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chrome://gpu

May 24th, 2025 (edited)
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  1. Graphics Feature Status
  2. =======================
  3. *   Canvas: Hardware accelerated
  4. *   Direct Rendering Display Compositor: Disabled
  5. *   Compositing: Hardware accelerated
  6. *   Multiple Raster Threads: Enabled
  7. *   OpenGL: Enabled
  8. *   Rasterization: Hardware accelerated
  9. *   Raw Draw: Disabled
  10. *   Skia Graphite: Disabled
  11. *   Video Decode: Hardware accelerated
  12. *   Video Encode: Software only. Hardware acceleration disabled
  13. *   Vulkan: Disabled
  14. *   WebGL: Hardware accelerated
  15. *   WebGL2: Hardware accelerated
  16. *   WebGPU: Disabled
  17. *   WebNN: Disabled
  18.  
  19. Version Information
  20. ===================
  21. Data exported              : 2025-05-24T10:04:04.376Z
  22. Chrome version             : Chrome/136.0.7103.113
  23. Operating system           : Linux 6.12.29-1-lts
  24. Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/76fa3c1782406c63308c70b54f228fd39c7aaa71/gpu/config/software_rendering_list.json
  25. Driver bug list URL        : https://chromium.googlesource.com/chromium/src/+/76fa3c1782406c63308c70b54f228fd39c7aaa71/gpu/config/gpu_driver_bug_list.json
  26. ANGLE commit id            : fa40b7c586fd
  27. 2D graphics backend        : Skia/136 bcce46ca33b67cc302dd53927a63013b8f53bf73
  28. Command Line               : /opt/google/chrome/google-chrome --flag-switches-begin --flag-switches-end
  29.  
  30. Driver Information
  31. ==================
  32. Initialization time             : 283
  33. In-process GPU                  : false
  34. Skia Backend                    : GaneshGL
  35. Passthrough Command Decoder     : true
  36. Sandboxed                       : true
  37. GPU0                            : VENDOR= 0x10de [Google Inc. (NVIDIA Corporation)], DEVICE=0x1d01 [ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 570.144)], DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=570.144 *ACTIVE*
  38. Optimus                         : false
  39. AMD switchable                  : false
  40. Pixel shader version            : 1.00
  41. Vertex shader version           : 1.00
  42. Max. MSAA samples               : 8
  43. Machine model name              :
  44. Machine model version           :
  45. GL implementation parts         : (gl=egl-angle,angle=opengl)
  46. Display type                    : ANGLE_OPENGL
  47. GL_VENDOR                       : Google Inc. (NVIDIA Corporation)
  48. GL_RENDERER                     : ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 570.144)
  49. GL_VERSION                      : OpenGL ES 2.0.0 (ANGLE 2.1.25161 git hash: fa40b7c586fd)
  50. GL_EXTENSIONS                   : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_blob_cache GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_ARM_rgba8 GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robustness GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  51. Disabled Extensions             : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
  52. Disabled WebGL Extensions       :
  53. Window system binding vendor    : Google Inc. (NVIDIA Corporation)
  54. Window system binding version   : 1.5 (ANGLE 2.1.25161 git hash: fa40b7c586fd)
  55. Window system binding extensions: EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_ANGLE_memory_usage_report
  56. XDG_CURRENT_DESKTOP             : GNOME-Classic:GNOME
  57. XDG_SESSION_TYPE                : wayland
  58. GDMSESSION                      : gnome-classic
  59. Ozone platform                  : x11
  60. Direct rendering version        : unknown
  61. Reset notification strategy     : 0x8252
  62. GPU process crash count         : 0
  63. gfx::BufferFormats supported for allocation and texturing: R_8: supported,  R_16: not supported,  RG_88: supported,  RG_1616: not supported,  BGR_565: supported,  RGBA_4444: not supported,  RGBX_8888: supported,  RGBA_8888: supported,  BGRX_8888: supported,  BGRA_1010102: supported,  RGBA_1010102: supported,  BGRA_8888: supported,  RGBA_F16: supported,  YVU_420: supported,  YUV_420_BIPLANAR: supported,  YUVA_420_TRIPLANAR: not supported,  P010: not supported
  64.  
