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Krythic

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Oct 13th, 2022
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  1. {
  2.   "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 0,
  3.   "Advanced Protection Radius": {
  4.     "Buyable Events": 50.0,
  5.     "Maintained Events": 50.0,
  6.     "Manual Events": 50.0,
  7.     "Scheduled Events": 50.0,
  8.     "Obstruction Distance Check": -1.0
  9.   },
  10.   "Advanced Setup Settings": {
  11.     "Amount Of Entities To Spawn Per Batch": 1,
  12.     "Amount Of Entities To Despawn Per Batch": 10,
  13.     "Height Adjustment Applied To This Paste": 0.0,
  14.     "Force All Bases To Spawn At Height Level (0 = Water)": -1.0,
  15.     "Foundations Immune To Damage When Forced Height Is Applied": false
  16.   },
  17.   "Elevators": {
  18.     "Enabled": true,
  19.     "Anchor Min": "0.406 0.915",
  20.     "Anchor Max": "0.59 0.949",
  21.     "Panel Alpha": 0.0,
  22.     "Required Access Level": 0,
  23.     "Panel Color": "#000000",
  24.     "Required Access Level Grants Permanent Use": false,
  25.     "Required Keycard Skin ID": 2690554489,
  26.     "Requires Building Permission": false,
  27.     "Button Health": 1000.0,
  28.     "Elevator Health": 600.0
  29.   },
  30.   "Entities Not Allowed To Be Picked Up": [
  31.     "generator.small",
  32.     "generator.static",
  33.     "autoturret_deployed"
  34.   ],
  35.   "Additional Bases For This Difficulty": {
  36.     "raideasy1": [
  37.       {
  38.         "Option": "autoheight",
  39.         "Value": "false"
  40.       },
  41.       {
  42.         "Option": "height",
  43.         "Value": "1.0"
  44.       }
  45.     ],
  46.     "raideasy2": [
  47.       {
  48.         "Option": "autoheight",
  49.         "Value": "false"
  50.       },
  51.       {
  52.         "Option": "height",
  53.         "Value": "1.0"
  54.       }
  55.     ],
  56.     "raideasy3": [
  57.       {
  58.         "Option": "autoheight",
  59.         "Value": "false"
  60.       },
  61.       {
  62.         "Option": "height",
  63.         "Value": "1.0"
  64.       }
  65.     ],
  66.     "raideasy4": [
  67.       {
  68.         "Option": "autoheight",
  69.         "Value": "false"
  70.       },
  71.       {
  72.         "Option": "height",
  73.         "Value": "1.0"
  74.       }
  75.     ],
  76.     "raideasy5": [
  77.       {
  78.         "Option": "autoheight",
  79.         "Value": "false"
  80.       },
  81.       {
  82.         "Option": "height",
  83.         "Value": "1.0"
  84.       }
  85.     ],
  86.     "raideasy6": [
  87.       {
  88.         "Option": "autoheight",
  89.         "Value": "false"
  90.       },
  91.       {
  92.         "Option": "height",
  93.         "Value": "1.0"
  94.       }
  95.     ],
  96.     "raideasy7": [
  97.       {
  98.         "Option": "autoheight",
  99.         "Value": "false"
  100.       },
  101.       {
  102.         "Option": "height",
  103.         "Value": "1.0"
  104.       }
  105.     ],
  106.     "raideasy8": [
  107.       {
  108.         "Option": "autoheight",
  109.         "Value": "false"
  110.       },
  111.       {
  112.         "Option": "height",
  113.         "Value": "1.0"
  114.       }
  115.     ],
  116.     "raideasy9": [
  117.       {
  118.         "Option": "autoheight",
  119.         "Value": "false"
  120.       },
  121.       {
  122.         "Option": "height",
  123.         "Value": "1.0"
  124.       }
  125.     ],
  126.     "raideasy10": [
  127.       {
  128.         "Option": "autoheight",
  129.         "Value": "false"
  130.       },
  131.       {
  132.         "Option": "height",
  133.         "Value": "1.0"
  134.       }
  135.     ]
