         // Use arc with automatic segment count
  1550.         _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1551.         _Path.Size--;
  1552.     }
  1553.     else
  1554.     {
  1555.         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1556.         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1557.  
  1558.         // Because we are filling a closed shape we remove 1 from the count of segments/points
  1559.         const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1560.         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1561.     }
  1562.  
  1563.     PathStroke(col, ImDrawFlags_Closed, thickness);
  1564. }
  1565.  
  1566. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1567. {
  1568.     if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1569.         return;
  1570.  
  1571.     if (num_segments <= 0)
  1572.     {
  1573.         // Use arc with automatic segment count
  1574.         _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1575.         _Path.Size--;
  1576.     }
  1577.     else
  1578.     {
  1579.         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1580.         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1581.  
  1582.         // Because we are filling a closed shape we remove 1 from the count of segments/points
  1583.         const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1584.         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1585.     }
  1586.  
  1587.     PathFillConvex(col);
  1588. }
  1589.  
  1590. // Guaranteed to honor 'num_segments'
  1591. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1592. {
  1593.     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1594.         return;
  1595.  
  1596.     // Because we are filling a closed shape we remove 1 from the count of segments/points
  1597.     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1598.     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1599.     PathStroke(col, ImDrawFlags_Closed, thickness);
  1600. }
  1601.  
  1602. // Guaranteed to honor 'num_segments'
  1603. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1604. {
  1605.     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1606.         return;
  1607.  
  1608.     // Because we are filling a closed shape we remove 1 from the count of segments/points
  1609.     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1610.     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1611.     PathFillConvex(col);
  1612. }
  1613.  
  1614. // Ellipse
  1615. void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
  1616. {
  1617.     if ((col & IM_COL32_A_MASK) == 0)
  1618.         return;
  1619.  
  1620.     if (num_segments <= 0)
  1621.         num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1622.  
  1623.     // Because we are filling a closed shape we remove 1 from the count of segments/points
  1624.     const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1625.     PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1626.     PathStroke(col, true, thickness);
  1627. }
  1628.  
  1629. void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
  1630. {
  1631.     if ((col & IM_COL32_A_MASK) == 0)
  1632.         return;
  1633.  
  1634.     if (num_segments <= 0)
  1635.         num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1636.  
  1637.     // Because we are filling a closed shape we remove 1 from the count of segments/points
  1638.     const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1639.     PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1640.     PathFillConvex(col);
  1641. }
  1642.  
  1643. // Cubic Bezier takes 4 controls points
  1644. void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1645. {
  1646.     if ((col & IM_COL32_A_MASK) == 0)
  1647.         return;
  1648.  
  1649.     PathLineTo(p1);
  1650.     PathBezierCubicCurveTo(p2, p3, p4, num_segments);
  1651.     PathStroke(col, 0, thickness);
  1652. }
  1653.  
  1654. // Quadratic Bezier takes 3 controls points
  1655. void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
  1656. {
  1657.     if ((col & IM_COL32_A_MASK) == 0)
  1658.         return;
  1659.  
  1660.     PathLineTo(p1);
  1661.     PathBezierQuadraticCurveTo(p2, p3, num_segments);
  1662.     PathStroke(col, 0, thickness);
  1663. }
  1664.  
  1665. void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1666. {
  1667.     if ((col & IM_COL32_A_MASK) == 0)
  1668.         return;
  1669.  
  1670.     // Accept null ranges
  1671.     if (text_begin == text_end || text_begin[0] == 0)
  1672.         return;
  1673.     // No need to strlen() here: font->RenderText() will do it and may early out.
  1674.  
  1675.     // Pull default font/size from the shared ImDrawListSharedData instance
  1676.     if (font == NULL)
  1677.         font = _Data->Font;
  1678.     if (font_size == 0.0f)
  1679.         font_size = _Data->FontSize;
  1680.  
  1681.     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1682.  
  1683.     ImVec4 clip_rect = _CmdHeader.ClipRect;
  1684.     if (cpu_fine_clip_rect)
  1685.     {
  1686.         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1687.         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1688.         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1689.         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1690.     }
  1691.     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1692. }
  1693.  
  1694. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1695. {
  1696.     AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
  1697. }
  1698.  
  1699. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1700. {
  1701.     if ((col & IM_COL32_A_MASK) == 0)
  1702.         return;
  1703.  
  1704.     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1705.     if (push_texture_id)
  1706.         PushTextureID(user_texture_id);
  1707.  
  1708.     PrimReserve(6, 4);
  1709.     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1710.  
  1711.     if (push_texture_id)
  1712.         PopTextureID();
  1713. }
  1714.  
  1715. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1716. {
  1717.     if ((col & IM_COL32_A_MASK) == 0)
  1718.         return;
  1719.  
  1720.     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1721.     if (push_texture_id)
  1722.         PushTextureID(user_texture_id);
  1723.  
  1724.     PrimReserve(6, 4);
  1725.     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1726.  
  1727.     if (push_texture_id)
  1728.         PopTextureID();
  1729. }
  1730.  
  1731. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
  1732. {
  1733.     if ((col & IM_COL32_A_MASK) == 0)
  1734.         return;
  1735.  
  1736.     flags = FixRectCornerFlags(flags);
  1737.     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1738.     {
  1739.         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
  1740.         return;
  1741.     }
  1742.  
  1743.     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1744.     if (push_texture_id)
  1745.         PushTextureID(user_texture_id);
  1746.  
  1747.     int vert_start_idx = VtxBuffer.Size;
  1748.     PathRect(p_min, p_max, rounding, flags);
  1749.     PathFillConvex(col);
  1750.     int vert_end_idx = VtxBuffer.Size;
  1751.     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1752.  
  1753.     if (push_texture_id)
  1754.         PopTextureID();
  1755. }
  1756.  
  1757. //-----------------------------------------------------------------------------
  1758. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  1759. //-----------------------------------------------------------------------------
  1760. // Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
  1761. // Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
  1762. // Provided as a convenience for user but not used by main library.
  1763. //-----------------------------------------------------------------------------
  1764. // - ImTriangulator [Internal]
  1765. // - AddConcavePolyFilled()
  1766. //-----------------------------------------------------------------------------
  1767.  
  1768. enum ImTriangulatorNodeType
  1769. {
  1770.     ImTriangulatorNodeType_Convex,
  1771.     ImTriangulatorNodeType_Ear,
  1772.     ImTriangulatorNodeType_Reflex
  1773. };
  1774.  
  1775. struct ImTriangulatorNode
  1776. {
  1777.     ImTriangulatorNodeType  Type;
  1778.     int                     Index;
  1779.     ImVec2                  Pos;
  1780.     ImTriangulatorNode*     Next;
  1781.     ImTriangulatorNode*     Prev;
  1782.  
  1783.     void    Unlink()        { Next->Prev = Prev; Prev->Next = Next; }
  1784. };
  1785.  
  1786. struct ImTriangulatorNodeSpan
  1787. {
  1788.     ImTriangulatorNode**    Data = NULL;
  1789.     int                     Size = 0;
  1790.  
  1791.     void    push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
  1792.     void    find_erase_unsorted(int idx)        { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
  1793. };
  1794.  
  1795. struct ImTriangulator
  1796. {
  1797.     static int EstimateTriangleCount(int points_count)      { return (points_count < 3) ? 0 : points_count - 2; }
  1798.     static int EstimateScratchBufferSize(int points_count)  { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
  1799.  
  1800.     void    Init(const ImVec2* points, int points_count, void* scratch_buffer);
  1801.     void    GetNextTriangle(unsigned int out_triangle[3]);     // Return relative indexes for next triangle
  1802.  
  1803.     // Internal functions
  1804.     void    BuildNodes(const ImVec2* points, int points_count);
  1805.     void    BuildReflexes();
  1806.     void    BuildEars();
  1807.     void    FlipNodeList();
  1808.     bool    IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
  1809.     void    ReclassifyNode(ImTriangulatorNode* node);
  1810.  
  1811.     // Internal members
  1812.     int                     _TrianglesLeft = 0;
  1813.     ImTriangulatorNode*     _Nodes = NULL;
  1814.     ImTriangulatorNodeSpan  _Ears;
  1815.     ImTriangulatorNodeSpan  _Reflexes;
  1816. };
  1817.  
  1818. // Distribute storage for nodes, ears and reflexes.
  1819. // FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
  1820. // (this would require first building reflexes to bail to convex if empty, without even building nodes)
  1821. void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
  1822. {
  1823.     IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
  1824.     _TrianglesLeft = EstimateTriangleCount(points_count);
  1825.     _Nodes         = (ImTriangulatorNode*)scratch_buffer;                          // points_count x Node
  1826.     _Ears.Data     = (ImTriangulatorNode**)(_Nodes + points_count);                // points_count x Node*
  1827.     _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
  1828.     BuildNodes(points, points_count);
  1829.     BuildReflexes();
  1830.     BuildEars();
  1831. }
  1832.  
  1833. void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
  1834. {
  1835.     for (int i = 0; i < points_count; i++)
  1836.     {
  1837.         _Nodes[i].Type = ImTriangulatorNodeType_Convex;
  1838.         _Nodes[i].Index = i;
  1839.         _Nodes[i].Pos = points[i];
  1840.         _Nodes[i].Next = _Nodes + i + 1;
  1841.         _Nodes[i].Prev = _Nodes + i - 1;
  1842.     }
  1843.     _Nodes[0].Prev = _Nodes + points_count - 1;
  1844.     _Nodes[points_count - 1].Next = _Nodes;
  1845. }
  1846.  
  1847. void ImTriangulator::BuildReflexes()
  1848. {
  1849.     ImTriangulatorNode* n1 = _Nodes;
  1850.     for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1851.     {
  1852.         if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1853.             continue;
  1854.         n1->Type = ImTriangulatorNodeType_Reflex;
  1855.         _Reflexes.push_back(n1);
  1856.     }
  1857. }
  1858.  
  1859. void ImTriangulator::BuildEars()
  1860. {
  1861.     ImTriangulatorNode* n1 = _Nodes;
  1862.     for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1863.     {
  1864.         if (n1->Type != ImTriangulatorNodeType_Convex)
  1865.             continue;
  1866.         if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1867.             continue;
  1868.         n1->Type = ImTriangulatorNodeType_Ear;
  1869.         _Ears.push_back(n1);
  1870.     }
  1871. }
  1872.  
  1873. void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
  1874. {
  1875.     if (_Ears.Size == 0)
  1876.     {
  1877.         FlipNodeList();
  1878.  
  1879.         ImTriangulatorNode* node = _Nodes;
  1880.         for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
  1881.             node->Type = ImTriangulatorNodeType_Convex;
  1882.         _Reflexes.Size = 0;
  1883.         BuildReflexes();
  1884.         BuildEars();
  1885.  
  1886.         // If we still don't have ears, it means geometry is degenerated.
  1887.         if (_Ears.Size == 0)
  1888.         {
  1889.             // Return first triangle available, mimicking the behavior of convex fill.
  1890.             IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
  1891.             _Ears.Data[0] = _Nodes;
  1892.             _Ears.Size    = 1;
  1893.         }
  1894.     }
  1895.  
  1896.     ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
  1897.     out_triangle[0] = ear->Prev->Index;
  1898.     out_triangle[1] = ear->Index;
  1899.     out_triangle[2] = ear->Next->Index;
  1900.  
  1901.     ear->Unlink();
  1902.     if (ear == _Nodes)
  1903.         _Nodes = ear->Next;
  1904.  
  1905.     ReclassifyNode(ear->Prev);
  1906.     ReclassifyNode(ear->Next);
  1907.     _TrianglesLeft--;
  1908. }
  1909.  
  1910. void ImTriangulator::FlipNodeList()
  1911. {
  1912.     ImTriangulatorNode* prev = _Nodes;
  1913.     ImTriangulatorNode* temp = _Nodes;
  1914.     ImTriangulatorNode* current = _Nodes->Next;
  1915.     prev->Next = prev;
  1916.     prev->Prev = prev;
  1917.     while (current != _Nodes)
  1918.     {
  1919.         temp = current->Next;
  1920.  
  1921.         current->Next = prev;
  1922.         prev->Prev = current;
  1923.         _Nodes->Next = current;
  1924.         current->Prev = _Nodes;
  1925.  
  1926.         prev = current;
  1927.         current = temp;
  1928.     }
  1929.     _Nodes = prev;
  1930. }
  1931.  
  1932. // A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
  1933. bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
  1934. {
  1935.     ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
  1936.     for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
  1937.     {
  1938.         ImTriangulatorNode* reflex = *p;
  1939.         if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
  1940.             if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
  1941.                 return false;
  1942.     }
  1943.     return true;
  1944. }
  1945.  
