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- using System;
- using UnityEngine;
- public class PlayerWallet : MonoBehaviour
- {
- private const string COINS_COUNT = "CoinsCount";
- private int _coinsCount = 15;
- public int CoinsCount => _coinsCount;
- public Action CoinsAdded;
- private void Start()
- {
- if (PlayerPrefs.HasKey(COINS_COUNT))
- {
- _coinsCount = PlayerPrefs.GetInt(COINS_COUNT);
- CoinsAdded?.Invoke();
- }
- }
- public bool TrySpendMoney(int spendAmount)
- {
- if (_coinsCount >= spendAmount)
- {
- _coinsCount -= spendAmount;
- PlayerPrefs.SetInt(COINS_COUNT, _coinsCount);
- PlayerPrefs.Save();
- CoinsAdded?.Invoke();
- return true;
- }
- else
- {
- return false;
- }
- }
- public void AddMoney(int addAmount)
- {
- if (addAmount > 0)
- {
- _coinsCount += addAmount;
- PlayerPrefs.SetInt(COINS_COUNT, _coinsCount);
- PlayerPrefs.Save();
- CoinsAdded?.Invoke();
- }
- }
- }
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