  65. Driver Bug Workarounds
  66. ======================
  67. *   disable_discard_framebuffer
  68. *   enable_webgl_timer_query_extensions
  69. *   exit_on_context_lost
  70. *   force_cube_complete
  71. *   init_gl_position_in_vertex_shader
  72. *   unpack_overlapping_rows_separately_unpack_buffer
  73. *   disabled_extension_GL_KHR_blend_equation_advanced
  74. *   disabled_extension_GL_KHR_blend_equation_advanced_coherent
  75. *   disabled_extension_GL_MESA_framebuffer_flip_y
  76.  
  77. Problems Detected
  78. =================
  79. *   WebGPU has been disabled via blocklist or the command line.
  80.     Disabled Features: webgpu
  81.  
  82. *   Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
  83.     Disabled Features: video_encode
  84.  
  85. *   Program link fails in NVIDIA Linux if gl_Position is not set:
  86.     (http://crbug.com/286468)
  87.     Applied Workarounds: init_gl_position_in_vertex_shader
  88.  
  89. *   NVIDIA fails glReadPixels from incomplete cube map texture:
  90.     (http://crbug.com/518889)
  91.     Applied Workarounds: force_cube_complete
  92.  
  93. *   Framebuffer discarding can hurt performance on non-tilers:
  94.     (http://crbug.com/570897)
  95.     Applied Workarounds: disable_discard_framebuffer
  96.  
  97. *   Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver:
  98.     (http://crbug.com/596774)
  99.     Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer
  100.  
  101. *   Disable KHR_blend_equation_advanced until cc shaders are updated:
  102.     (http://crbug.com/661715)
  103.     Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
  104.         disable(GL_KHR_blend_equation_advanced_coherent)
  105.  
  106. *   Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
  107.    (http://crbug.com/808744), (http://crbug.com/870491)
  108.    Applied Workarounds: enable_webgl_timer_query_extensions
  109.  
  110. *   Some drivers can't recover after OUT_OF_MEM and context lost:
  111.     (http://crbug.com/893177)
  112.     Applied Workarounds: exit_on_context_lost
  113.  
  114. *   Disable GL_MESA_framebuffer_flip_y for desktop GL:
  115.     (http://crbug.com/964010)
  116.     Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
  117.  
  118. ANGLE Features
  119. ==============
  120. *   allowCompressedFormats (Frontend workarounds): Enabled
  121.  
  122. *   alwaysEnableEmulatedMultidrawExtensions (Frontend workarounds): Disabled
  123.  
  124. *   alwaysRunLinkSubJobsThreaded (Frontend features): Disabled
  125.  
  126. *   cacheCompiledShader (Frontend features): Enabled
  127.  
  128. *   compileJobIsThreadSafe (Frontend features): Disabled
  129.  
  130. *   disableAnisotropicFiltering (Frontend workarounds): Disabled
  131.  
  132. *   disableProgramBinary (Frontend features): Disabled
  133.  
  134. *   disableProgramCaching (Frontend features): Disabled
  135.  
  136. *   disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
  137.  
  138. *   dumpShaderSource (Frontend features): Disabled
  139.  
  140. *   dumpTranslatedShaders (Frontend features): Disabled
  141.  
  142. *   emulatePixelLocalStorage (Frontend features): Enabled
  143.  
  144. *   enableCaptureLimits (Frontend features): Disabled
  145.  
  146. *   enableProgramBinaryForCapture (Frontend features): Disabled
  147.  
  148. *   enableShaderSubstitution (Frontend workarounds): Disabled
  149.  
  150. *   enableTranslatedShaderSubstitution (Frontend workarounds): Disabled
  151.  
  152. *   forceDepthAttachmentInitOnClear (Frontend workarounds): Disabled
  153.  
  154. *   forceFlushAfterDrawcallUsingShadowmap (Frontend workarounds): Disabled
  155.  
  156. *   forceGlErrorChecking (Frontend features): Disabled
  157.  
  158. *   forceInitShaderVariables (Frontend features): Disabled
  159.  
  160. *   forceMinimumMaxVertexAttributes (Frontend features): Disabled
  161.  
  162. *   forceRobustResourceInit (Frontend features): Disabled
  163.  
  164. *   linkJobIsThreadSafe (Frontend features): Disabled
  165.  
  166. *   loseContextOnOutOfMemory (Frontend workarounds): Enabled
  167.  