  1946. void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
  1947. {
  1948.     // Classify node
  1949.     ImTriangulatorNodeType type;
  1950.     const ImTriangulatorNode* n0 = n1->Prev;
  1951.     const ImTriangulatorNode* n2 = n1->Next;
  1952.     if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
  1953.         type = ImTriangulatorNodeType_Reflex;
  1954.     else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
  1955.         type = ImTriangulatorNodeType_Ear;
  1956.     else
  1957.         type = ImTriangulatorNodeType_Convex;
  1958.  
  1959.     // Update lists when a type changes
  1960.     if (type == n1->Type)
  1961.         return;
  1962.     if (n1->Type == ImTriangulatorNodeType_Reflex)
  1963.         _Reflexes.find_erase_unsorted(n1->Index);
  1964.     else if (n1->Type == ImTriangulatorNodeType_Ear)
  1965.         _Ears.find_erase_unsorted(n1->Index);
  1966.     if (type == ImTriangulatorNodeType_Reflex)
  1967.         _Reflexes.push_back(n1);
  1968.     else if (type == ImTriangulatorNodeType_Ear)
  1969.         _Ears.push_back(n1);
  1970.     n1->Type = type;
  1971. }
  1972.  
  1973. // Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
  1974. // (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
  1975. // It is up to caller to ensure not making costly calls that will be outside of visible area.
  1976. // As concave fill is noticeably more expensive than other primitives, be mindful of this...
  1977. // Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
  1978. void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  1979. {
  1980.     if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  1981.         return;
  1982.  
  1983.     const ImVec2 uv = _Data->TexUvWhitePixel;
  1984.     ImTriangulator triangulator;
  1985.     unsigned int triangle[3];
  1986.     if (Flags & ImDrawListFlags_AntiAliasedFill)
  1987.     {
  1988.         // Anti-aliased Fill
  1989.         const float AA_SIZE = _FringeScale;
  1990.         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  1991.         const int idx_count = (points_count - 2) * 3 + points_count * 6;
  1992.         const int vtx_count = (points_count * 2);
  1993.         PrimReserve(idx_count, vtx_count);
  1994.  
  1995.         // Add indexes for fill
  1996.         unsigned int vtx_inner_idx = _VtxCurrentIdx;
  1997.         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  1998.  
  1999.         _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  2000.         triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  2001.         while (triangulator._TrianglesLeft > 0)
  2002.         {
  2003.             triangulator.GetNextTriangle(triangle);
  2004.             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
  2005.             _IdxWritePtr += 3;
  2006.         }
  2007.  
  2008.         // Compute normals
  2009.         _Data->TempBuffer.reserve_discard(points_count);
  2010.         ImVec2* temp_normals = _Data->TempBuffer.Data;
  2011.         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  2012.         {
  2013.             const ImVec2& p0 = points[i0];
  2014.             const ImVec2& p1 = points[i1];
  2015.             float dx = p1.x - p0.x;
  2016.             float dy = p1.y - p0.y;
  2017.             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  2018.             temp_normals[i0].x = dy;
  2019.             temp_normals[i0].y = -dx;
  2020.         }
  2021.  
  2022.         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  2023.         {
  2024.             // Average normals
  2025.             const ImVec2& n0 = temp_normals[i0];
  2026.             const ImVec2& n1 = temp_normals[i1];
  2027.             float dm_x = (n0.x + n1.x) * 0.5f;
  2028.             float dm_y = (n0.y + n1.y) * 0.5f;
  2029.             IM_FIXNORMAL2F(dm_x, dm_y);
  2030.             dm_x *= AA_SIZE * 0.5f;
  2031.             dm_y *= AA_SIZE * 0.5f;
  2032.  
  2033.             // Add vertices
  2034.             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
  2035.             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
  2036.             _VtxWritePtr += 2;
  2037.  
  2038.             // Add indexes for fringes
  2039.             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  2040.             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  2041.             _IdxWritePtr += 6;
  2042.         }
  2043.         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  2044.     }
  2045.     else
  2046.     {
  2047.         // Non Anti-aliased Fill
  2048.         const int idx_count = (points_count - 2) * 3;
  2049.         const int vtx_count = points_count;
  2050.         PrimReserve(idx_count, vtx_count);
  2051.         for (int i = 0; i < vtx_count; i++)
  2052.         {
  2053.             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  2054.             _VtxWritePtr++;
  2055.         }
  2056.         _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  2057.         triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  2058.         while (triangulator._TrianglesLeft > 0)
  2059.         {
  2060.             triangulator.GetNextTriangle(triangle);
  2061.             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
  2062.             _IdxWritePtr += 3;
  2063.         }
  2064.         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  2065.     }
  2066. }
  2067.  
  2068. //-----------------------------------------------------------------------------
  2069. // [SECTION] ImDrawListSplitter
  2070. //-----------------------------------------------------------------------------
  2071. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  2072. //-----------------------------------------------------------------------------
  2073.  
  2074. void ImDrawListSplitter::ClearFreeMemory()
  2075. {
  2076.     for (int i = 0; i < _Channels.Size; i++)
  2077.     {
  2078.         if (i == _Current)
  2079.             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  2080.         _Channels[i]._CmdBuffer.clear();
  2081.         _Channels[i]._IdxBuffer.clear();
  2082.     }
  2083.     _Current = 0;
  2084.     _Count = 1;
  2085.     _Channels.clear();
  2086. }
  2087.  
  2088. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  2089. {
  2090.     IM_UNUSED(draw_list);
  2091.     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  2092.     int old_channels_count = _Channels.Size;
  2093.     if (old_channels_count < channels_count)
  2094.     {
  2095.         _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
  2096.         _Channels.resize(channels_count);
  2097.     }
  2098.     _Count = channels_count;
  2099.  
  2100.     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  2101.     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  2102.     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  2103.     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  2104.     for (int i = 1; i < channels_count; i++)
  2105.     {
  2106.         if (i >= old_channels_count)
  2107.         {
  2108.             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  2109.         }
  2110.         else
  2111.         {
  2112.             _Channels[i]._CmdBuffer.resize(0);
  2113.             _Channels[i]._IdxBuffer.resize(0);
  2114.         }
  2115.     }
  2116. }
  2117.  
  2118. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  2119. {
  2120.     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  2121.     if (_Count <= 1)
  2122.         return;
  2123.  
  2124.     SetCurrentChannel(draw_list, 0);
  2125.     draw_list->_PopUnusedDrawCmd();
  2126.  
  2127.     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  2128.     int new_cmd_buffer_count = 0;
  2129.     int new_idx_buffer_count = 0;
  2130.     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  2131.     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  2132.     for (int i = 1; i < _Count; i++)
  2133.     {
  2134.         ImDrawChannel& ch = _Channels[i];
  2135.         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
  2136.             ch._CmdBuffer.pop_back();
  2137.  
  2138.         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
  2139.         {
  2140.             // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
  2141.             // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
  2142.             ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
  2143.             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
  2144.             {
  2145.                 // Merge previous channel last draw command with current channel first draw command if matching.
  2146.                 last_cmd->ElemCount += next_cmd->ElemCount;
  2147.                 idx_offset += next_cmd->ElemCount;
  2148.                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  2149.             }
  2150.         }
  2151.         if (ch._CmdBuffer.Size > 0)
  2152.             last_cmd = &ch._CmdBuffer.back();
  2153.         new_cmd_buffer_count += ch._CmdBuffer.Size;
  2154.         new_idx_buffer_count += ch._IdxBuffer.Size;
  2155.         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  2156.         {
  2157.             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  2158.             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  2159.         }
  2160.     }
  2161.     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  2162.     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  2163.  
  2164.     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  2165.     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  2166.     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  2167.     for (int i = 1; i < _Count; i++)
  2168.     {
  2169.         ImDrawChannel& ch = _Channels[i];
  2170.         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  2171.         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  2172.     }
  2173.     draw_list->_IdxWritePtr = idx_write;
  2174.  
  2175.     // Ensure there's always a non-callback draw command trailing the command-buffer
  2176.     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
  2177.         draw_list->AddDrawCmd();
  2178.  
  2179.     // If current command is used with different settings we need to add a new command
  2180.     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  2181.     if (curr_cmd->ElemCount == 0)
  2182.         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  2183.     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  2184.         draw_list->AddDrawCmd();
  2185.  
  2186.     _Count = 1;
  2187. }
  2188.  
  2189. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  2190. {
  2191.     IM_ASSERT(idx >= 0 && idx < _Count);
  2192.     if (_Current == idx)
  2193.         return;
  2194.  
  2195.     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  2196.     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  2197.     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  2198.     _Current = idx;
  2199.     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  2200.     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  2201.     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  2202.  
  2203.     // If current command is used with different settings we need to add a new command
  2204.     ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  2205.     if (curr_cmd == NULL)
  2206.         draw_list->AddDrawCmd();
  2207.     else if (curr_cmd->ElemCount == 0)
  2208.         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  2209.     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  2210.         draw_list->AddDrawCmd();
  2211. }
  2212.  
  2213. //-----------------------------------------------------------------------------
  2214. // [SECTION] ImDrawData
  2215. //-----------------------------------------------------------------------------
  2216.  
  2217. void ImDrawData::Clear()
  2218. {
  2219.     Valid = false;
  2220.     CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
  2221.     CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
  2222.     DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
  2223.     OwnerViewport = NULL;
  2224. }
  2225.  
  2226. // Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
  2227. // as long at it is expected that the result will be later merged into draw_data->CmdLists[].
  2228. void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
  2229. {
  2230.     if (draw_list->CmdBuffer.Size == 0)
  2231.         return;
  2232.     if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
  2233.         return;
  2234.  
  2235.     // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
  2236.     // May trigger for you if you are using PrimXXX functions incorrectly.
  2237.     IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
  2238.     IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
  2239.     if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
  2240.         IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
  2241.  
  2242.     // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
  2243.     // If this assert triggers because you are drawing lots of stuff manually:
  2244.     // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
  2245.     //   Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
  2246.     // - If you want large meshes with more than 64K vertices, you can either:
  2247.     //   (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
  2248.     //       Most example backends already support this from 1.71. Pre-1.71 backends won't.
  2249.     //       Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
  2250.     //   (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
  2251.     //       Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
  2252.     //         glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
  2253.     //       Your own engine or render API may use different parameters or function calls to specify index sizes.
  2254.     //       2 and 4 bytes indices are generally supported by most graphics API.
  2255.     // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
  2256.     //   the 64K limit to split your draw commands in multiple draw lists.
  2257.     if (sizeof(ImDrawIdx) == 2)
  2258.         IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
  2259.  
  2260.     // Resolve callback data pointers
  2261.     if (draw_list->_CallbacksDataBuf.Size > 0)
  2262.         for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2263.             if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
  2264.                 cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
  2265.  
  2266.     // Add to output list + records state in ImDrawData
  2267.     out_list->push_back(draw_list);
  2268.     draw_data->CmdListsCount++;
  2269.     draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
  2270.     draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
  2271. }
  2272.  
  2273. void ImDrawData::AddDrawList(ImDrawList* draw_list)
  2274. {
  2275.     IM_ASSERT(CmdLists.Size == CmdListsCount);
  2276.     draw_list->_PopUnusedDrawCmd();
  2277.     ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
  2278. }
  2279.  
  2280. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  2281. void ImDrawData::DeIndexAllBuffers()
  2282. {
  2283.     ImVector<ImDrawVert> new_vtx_buffer;
  2284.     TotalVtxCount = TotalIdxCount = 0;
  2285.     for (int i = 0; i < CmdListsCount; i++)
  2286.     {
  2287.         ImDrawList* cmd_list = CmdLists[i];
  2288.         if (cmd_list->IdxBuffer.empty())
  2289.             continue;
  2290.         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  2291.         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  2292.             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  2293.         cmd_list->VtxBuffer.swap(new_vtx_buffer);
  2294.         cmd_list->IdxBuffer.resize(0);
  2295.         TotalVtxCount += cmd_list->VtxBuffer.Size;
  2296.     }
  2297. }
  2298.  
  2299. // Helper to scale the ClipRect field of each ImDrawCmd.
  2300. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  2301. // or if there is a difference between your window resolution and framebuffer resolution.
  2302. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  2303. {
  2304.     for (ImDrawList* draw_list : CmdLists)
  2305.         for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2306.             cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
  2307. }
  2308.  
  2309. //-----------------------------------------------------------------------------
  2310. // [SECTION] Helpers ShadeVertsXXX functions
  2311. //-----------------------------------------------------------------------------
  2312.  
  2313. // Generic linear color gradient, write to RGB fields, leave A untouched.
