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- Graphics Feature Status
- =======================
- * Canvas: Hardware accelerated
- * Direct Rendering Display Compositor: Disabled
- * Compositing: Hardware accelerated
- * Multiple Raster Threads: Enabled
- * OpenGL: Enabled
- * Rasterization: Hardware accelerated
- * Raw Draw: Disabled
- * Skia Graphite: Disabled
- * Video Decode: Hardware accelerated
- * Video Encode: Software only. Hardware acceleration disabled
- * Vulkan: Disabled
- * WebGL: Hardware accelerated
- * WebGL2: Hardware accelerated
- * WebGPU: Disabled
- * WebNN: Disabled
- Version Information
- ===================
- Data exported : 2025-05-24T10:04:04.376Z
- Chrome version : Chrome/136.0.7103.113
- Operating system : Linux 6.12.29-1-lts
- Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/76fa3c1782406c63308c70b54f228fd39c7aaa71/gpu/config/software_rendering_list.json
- Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/76fa3c1782406c63308c70b54f228fd39c7aaa71/gpu/config/gpu_driver_bug_list.json
- ANGLE commit id : fa40b7c586fd
- 2D graphics backend : Skia/136 bcce46ca33b67cc302dd53927a63013b8f53bf73
- Command Line : /opt/google/chrome/google-chrome --flag-switches-begin --flag-switches-end
- Driver Information
- ==================
- Initialization time : 283
- In-process GPU : false
- Skia Backend : GaneshGL
- Passthrough Command Decoder : true
- Sandboxed : true
- GPU0 : VENDOR= 0x10de [Google Inc. (NVIDIA Corporation)], DEVICE=0x1d01 [ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 570.144)], DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=570.144 *ACTIVE*
- Optimus : false
- AMD switchable : false
- Pixel shader version : 1.00
- Vertex shader version : 1.00
- Max. MSAA samples : 8
- Machine model name :
- Machine model version :
- GL implementation parts : (gl=egl-angle,angle=opengl)
- Display type : ANGLE_OPENGL
- GL_VENDOR : Google Inc. (NVIDIA Corporation)
- GL_RENDERER : ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 570.144)
- GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.25161 git hash: fa40b7c586fd)
- GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_blob_cache GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_ARM_rgba8 GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robustness GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
- Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
- Disabled WebGL Extensions :
- Window system binding vendor : Google Inc. (NVIDIA Corporation)
- Window system binding version : 1.5 (ANGLE 2.1.25161 git hash: fa40b7c586fd)
- Window system binding extensions: EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_ANGLE_memory_usage_report
- XDG_CURRENT_DESKTOP : GNOME-Classic:GNOME
- XDG_SESSION_TYPE : wayland
- GDMSESSION : gnome-classic
- Ozone platform : x11
- Direct rendering version : unknown
- Reset notification strategy : 0x8252
- GPU process crash count : 0
- gfx::BufferFormats supported for allocation and texturing: R_8: supported, R_16: not supported, RG_88: supported, RG_1616: not supported, BGR_565: supported, RGBA_4444: not supported, RGBX_8888: supported, RGBA_8888: supported, BGRX_8888: supported, BGRA_1010102: supported, RGBA_1010102: supported, BGRA_8888: supported, RGBA_F16: supported, YVU_420: supported, YUV_420_BIPLANAR: supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
- Driver Bug Workarounds
- ======================
- * disable_discard_framebuffer
- * enable_webgl_timer_query_extensions
- * exit_on_context_lost
- * force_cube_complete
- * init_gl_position_in_vertex_shader
- * unpack_overlapping_rows_separately_unpack_buffer
- * disabled_extension_GL_KHR_blend_equation_advanced
- * disabled_extension_GL_KHR_blend_equation_advanced_coherent
- * disabled_extension_GL_MESA_framebuffer_flip_y
- Problems Detected
- =================
- * WebGPU has been disabled via blocklist or the command line.
