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- Sir Leo
- Sir Leopold Bogdan von Swertferger V
- Level 6 Human
- SP: 669/700
- Dream: 1
- Heart: 9 (10)
- Power: 8 (13;14)
- Smarts: 6
- Coolness: 7 (8)
- Toughness: 10 (16;19;20)
- Speed: 7 (+1;10)
- HP: 19/19
- FP: 17/17
- BP: 1/5
- Coins: 290
- Perks:
- Duelist: +1 to attacks in an agreed upon, 1v1 combat
- Deeds of Renown: +1 to boasts of honor, courage, and prowess
- Winged Hussar: +1 Speed, Power when flying.
- Starlike Ambition: -2 to all FP costs, minimum one.
- The Empress: Rolling all(-1) Successes heals 1FP to you and 1HP to an ally.
- Specials:
- Have At Thee! [1 FP]: Taunt the foe to force them to focus their attacks on yourself. Uses Coolness.
- Disarmament [1 FP]: Strike the weapon from an enemy's hand. Uses Power.
- Smash! [1 FP]: A slow but overwhelming attack; adds 5 power to a strike, but resolves at the bottom of the turn order.
- Bear Down [1-3 FP]: Reduce the enemy's defense roll by 1 per FP spent. Can be added to other specials.
- Passionate Shout [1 FP]: Spend an action loudly proclaiming your might, dispelling Poison, Confusion, or Curses.
- Curiouser and Curiouser [1+n FP]: Make 3x Smarts attacks. Add +1 to smarts for the battle and increase the cost by 1 with every use.
- *Catching Snowflakes - Costs 4 FP each. Only uses up the instigator's turn. Requires the Black Blade and White Blade.*
- *First, Tim rolls Coolness. For every success, one target takes one point of damage that bypasses Toughness. You can divide successes between targets or focus entirely on one.*
- *Then, Leo rolls Speed. For every success that matches one of Tim's successes, the same target takes another point of damage that bypasses Toughness and you both regain 1 FP. Any additional successes by Leo are pooled into a regular attack.*
- Badges:
- 3x Brittle Buckler Badge (+1 Toughness vs. non-elemental damage, breaks on a 1 in 1d6)
- 1x Flash Crash Badge (1 autosuccess on Initiative, breaks on a 1-in-6)
- Badge of the First Swertferger - Costs 0 BP. By spending an additional 2FP, Smash! can be resolved immediately.
- Equipment:
- Dream Blade (+5 Power): Wavy blade, made ofstained glass, near as long as he is tall. Double damage to Landslides.
- Dream Plate: (+4 Toughness, Magic Reflector): Made of stained glass. Double protection from Landslides.
- Leo Mane (+1 Coolness): Made from the mane of a vanquished beast.
- Rawrpoon Gun: A harpoon gun that fires a plush cat. Ranged attack with Power.
- Cloak of Passion: A dark red cloak clasped by a golden pendant. Allows HP to be spent in place of FP and vice versa. Teaches Passionate Shout.
- Coat of Parms: +2 Toughness, +3 when charging an attack
- Family Locket (+1 Heart): And +1 Charm when demonstrating compassion. A small golden locket, with a photo of Grandmother inside.
- Rain Bow: Immune to Stun, -1d4 Electric damage, attract all Electric ranged attacks
- P-Wing Kicks: +2 Speed in flight.
- Freedom Ring: Charge attacks cannot be interrupted, Speed cannot be lowered. Alert.
- Totem of Ondrj: Stun all other enemies when reducing one to 0 HP.
- Vorpal Sword: In paper form, a blade which deals +2 damage to Paper opponents. Outside the confines of a book, uselessly flimsy.
- Katana Sakura: +2 Speed, Magic Focus. Cannot use Beat Down or Smash.
- Through The Looking Glass: Spell focus. Enables Curiouser and Curiouser.
- -----
- Items:
- Wind-Up Moe-Eye: A weird little toy of a waddling Moai Head. It'll walk towards invisible blocks or platforms.
- RC Lakitu: Hovering toy. Dangles a camera that records an hour of video.
- Downward Compass: Points South.
- Consumables:
- 1x Ludwig's Lightweight Meal: Heal 3HP without using a turn
- P-Wing: +1 Speed and flight, until damage
- -
- Ship:
- Fire Watermelon: 3 shots of fire breath, Speed or Coolness +burn
- Superball Flower: +1 Toughness and bouncy ball attack until damaged.
- Badge Repair Press
- Airline Badge: 2 BP, +1 Spirit, Weight, Handling
- 2x Lime Subcon Potion
- Five Masters, One Stroke
- Trials of Esteban
- The Unabridged History of MUSH
- *The Feather of Fortune - X amount of times per in-game day (Where X = Heart stat), you may flip a die upside-down after a roll. A 1 becomes a 6, a 2 becomes a 5, and so on.*
- *The Pendant of Penguin Peak - Ice and Cold attacks deal -2 Damage, and the wearer is immune to Freezing*
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