  2314. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  2315. {
  2316.     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  2317.     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  2318.     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2319.     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2320.     const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
  2321.     const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
  2322.     const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
  2323.     const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
  2324.     const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
  2325.     const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
  2326.     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  2327.     {
  2328.         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  2329.         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  2330.         int r = (int)(col0_r + col_delta_r * t);
  2331.         int g = (int)(col0_g + col_delta_g * t);
  2332.         int b = (int)(col0_b + col_delta_b * t);
  2333.         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  2334.     }
  2335. }
  2336.  
  2337. // Distribute UV over (a, b) rectangle
  2338. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  2339. {
  2340.     const ImVec2 size = b - a;
  2341.     const ImVec2 uv_size = uv_b - uv_a;
  2342.     const ImVec2 scale = ImVec2(
  2343.         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  2344.         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  2345.  
  2346.     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2347.     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2348.     if (clamp)
  2349.     {
  2350.         const ImVec2 min = ImMin(uv_a, uv_b);
  2351.         const ImVec2 max = ImMax(uv_a, uv_b);
  2352.         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2353.             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  2354.     }
  2355.     else
  2356.     {
  2357.         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2358.             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  2359.     }
  2360. }
  2361.  
  2362. void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
  2363. {
  2364.     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2365.     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2366.     for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2367.         vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
  2368. }
  2369.  
  2370. //-----------------------------------------------------------------------------
  2371. // [SECTION] ImFontConfig
  2372. //-----------------------------------------------------------------------------
  2373.  
  2374. ImFontConfig::ImFontConfig()
  2375. {
  2376.     memset(this, 0, sizeof(*this));
  2377.     FontDataOwnedByAtlas = true;
  2378.     OversampleH = 0; // Auto == 1 or 2 depending on size
  2379.     OversampleV = 0; // Auto == 1
  2380.     GlyphMaxAdvanceX = FLT_MAX;
  2381.     RasterizerMultiply = 1.0f;
  2382.     RasterizerDensity = 1.0f;
  2383.     EllipsisChar = 0;
  2384. }
  2385.  
  2386. //-----------------------------------------------------------------------------
  2387. // [SECTION] ImFontAtlas
  2388. //-----------------------------------------------------------------------------
  2389. // - Default texture data encoded in ASCII
  2390. // - ImFontAtlas::ClearInputData()
  2391. // - ImFontAtlas::ClearTexData()
  2392. // - ImFontAtlas::ClearFonts()
  2393. // - ImFontAtlas::Clear()
  2394. // - ImFontAtlas::GetTexDataAsAlpha8()
  2395. // - ImFontAtlas::GetTexDataAsRGBA32()
  2396. // - ImFontAtlas::AddFont()
  2397. // - ImFontAtlas::AddFontDefault()
  2398. // - ImFontAtlas::AddFontFromFileTTF()
  2399. // - ImFontAtlas::AddFontFromMemoryTTF()
  2400. // - ImFontAtlas::AddFontFromMemoryCompressedTTF()
  2401. // - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
  2402. // - ImFontAtlas::AddCustomRectRegular()
  2403. // - ImFontAtlas::AddCustomRectFontGlyph()
  2404. // - ImFontAtlas::CalcCustomRectUV()
  2405. // - ImFontAtlasGetMouseCursorTexData()
  2406. // - ImFontAtlas::Build()
  2407. // - ImFontAtlasBuildMultiplyCalcLookupTable()
  2408. // - ImFontAtlasBuildMultiplyRectAlpha8()
  2409. // - ImFontAtlasBuildWithStbTruetype()
  2410. // - ImFontAtlasGetBuilderForStbTruetype()
  2411. // - ImFontAtlasUpdateConfigDataPointers()
  2412. // - ImFontAtlasBuildSetupFont()
  2413. // - ImFontAtlasBuildPackCustomRects()
  2414. // - ImFontAtlasBuildRender8bppRectFromString()
  2415. // - ImFontAtlasBuildRender32bppRectFromString()
  2416. // - ImFontAtlasBuildRenderDefaultTexData()
  2417. // - ImFontAtlasBuildRenderLinesTexData()
  2418. // - ImFontAtlasBuildInit()
  2419. // - ImFontAtlasBuildFinish()
  2420. //-----------------------------------------------------------------------------
  2421.  
  2422. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  2423. // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  2424. // (This is used when io.MouseDrawCursor = true)
  2425. const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
  2426. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  2427. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  2428. {
  2429.     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          - XX       XX "
  2430.     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         -X..X     X..X"
  2431.     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         -X...X   X...X"
  2432.     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         - X...X X...X "
  2433.     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         -  X...X...X  "
  2434.     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       -   X.....X   "
  2435.     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    -    X...X    "
  2436.     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  -     X.X     "
  2437.     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X -    X...X    "
  2438.     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X-   X.....X   "
  2439.     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X-  X...X...X  "
  2440.     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X- X...X X...X "
  2441.     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X-X...X   X...X"
  2442.     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X-X..X     X..X"
  2443.     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X- XX       XX "
  2444.     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X--------------"
  2445.     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X -             "
  2446.     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X -             "
  2447.     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X -             "
  2448.     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  -             "
  2449.     "      X..X  -       -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  -             "
  2450.     "       XX   -       -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  -             "
  2451.     "-------------       -    X    -           X           -X.....................X-           -------------------             "
  2452.     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                                           "
  2453.     "                                                      -  X..X           X..X  -                                           "
  2454.     "                                                      -   X.X           X.X   -                                           "
  2455.     "                                                      -    XX           XX    -                                           "
  2456. };
  2457.  
  2458. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  2459. {
  2460.     // Pos ........ Size ......... Offset ......
  2461.     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  2462.     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  2463.     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  2464.     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  2465.     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  2466.     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  2467.     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  2468.     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  2469.     { ImVec2(0,3),  ImVec2(12,19), ImVec2(0, 0) },  // ImGuiMouseCursor_Wait       // Arrow + custom code in ImGui::RenderMouseCursor()
  2470.     { ImVec2(0,3),  ImVec2(12,19), ImVec2(0, 0) },  // ImGuiMouseCursor_Progress   // Arrow + custom code in ImGui::RenderMouseCursor()
  2471.     { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
  2472. };
  2473.  
  2474. ImFontAtlas::ImFontAtlas()
  2475. {
  2476.     memset(this, 0, sizeof(*this));
  2477.     TexGlyphPadding = 1;
  2478.     PackIdMouseCursors = PackIdLines = -1;
  2479. }
  2480.  
  2481. ImFontAtlas::~ImFontAtlas()
  2482. {
  2483.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2484.     Clear();
  2485. }
  2486.  
  2487. void    ImFontAtlas::ClearInputData()
  2488. {
  2489.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2490.     for (ImFontConfig& font_cfg : ConfigData)
  2491.         if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
  2492.         {
  2493.             IM_FREE(font_cfg.FontData);
  2494.             font_cfg.FontData = NULL;
  2495.         }
  2496.  
  2497.     // When clearing this we lose access to the font name and other information used to build the font.
  2498.     for (ImFont* font : Fonts)
  2499.         if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
  2500.         {
  2501.             font->ConfigData = NULL;
  2502.             font->ConfigDataCount = 0;
  2503.         }
  2504.     ConfigData.clear();
  2505.     CustomRects.clear();
  2506.     PackIdMouseCursors = PackIdLines = -1;
  2507.     // Important: we leave TexReady untouched
  2508. }
  2509.  
  2510. void    ImFontAtlas::ClearTexData()
  2511. {
  2512.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2513.     if (TexPixelsAlpha8)
  2514.         IM_FREE(TexPixelsAlpha8);
  2515.     if (TexPixelsRGBA32)
  2516.         IM_FREE(TexPixelsRGBA32);
  2517.     TexPixelsAlpha8 = NULL;
  2518.     TexPixelsRGBA32 = NULL;
  2519.     TexPixelsUseColors = false;
  2520.     // Important: we leave TexReady untouched
  2521. }
  2522.  
  2523. void    ImFontAtlas::ClearFonts()
  2524. {
  2525.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2526.     ClearInputData();
  2527.     Fonts.clear_delete();
  2528.     TexReady = false;
  2529. }
  2530.  
  2531. void    ImFontAtlas::Clear()
  2532. {
  2533.     ClearInputData();
  2534.     ClearTexData();
  2535.     ClearFonts();
  2536. }
  2537.  
  2538. void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2539. {
  2540.     // Build atlas on demand
  2541.     if (TexPixelsAlpha8 == NULL)
  2542.         Build();
  2543.  
  2544.     *out_pixels = TexPixelsAlpha8;
  2545.     if (out_width) *out_width = TexWidth;
  2546.     if (out_height) *out_height = TexHeight;
  2547.     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  2548. }
  2549.  
  2550. void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2551. {
  2552.     // Convert to RGBA32 format on demand
  2553.     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  2554.     if (!TexPixelsRGBA32)
  2555.     {
  2556.         unsigned char* pixels = NULL;
  2557.         GetTexDataAsAlpha8(&pixels, NULL, NULL);
  2558.         if (pixels)
  2559.         {
  2560.             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
  2561.             const unsigned char* src = pixels;
  2562.             unsigned int* dst = TexPixelsRGBA32;
  2563.             for (int n = TexWidth * TexHeight; n > 0; n--)
  2564.                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  2565.         }
  2566.     }
  2567.  
  2568.     *out_pixels = (unsigned char*)TexPixelsRGBA32;
  2569.     if (out_width) *out_width = TexWidth;
  2570.     if (out_height) *out_height = TexHeight;
  2571.     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  2572. }
  2573.  
  2574. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  2575. {
  2576.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2577.     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  2578.     IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2579.     IM_ASSERT(font_cfg->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2580.  
  2581.     // Create new font
  2582.     if (!font_cfg->MergeMode)
  2583.         Fonts.push_back(IM_NEW(ImFont));
  2584.     else
  2585.         IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  2586.  
  2587.     ConfigData.push_back(*font_cfg);
  2588.     ImFontConfig& new_font_cfg = ConfigData.back();
  2589.     if (new_font_cfg.DstFont == NULL)
  2590.         new_font_cfg.DstFont = Fonts.back();
  2591.     if (!new_font_cfg.FontDataOwnedByAtlas)
  2592.     {
  2593.         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
  2594.         new_font_cfg.FontDataOwnedByAtlas = true;
  2595.         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  2596.     }
  2597.  
  2598.     // Round font size
  2599.     // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
  2600.     // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
  2601.     // - We may support it better later and remove this rounding.
  2602.     new_font_cfg.SizePixels = ImTrunc(new_font_cfg.SizePixels);
  2603.  
  2604.     // Pointers to ConfigData and BuilderData are otherwise dangling
  2605.     ImFontAtlasUpdateConfigDataPointers(this);
  2606.  
  2607.     // Invalidate texture
  2608.     TexReady = false;
  2609.     ClearTexData();
  2610.     return new_font_cfg.DstFont;
  2611. }
  2612.  
  2613. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  2614. static unsigned int stb_decompress_length(const unsigned char* input);
  2615. static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
  2616. static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
  2617. static void         Decode85(const unsigned char* src, unsigned char* dst)
  2618. {
  2619.     while (*src)
  2620.     {
  2621.         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
  2622.         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
  2623.         src += 5;
  2624.         dst += 4;
  2625.     }
  2626. }
  2627. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2628. static const char* GetDefaultCompressedFontDataTTF(int* out_size);
  2629. #endif
  2630.  
  2631. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  2632. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  2633. {
  2634. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2635.     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2636.     if (!font_cfg_template)
  2637.     {
  2638.         font_cfg.OversampleH = font_cfg.OversampleV = 1;
  2639.         font_cfg.PixelSnapH = true;
  2640.     }
  2641.     if (font_cfg.SizePixels <= 0.0f)
  2642.         font_cfg.SizePixels = 13.0f * 1.0f;
  2643.     if (font_cfg.Name[0] == '\0')
  2644.         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  2645.     font_cfg.EllipsisChar = (ImWchar)0x0085;
  2646.     font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
  2647.  
  2648.     int ttf_compressed_size = 0;
  2649.     const char* ttf_compressed = GetDefaultCompressedFontDataTTF(&ttf_compressed_size);
  2650.     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  2651.     ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  2652.     return font;
  2653. #else
  2654.     IM_ASSERT(0 && "AddFontDefault() disabled in this build.");
  2655.     IM_UNUSED(font_cfg_template);
  2656.     return NULL;
  2657. #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2658. }
  2659.  
  2660. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2661. {
  2662.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2663.     size_t data_size = 0;
  2664.     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  2665.     if (!data)
  2666.     {
  2667.         IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  2668.         return NULL;
  2669.     }
  2670.     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2671.     if (font_cfg.Name[0] == '\0')
  2672.     {
  2673.         // Store a short copy of filename into into the font name for convenience
  2674.         const char* p;
  2675.         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  2676.         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  2677.     }
  2678.     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  2679. }
  2680.  