- Disabled Features: webgpu
- * Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
- Disabled Features: video_encode
- * Program link fails in NVIDIA Linux if gl_Position is not set:
- (http://crbug.com/286468)
- Applied Workarounds: init_gl_position_in_vertex_shader
- * NVIDIA fails glReadPixels from incomplete cube map texture:
- (http://crbug.com/518889)
- Applied Workarounds: force_cube_complete
- * Framebuffer discarding can hurt performance on non-tilers:
- (http://crbug.com/570897)
- Applied Workarounds: disable_discard_framebuffer
- * Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver:
- (http://crbug.com/596774)
- Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer
- * Disable KHR_blend_equation_advanced until cc shaders are updated:
- (http://crbug.com/661715)
- Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
- disable(GL_KHR_blend_equation_advanced_coherent)
- * Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
- (http://crbug.com/808744), (http://crbug.com/870491)
- Applied Workarounds: enable_webgl_timer_query_extensions
- * Some drivers can't recover after OUT_OF_MEM and context lost:
- (http://crbug.com/893177)
- Applied Workarounds: exit_on_context_lost
- * Disable GL_MESA_framebuffer_flip_y for desktop GL:
- (http://crbug.com/964010)
- Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
- ANGLE Features
- ==============
- * allowCompressedFormats (Frontend workarounds): Enabled
- * alwaysEnableEmulatedMultidrawExtensions (Frontend workarounds): Disabled
- * alwaysRunLinkSubJobsThreaded (Frontend features): Disabled
- * cacheCompiledShader (Frontend features): Enabled
- * compileJobIsThreadSafe (Frontend features): Disabled
- * disableAnisotropicFiltering (Frontend workarounds): Disabled
- * disableProgramBinary (Frontend features): Disabled
- * disableProgramCaching (Frontend features): Disabled
- * disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
- * dumpShaderSource (Frontend features): Disabled
- * dumpTranslatedShaders (Frontend features): Disabled
- * emulatePixelLocalStorage (Frontend features): Enabled
- * enableCaptureLimits (Frontend features): Disabled
- * enableProgramBinaryForCapture (Frontend features): Disabled
- * enableShaderSubstitution (Frontend workarounds): Disabled
- * enableTranslatedShaderSubstitution (Frontend workarounds): Disabled
- * forceDepthAttachmentInitOnClear (Frontend workarounds): Disabled
- * forceFlushAfterDrawcallUsingShadowmap (Frontend workarounds): Disabled
- * forceGlErrorChecking (Frontend features): Disabled
- * forceInitShaderVariables (Frontend features): Disabled
- * forceMinimumMaxVertexAttributes (Frontend features): Disabled
- * forceRobustResourceInit (Frontend features): Disabled
- * linkJobIsThreadSafe (Frontend features): Disabled
- * loseContextOnOutOfMemory (Frontend workarounds): Enabled
- * rejectWebglShadersWithUndefinedBehavior (Frontend workarounds): Enabled
- * singleThreadedTextureDecompression (Frontend workarounds): Disabled
- * uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds): Disabled
- * RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled
- * RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds): Disabled
- * addAndTrueToLoopCondition (OpenGL workarounds): Disabled
- * adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds): Enabled
- * allowAstcFormats (OpenGL workarounds): Enabled
- * allowClearForRobustResourceInit (OpenGL workarounds): Disabled
- * allowETCFormats (OpenGL workarounds): Disabled
- * alwaysCallUseProgramAfterLink (OpenGL workarounds): Enabled
- * alwaysUnbindFramebufferTexture2D (OpenGL workarounds): Enabled
- * avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled
- * avoidBindFragDataLocation (OpenGL workarounds): Disabled
- * bgraTexImageFormatsBroken (OpenGL workarounds): Disabled
- * bindCompleteFramebufferForTimerQueries (OpenGL workarounds): Disabled
- * bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds): Disabled
- * clampArrayAccess (OpenGL workarounds): Disabled
- * clampFragDepth (OpenGL workarounds): Enabled