  168. *   rejectWebglShadersWithUndefinedBehavior (Frontend workarounds): Enabled
  169.  
  170. *   singleThreadedTextureDecompression (Frontend workarounds): Disabled
  171.  
  172. *   uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds): Disabled
  173.  
  174. *   RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled
  175.  
  176. *   RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds): Disabled
  177.  
  178. *   addAndTrueToLoopCondition (OpenGL workarounds): Disabled
  179.  
  180. *   adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds): Enabled
  181.  
  182. *   allowAstcFormats (OpenGL workarounds): Enabled
  183.  
  184. *   allowClearForRobustResourceInit (OpenGL workarounds): Disabled
  185.  
  186. *   allowETCFormats (OpenGL workarounds): Disabled
  187.  
  188. *   alwaysCallUseProgramAfterLink (OpenGL workarounds): Enabled
  189.  
  190. *   alwaysUnbindFramebufferTexture2D (OpenGL workarounds): Enabled
  191.  
  192. *   avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled
  193.  
  194. *   avoidBindFragDataLocation (OpenGL workarounds): Disabled
  195.  
  196. *   bgraTexImageFormatsBroken (OpenGL workarounds): Disabled
  197.  
  198. *   bindCompleteFramebufferForTimerQueries (OpenGL workarounds): Disabled
  199.  
  200. *   bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds): Disabled
  201.  
  202. *   clampArrayAccess (OpenGL workarounds): Disabled
  203.  
  204. *   clampFragDepth (OpenGL workarounds): Enabled
  205.  
  206. *   clampMscRate (OpenGL workarounds): Enabled
  207.  
  208. *   clampPointSize (OpenGL workarounds): Enabled
  209.  
  210. *   clearToZeroOrOneBroken (OpenGL workarounds): Disabled
  211.  
  212. *   clearsWithGapsNeedFlush (OpenGL workarounds): Disabled
  213.  
  214. *   clipSrcRegionForBlitFramebuffer (OpenGL workarounds): Disabled
  215.  
  216. *   corruptProgramBinaryForTesting (OpenGL workarounds): Disabled
  217.  
  218. *   decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds): Disabled
  219.  
  220. *   disableBaseInstanceVertex (OpenGL workarounds): Disabled
  221.  
  222. *   disableBlendEquationAdvanced (OpenGL workarounds): Disabled
  223.  
  224. *   disableBlendFuncExtended (OpenGL workarounds): Disabled
  225.  
  226. *   disableClipControl (OpenGL features): Disabled
  227.  
  228. *   disableDrawBuffersIndexed (OpenGL workarounds): Disabled
  229.  
  230. *   disableGPUSwitchingSupport (OpenGL workarounds): Disabled
  231.  
  232. *   disableMultisampledRenderToTexture (OpenGL workarounds): Disabled
  233.  
  234. *   disableNativeParallelCompile (OpenGL workarounds): Disabled
  235.  
  236. *   disableRenderSnorm (OpenGL workarounds): Disabled
  237.  
  238. *   disableSemaphoreFd (OpenGL workarounds): Disabled
  239.  
  240. *   disableSyncControlSupport (OpenGL workarounds): Disabled
  241.  
  242. *   disableTextureClampToBorder (OpenGL workarounds): Disabled
  243.  
  244. *   disableTextureMirrorClampToEdge (OpenGL workarounds): Disabled
  245.  
  246. *   disableTiledRendering (OpenGL workarounds): Disabled
  247.  
  248. *   disableTimestampQueries (OpenGL workarounds): Disabled
  249.  
  250. *   doWhileGLSLCausesGPUHang (OpenGL workarounds): Disabled
  251.  
  252. *   doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Disabled
  253.  
  254. *   dontInitializeUninitializedLocals (OpenGL workarounds): Disabled
  255.  
  256. *   dontUseLoopsToInitializeVariables (OpenGL workarounds): Disabled
  257.  
  258. *   emulateAbsIntFunction (OpenGL workarounds): Disabled
  259.  
  260. *   emulateAtan2Float (OpenGL workarounds): Enabled
  261.  
  262. *   emulateClipDistanceState (OpenGL workarounds): Disabled
  263.  
  264. *   emulateClipOrigin (OpenGL workarounds): Disabled
  265.  