  2681. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  2682. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2683. {
  2684.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2685.     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2686.     IM_ASSERT(font_cfg.FontData == NULL);
  2687.     IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
  2688.     font_cfg.FontData = font_data;
  2689.     font_cfg.FontDataSize = font_data_size;
  2690.     font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
  2691.     if (glyph_ranges)
  2692.         font_cfg.GlyphRanges = glyph_ranges;
  2693.     return AddFont(&font_cfg);
  2694. }
  2695.  
  2696. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2697. {
  2698.     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  2699.     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
  2700.     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  2701.  
  2702.     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2703.     IM_ASSERT(font_cfg.FontData == NULL);
  2704.     font_cfg.FontDataOwnedByAtlas = true;
  2705.     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  2706. }
  2707.  
  2708. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  2709. {
  2710.     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  2711.     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  2712.     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  2713.     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  2714.     IM_FREE(compressed_ttf);
  2715.     return font;
  2716. }
  2717.  
  2718. int ImFontAtlas::AddCustomRectRegular(int width, int height)
  2719. {
  2720.     IM_ASSERT(width > 0 && width <= 0xFFFF);
  2721.     IM_ASSERT(height > 0 && height <= 0xFFFF);
  2722.     ImFontAtlasCustomRect r;
  2723.     r.Width = (unsigned short)width;
  2724.     r.Height = (unsigned short)height;
  2725.     CustomRects.push_back(r);
  2726.     return CustomRects.Size - 1; // Return index
  2727. }
  2728.  
  2729. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  2730. {
  2731. #ifdef IMGUI_USE_WCHAR32
  2732.     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
  2733. #endif
  2734.     IM_ASSERT(font != NULL);
  2735.     IM_ASSERT(width > 0 && width <= 0xFFFF);
  2736.     IM_ASSERT(height > 0 && height <= 0xFFFF);
  2737.     ImFontAtlasCustomRect r;
  2738.     r.Width = (unsigned short)width;
  2739.     r.Height = (unsigned short)height;
  2740.     r.GlyphID = id;
  2741.     r.GlyphColored = 0; // Set to 1 manually to mark glyph as colored // FIXME: No official API for that (#8133)
  2742.     r.GlyphAdvanceX = advance_x;
  2743.     r.GlyphOffset = offset;
  2744.     r.Font = font;
  2745.     CustomRects.push_back(r);
  2746.     return CustomRects.Size - 1; // Return index
  2747. }
  2748.  
  2749. void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
  2750. {
  2751.     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
  2752.     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
  2753.     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  2754.     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  2755. }
  2756.  
  2757. bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  2758. {
  2759.     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  2760.         return false;
  2761.     if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
  2762.         return false;
  2763.  
  2764.     IM_ASSERT(atlas->PackIdMouseCursors != -1);
  2765.     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  2766.     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
  2767.     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  2768.     *out_size = size;
  2769.     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  2770.     out_uv_border[0] = (pos) * atlas->TexUvScale;
  2771.     out_uv_border[1] = (pos + size) * atlas->TexUvScale;
  2772.     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2773.     out_uv_fill[0] = (pos) * atlas->TexUvScale;
  2774.     out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
  2775.     return true;
  2776. }
  2777.  
  2778. bool    ImFontAtlas::Build()
  2779. {
  2780.     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2781.  
  2782.     // Default font is none are specified
  2783.     if (ConfigData.Size == 0)
  2784.         AddFontDefault();
  2785.  
  2786.     // Select builder
  2787.     // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
  2788.     //   may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
  2789.     //   using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
  2790.     //   and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
  2791.     const ImFontBuilderIO* builder_io = FontBuilderIO;
  2792.     if (builder_io == NULL)
  2793.     {
  2794. #ifdef IMGUI_ENABLE_FREETYPE
  2795.         builder_io = ImGuiFreeType::GetBuilderForFreeType();
  2796. #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
  2797.         builder_io = ImFontAtlasGetBuilderForStbTruetype();
  2798. #else
  2799.         IM_ASSERT(0); // Invalid Build function
  2800. #endif
  2801.     }
  2802.  
  2803.     // Build
  2804.     return builder_io->FontBuilder_Build(this);
  2805. }
  2806.  
  2807. void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  2808. {
  2809.     for (unsigned int i = 0; i < 256; i++)
  2810.     {
  2811.         unsigned int value = (unsigned int)(i * in_brighten_factor);
  2812.         out_table[i] = value > 255 ? 255 : (value & 0xFF);
  2813.     }
  2814. }
  2815.  
  2816. void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  2817. {
  2818.     IM_ASSERT_PARANOID(w <= stride);
  2819.     unsigned char* data = pixels + x + y * stride;
  2820.     for (int j = h; j > 0; j--, data += stride - w)
  2821.         for (int i = w; i > 0; i--, data++)
  2822.             *data = table[*data];
  2823. }
  2824.  
  2825. void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v)
  2826. {
  2827.     // Automatically disable horizontal oversampling over size 36
  2828.     *out_oversample_h = (cfg->OversampleH != 0) ? cfg->OversampleH : (cfg->SizePixels * cfg->RasterizerDensity > 36.0f || cfg->PixelSnapH) ? 1 : 2;
  2829.     *out_oversample_v = (cfg->OversampleV != 0) ? cfg->OversampleV : 1;
  2830. }
  2831.  
  2832. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  2833. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  2834. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  2835. struct ImFontBuildSrcData
  2836. {
  2837.     stbtt_fontinfo      FontInfo;
  2838.     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  2839.     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
  2840.     stbtt_packedchar*   PackedChars;        // Output glyphs
  2841.     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  2842.     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
  2843.     int                 GlyphsHighest;      // Highest requested codepoint
  2844.     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  2845.     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  2846.     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsSet)
  2847. };
  2848.  
  2849. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  2850. struct ImFontBuildDstData
  2851. {
  2852.     int                 SrcCount;           // Number of source fonts targeting this destination font.
  2853.     int                 GlyphsHighest;
  2854.     int                 GlyphsCount;
  2855.     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
  2856. };
  2857.  
  2858. static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
  2859. {
  2860.     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  2861.     const ImU32* it_begin = in->Storage.begin();
  2862.     const ImU32* it_end = in->Storage.end();
  2863.     for (const ImU32* it = it_begin; it < it_end; it++)
  2864.         if (ImU32 entries_32 = *it)
  2865.             for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
  2866.                 if (entries_32 & ((ImU32)1 << bit_n))
  2867.                     out->push_back((int)(((it - it_begin) << 5) + bit_n));
  2868. }
  2869.  
  2870. static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  2871. {
  2872.     IM_ASSERT(atlas->ConfigData.Size > 0);
  2873.  
  2874.     ImFontAtlasBuildInit(atlas);
  2875.  
  2876.     // Clear atlas
  2877.     atlas->TexID = (ImTextureID)NULL;
  2878.     atlas->TexWidth = atlas->TexHeight = 0;
  2879.     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  2880.     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  2881.     atlas->ClearTexData();
  2882.  
  2883.     // Temporary storage for building
  2884.     ImVector<ImFontBuildSrcData> src_tmp_array;
  2885.     ImVector<ImFontBuildDstData> dst_tmp_array;
  2886.     src_tmp_array.resize(atlas->ConfigData.Size);
  2887.     dst_tmp_array.resize(atlas->Fonts.Size);
  2888.     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  2889.     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  2890.  
  2891.     // 1. Initialize font loading structure, check font data validity
  2892.     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
  2893.     {
  2894.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2895.         ImFontConfig& cfg = atlas->ConfigData[src_i];
  2896.         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  2897.  
  2898.         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  2899.         src_tmp.DstIndex = -1;
  2900.         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  2901.             if (cfg.DstFont == atlas->Fonts[output_i])
  2902.                 src_tmp.DstIndex = output_i;
  2903.         if (src_tmp.DstIndex == -1)
  2904.         {
  2905.             IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
  2906.             return false;
  2907.         }
  2908.         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  2909.         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  2910.         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  2911.         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  2912.         {
  2913.             IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
  2914.             return false;
  2915.         }
  2916.  
  2917.         // Measure highest codepoints
  2918.         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  2919.         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
  2920.         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  2921.         {
  2922.             // Check for valid range. This may also help detect *some* dangling pointers, because a common
  2923.             // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
  2924.             // or to forget to zero-terminate the glyph range array.
  2925.             IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
  2926.             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  2927.         }
  2928.         dst_tmp.SrcCount++;
  2929.         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  2930.     }
  2931.  
  2932.     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  2933.     int total_glyphs_count = 0;
  2934.     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2935.     {
  2936.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2937.         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  2938.         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
  2939.         if (dst_tmp.GlyphsSet.Storage.empty())
  2940.             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
  2941.  
  2942.         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  2943.             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  2944.             {
  2945.                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
  2946.                     continue;
  2947.                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
  2948.                     continue;
  2949.  
  2950.                 // Add to avail set/counters
  2951.                 src_tmp.GlyphsCount++;
  2952.                 dst_tmp.GlyphsCount++;
  2953.                 src_tmp.GlyphsSet.SetBit(codepoint);
  2954.                 dst_tmp.GlyphsSet.SetBit(codepoint);
  2955.                 total_glyphs_count++;
  2956.             }
  2957.     }
  2958.  
  2959.     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  2960.     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2961.     {
  2962.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2963.         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  2964.         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  2965.         src_tmp.GlyphsSet.Clear();
  2966.         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  2967.     }
  2968.     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  2969.         dst_tmp_array[dst_i].GlyphsSet.Clear();
  2970.     dst_tmp_array.clear();
  2971.  
  2972.     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  2973.     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  2974.     ImVector<stbrp_rect> buf_rects;
  2975.     ImVector<stbtt_packedchar> buf_packedchars;
  2976.     buf_rects.resize(total_glyphs_count);
  2977.     buf_packedchars.resize(total_glyphs_count);
  2978.     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  2979.     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  2980.  
  2981.     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  2982.     int total_surface = 0;
  2983.     int buf_rects_out_n = 0;
  2984.     int buf_packedchars_out_n = 0;
  2985.     const int pack_padding = atlas->TexGlyphPadding;
  2986.     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2987.     {
  2988.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2989.         if (src_tmp.GlyphsCount == 0)
  2990.             continue;
  2991.  
  2992.         src_tmp.Rects = &buf_rects[buf_rects_out_n];
  2993.         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  2994.         buf_rects_out_n += src_tmp.GlyphsCount;
  2995.         buf_packedchars_out_n += src_tmp.GlyphsCount;
  2996.  
  2997.         // Automatic selection of oversampling parameters
  2998.         ImFontConfig& cfg = atlas->ConfigData[src_i];
  2999.         int oversample_h, oversample_v;
  3000.         ImFontAtlasBuildGetOversampleFactors(&cfg, &oversample_h, &oversample_v);
  3001.  
  3002.         // Convert our ranges in the format stb_truetype wants
  3003.         src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
  3004.         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  3005.         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  3006.         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  3007.         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  3008.         src_tmp.PackRange.h_oversample = (unsigned char)oversample_h;
  3009.         src_tmp.PackRange.v_oversample = (unsigned char)oversample_v;
  3010.  
  3011.         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  3012.         const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
  3013.         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  3014.         {
  3015.             int x0, y0, x1, y1;
  3016.             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  3017.             IM_ASSERT(glyph_index_in_font != 0);
  3018.             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * oversample_h, scale * oversample_v, 0, 0, &x0, &y0, &x1, &y1);
  3019.             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + oversample_h - 1);
  3020.             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + oversample_v - 1);
  3021.             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  3022.         }
  3023.     }
  3024.     for (int i = 0; i < atlas->CustomRects.Size; i++)
  3025.         total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding);
  3026.  
  3027.     // We need a width for the skyline algorithm, any width!
  3028.     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  3029.     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  3030.     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  3031.     atlas->TexHeight = 0;
  3032.     if (atlas->TexDesiredWidth > 0)
  3033.         atlas->TexWidth = atlas->TexDesiredWidth;
  3034.     else
  3035.         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
  3036.  
  3037.     // 5. Start packing
  3038.     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  3039.     const int TEX_HEIGHT_MAX = 1024 * 32;
  3040.     stbtt_pack_context spc = {};
  3041.     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, 0, NULL);
  3042.     spc.padding = atlas->TexGlyphPadding; // Because we mixup stbtt_PackXXX and stbrp_PackXXX there's a bit of a hack here, not passing the value to stbtt_PackBegin() allows us to still pack a TexWidth-1 wide item. (#8107)
  3043.     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  3044.  
  3045.     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  3046.     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  3047.     {
  3048.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  3049.         if (src_tmp.GlyphsCount == 0)
  3050.             continue;
  3051.  