- * clampMscRate (OpenGL workarounds): Enabled
- * clampPointSize (OpenGL workarounds): Enabled
- * clearToZeroOrOneBroken (OpenGL workarounds): Disabled
- * clearsWithGapsNeedFlush (OpenGL workarounds): Disabled
- * clipSrcRegionForBlitFramebuffer (OpenGL workarounds): Disabled
- * corruptProgramBinaryForTesting (OpenGL workarounds): Disabled
- * decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds): Disabled
- * disableBaseInstanceVertex (OpenGL workarounds): Disabled
- * disableBlendEquationAdvanced (OpenGL workarounds): Disabled
- * disableBlendFuncExtended (OpenGL workarounds): Disabled
- * disableClipControl (OpenGL features): Disabled
- * disableDrawBuffersIndexed (OpenGL workarounds): Disabled
- * disableGPUSwitchingSupport (OpenGL workarounds): Disabled
- * disableMultisampledRenderToTexture (OpenGL workarounds): Disabled
- * disableNativeParallelCompile (OpenGL workarounds): Disabled
- * disableRenderSnorm (OpenGL workarounds): Disabled
- * disableSemaphoreFd (OpenGL workarounds): Disabled
- * disableSyncControlSupport (OpenGL workarounds): Disabled
- * disableTextureClampToBorder (OpenGL workarounds): Disabled
- * disableTextureMirrorClampToEdge (OpenGL workarounds): Disabled
- * disableTiledRendering (OpenGL workarounds): Disabled
- * disableTimestampQueries (OpenGL workarounds): Disabled
- * doWhileGLSLCausesGPUHang (OpenGL workarounds): Disabled
- * doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Disabled
- * dontInitializeUninitializedLocals (OpenGL workarounds): Disabled
- * dontUseLoopsToInitializeVariables (OpenGL workarounds): Disabled
- * emulateAbsIntFunction (OpenGL workarounds): Disabled
- * emulateAtan2Float (OpenGL workarounds): Enabled
- * emulateClipDistanceState (OpenGL workarounds): Disabled
- * emulateClipOrigin (OpenGL workarounds): Disabled
- * emulateCopyTexImage2D (OpenGL workarounds): Disabled
- * emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds): Disabled
- * emulateImmutableCompressedTexture3D (OpenGL workarounds): Disabled
- * emulateIsnanFloat (OpenGL workarounds): Disabled
- * emulateMaxVertexAttribStride (OpenGL workarounds): Disabled
- * emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds): Disabled
- * emulatePrimitiveRestartFixedIndex (OpenGL workarounds): Disabled
- * emulateRGB10 (OpenGL workarounds): Enabled
- * ensureNonEmptyBufferIsBoundForDraw (OpenGL features): Disabled
- * explicitFragmentLocations (OpenGL workarounds): Disabled
- * finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Enabled
- * flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds): Disabled
- * flushOnFramebufferChange (OpenGL workarounds): Disabled
- * forceMaxCombinedShaderOutputResources (OpenGL features): Enabled
- * initFragmentOutputVariables (OpenGL workarounds): Disabled
- * initializeCurrentVertexAttributes (OpenGL workarounds): Enabled
- * keepBufferShadowCopy (OpenGL workarounds): Disabled
- * limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds): Disabled
- * limitMaxMSAASamplesTo4 (OpenGL workarounds): Disabled
- * limitWebglMaxTextureSizeTo4096 (OpenGL workarounds): Disabled
- * limitWebglMaxTextureSizeTo8192 (OpenGL workarounds): Disabled
- * packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds): Enabled
- * packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Enabled
- * passHighpToPackUnormSnormBuiltins (OpenGL workarounds): Disabled
- * preAddTexelFetchOffsets (OpenGL workarounds): Disabled
- * preTransformTextureCubeGradDerivatives (OpenGL workarounds): Disabled
- * promotePackedFormatsTo8BitPerChannel (OpenGL workarounds): Disabled
- * queryCounterBitsGeneratesErrors (OpenGL workarounds): Disabled
- * readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds): Disabled
- * reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds): Disabled
- * regenerateStructNames (OpenGL workarounds): Disabled
- * removeDynamicIndexingOfSwizzledVector (OpenGL workarounds): Disabled
- * removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Disabled
- * resetTexImage2DBaseLevel (OpenGL workarounds): Disabled