  266. *   emulateCopyTexImage2D (OpenGL workarounds): Disabled
  267.  
  268. *   emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds): Disabled
  269.  
  270. *   emulateImmutableCompressedTexture3D (OpenGL workarounds): Disabled
  271.  
  272. *   emulateIsnanFloat (OpenGL workarounds): Disabled
  273.  
  274. *   emulateMaxVertexAttribStride (OpenGL workarounds): Disabled
  275.  
  276. *   emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds): Disabled
  277.  
  278. *   emulatePrimitiveRestartFixedIndex (OpenGL workarounds): Disabled
  279.  
  280. *   emulateRGB10 (OpenGL workarounds): Enabled
  281.  
  282. *   ensureNonEmptyBufferIsBoundForDraw (OpenGL features): Disabled
  283.  
  284. *   explicitFragmentLocations (OpenGL workarounds): Disabled
  285.  
  286. *   finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Enabled
  287.  
  288. *   flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds): Disabled
  289.  
  290. *   flushOnFramebufferChange (OpenGL workarounds): Disabled
  291.  
  292. *   forceMaxCombinedShaderOutputResources (OpenGL features): Enabled
  293.  
  294. *   initFragmentOutputVariables (OpenGL workarounds): Disabled
  295.  
  296. *   initializeCurrentVertexAttributes (OpenGL workarounds): Enabled
  297.  
  298. *   keepBufferShadowCopy (OpenGL workarounds): Disabled
  299.  
  300. *   limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds): Disabled
  301.  
  302. *   limitMaxMSAASamplesTo4 (OpenGL workarounds): Disabled
  303.  
  304. *   limitWebglMaxTextureSizeTo4096 (OpenGL workarounds): Disabled
  305.  
  306. *   limitWebglMaxTextureSizeTo8192 (OpenGL workarounds): Disabled
  307.  
  308. *   packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds): Enabled
  309.  
  310. *   packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Enabled
  311.  
  312. *   passHighpToPackUnormSnormBuiltins (OpenGL workarounds): Disabled
  313.  
  314. *   preAddTexelFetchOffsets (OpenGL workarounds): Disabled
  315.  
  316. *   preTransformTextureCubeGradDerivatives (OpenGL workarounds): Disabled
  317.  
  318. *   promotePackedFormatsTo8BitPerChannel (OpenGL workarounds): Disabled
  319.  
  320. *   queryCounterBitsGeneratesErrors (OpenGL workarounds): Disabled
  321.  
  322. *   readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds): Disabled
  323.  
  324. *   reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds): Disabled
  325.  
  326. *   regenerateStructNames (OpenGL workarounds): Disabled
  327.  
  328. *   removeDynamicIndexingOfSwizzledVector (OpenGL workarounds): Disabled
  329.  
  330. *   removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Disabled
  331.  
  332. *   resetTexImage2DBaseLevel (OpenGL workarounds): Disabled
  333.  
  334. *   resyncDepthRangeOnClipControl (OpenGL workarounds): Disabled
  335.  
  336. *   rewriteFloatUnaryMinusOperator (OpenGL workarounds): Disabled
  337.  
  338. *   rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Enabled
  339.  
  340. *   rewriteRowMajorMatrices (OpenGL workarounds): Disabled
  341.  
  342. *   sanitizeAMDGPURendererString (OpenGL workarounds): Disabled
  343.  
  344. *   scalarizeVecAndMatConstructorArgs (OpenGL workarounds): Enabled
  345.  
  346. *   setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds): Disabled
  347.  
  348. *   setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled
  349.  
  350. *   shiftInstancedArrayDataWithOffset (OpenGL workarounds): Disabled
  351.  
  352. *   srgbBlendingBroken (OpenGL workarounds): Disabled
  353.  
  354. *   supportsFragmentShaderInterlockARB (OpenGL features): Enabled
  355.  
  356. *   supportsFragmentShaderInterlockNV (OpenGL features): Enabled
  357.  
  358. *   supportsFragmentShaderOrderingINTEL (OpenGL features): Disabled
  359.  
  360. *   supportsShaderFramebufferFetchEXT (OpenGL features): Disabled
  361.  
  362. *   supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features): Disabled
  363.  
  364. *   syncAllVertexArraysToDefault (OpenGL workarounds): Disabled
  365.  