  3052.         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  3053.  
  3054.         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  3055.         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  3056.         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  3057.             if (src_tmp.Rects[glyph_i].was_packed)
  3058.                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  3059.     }
  3060.  
  3061.     // 7. Allocate texture
  3062.     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  3063.     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  3064.     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
  3065.     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  3066.     spc.pixels = atlas->TexPixelsAlpha8;
  3067.     spc.height = atlas->TexHeight;
  3068.  
  3069.     // 8. Render/rasterize font characters into the texture
  3070.     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  3071.     {
  3072.         ImFontConfig& cfg = atlas->ConfigData[src_i];
  3073.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  3074.         if (src_tmp.GlyphsCount == 0)
  3075.             continue;
  3076.  
  3077.         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  3078.  
  3079.         // Apply multiply operator
  3080.         if (cfg.RasterizerMultiply != 1.0f)
  3081.         {
  3082.             unsigned char multiply_table[256];
  3083.             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  3084.             stbrp_rect* r = &src_tmp.Rects[0];
  3085.             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  3086.                 if (r->was_packed)
  3087.                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  3088.         }
  3089.         src_tmp.Rects = NULL;
  3090.     }
  3091.  
  3092.     // End packing
  3093.     stbtt_PackEnd(&spc);
  3094.     buf_rects.clear();
  3095.  
  3096.     // 9. Setup ImFont and glyphs for runtime
  3097.     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  3098.     {
  3099.         // When merging fonts with MergeMode=true:
  3100.         // - We can have multiple input fonts writing into a same destination font.
  3101.         // - dst_font->ConfigData is != from cfg which is our source configuration.
  3102.         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  3103.         ImFontConfig& cfg = atlas->ConfigData[src_i];
  3104.         ImFont* dst_font = cfg.DstFont;
  3105.  
  3106.         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
  3107.         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  3108.         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  3109.  
  3110.         const float ascent = ImCeil(unscaled_ascent * font_scale);
  3111.         const float descent = ImFloor(unscaled_descent * font_scale);
  3112.         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  3113.         const float font_off_x = cfg.GlyphOffset.x;
  3114.         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
  3115.  
  3116.         const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
  3117.  
  3118.         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  3119.         {
  3120.             // Register glyph
  3121.             const int codepoint = src_tmp.GlyphsList[glyph_i];
  3122.             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  3123.             stbtt_aligned_quad q;
  3124.             float unused_x = 0.0f, unused_y = 0.0f;
  3125.             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
  3126.             float x0 = q.x0 * inv_rasterization_scale + font_off_x;
  3127.             float y0 = q.y0 * inv_rasterization_scale + font_off_y;
  3128.             float x1 = q.x1 * inv_rasterization_scale + font_off_x;
  3129.             float y1 = q.y1 * inv_rasterization_scale + font_off_y;
  3130.             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
  3131.         }
  3132.     }
  3133.  
  3134.     // Cleanup
  3135.     src_tmp_array.clear_destruct();
  3136.  
  3137.     ImFontAtlasBuildFinish(atlas);
  3138.     return true;
  3139. }
  3140.  
  3141. const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
  3142. {
  3143.     static ImFontBuilderIO io;
  3144.     io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
  3145.     return &io;
  3146. }
  3147.  
  3148. #endif // IMGUI_ENABLE_STB_TRUETYPE
  3149.  
  3150. void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
  3151. {
  3152.     for (ImFontConfig& font_cfg : atlas->ConfigData)
  3153.     {
  3154.         ImFont* font = font_cfg.DstFont;
  3155.         if (!font_cfg.MergeMode)
  3156.         {
  3157.             font->ConfigData = &font_cfg;
  3158.             font->ConfigDataCount = 0;
  3159.         }
  3160.         font->ConfigDataCount++;
  3161.     }
  3162. }
  3163.  
  3164. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  3165. {
  3166.     if (!font_config->MergeMode)
  3167.     {
  3168.         font->ClearOutputData();
  3169.         font->FontSize = font_config->SizePixels;
  3170.         IM_ASSERT(font->ConfigData == font_config);
  3171.         font->ContainerAtlas = atlas;
  3172.         font->Ascent = ascent;
  3173.         font->Descent = descent;
  3174.     }
  3175. }
  3176.  
  3177. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  3178. {
  3179.     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  3180.     IM_ASSERT(pack_context != NULL);
  3181.  
  3182.     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
  3183.     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  3184. #ifdef __GNUC__
  3185.     if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
  3186. #endif
  3187.  
  3188.     const int pack_padding = atlas->TexGlyphPadding;
  3189.     ImVector<stbrp_rect> pack_rects;
  3190.     pack_rects.resize(user_rects.Size);
  3191.     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  3192.     for (int i = 0; i < user_rects.Size; i++)
  3193.     {
  3194.         pack_rects[i].w = user_rects[i].Width + pack_padding;
  3195.         pack_rects[i].h = user_rects[i].Height + pack_padding;
  3196.     }
  3197.     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  3198.     for (int i = 0; i < pack_rects.Size; i++)
  3199.         if (pack_rects[i].was_packed)
  3200.         {
  3201.             user_rects[i].X = (unsigned short)pack_rects[i].x;
  3202.             user_rects[i].Y = (unsigned short)pack_rects[i].y;
  3203.             IM_ASSERT(pack_rects[i].w == user_rects[i].Width + pack_padding && pack_rects[i].h == user_rects[i].Height + pack_padding);
  3204.             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  3205.         }
  3206. }
  3207.  
  3208. void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
  3209. {
  3210.     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  3211.     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  3212.     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
  3213.     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  3214.         for (int off_x = 0; off_x < w; off_x++)
  3215.             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
  3216. }
  3217.  
  3218. void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
  3219. {
  3220.     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  3221.     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  3222.     unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
  3223.     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  3224.         for (int off_x = 0; off_x < w; off_x++)
  3225.             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
  3226. }
  3227.  
  3228. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  3229. {
  3230.     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  3231.     IM_ASSERT(r->IsPacked());
  3232.  
  3233.     const int w = atlas->TexWidth;
  3234.     if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
  3235.     {
  3236.         // White pixels only
  3237.         IM_ASSERT(r->Width == 2 && r->Height == 2);
  3238.         const int offset = (int)r->X + (int)r->Y * w;
  3239.         if (atlas->TexPixelsAlpha8 != NULL)
  3240.         {
  3241.             atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  3242.         }
  3243.         else
  3244.         {
  3245.             atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
  3246.         }
  3247.     }
  3248.     else
  3249.     {
  3250.         // White pixels and mouse cursor
  3251.         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  3252.         const int x_for_white = r->X;
  3253.         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  3254.         if (atlas->TexPixelsAlpha8 != NULL)
  3255.         {
  3256.             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
  3257.             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
  3258.         }
  3259.         else
  3260.         {
  3261.             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
  3262.             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
  3263.         }
  3264.     }
  3265.     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
  3266. }
  3267.  
  3268. static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
  3269. {
  3270.     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
  3271.         return;
  3272.  
  3273.     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
  3274.     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
  3275.     IM_ASSERT(r->IsPacked());
  3276.     for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
  3277.     {
  3278.         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
  3279.         int y = n;
  3280.         int line_width = n;
  3281.         int pad_left = (r->Width - line_width) / 2;
  3282.         int pad_right = r->Width - (pad_left + line_width);
  3283.  
  3284.         // Write each slice
  3285.         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
  3286.         if (atlas->TexPixelsAlpha8 != NULL)
  3287.         {
  3288.             unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
  3289.             for (int i = 0; i < pad_left; i++)
  3290.                 *(write_ptr + i) = 0x00;
  3291.  
  3292.             for (int i = 0; i < line_width; i++)
  3293.                 *(write_ptr + pad_left + i) = 0xFF;
  3294.  
  3295.             for (int i = 0; i < pad_right; i++)
  3296.                 *(write_ptr + pad_left + line_width + i) = 0x00;
  3297.         }
  3298.         else
  3299.         {
  3300.             unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
  3301.             for (int i = 0; i < pad_left; i++)
  3302.                 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
  3303.  
  3304.             for (int i = 0; i < line_width; i++)
  3305.                 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
  3306.  
  3307.             for (int i = 0; i < pad_right; i++)
  3308.                 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
  3309.         }
  3310.  
  3311.         // Calculate UVs for this line
  3312.         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
  3313.         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
  3314.         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
  3315.         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
  3316.     }
  3317. }
  3318.  
  3319. // Note: this is called / shared by both the stb_truetype and the FreeType builder
  3320. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  3321. {
  3322.     // Register texture region for mouse cursors or standard white pixels
  3323.     if (atlas->PackIdMouseCursors < 0)
  3324.     {
  3325.         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  3326.             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  3327.         else
  3328.             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
  3329.     }
  3330.  
  3331.     // Register texture region for thick lines
  3332.     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
  3333.     if (atlas->PackIdLines < 0)
  3334.     {
  3335.         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
  3336.             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
  3337.     }
  3338. }
  3339.  
  3340. // This is called/shared by both the stb_truetype and the FreeType builder.
  3341. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  3342. {
  3343.     // Render into our custom data blocks
  3344.     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
  3345.     ImFontAtlasBuildRenderDefaultTexData(atlas);
  3346.     ImFontAtlasBuildRenderLinesTexData(atlas);
  3347.  
  3348.     // Register custom rectangle glyphs
  3349.     for (int i = 0; i < atlas->CustomRects.Size; i++)
  3350.     {
  3351.         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
  3352.         if (r->Font == NULL || r->GlyphID == 0)
  3353.             continue;
  3354.  
  3355.         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, PixelSnapH
  3356.         IM_ASSERT(r->Font->ContainerAtlas == atlas);
  3357.         ImVec2 uv0, uv1;
  3358.         atlas->CalcCustomRectUV(r, &uv0, &uv1);
  3359.         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
  3360.         if (r->GlyphColored)
  3361.             r->Font->Glyphs.back().Colored = 1;
  3362.     }
  3363.  
  3364.     // Build all fonts lookup tables
  3365.     for (ImFont* font : atlas->Fonts)
  3366.         if (font->DirtyLookupTables)
  3367.             font->BuildLookupTable();
  3368.  
  3369.     atlas->TexReady = true;
  3370. }
  3371.  
  3372. //-------------------------------------------------------------------------
  3373. // [SECTION] ImFontAtlas: glyph ranges helpers
  3374. //-------------------------------------------------------------------------
  3375. // - GetGlyphRangesDefault()
  3376. // - GetGlyphRangesGreek()
  3377. // - GetGlyphRangesKorean()
  3378. // - GetGlyphRangesChineseFull()
  3379. // - GetGlyphRangesChineseSimplifiedCommon()
  3380. // - GetGlyphRangesJapanese()
  3381. // - GetGlyphRangesCyrillic()
  3382. // - GetGlyphRangesThai()
  3383. // - GetGlyphRangesVietnamese()
  3384. //-----------------------------------------------------------------------------
  3385.  
  3386. // Retrieve list of range (2 int per range, values are inclusive)
  3387. const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
  3388. {
  3389.     static const ImWchar ranges[] =
  3390.     {
  3391.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3392.         0,
  3393.     };
  3394.     return &ranges[0];
  3395. }
  3396.  
  3397. const ImWchar*   ImFontAtlas::GetGlyphRangesGreek()
  3398. {
  3399.     static const ImWchar ranges[] =
  3400.     {
  3401.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3402.         0x0370, 0x03FF, // Greek and Coptic
  3403.         0,
  3404.     };
  3405.     return &ranges[0];
  3406. }
  3407.  
  3408. const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
  3409. {
  3410.     static const ImWchar ranges[] =
  3411.     {
  3412.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3413.         0x3131, 0x3163, // Korean alphabets
  3414.         0xAC00, 0xD7A3, // Korean characters
  3415.         0xFFFD, 0xFFFD, // Invalid
  3416.         0,
  3417.     };
  3418.     return &ranges[0];
  3419. }
  3420.  
  3421. const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
  3422. {
  3423.     static const ImWchar ranges[] =
  3424.     {
  3425.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3426.         0x2000, 0x206F, // General Punctuation
  3427.         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3428.         0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3429.         0xFF00, 0xFFEF, // Half-width characters
  3430.         0xFFFD, 0xFFFD, // Invalid
  3431.         0x4e00, 0x9FAF, // CJK Ideograms
  3432.         0,
  3433.     };
  3434.     return &ranges[0];
  3435. }
  3436.  
  3437. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  3438. {
  3439.     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  3440.     {
  3441.         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  3442.         base_codepoint += accumulative_offsets[n];
  3443.     }
  3444.     out_ranges[0] = 0;
  3445. }
  3446.  
  3447. const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  3448. {
  3449.     // Store 2500 regularly used characters for Simplified Chinese.