- * resyncDepthRangeOnClipControl (OpenGL workarounds): Disabled
- * rewriteFloatUnaryMinusOperator (OpenGL workarounds): Disabled
- * rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Enabled
- * rewriteRowMajorMatrices (OpenGL workarounds): Disabled
- * sanitizeAMDGPURendererString (OpenGL workarounds): Disabled
- * scalarizeVecAndMatConstructorArgs (OpenGL workarounds): Enabled
- * setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds): Disabled
- * setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled
- * shiftInstancedArrayDataWithOffset (OpenGL workarounds): Disabled
- * srgbBlendingBroken (OpenGL workarounds): Disabled
- * supportsFragmentShaderInterlockARB (OpenGL features): Enabled
- * supportsFragmentShaderInterlockNV (OpenGL features): Enabled
- * supportsFragmentShaderOrderingINTEL (OpenGL features): Disabled
- * supportsShaderFramebufferFetchEXT (OpenGL features): Disabled
- * supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features): Disabled
- * syncAllVertexArraysToDefault (OpenGL workarounds): Disabled
- * syncDefaultVertexArraysToDefault (OpenGL workarounds): Disabled
- * unbindFBOBeforeSwitchingContext (OpenGL workarounds): Disabled
- * unfoldShortCircuits (OpenGL workarounds): Disabled
- * unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds): Enabled
- * unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Enabled
- * unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds): Disabled
- * uploadTextureDataInChunks (OpenGL workarounds): Disabled
- * useIntermediateTextureForGenerateMipmap (OpenGL workarounds): Disabled
- * useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled
- * vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled
- Dawn Info
- =========
- <Unknown GPU> OpenGLES backend - ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 570.144) (Compatibility Mode)
- ------------------------------------------------------------------------------------------------------------------------------------------------
- [WebGPU Status]
- ---------------
- * Available
- [Adapter Supported Features]
- ----------------------------
- * texture-compression-bc
- * float32blendable
- * dual-source-blending
- * dawn-internal-usages
- * dawn-native
- * implicit-device-synchronization
- * angle-texture-sharing
- * unorm16texture-formats
- * snorm16texture-formats
- * dawn-format-capabilities
- * norm16texture-formats
- [Enabled Toggle Names]
- ----------------------
- * lazy_clear_resource_on_first_use:
- (https://crbug.com/dawn/145):
- Clears resource to zero on first usage. This initializes the resource so
- that no dirty bits from recycled memory is present in the new resource.
- * disable_indexed_draw_buffers:
- (https://crbug.com/dawn/582):
- Disables the use of indexed draw buffer state which is unsupported on some
- platforms.
- * flush_before_client_wait_sync:
- (https://crbug.com/dawn/633):
- Call glFlush before glClientWaitSync to work around bugs in the latter
- * disallow_spirv:
- (https://crbug.com/1214923):
- Disallow usage of SPIR-V completely so that only WGSL is used for shader
- modules. This is useful to prevent a Chromium renderer process from
- successfully sending SPIR-V code to be compiled in the GPU process.
- * use_placeholder_fragment_in_vertex_only_pipeline:
- (https://crbug.com/dawn/136):
- Use a placeholder empty fragment shader in vertex only render pipeline.
- This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
- serves as a workaround by default enabled on some Metal devices with Intel
- GPU to ensure the depth result is correct.
- * timestamp_quantization:
- (https://crbug.com/dawn/1800):
- Enable timestamp queries quantization to reduce the precision of timers
- that can be created with timestamp queries.
- * use_blit_for_buffer_to_stencil_texture_copy:
- (https://crbug.com/dawn/1389):
- Use a blit instead of a copy command to copy buffer data to the stencil
- aspect of a texture. Works around an issue where stencil writes by copy
- commands are not visible to a render or compute pass.