  136.   },
  137.   "Paste Options": [
  138.     {
  139.       "Option": "autoheight",
  140.       "Value": "false"
  141.     },
  142.     {
  143.       "Option": "height",
  144.       "Value": "1.0"
  145.     }
  146.   ],
  147.   "Arena Walls": {
  148.     "Enabled": false,
  149.     "Stacks": 1,
  150.     "Ignore Stack Limit When Clipping Terrain": true,
  151.     "Use Stone Walls": true,
  152.     "Use Iced Walls": false,
  153.     "Use Least Amount Of Walls": false,
  154.     "Use UFO Walls": false,
  155.     "Radius": 25.0
  156.   },
  157.   "NPC Levels": {
  158.     "Level 2 - Final Death": false
  159.   },
  160.   "NPCs": {
  161.     "Weapon Accuracy (0 - 100)": {
  162.       "AK47": 15.0,
  163.       "Bolt Rifle": 15.0,
  164.       "Compound Bow": 15.0,
  165.       "Crossbow": 15.0,
  166.       "Double Barrel Shotgun": 15.0,
  167.       "Eoka": 15.0,
  168.       "L96": 15.0,
  169.       "LR300": 15.0,
  170.       "M249": 15.0,
  171.       "M39": 15.0,
  172.       "M92": 15.0,
  173.       "MP5": 15.0,
  174.       "Nailgun": 15.0,
  175.       "Pump Shotgun": 15.0,
  176.       "Python": 15.0,
  177.       "Revolver": 15.0,
  178.       "Semi Auto Pistol": 15.0,
  179.       "Semi Auto Rifle": 15.0,
  180.       "Spas12": 15.0,
  181.       "Speargun": 15.0,
  182.       "SMG": 15.0,
  183.       "Snowball Gun": 15.0,
  184.       "Thompson": 15.0,
  185.       "Waterpipe Shotgun": 15.0
  186.     },
  187.     "Damage Multipliers": {
  188.       "Explosive Damage Multiplier": 1.0,
  189.       "Gun Damage Multiplier": 1.0,
  190.       "Melee Damage Multiplier": 1.0
  191.     },
  192.     "Spawn Inside Bases": {
  193.       "Spawn On Floors": true,
  194.       "Spawn On Beds": true,
  195.       "Spawn On Rugs": true,
  196.       "Spawn On Rugs With Skin Only": 1,
  197.       "Bed Health Multiplier": 1.0,
  198.       "Rug Health Multiplier": 1.0,
  199.       "Spawn Murderers Outside": true,
  200.       "Spawn Scientists Outside": true,
  201.       "Minimum Inside (-1 = ignore)": 1,
  202.       "Maximum Inside (-1 = ignore)": 1
  203.     },
  204.     "Murderer (Items)": {
  205.       "Helm": [
  206.         "metal.facemask"
  207.       ],
  208.       "Torso": [
  209.         "metal.plate.torso"
  210.       ],
  211.       "Pants": [
  212.         "pants"
  213.       ],
  214.       "Gloves": [
  215.         "tactical.gloves"
  216.       ],
  217.       "Boots": [
  218.         "boots.frog"
  219.       ],
  220.       "Shirt": [
  221.         "tshirt"
  222.       ],
  223.       "Kilts": [
  224.         "roadsign.kilt"
  225.       ],
  226.       "Weapon": [
  227.         "machete"
  228.       ]
  229.     },
  230.     "Scientist (Items)": {
  231.       "Helm": [],
  232.       "Torso": [
  233.         "hazmatsuit_scientist_peacekeeper"
  234.       ],
  235.       "Pants": [],
  236.       "Gloves": [],
  237.       "Boots": [],
  238.       "Shirt": [],
  239.       "Kilts": [],
  240.       "Weapon": [
  241.         "rifle.ak"
  242.       ]
  243.     },
  244.     "Murderer Kits": [
  245.       "murderer_kit_1",
  246.       "murderer_kit_2"
  247.     ],
  248.     "Scientist Kits": [
  249.       "scientist_kit_1",
  250.       "scientist_kit_2"
  251.     ],
  252.     "Murderer Items Dropped On Death": [
  253.       {
  254.         "shortname": "ammo.pistol",
  255.         "name": null,
  256.         "amount": 30,
  257.         "skin": 0,
  258.         "amountMin": 1,
  259.         "probability": 1.0,
  260.         "stacksize": -1
  261.       }
  262.     ],
  263.     "Scientist Items Dropped On Death": [
  264.       {
  265.         "shortname": "ammo.rifle",
  266.         "name": null,
  267.         "amount": 30,
  268.         "skin": 0,
  269.         "amountMin": 1,