  3450.     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  3451.     // This table covers 97.97% of all characters used during the month in July, 1987.
  3452.     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  3453.     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  3454.     static const short accumulative_offsets_from_0x4E00[] =
  3455.     {
  3456.         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  3457.         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  3458.         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  3459.         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  3460.         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  3461.         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  3462.         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  3463.         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  3464.         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  3465.         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  3466.         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  3467.         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  3468.         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  3469.         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  3470.         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  3471.         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  3472.         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  3473.         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  3474.         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  3475.         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  3476.         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  3477.         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  3478.         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  3479.         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  3480.         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  3481.         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  3482.         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  3483.         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  3484.         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  3485.         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  3486.         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  3487.         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  3488.         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  3489.         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  3490.         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  3491.         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  3492.         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  3493.         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  3494.         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  3495.         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  3496.     };
  3497.     static ImWchar base_ranges[] = // not zero-terminated
  3498.     {
  3499.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3500.         0x2000, 0x206F, // General Punctuation
  3501.         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3502.         0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3503.         0xFF00, 0xFFEF, // Half-width characters
  3504.         0xFFFD, 0xFFFD  // Invalid
  3505.     };
  3506.     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  3507.     if (!full_ranges[0])
  3508.     {
  3509.         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  3510.         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  3511.     }
  3512.     return &full_ranges[0];
  3513. }
  3514.  
  3515. const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
  3516. {
  3517.     // 2999 ideograms code points for Japanese
  3518.     // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
  3519.     // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
  3520.     // - Sourced from official information provided by the government agencies of Japan:
  3521.     //   - List of Joyo Kanji by the Agency for Cultural Affairs
  3522.     //     - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
  3523.     //   - List of Jinmeiyo Kanji by the Ministry of Justice
  3524.     //     - http://www.moj.go.jp/MINJI/minji86.html
  3525.     //   - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
  3526.     //     - https://creativecommons.org/licenses/by/4.0/legalcode
  3527.     // - You can generate this code by the script at:
  3528.     //   - https://github.com/vaiorabbit/everyday_use_kanji
  3529.     // - References:
  3530.     //   - List of Joyo Kanji
  3531.     //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
  3532.     //   - List of Jinmeiyo Kanji
  3533.     //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
  3534.     // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
  3535.     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  3536.     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  3537.     static const short accumulative_offsets_from_0x4E00[] =
  3538.     {
  3539.         0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
  3540.         1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
  3541.         2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
  3542.         2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
  3543.         2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
  3544.         1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
  3545.         2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
  3546.         13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
  3547.         5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
  3548.         2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
  3549.         1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
  3550.         7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
  3551.         1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
  3552.         6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
  3553.         10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
  3554.         2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
  3555.         3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
  3556.         6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
  3557.         4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
  3558.         4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
  3559.         1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
  3560.         12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
  3561.         1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
  3562.         22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
  3563.         2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
  3564.         18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
  3565.         14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
  3566.         1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
  3567.         40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
  3568.         12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
  3569.         2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
  3570.         1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
  3571.         1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
  3572.         3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
  3573.         14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
  3574.         12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
  3575.         2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
  3576.         1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
  3577.         3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
  3578.         2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
  3579.         13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
  3580.         18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
  3581.         37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
  3582.         5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
  3583.         32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
  3584.         1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
  3585.         4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
  3586.         3,2,1,1,1,1,2,1,1,
  3587.     };
  3588.     static ImWchar base_ranges[] = // not zero-terminated
  3589.     {
  3590.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3591.         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3592.         0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3593.         0xFF00, 0xFFEF, // Half-width characters
  3594.         0xFFFD, 0xFFFD  // Invalid
  3595.     };
  3596.     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  3597.     if (!full_ranges[0])
  3598.     {
  3599.         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  3600.         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  3601.     }
  3602.     return &full_ranges[0];
  3603. }
  3604.  
  3605. const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
  3606. {
  3607.     static const ImWchar ranges[] =
  3608.     {
  3609.         0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3610.         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  3611.         0x2DE0, 0x2DFF, // Cyrillic Extended-A
  3612.         0xA640, 0xA69F, // Cyrillic Extended-B
  3613.         0,
  3614.     };
  3615.     return &ranges[0];
  3616. }
  3617.  
  3618. const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
  3619. {
  3620.     static const ImWchar ranges[] =
  3621.     {
  3622.         0x0020, 0x00FF, // Basic Latin
  3623.         0x2010, 0x205E, // Punctuations
  3624.         0x0E00, 0x0E7F, // Thai
  3625.         0,
  3626.     };
  3627.     return &ranges[0];
  3628. }
  3629.  
  3630. const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
  3631. {
  3632.     static const ImWchar ranges[] =
  3633.     {
  3634.         0x0020, 0x00FF, // Basic Latin
  3635.         0x0102, 0x0103,
  3636.         0x0110, 0x0111,
  3637.         0x0128, 0x0129,
  3638.         0x0168, 0x0169,
  3639.         0x01A0, 0x01A1,
  3640.         0x01AF, 0x01B0,
  3641.         0x1EA0, 0x1EF9,
  3642.         0,
  3643.     };
  3644.     return &ranges[0];
  3645. }
  3646.  
  3647. //-----------------------------------------------------------------------------
  3648. // [SECTION] ImFontGlyphRangesBuilder
  3649. //-----------------------------------------------------------------------------
  3650.  
  3651. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  3652. {
  3653.     while (text_end ? (text < text_end) : *text)
  3654.     {
  3655.         unsigned int c = 0;
  3656.         int c_len = ImTextCharFromUtf8(&c, text, text_end);
  3657.         text += c_len;
  3658.         if (c_len == 0)
  3659.             break;
  3660.         AddChar((ImWchar)c);
  3661.     }
  3662. }
  3663.  
  3664. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  3665. {
  3666.     for (; ranges[0]; ranges += 2)
  3667.         for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
  3668.             AddChar((ImWchar)c);
  3669. }
  3670.  
  3671. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  3672. {
  3673.     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  3674.     for (int n = 0; n <= max_codepoint; n++)
  3675.         if (GetBit(n))
  3676.         {
  3677.             out_ranges->push_back((ImWchar)n);
  3678.             while (n < max_codepoint && GetBit(n + 1))
  3679.                 n++;
  3680.             out_ranges->push_back((ImWchar)n);
  3681.         }
  3682.     out_ranges->push_back(0);
  3683. }
  3684.  
  3685. //-----------------------------------------------------------------------------
  3686. // [SECTION] ImFont
  3687. //-----------------------------------------------------------------------------
  3688.  
  3689. ImFont::ImFont()
  3690. {
  3691.     memset(this, 0, sizeof(*this));
  3692.     Scale = 1.0f;
  3693. }
  3694.  
  3695. ImFont::~ImFont()
  3696. {
  3697.     ClearOutputData();
  3698. }
  3699.  
  3700. void    ImFont::ClearOutputData()
  3701. {
  3702.     FontSize = 0.0f;
  3703.     FallbackAdvanceX = 0.0f;
  3704.     Glyphs.clear();
  3705.     IndexAdvanceX.clear();
  3706.     IndexLookup.clear();
  3707.     FallbackGlyph = NULL;
  3708.     ContainerAtlas = NULL;
  3709.     DirtyLookupTables = true;
  3710.     Ascent = Descent = 0.0f;
  3711.     MetricsTotalSurface = 0;
  3712.     memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
  3713. }
  3714.  
  3715. static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
  3716. {
  3717.     for (int n = 0; n < candidate_chars_count; n++)
  3718.         if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
  3719.             return candidate_chars[n];
  3720.     return 0;
  3721. }
  3722.  
  3723. void ImFont::BuildLookupTable()
  3724. {
  3725.     int max_codepoint = 0;
  3726.     for (int i = 0; i != Glyphs.Size; i++)
  3727.         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  3728.  
  3729.     // Build lookup table
  3730.     IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
  3731.     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  3732.     IndexAdvanceX.clear();
  3733.     IndexLookup.clear();
  3734.     DirtyLookupTables = false;
  3735.     memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
  3736.     GrowIndex(max_codepoint + 1);
  3737.     for (int i = 0; i < Glyphs.Size; i++)
  3738.     {
  3739.         int codepoint = (int)Glyphs[i].Codepoint;
  3740.         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  3741.         IndexLookup[codepoint] = (ImU16)i;
  3742.  
  3743.         // Mark 4K page as used
  3744.         const int page_n = codepoint / 8192;
  3745.         Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  3746.     }
  3747.  
  3748.     // Create a glyph to handle TAB
  3749.     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  3750.     if (FindGlyph((ImWchar)' '))
  3751.     {
  3752.         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
  3753.             Glyphs.resize(Glyphs.Size + 1);
  3754.         ImFontGlyph& tab_glyph = Glyphs.back();
  3755.         tab_glyph = *FindGlyph((ImWchar)' ');
  3756.         tab_glyph.Codepoint = '\t';
  3757.         tab_glyph.AdvanceX *= IM_TABSIZE;
  3758.         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  3759.         IndexLookup[(int)tab_glyph.Codepoint] = (ImU16)(Glyphs.Size - 1);
  3760.     }
  3761.  
  3762.     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
  3763.     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)' '))
  3764.         glyph->Visible = false;
  3765.     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)'\t'))
  3766.         glyph->Visible = false;
  3767.  
  3768.     // Setup Fallback character
  3769.     const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
  3770.     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  3771.     if (FallbackGlyph == NULL)
  3772.     {
  3773.         FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
  3774.         FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  3775.         if (FallbackGlyph == NULL)
  3776.         {
  3777.             FallbackGlyph = &Glyphs.back();
  3778.             FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
  3779.         }
  3780.     }
  3781.     FallbackAdvanceX = FallbackGlyph->AdvanceX;
  3782.     for (int i = 0; i < max_codepoint + 1; i++)
  3783.         if (IndexAdvanceX[i] < 0.0f)
  3784.             IndexAdvanceX[i] = FallbackAdvanceX;
  3785.  
  3786.     // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  3787.     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  3788.     // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
  3789.     const ImWchar ellipsis_chars[] = { ConfigData->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
  3790.     const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
  3791.     if (EllipsisChar == 0)
  3792.         EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
  3793.     const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
  3794.     if (EllipsisChar != 0)
  3795.     {
  3796.         EllipsisCharCount = 1;
  3797.         EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
  3798.     }
  3799.     else if (dot_char != 0)
  3800.     {
  3801.         const ImFontGlyph* dot_glyph = FindGlyph(dot_char);
  3802.         EllipsisChar = dot_char;
  3803.         EllipsisCharCount = 3;
  3804.         EllipsisCharStep = (float)(int)(dot_glyph->X1 - dot_glyph->X0) + 1.0f;
  3805.         EllipsisWidth = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + EllipsisCharStep * 3.0f - 1.0f); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
  3806.     }
  3807. }
  3808.  
  3809. // API is designed this way to avoid exposing the 8K page size
  3810. // e.g. use with IsGlyphRangeUnused(0, 255)
  3811. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  3812. {
  3813.     unsigned int page_begin = (c_begin / 8192);
  3814.     unsigned int page_last = (c_last / 8192);
  3815.     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  3816.         if ((page_n >> 3) < sizeof(Used8kPagesMap))
  3817.             if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  3818.                 return false;
  3819.     return true;
  3820. }
  3821.  
  3822. void ImFont::GrowIndex(int new_size)
  3823. {
  3824.     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  3825.     if (new_size <= IndexLookup.Size)
  3826.         return;
  3827.     IndexAdvanceX.resize(new_size, -1.0f);
  3828.     IndexLookup.resize(new_size, (ImU16)-1);
  3829. }
  3830.  
  3831. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  3832. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  3833. // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
  3834. void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  3835. {
  3836.     if (cfg != NULL)
  3837.     {
  3838.         // Clamp & recenter if needed
  3839.         const float advance_x_original = advance_x;
  3840.         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
  3841.         if (advance_x != advance_x_original)
  3842.         {
  3843.             float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
  3844.             x0 += char_off_x;
  3845.             x1 += char_off_x;
  3846.         }
  3847.  
  3848.         // Snap to pixel
  3849.         if (cfg->PixelSnapH)
  3850.             advance_x = IM_ROUND(advance_x);
  3851.  
  3852.         // Bake extra spacing
  3853.         advance_x += cfg->GlyphExtraAdvanceX;
  3854.     }
  3855.  