- * use_blit_for_depth16unorm_texture_to_buffer_copy:
- (https://crbug.com/dawn/1782):
- Use a blit instead of a copy command to copy depth aspect of a texture to
- a buffer.Workaround for OpenGL and OpenGLES.
- * use_blit_for_depth32float_texture_to_buffer_copy:
- (https://crbug.com/dawn/1782):
- Use a blit instead of a copy command to copy depth aspect of a texture to
- a buffer.Workaround for OpenGLES.
- * use_blit_for_stencil_texture_to_buffer_copy:
- (https://crbug.com/dawn/1782):
- Use a blit instead of a copy command to copy stencil aspect of a texture
- to a buffer.Workaround for OpenGLES.
- * use_blit_for_snorm_texture_to_buffer_copy:
- (https://crbug.com/dawn/1781):
- Use a blit instead of a copy command to copy snorm texture to a
- buffer.Workaround for OpenGLES.
- * use_blit_for_rgb9e5ufloat_texture_copy:
- (https://crbug.com/dawn/2079):
- Use a blit instead of a copy command to copy rgb9e5ufloat texture to a
- texture or a buffer.Workaround for OpenGLES.
- * use_t2b2t_for_srgb_texture_copy:
- (https://crbug.com/dawn/2362):
- Use T2B and B2T copies to emulate a T2T copy between sRGB and non-sRGB
- textures.Workaround for OpenGLES.
- * gl_depth_bias_modifier:
- (https://crbug.com/42241017):
- Empirically some GL drivers select n+1 when a depth value lies between 2^n
- and 2^(n+1), while the WebGPU CTS is expecting n. Scale the depth bias
- value by multiple 0.5 on certain backends to achieve conformant result.
- [WebGPU Required Toggles - enabled]
- -----------------------------------
- * disallow_spirv:
- (https://crbug.com/1214923):
- Disallow usage of SPIR-V completely so that only WGSL is used for shader
- modules. This is useful to prevent a Chromium renderer process from
- successfully sending SPIR-V code to be compiled in the GPU process.
- * timestamp_quantization:
- (https://crbug.com/dawn/1800):
- Enable timestamp queries quantization to reduce the precision of timers
- that can be created with timestamp queries.
- <CPU> Vulkan backend - SwiftShader Device (Subzero)
- ----------------------------------------------------
- [WebGPU Status]
- ---------------
- * Blocklisted - crbug.com/40057808: CPU adapters not fully tested or conformant.
- [Adapter Supported Features]
- ----------------------------
- * depth-clip-control
- * depth32float-stencil8
- * timestamp-query
- * texture-compression-bc
- * texture-compression-etc2
- * texture-compression-astc
- * indirect-first-instance
- * rg11b10ufloat-renderable
- * bgra8unorm-storage
- * float32filterable
- * float32blendable
- * clip-distances
- * subgroups
- * core-features-and-limits
- * dawn-internal-usages
- * dawn-multi-planar-formats
- * dawn-native
- * implicit-device-synchronization
- * transient-attachments
- * unorm16texture-formats
- * adapter-properties-memory-heaps
- * adapter-properties-vk
- * dawn-format-capabilities
- * shared-texture-memory-opaque-fd
- * shared-fence-vk-semaphore-opaque-fd
- * dawn-load-resolve-texture
- * flexible-texture-views
- [Enabled Toggle Names]
- ----------------------
- * lazy_clear_resource_on_first_use:
- (https://crbug.com/dawn/145):
- Clears resource to zero on first usage. This initializes the resource so
- that no dirty bits from recycled memory is present in the new resource.
- * use_temporary_buffer_in_texture_to_texture_copy:
- (https://crbug.com/dawn/42):
- Split texture-to-texture copy into two copies: copy from source texture
- into a temporary buffer, and copy from the temporary buffer into the
- destination texture when copying between compressed textures that don't
- have block-aligned sizes. This workaround is enabled by default on all
- Vulkan drivers to solve an issue in the Vulkan SPEC about the
- texture-to-texture copies with compressed formats. See #1005
- (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
- details.