  270.         "probability": 1.0,
  271.         "stacksize": -1
  272.       }
  273.     ],
  274.     "Spawn Alternate Default Scientist Loot": {
  275.       "Prefab ID List": [
  276.         "cargo",
  277.         "turret_any",
  278.         "ch47_gunner",
  279.         "excavator",
  280.         "full_any",
  281.         "heavy",
  282.         "junkpile_pistol",
  283.         "oilrig",
  284.         "patrol",
  285.         "peacekeeper",
  286.         "roam",
  287.         "roamtethered"
  288.       ],
  289.       "Enabled": false
  290.     },
  291.     "Random Names": [],
  292.     "Enabled": true,
  293.     "Amount That Can Throw Weapons": 2,
  294.     "Amount Of Murderers To Spawn": 2,
  295.     "Minimum Amount Of Murderers To Spawn": 2,
  296.     "Spawn Random Amount Of Murderers": false,
  297.     "Amount Of Scientists To Spawn": 1,
  298.     "Minimum Amount Of Scientists To Spawn": 1,
  299.     "Spawn Random Amount Of Scientists": false,
  300.     "Allow Npcs To Roofcamp": false,
  301.     "Allow Npcs To Counter Raid": true,
  302.     "Allow Npcs To Leave Dome When Attacking": false,
  303.     "Allow Npcs To Shoot Players Outside Of The Dome": false,
  304.     "Allow Npcs To Play Catch When Equipped With Explosives": false,
  305.     "Aggression Range": 70.0,
  306.     "Block Damage Outside To Npcs When Not Allowed To Leave Dome": true,
  307.     "Block Damage Outside Of The Dome To Npcs Inside": false,
  308.     "Despawn Inventory On Death": true,
  309.     "Spawn Loadout In Corpses Inventory": false,
  310.     "Health For Murderers (100 min, 5000 max)": 150.0,
  311.     "Health For Scientists (100 min, 5000 max)": 100.0,
  312.     "Kill Underwater Npcs": true,
  313.     "Kits Are Unique When Applicable": false,
  314.     "Player Traps And Turrets Ignore Npcs": false,
  315.     "Use Dangerous Treasures NPCs": false
  316.   },
  317.   "Rewards": {
  318.     "Custom Currency": {
  319.       "Enabled": false,
  320.       "Item Shortname": "scrap",
  321.       "Item Name": null,
  322.       "Amount": 0,
  323.       "Skin": 0
  324.     },
  325.     "Economics Money": 0.0,
  326.     "ServerRewards Points": 0,
  327.     "SkillTree XP": 0.0,
  328.     "Do Not Reward Buyable Events": false
  329.   },
  330.   "Change Building Material Tier To": {
  331.     "Wooden": false,
  332.     "Stone": false,
  333.     "Metal": false,
  334.     "HQM": false
  335.   },
  336.   "Change Door Type To": {
  337.     "Wooden": false,
  338.     "Metal": false,
  339.     "HQM": false,
  340.     "Include Garage Doors": false
  341.   },
  342.   "Auto Turrets": {
  343.     "Aim Cone": 5.0,
  344.     "Wait To Power On Until Event Starts": false,
  345.     "Minimum Damage Modifier": 1.0,
  346.     "Maximum Damage Modifier": 1.0,
  347.     "Start Health": 1000.0,
  348.     "Sight Range": 30.0,
  349.     "Double Sight Range When Shot": false,
  350.     "Set Hostile (False = Do Not Set Any Mode)": true,
  351.     "Requires Power Source": false,
  352.     "Remove Equipped Weapon": false,
  353.     "Random Weapons To Equip When Unequipped": [
  354.       "rifle.ak"
  355.     ]
  356.   },
  357.   "Player Building Restrictions": {
  358.     "Wooden": false,
  359.     "Stone": false,
  360.     "Metal": false,
  361.     "HQM": false
  362.   },
  363.   "Water Settings": {
  364.     "Allow Bases To Float Above Water": false,
  365.     "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
  366.     "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false,
  367.     "Maximum Water Depth Level Used For Float Above Water Option": 1.0,
  368.     "Minimum Water Depth Level Used For Seabed Option": -20.0,
  369.     "Maximum Water Depth Level Used For Seabed Option": -35.0,
  370.     "Torpedo Damage Multiplier (Min)": 5.0,