  3856.     int glyph_idx = Glyphs.Size;
  3857.     Glyphs.resize(Glyphs.Size + 1);
  3858.     ImFontGlyph& glyph = Glyphs[glyph_idx];
  3859.     glyph.Codepoint = (unsigned int)codepoint;
  3860.     glyph.Visible = (x0 != x1) && (y0 != y1);
  3861.     glyph.Colored = false;
  3862.     glyph.X0 = x0;
  3863.     glyph.Y0 = y0;
  3864.     glyph.X1 = x1;
  3865.     glyph.Y1 = y1;
  3866.     glyph.U0 = u0;
  3867.     glyph.V0 = v0;
  3868.     glyph.U1 = u1;
  3869.     glyph.V1 = v1;
  3870.     glyph.AdvanceX = advance_x;
  3871.     IM_ASSERT(Glyphs.Size < 0xFFFF); // IndexLookup[] hold 16-bit values and -1 is reserved.
  3872.  
  3873.     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  3874.     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
  3875.     float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
  3876.     DirtyLookupTables = true;
  3877.     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
  3878. }
  3879.  
  3880. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  3881. {
  3882.     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  3883.     unsigned int index_size = (unsigned int)IndexLookup.Size;
  3884.  
  3885.     if (dst < index_size && IndexLookup.Data[dst] == (ImU16)-1 && !overwrite_dst) // 'dst' already exists
  3886.         return;
  3887.     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  3888.         return;
  3889.  
  3890.     GrowIndex(dst + 1);
  3891.     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImU16)-1;
  3892.     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  3893. }
  3894.  
  3895. // Find glyph, return fallback if missing
  3896. ImFontGlyph* ImFont::FindGlyph(ImWchar c)
  3897. {
  3898.     if (c >= (size_t)IndexLookup.Size)
  3899.         return FallbackGlyph;
  3900.     const ImU16 i = IndexLookup.Data[c];
  3901.     if (i == (ImU16)-1)
  3902.         return FallbackGlyph;
  3903.     return &Glyphs.Data[i];
  3904. }
  3905.  
  3906. ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
  3907. {
  3908.     if (c >= (size_t)IndexLookup.Size)
  3909.         return NULL;
  3910.     const ImU16 i = IndexLookup.Data[c];
  3911.     if (i == (ImU16)-1)
  3912.         return NULL;
  3913.     return &Glyphs.Data[i];
  3914. }
  3915.  
  3916. // Trim trailing space and find beginning of next line
  3917. static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
  3918. {
  3919.     while (text < text_end && ImCharIsBlankA(*text))
  3920.         text++;
  3921.     if (*text == '\n')
  3922.         text++;
  3923.     return text;
  3924. }
  3925.  
  3926. #define ImFontGetCharAdvanceX(_FONT, _CH)  ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX)
  3927.  
  3928. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  3929. // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
  3930. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  3931. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width)
  3932. {
  3933.     // For references, possible wrap point marked with ^
  3934.     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
  3935.     //      ^    ^    ^   ^   ^__    ^    ^
  3936.  
  3937.     // List of hardcoded separators: .,;!?'"
  3938.  
  3939.     // Skip extra blanks after a line returns (that includes not counting them in width computation)
  3940.     // e.g. "Hello    world" --> "Hello" "World"
  3941.  
  3942.     // Cut words that cannot possibly fit within one line.
  3943.     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  3944.     float line_width = 0.0f;
  3945.     float word_width = 0.0f;
  3946.     float blank_width = 0.0f;
  3947.     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  3948.  
  3949.     const char* word_end = text;
  3950.     const char* prev_word_end = NULL;
  3951.     bool inside_word = true;
  3952.  
  3953.     const char* s = text;
  3954.     IM_ASSERT(text_end != NULL);
  3955.     while (s < text_end)
  3956.     {
  3957.         unsigned int c = (unsigned int)*s;
  3958.         const char* next_s;
  3959.         if (c < 0x80)
  3960.             next_s = s + 1;
  3961.         else
  3962.             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  3963.  
  3964.         if (c < 32)
  3965.         {
  3966.             if (c == '\n')
  3967.             {
  3968.                 line_width = word_width = blank_width = 0.0f;
  3969.                 inside_word = true;
  3970.                 s = next_s;
  3971.                 continue;
  3972.             }
  3973.             if (c == '\r')
  3974.             {
  3975.                 s = next_s;
  3976.                 continue;
  3977.             }
  3978.         }
  3979.  
  3980.         const float char_width = ImFontGetCharAdvanceX(this, c);
  3981.         if (ImCharIsBlankW(c))
  3982.         {
  3983.             if (inside_word)
  3984.             {
  3985.                 line_width += blank_width;
  3986.                 blank_width = 0.0f;
  3987.                 word_end = s;
  3988.             }
  3989.             blank_width += char_width;
  3990.             inside_word = false;
  3991.         }
  3992.         else
  3993.         {
  3994.             word_width += char_width;
  3995.             if (inside_word)
  3996.             {
  3997.                 word_end = next_s;
  3998.             }
  3999.             else
  4000.             {
  4001.                 prev_word_end = word_end;
  4002.                 line_width += word_width + blank_width;
  4003.                 word_width = blank_width = 0.0f;
  4004.             }
  4005.  
  4006.             // Allow wrapping after punctuation.
  4007.             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
  4008.         }
  4009.  
  4010.         // We ignore blank width at the end of the line (they can be skipped)
  4011.         if (line_width + word_width > wrap_width)
  4012.         {
  4013.             // Words that cannot possibly fit within an entire line will be cut anywhere.
  4014.             if (word_width < wrap_width)
  4015.                 s = prev_word_end ? prev_word_end : word_end;
  4016.             break;
  4017.         }
  4018.  
  4019.         s = next_s;
  4020.     }
  4021.  
  4022.     // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  4023.     // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
  4024.     if (s == text && text < text_end)
  4025.         return s + 1;
  4026.     return s;
  4027. }
  4028.  
  4029. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
  4030. {
  4031.     if (!text_end)
  4032.         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  4033.  
  4034.     const float line_height = size;
  4035.     const float scale = size / FontSize;
  4036.  
  4037.     ImVec2 text_size = ImVec2(0, 0);
  4038.     float line_width = 0.0f;
  4039.  
  4040.     const bool word_wrap_enabled = (wrap_width > 0.0f);
  4041.     const char* word_wrap_eol = NULL;
  4042.  
  4043.     const char* s = text_begin;
  4044.     while (s < text_end)
  4045.     {
  4046.         if (word_wrap_enabled)
  4047.         {
  4048.             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  4049.             if (!word_wrap_eol)
  4050.                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  4051.  
  4052.             if (s >= word_wrap_eol)
  4053.             {
  4054.                 if (text_size.x < line_width)
  4055.                     text_size.x = line_width;
  4056.                 text_size.y += line_height;
  4057.                 line_width = 0.0f;
  4058.                 word_wrap_eol = NULL;
  4059.                 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
  4060.                 continue;
  4061.             }
  4062.         }
  4063.  
  4064.         // Decode and advance source
  4065.         const char* prev_s = s;
  4066.         unsigned int c = (unsigned int)*s;
  4067.         if (c < 0x80)
  4068.             s += 1;
  4069.         else
  4070.             s += ImTextCharFromUtf8(&c, s, text_end);
  4071.  
  4072.         if (c < 32)
  4073.         {
  4074.             if (c == '\n')
  4075.             {
  4076.                 text_size.x = ImMax(text_size.x, line_width);
  4077.                 text_size.y += line_height;
  4078.                 line_width = 0.0f;
  4079.                 continue;
  4080.             }
  4081.             if (c == '\r')
  4082.                 continue;
  4083.         }
  4084.  
  4085.         const float char_width = ImFontGetCharAdvanceX(this, c) * scale;
  4086.         if (line_width + char_width >= max_width)
  4087.         {
  4088.             s = prev_s;
  4089.             break;
  4090.         }
  4091.  
  4092.         line_width += char_width;
  4093.     }
  4094.  
  4095.     if (text_size.x < line_width)
  4096.         text_size.x = line_width;
  4097.  
  4098.     if (line_width > 0 || text_size.y == 0.0f)
  4099.         text_size.y += line_height;
  4100.  
  4101.     if (remaining)
  4102.         *remaining = s;
  4103.  
  4104.     return text_size;
  4105. }
  4106.  
  4107. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  4108. void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c)
  4109. {
  4110.     const ImFontGlyph* glyph = FindGlyph(c);
  4111.     if (!glyph || !glyph->Visible)
  4112.         return;
  4113.     if (glyph->Colored)
  4114.         col |= ~IM_COL32_A_MASK;
  4115.     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  4116.     float x = IM_TRUNC(pos.x);
  4117.     float y = IM_TRUNC(pos.y);
  4118.     draw_list->PrimReserve(6, 4);
  4119.     draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  4120. }
  4121.  
  4122. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  4123. void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
  4124. {
  4125.     // Align to be pixel perfect
  4126.     float x = IM_TRUNC(pos.x);
  4127.     float y = IM_TRUNC(pos.y);
  4128.     if (y > clip_rect.w)
  4129.         return;
  4130.  
  4131.     if (!text_end)
  4132.         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  4133.  
  4134.     const float scale = size / FontSize;
  4135.     const float line_height = FontSize * scale;
  4136.     const float origin_x = x;
  4137.     const bool word_wrap_enabled = (wrap_width > 0.0f);
  4138.  
  4139.     // Fast-forward to first visible line
  4140.     const char* s = text_begin;
  4141.     if (y + line_height < clip_rect.y)
  4142.         while (y + line_height < clip_rect.y && s < text_end)
  4143.         {
  4144.             const char* line_end = (const char*)memchr(s, '\n', text_end - s);
  4145.             if (word_wrap_enabled)
  4146.             {
  4147.                 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
  4148.                 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
  4149.                 // However it is still better than nothing performing the fast-forward!
  4150.                 s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
  4151.                 s = CalcWordWrapNextLineStartA(s, text_end);
  4152.             }
  4153.             else
  4154.             {
  4155.                 s = line_end ? line_end + 1 : text_end;
  4156.             }
  4157.             y += line_height;
  4158.         }
  4159.  
  4160.     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  4161.     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  4162.     if (text_end - s > 10000 && !word_wrap_enabled)
  4163.     {
  4164.         const char* s_end = s;
  4165.         float y_end = y;
  4166.         while (y_end < clip_rect.w && s_end < text_end)
  4167.         {
  4168.             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
  4169.             s_end = s_end ? s_end + 1 : text_end;
  4170.             y_end += line_height;
  4171.         }
  4172.         text_end = s_end;
  4173.     }
  4174.     if (s == text_end)
  4175.         return;
  4176.  
  4177.     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  4178.     const int vtx_count_max = (int)(text_end - s) * 4;
  4179.     const int idx_count_max = (int)(text_end - s) * 6;
  4180.     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  4181.     draw_list->PrimReserve(idx_count_max, vtx_count_max);
  4182.     ImDrawVert*  vtx_write = draw_list->_VtxWritePtr;
  4183.     ImDrawIdx*   idx_write = draw_list->_IdxWritePtr;
  4184.     unsigned int vtx_index = draw_list->_VtxCurrentIdx;
  4185.  
  4186.     const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
  4187.     const char* word_wrap_eol = NULL;
  4188.  
  4189.     while (s < text_end)
  4190.     {
  4191.         if (word_wrap_enabled)
  4192.         {
  4193.             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  4194.             if (!word_wrap_eol)
  4195.                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
  4196.  
  4197.             if (s >= word_wrap_eol)
  4198.             {
  4199.                 x = origin_x;
  4200.                 y += line_height;
  4201.                 if (y > clip_rect.w)
  4202.                     break; // break out of main loop
  4203.                 word_wrap_eol = NULL;
  4204.                 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
  4205.                 continue;
  4206.             }
  4207.         }
  4208.  
  4209.         // Decode and advance source
  4210.         unsigned int c = (unsigned int)*s;
  4211.         if (c < 0x80)
  4212.             s += 1;
  4213.         else
  4214.             s += ImTextCharFromUtf8(&c, s, text_end);
  4215.  
  4216.         if (c < 32)
  4217.         {
  4218.             if (c == '\n')
  4219.             {
  4220.                 x = origin_x;
  4221.                 y += line_height;
  4222.                 if (y > clip_rect.w)
  4223.                     break; // break out of main loop
  4224.                 continue;
  4225.             }
  4226.             if (c == '\r')
  4227.                 continue;
  4228.         }
  4229.  
  4230.         const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
  4231.         if (glyph == NULL)
  4232.             continue;
  4233.  
  4234.         float char_width = glyph->AdvanceX * scale;
  4235.         if (glyph->Visible)
  4236.         {
  4237.             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  4238.             float x1 = x + glyph->X0 * scale;
  4239.             float x2 = x + glyph->X1 * scale;
  4240.             float y1 = y + glyph->Y0 * scale;
  4241.             float y2 = y + glyph->Y1 * scale;
  4242.             if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  4243.             {
  4244.                 // Render a character
  4245.                 float u1 = glyph->U0;
  4246.                 float v1 = glyph->V0;
  4247.                 float u2 = glyph->U1;
  4248.                 float v2 = glyph->V1;
  4249.  