  366. *   syncDefaultVertexArraysToDefault (OpenGL workarounds): Disabled
  367.  
  368. *   unbindFBOBeforeSwitchingContext (OpenGL workarounds): Disabled
  369.  
  370. *   unfoldShortCircuits (OpenGL workarounds): Disabled
  371.  
  372. *   unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds): Enabled
  373.  
  374. *   unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Enabled
  375.  
  376. *   unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds): Disabled
  377.  
  378. *   uploadTextureDataInChunks (OpenGL workarounds): Disabled
  379.  
  380. *   useIntermediateTextureForGenerateMipmap (OpenGL workarounds): Disabled
  381.  
  382. *   useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled
  383.  
  384. *   vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled
  385.  
  386. Dawn Info
  387. =========
  388.  
  389. <Unknown GPU>  OpenGLES backend - ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 570.144) (Compatibility Mode)
  390. ------------------------------------------------------------------------------------------------------------------------------------------------
  391.  
  392. [WebGPU Status]
  393. ---------------
  394. *   Available
  395.  
  396. [Adapter Supported Features]
  397. ----------------------------
  398. *   texture-compression-bc
  399. *   float32blendable
  400. *   dual-source-blending
  401. *   dawn-internal-usages
  402. *   dawn-native
  403. *   implicit-device-synchronization
  404. *   angle-texture-sharing
  405. *   unorm16texture-formats
  406. *   snorm16texture-formats
  407. *   dawn-format-capabilities
  408. *   norm16texture-formats
  409.  
  410. [Enabled Toggle Names]
  411. ----------------------
  412. *   lazy_clear_resource_on_first_use:
  413.     (https://crbug.com/dawn/145):
  414.     Clears resource to zero on first usage. This initializes the resource so
  415.     that no dirty bits from recycled memory is present in the new resource.
  416.  
  417. *   disable_indexed_draw_buffers:
  418.     (https://crbug.com/dawn/582):
  419.     Disables the use of indexed draw buffer state which is unsupported on some
  420.     platforms.
  421.  
  422. *   flush_before_client_wait_sync:
  423.     (https://crbug.com/dawn/633):
  424.     Call glFlush before glClientWaitSync to work around bugs in the latter
  425.  
  426. *   disallow_spirv:
  427.     (https://crbug.com/1214923):
  428.     Disallow usage of SPIR-V completely so that only WGSL is used for shader
  429.     modules. This is useful to prevent a Chromium renderer process from
  430.     successfully sending SPIR-V code to be compiled in the GPU process.
  431.  
  432. *   use_placeholder_fragment_in_vertex_only_pipeline:
  433.     (https://crbug.com/dawn/136):
  434.     Use a placeholder empty fragment shader in vertex only render pipeline.
  435.     This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
  436.     serves as a workaround by default enabled on some Metal devices with Intel
  437.     GPU to ensure the depth result is correct.
  438.  
  439. *   timestamp_quantization:
  440.     (https://crbug.com/dawn/1800):
  441.     Enable timestamp queries quantization to reduce the precision of timers
  442.     that can be created with timestamp queries.
  443.  
  444. *   use_blit_for_buffer_to_stencil_texture_copy:
  445.     (https://crbug.com/dawn/1389):
  446.     Use a blit instead of a copy command to copy buffer data to the stencil
  447.     aspect of a texture. Works around an issue where stencil writes by copy
  448.     commands are not visible to a render or compute pass.
  449.  
  450. *   use_blit_for_depth16unorm_texture_to_buffer_copy:
  451.     (https://crbug.com/dawn/1782):
  452.     Use a blit instead of a copy command to copy depth aspect of a texture to
  453.     a buffer.Workaround for OpenGL and OpenGLES.
  454.  
  455. *   use_blit_for_depth32float_texture_to_buffer_copy:
  456.     (https://crbug.com/dawn/1782):
  457.     Use a blit instead of a copy command to copy depth aspect of a texture to
  458.     a buffer.Workaround for OpenGLES.
  459.  
  460. *   use_blit_for_stencil_texture_to_buffer_copy:
  461.     (https://crbug.com/dawn/1782):
  462.     Use a blit instead of a copy command to copy stencil aspect of a texture
  463.     to a buffer.Workaround for OpenGLES.