  371.     "Torpedo Damage Multiplier (Max)": 10.0
  372.   },
  373.   "Spawns Database": {
  374.     "Spawns Database File (Optional)": "none",
  375.     "Prevent Building Until Base Spawns": false,
  376.     "Ignore Safe Checks": false,
  377.     "Ignore Safe Checks In X Radius Only": 0.0,
  378.     "Ignore Player Entities At Custom Spawn Locations": false,
  379.     "Kill Sleeping Bags": true
  380.   },
  381.   "Profile Enabled": true,
  382.   "Maximum Land Level": 2.5,
  383.   "Allow Players To Use MLRS": true,
  384.   "Add Code Lock To Unlocked Or KeyLocked Doors": true,
  385.   "Add Code Lock To Tool Cupboards": true,
  386.   "Add Code Lock To Boxes": true,
  387.   "Add Code Lock To Lockers": true,
  388.   "Close Open Doors With No Door Controller Installed": true,
  389.   "Allow Duplicate Items": false,
  390.   "Allow Players To Pickup Deployables": false,
  391.   "Allow Players To Deploy A Cupboard": false,
  392.   "Allow Players To Deploy Barricades": true,
  393.   "Allow PVP": true,
  394.   "Allow Friendly Fire (Teams)": true,
  395.   "Amount Of Items To Spawn For Buyable Events (0 = Use Default Value)": 0,
  396.   "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0,
  397.   "Amount Of Items To Spawn": 60,
  398.   "Flame Turret Health": 300.0,
  399.   "Block Plugins Which Prevent Item Durability Loss": true,
  400.   "Block Damage Outside Of The Dome To Players Inside": false,
  401.   "Block Damage Outside Of The Dome To Bases Inside": false,
  402.   "Block Damage Inside From Npcs To Players Outside": false,
  403.   "Building Blocks Are Immune To Damage": false,
  404.   "Building Blocks Are Immune To Damage (Twig Only)": false,
  405.   "Boxes Are Invulnerable": false,
  406.   "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false,
  407.   "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": false,
  408.   "Divide Loot Into All Containers": true,
  409.   "Drop Tool Cupboard Loot After Raid Is Completed": false,
  410.   "Drop Container Loot X Seconds After It Is Looted": 60.0,
  411.   "Drop Container Loot Applies Only To Boxes And Cupboards": true,
  412.   "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
  413.   "Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)": false,
  414.   "Empty All Containers Before Spawning Loot": false,
  415.   "Eject Corpses From Enemy Raids (Advanced Users Only)": true,
  416.   "Eject Corpses From PVE Instantly (Advanced Users Only)": false,
  417.   "Eject Enemies From Purchased PVE Raids": true,
  418.   "Eject Enemies From Purchased PVP Raids": false,
  419.   "Eject Enemies From Locked PVE Raids": true,
  420.   "Eject Enemies From Locked PVP Raids": false,
  421.   "Explosion Damage Modifier (0-999)": 100.0,
  422.   "Force All Boxes To Have Same Skin": true,
  423.   "Ignore Containers That Spawn With Loot Already": false,
  424.   "Loot Amount Multiplier": 1.0,
  425.   "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0,
  426.   "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0,
  427.   "Maximum Respawn Npc X Seconds After Death": 0.0,
  428.   "Minimum Respawn Npc X Seconds After Death": 0.0,
  429.   "No Item Input For Boxes And TC": true,
  430.   "Penalize Players On Death In PVE (ZLevels)": false,
  431.   "Penalize Players On Death In PVP (ZLevels)": false,
  432.   "Require Cupboard Access To Loot": false,
  433.   "Require Cupboard Access To Place Ladders": false,
  434.   "Skip Treasure Loot And Use Loot In Base Only": false,
  435.   "Use Buoyant Boxex For Dropped Privilege Loot": false,
  436.   "Use Buoyant Boxex For Dropped Box Loot": false,
  437.   "Force Time In Dome To (requires raidablebases.time)": -1,
  438.   "Always Spawn Base Loot Table": true
  439. }
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