- * vulkan_use_d32s8:
- (https://crbug.com/dawn/286):
- Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
- available the backend will use D32S8 (toggle to on) but setting the toggle
- to off will make it use the D24S8 format when possible.
- * vulkan_use_s8:
- (https://crbug.com/dawn/666):
- Vulkan has a pure stencil8 format but it is not universally available.
- When this toggle is on, the backend will use S8 for the stencil8 format,
- otherwise it will fallback to D32S8 or D24S8.
- * disallow_spirv:
- (https://crbug.com/1214923):
- Disallow usage of SPIR-V completely so that only WGSL is used for shader
- modules. This is useful to prevent a Chromium renderer process from
- successfully sending SPIR-V code to be compiled in the GPU process.
- * vulkan_use_demote_to_helper_invocation_extension:
- (https://crbug.com/42250787):
- Sets the use of the vulkan demote to helper extension
- * use_placeholder_fragment_in_vertex_only_pipeline:
- (https://crbug.com/dawn/136):
- Use a placeholder empty fragment shader in vertex only render pipeline.
- This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
- serves as a workaround by default enabled on some Metal devices with Intel
- GPU to ensure the depth result is correct.
- * timestamp_quantization:
- (https://crbug.com/dawn/1800):
- Enable timestamp queries quantization to reduce the precision of timers
- that can be created with timestamp queries.
- * use_vulkan_zero_initialize_workgroup_memory_extension:
- (https://crbug.com/dawn/1302):
- Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
- extension VK_KHR_zero_initialize_workgroup_memory is supported.
- [WebGPU Required Toggles - enabled]
- -----------------------------------
- * disallow_spirv:
- (https://crbug.com/1214923):
- Disallow usage of SPIR-V completely so that only WGSL is used for shader
- modules. This is useful to prevent a Chromium renderer process from
- successfully sending SPIR-V code to be compiled in the GPU process.
- * timestamp_quantization:
- (https://crbug.com/dawn/1800):
- Enable timestamp queries quantization to reduce the precision of timers
- that can be created with timestamp queries.
- Compositor Information
- ======================
- Tile Update Mode: One-copy
- Partial Raster : Enabled
- GpuMemoryBuffers Status
- =======================
- R_8 : Software only
- R_16 : Software only
- RG_88 : Software only
- RG_1616 : Software only
- BGR_565 : Software only
- RGBA_4444 : Software only
- RGBX_8888 : Software only
- RGBA_8888 : Software only
- BGRX_8888 : Software only
- BGRA_1010102 : Software only
- RGBA_1010102 : Software only
- BGRA_8888 : Software only
- RGBA_F16 : Software only
- YVU_420 : Software only
- YUV_420_BIPLANAR : Software only
- YUVA_420_TRIPLANAR: Software only
- P010 : Software only
- Display(s) Information
- ======================
- Info : Display[0] bounds=[0,0 1920x1080], workarea=[0,32 1920x1010], scale=2, rotation=0, panel_rotation=0 external detected
- Color space (all) : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (all) : BGRA_8888
- Color volume : {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.0600], w:[0.3127, 0.3290]}
- SDR white level in nits : 203
- HDR relative maximum luminance: 1
- Bits per color component : 8
- Bits per pixel : 24
- Refresh Rate in Hz : 59.98093032836914
- Video Acceleration Information
- ==============================
- Decoding:
- Encoding:
- Vulkan Information
- ==================
- Device Performance Information
- ==============================
- Log Messages
- ============
- [158889:158889:0524/175740.166210:WARNING:media/gpu/vaapi/vaapi_wrapper.cc:125] : Should skip nVidia device named: nvidia-drm
- [158889:158889:0524/175845.495969:ERROR:gpu/command_buffer/service/shared_image/shared_image_manager.cc:401] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
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