  4250.                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  4251.                 if (cpu_fine_clip)
  4252.                 {
  4253.                     if (x1 < clip_rect.x)
  4254.                     {
  4255.                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  4256.                         x1 = clip_rect.x;
  4257.                     }
  4258.                     if (y1 < clip_rect.y)
  4259.                     {
  4260.                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  4261.                         y1 = clip_rect.y;
  4262.                     }
  4263.                     if (x2 > clip_rect.z)
  4264.                     {
  4265.                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  4266.                         x2 = clip_rect.z;
  4267.                     }
  4268.                     if (y2 > clip_rect.w)
  4269.                     {
  4270.                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  4271.                         y2 = clip_rect.w;
  4272.                     }
  4273.                     if (y1 >= y2)
  4274.                     {
  4275.                         x += char_width;
  4276.                         continue;
  4277.                     }
  4278.                 }
  4279.  
  4280.                 // Support for untinted glyphs
  4281.                 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
  4282.  
  4283.                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  4284.                 {
  4285.                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  4286.                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  4287.                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  4288.                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  4289.                     idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
  4290.                     idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
  4291.                     vtx_write += 4;
  4292.                     vtx_index += 4;
  4293.                     idx_write += 6;
  4294.                 }
  4295.             }
  4296.         }
  4297.         x += char_width;
  4298.     }
  4299.  
  4300.     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  4301.     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  4302.     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  4303.     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  4304.     draw_list->_VtxWritePtr = vtx_write;
  4305.     draw_list->_IdxWritePtr = idx_write;
  4306.     draw_list->_VtxCurrentIdx = vtx_index;
  4307. }
  4308.  
  4309. //-----------------------------------------------------------------------------
  4310. // [SECTION] ImGui Internal Render Helpers
  4311. //-----------------------------------------------------------------------------
  4312. // Vaguely redesigned to stop accessing ImGui global state:
  4313. // - RenderArrow()
  4314. // - RenderBullet()
  4315. // - RenderCheckMark()
  4316. // - RenderArrowPointingAt()
  4317. // - RenderRectFilledRangeH()
  4318. // - RenderRectFilledWithHole()
  4319. //-----------------------------------------------------------------------------
  4320. // Function in need of a redesign (legacy mess)
  4321. // - RenderColorRectWithAlphaCheckerboard()
  4322. //-----------------------------------------------------------------------------
  4323.  
  4324. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  4325. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  4326. {
  4327.     const float h = draw_list->_Data->FontSize * 1.00f;
  4328.     float r = h * 0.40f * scale;
  4329.     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  4330.  
  4331.     ImVec2 a, b, c;
  4332.     switch (dir)
  4333.     {
  4334.     case ImGuiDir_Up:
  4335.     case ImGuiDir_Down:
  4336.         if (dir == ImGuiDir_Up) r = -r;
  4337.         a = ImVec2(+0.000f, +0.750f) * r;
  4338.         b = ImVec2(-0.866f, -0.750f) * r;
  4339.         c = ImVec2(+0.866f, -0.750f) * r;
  4340.         break;
  4341.     case ImGuiDir_Left:
  4342.     case ImGuiDir_Right:
  4343.         if (dir == ImGuiDir_Left) r = -r;
  4344.         a = ImVec2(+0.750f, +0.000f) * r;
  4345.         b = ImVec2(-0.750f, +0.866f) * r;
  4346.         c = ImVec2(-0.750f, -0.866f) * r;
  4347.         break;
  4348.     case ImGuiDir_None:
  4349.     case ImGuiDir_COUNT:
  4350.         IM_ASSERT(0);
  4351.         break;
  4352.     }
  4353.     draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  4354. }
  4355.  
  4356. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  4357. {
  4358.     // FIXME-OPT: This should be baked in font.
  4359.     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
  4360. }
  4361.  
  4362. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  4363. {
  4364.     float thickness = ImMax(sz / 5.0f, 1.0f);
  4365.     sz -= thickness * 0.5f;
  4366.     pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  4367.  
  4368.     float third = sz / 3.0f;
  4369.     float bx = pos.x + third;
  4370.     float by = pos.y + sz - third * 0.5f;
  4371.     draw_list->PathLineTo(ImVec2(bx - third, by - third));
  4372.     draw_list->PathLineTo(ImVec2(bx, by));
  4373.     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  4374.     draw_list->PathStroke(col, 0, thickness);
  4375. }
  4376.  
  4377. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  4378. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  4379. {
  4380.     switch (direction)
  4381.     {
  4382.     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  4383.     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  4384.     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  4385.     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  4386.     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  4387.     }
  4388. }
  4389.  
  4390. static inline float ImAcos01(float x)
  4391. {
  4392.     if (x <= 0.0f) return IM_PI * 0.5f;
  4393.     if (x >= 1.0f) return 0.0f;
  4394.     return ImAcos(x);
  4395.     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  4396. }
  4397.  
  4398. // FIXME: Cleanup and move code to ImDrawList.
  4399. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  4400. {
  4401.     if (x_end_norm == x_start_norm)
  4402.         return;
  4403.     if (x_start_norm > x_end_norm)
  4404.         ImSwap(x_start_norm, x_end_norm);
  4405.  
  4406.     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  4407.     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  4408.     if (rounding == 0.0f)
  4409.     {
  4410.         draw_list->AddRectFilled(p0, p1, col, 0.0f);
  4411.         return;
  4412.     }
  4413.  
  4414.     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  4415.     const float inv_rounding = 1.0f / rounding;
  4416.     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  4417.     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  4418.     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  4419.     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  4420.     if (arc0_b == arc0_e)
  4421.     {
  4422.         draw_list->PathLineTo(ImVec2(x0, p1.y));
  4423.         draw_list->PathLineTo(ImVec2(x0, p0.y));
  4424.     }
  4425.     else if (arc0_b == 0.0f && arc0_e == half_pi)
  4426.     {
  4427.         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  4428.         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  4429.     }
  4430.     else
  4431.     {
  4432.         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
  4433.         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
  4434.     }
  4435.     if (p1.x > rect.Min.x + rounding)
  4436.     {
  4437.         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  4438.         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  4439.         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  4440.         if (arc1_b == arc1_e)
  4441.         {
  4442.             draw_list->PathLineTo(ImVec2(x1, p0.y));
  4443.             draw_list->PathLineTo(ImVec2(x1, p1.y));
  4444.         }
  4445.         else if (arc1_b == 0.0f && arc1_e == half_pi)
  4446.         {
  4447.             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  4448.             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
  4449.         }
  4450.         else
  4451.         {
  4452.             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
  4453.             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
  4454.         }
  4455.     }
  4456.     draw_list->PathFillConvex(col);
  4457. }
  4458.  
  4459. void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
  4460. {
  4461.     const bool fill_L = (inner.Min.x > outer.Min.x);
  4462.     const bool fill_R = (inner.Max.x < outer.Max.x);
  4463.     const bool fill_U = (inner.Min.y > outer.Min.y);
  4464.     const bool fill_D = (inner.Max.y < outer.Max.y);
  4465.     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
  4466.     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight)   | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
  4467.     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
  4468.     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
  4469.     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
  4470.     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
  4471.     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
  4472.     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
  4473. }
  4474.  
  4475. // Helper for ColorPicker4()
  4476. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  4477. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  4478. // FIXME: uses ImGui::GetColorU32
  4479. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
  4480. {
  4481.     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  4482.         flags = ImDrawFlags_RoundCornersDefault_;
  4483.     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  4484.     {
  4485.         ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  4486.         ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  4487.         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
  4488.  
  4489.         int yi = 0;
  4490.         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  4491.         {
  4492.             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  4493.             if (y2 <= y1)
  4494.                 continue;
  4495.             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  4496.             {
  4497.                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  4498.                 if (x2 <= x1)
  4499.                     continue;
  4500.                 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
  4501.                 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
  4502.                 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
  4503.  
  4504.                 // Combine flags
  4505.                 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
  4506.                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
  4507.             }
  4508.         }
  4509.     }
  4510.     else
  4511.     {
  4512.         draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
  4513.     }
  4514. }
  4515.  
  4516. //-----------------------------------------------------------------------------
  4517. // [SECTION] Decompression code
  4518. //-----------------------------------------------------------------------------
  4519. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  4520. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  4521. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  4522. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  4523. //-----------------------------------------------------------------------------
  4524.  
  4525. static unsigned int stb_decompress_length(const unsigned char *input)
  4526. {
  4527.     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  4528. }
  4529.  
  4530. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  4531. static const unsigned char *stb__barrier_in_b;
  4532. static unsigned char *stb__dout;
  4533. static void stb__match(const unsigned char *data, unsigned int length)
  4534. {
  4535.     // INVERSE of memmove... write each byte before copying the next...
  4536.     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  4537.     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  4538.     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  4539.     while (length--) *stb__dout++ = *data++;
  4540. }
  4541.  
  4542. static void stb__lit(const unsigned char *data, unsigned int length)
  4543. {
  4544.     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  4545.     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  4546.     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  4547.     memcpy(stb__dout, data, length);
  4548.     stb__dout += length;
  4549. }
  4550.  
  4551. #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
  4552. #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
  4553. #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
  4554.  
  4555. static const unsigned char *stb_decompress_token(const unsigned char *i)
  4556. {
  4557.     if (*i >= 0x20) { // use fewer if's for cases that expand small
  4558.         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  4559.         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  4560.         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  4561.     } else { // more ifs for cases that expand large, since overhead is amortized
  4562.         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  4563.         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  4564.         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  4565.         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  4566.         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  4567.         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  4568.     }
  4569.     return i;
  4570. }
  4571.  
  4572. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  4573. {
  4574.     const unsigned long ADLER_MOD = 65521;
  4575.     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  4576.     unsigned long blocklen = buflen % 5552;
  4577.  
  4578.     unsigned long i;
  4579.     while (buflen) {
  4580.         for (i=0; i + 7 < blocklen; i += 8) {
  4581.             s1 += buffer[0], s2 += s1;
  4582.             s1 += buffer[1], s2 += s1;
  4583.             s1 += buffer[2], s2 += s1;
  4584.             s1 += buffer[3], s2 += s1;
  4585.             s1 += buffer[4], s2 += s1;
  4586.             s1 += buffer[5], s2 += s1;
  4587.             s1 += buffer[6], s2 += s1;
  4588.             s1 += buffer[7], s2 += s1;
  4589.  
  4590.             buffer += 8;
  4591.         }
  4592.  
  4593.         for (; i < blocklen; ++i)
  4594.             s1 += *buffer++, s2 += s1;
  4595.  
  4596.         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  4597.         buflen -= blocklen;
  4598.         blocklen = 5552;
  4599.     }
  4600.     return (unsigned int)(s2 << 16) + (unsigned int)s1;
  4601. }
  4602.  
  4603. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  4604. {
  4605.     if (stb__in4(0) != 0x57bC0000) return 0;
  4606.     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
  4607.     const unsigned int olen = stb_decompress_length(i);
  4608.     stb__barrier_in_b = i;
  4609.     stb__barrier_out_e = output + olen;
  4610.     stb__barrier_out_b = output;
  4611.     i += 16;
  4612.  
  4613.     stb__dout = output;
  4614.     for (;;) {
  4615.         const unsigned char *old_i = i;
  4616.         i = stb_decompress_token(i);
  4617.         if (i == old_i) {
  4618.             if (*i == 0x05 && i[1] == 0xfa) {
  4619.                 IM_ASSERT(stb__dout == output + olen);
  4620.                 if (stb__dout != output + olen) return 0;
  4621.                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  4622.                     return 0;
  4623.                 return olen;
  4624.             } else {
  4625.                 IM_ASSERT(0); /* NOTREACHED */
  4626.                 return 0;
  4627.             }
  4628.         }
  4629.         IM_ASSERT(stb__dout <= output + olen);
  4630.         if (stb__dout > output + olen)
  4631.             return 0;
  4632.     }
  4633. }
  4634.  
  4635. //-----------------------------------------------------------------------------
  4636. // [SECTION] Default font data (ProggyClean.ttf)
  4637. //-----------------------------------------------------------------------------
  4638. // ProggyClean.ttf
  4639. // Copyright (c) 2004, 2005 Tristan Grimmer
  4640. // MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
  4641. // Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
  4642. //-----------------------------------------------------------------------------
  4643.  
  4644. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  4645.  
  4646. // File: 'ProggyClean.ttf' (41208 bytes)
  4647. // Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  4648.  
  4649. #endif // #ifndef IMGUI_DISABLE
  4650.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement