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- <weapon type="DEAGLE">
- <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="PISTOL_LARGE" targetrange="50.0" weaponrange="150.0" clipsize="1" ammomax="340" timebetweenshots="500">
- <damage base="190" networkplayermod="4.0" networkpedmod="1.0"/>
- <physics force="30.0"/>
- <reload time="2000" fasttime="2000" crouchtime="2000"/>
- <aiming accuracy="2">
- <offset x="0.15" y="1.0" z="0.55"/>
- <crouchedoffset x="0.2" y="1.0" z="0.05"/>
- <reticule standing="0.6" ducked="0.5" scale="0.3"/>
- </aiming>
- <pickup regentime="240000" ammoonstreet="30"/>
- <controller>
- <rumble duration="150" intensity="0.1"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>CAN_AIM</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>ARMOUR_PENETRATING</flag>
- <flag>HIGHER_BREAK_FORCE</flag>
- <flag>ADD_SMOKE_ON_EXPLOSION</flag>
- <flag>EXPLOSION_BASED_ON_IMPACT</flag>
- </flags>
- </data>
- <assets model="w_eagle">
- <anim group="gun@deagle" meleegroup1="firearm_core"/>
- <effects>
- <muzzle fx="muz_shotgun"/>
- </effects>
- </assets>
- </weapon>
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