  464.  
  465. *   use_blit_for_snorm_texture_to_buffer_copy:
  466.     (https://crbug.com/dawn/1781):
  467.     Use a blit instead of a copy command to copy snorm texture to a
  468.     buffer.Workaround for OpenGLES.
  469.  
  470. *   use_blit_for_rgb9e5ufloat_texture_copy:
  471.     (https://crbug.com/dawn/2079):
  472.     Use a blit instead of a copy command to copy rgb9e5ufloat texture to a
  473.     texture or a buffer.Workaround for OpenGLES.
  474.  
  475. *   use_t2b2t_for_srgb_texture_copy:
  476.     (https://crbug.com/dawn/2362):
  477.     Use T2B and B2T copies to emulate a T2T copy between sRGB and non-sRGB
  478.     textures.Workaround for OpenGLES.
  479.  
  480. *   gl_depth_bias_modifier:
  481.     (https://crbug.com/42241017):
  482.     Empirically some GL drivers select n+1 when a depth value lies between 2^n
  483.     and 2^(n+1), while the WebGPU CTS is expecting n. Scale the depth bias
  484.     value by multiple 0.5 on certain backends to achieve conformant result.
  485.  
  486. [WebGPU Required Toggles - enabled]
  487. -----------------------------------
  488. *   disallow_spirv:
  489.     (https://crbug.com/1214923):
  490.     Disallow usage of SPIR-V completely so that only WGSL is used for shader
  491.     modules. This is useful to prevent a Chromium renderer process from
  492.     successfully sending SPIR-V code to be compiled in the GPU process.
  493.  
  494. *   timestamp_quantization:
  495.     (https://crbug.com/dawn/1800):
  496.     Enable timestamp queries quantization to reduce the precision of timers
  497.     that can be created with timestamp queries.
  498.  
  499. <CPU>  Vulkan backend - SwiftShader Device (Subzero)
  500. ----------------------------------------------------
  501.  
  502. [WebGPU Status]
  503. ---------------
  504. *   Blocklisted - crbug.com/40057808: CPU adapters not fully tested or conformant.
  505.  
  506. [Adapter Supported Features]
  507. ----------------------------
  508. *   depth-clip-control
  509. *   depth32float-stencil8
  510. *   timestamp-query
  511. *   texture-compression-bc
  512. *   texture-compression-etc2
  513. *   texture-compression-astc
  514. *   indirect-first-instance
  515. *   rg11b10ufloat-renderable
  516. *   bgra8unorm-storage
  517. *   float32filterable
  518. *   float32blendable
  519. *   clip-distances
  520. *   subgroups
  521. *   core-features-and-limits
  522. *   dawn-internal-usages
  523. *   dawn-multi-planar-formats
  524. *   dawn-native
  525. *   implicit-device-synchronization
  526. *   transient-attachments
  527. *   unorm16texture-formats
  528. *   adapter-properties-memory-heaps
  529. *   adapter-properties-vk
  530. *   dawn-format-capabilities
  531. *   shared-texture-memory-opaque-fd
  532. *   shared-fence-vk-semaphore-opaque-fd
  533. *   dawn-load-resolve-texture
  534. *   flexible-texture-views
  535.  
  536. [Enabled Toggle Names]
  537. ----------------------
  538. *   lazy_clear_resource_on_first_use:
  539.     (https://crbug.com/dawn/145):
  540.     Clears resource to zero on first usage. This initializes the resource so
  541.     that no dirty bits from recycled memory is present in the new resource.
  542.  
  543. *   use_temporary_buffer_in_texture_to_texture_copy:
  544.     (https://crbug.com/dawn/42):
  545.     Split texture-to-texture copy into two copies: copy from source texture
  546.     into a temporary buffer, and copy from the temporary buffer into the
  547.     destination texture when copying between compressed textures that don't
  548.    have block-aligned sizes. This workaround is enabled by default on all
  549.    Vulkan drivers to solve an issue in the Vulkan SPEC about the
  550.    texture-to-texture copies with compressed formats. See #1005
  551.    (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
  552.    details.
  553.  
  554. *   vulkan_use_d32s8:
  555.    (https://crbug.com/dawn/286):
  556.    Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
  557.    available the backend will use D32S8 (toggle to on) but setting the toggle
  558.    to off will make it use the D24S8 format when possible.
  559.  
  560. *   vulkan_use_s8:
  561.    (https://crbug.com/dawn/666):
  562.    Vulkan has a pure stencil8 format but it is not universally available.
  563.    When this toggle is on, the backend will use S8 for the stencil8 format,
  564.    otherwise it will fallback to D32S8 or D24S8.
  565.  
  566. *   disallow_spirv:
  567.    (https://crbug.com/1214923):
  568.    Disallow usage of SPIR-V completely so that only WGSL is used for shader
  569.    modules. This is useful to prevent a Chromium renderer process from
  570.    successfully sending SPIR-V code to be compiled in the GPU process.
  571.  
  572. *   vulkan_use_demote_to_helper_invocation_extension:
  573.    (https://crbug.com/42250787):
  574.    Sets the use of the vulkan demote to helper extension
  575.  
  576. *   use_placeholder_fragment_in_vertex_only_pipeline:
  577.    (https://crbug.com/dawn/136):
  578.    Use a placeholder empty fragment shader in vertex only render pipeline.
  579.    This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
  580.    serves as a workaround by default enabled on some Metal devices with Intel
  581.    GPU to ensure the depth result is correct.
  582.  
  583. *   timestamp_quantization:
  584.    (https://crbug.com/dawn/1800):
  585.    Enable timestamp queries quantization to reduce the precision of timers
  586.    that can be created with timestamp queries.
  587.  
  588. *   use_vulkan_zero_initialize_workgroup_memory_extension:
  589.    (https://crbug.com/dawn/1302):
  590.    Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
  591.    extension VK_KHR_zero_initialize_workgroup_memory is supported.
  592.  
  593. [WebGPU Required Toggles - enabled]
  594. -----------------------------------
  595. *   disallow_spirv:
  596.    (https://crbug.com/1214923):
  597.    Disallow usage of SPIR-V completely so that only WGSL is used for shader
  598.    modules. This is useful to prevent a Chromium renderer process from
  599.    successfully sending SPIR-V code to be compiled in the GPU process.
  600.  
  601. *   timestamp_quantization:
  602.    (https://crbug.com/dawn/1800):
  603.    Enable timestamp queries quantization to reduce the precision of timers
  604.    that can be created with timestamp queries.
  605.  
  606. Compositor Information
  607. ======================
  608. Tile Update Mode: One-copy
  609. Partial Raster  : Enabled
  610.  
  611. GpuMemoryBuffers Status
  612. =======================
  613. R_8               : Software only
  614. R_16              : Software only
  615. RG_88             : Software only
  616. RG_1616           : Software only
  617. BGR_565           : Software only
  618. RGBA_4444         : Software only
  619. RGBX_8888         : Software only
  620. RGBA_8888         : Software only
  621. BGRX_8888         : Software only
  622. BGRA_1010102      : Software only
  623. RGBA_1010102      : Software only
  624. BGRA_8888         : Software only
  625. RGBA_F16          : Software only
  626. YVU_420           : Software only
  627. YUV_420_BIPLANAR  : Software only
  628. YUVA_420_TRIPLANAR: Software only
  629. P010              : Software only
  630.  
  631. Display(s) Information
  632. ======================
  633. Info                          : Display[0] bounds=[0,0 1920x1080], workarea=[0,32 1920x1010], scale=2, rotation=0, panel_rotation=0 external detected
  634. Color space (all)             : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  635. Buffer format (all)           : BGRA_8888
  636. Color volume                  : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.0600], w:[0.3127, 0.3290]}
  637. SDR white level in nits       : 203
  638. HDR relative maximum luminance: 1
  639. Bits per color component      : 8
  640. Bits per pixel                : 24
  641. Refresh Rate in Hz            : 59.98093032836914
  642.  
  643. Video Acceleration Information
  644. ==============================
  645. Decoding:
  646. Encoding:
  647.  
  648. Vulkan Information
  649. ==================
  650.  
  651. Device Performance Information
  652. ==============================
  653.  
  654. Log Messages
  655. ============
  656. [158889:158889:0524/175740.166210:WARNING:media/gpu/vaapi/vaapi_wrapper.cc:125] : Should skip nVidia device named: nvidia-drm
  657. [158889:158889:0524/175845.495969:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:401] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
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