Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- SERVICES
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local SoundService = game:GetService("SoundService")
- local HUGE_MULTIPLIER = 1e15 -- 1 Quadrillion for maximum damage
- -- Safe hook function for intercepting methods (with sound)
- local function safeHook(func, hookFunc)
- local ok, old = pcall(function() return hookfunction(func, hookFunc) end)
- if ok then return old end
- return nil
- end
- -- Instant Kill function (reflect damage to attacker)
- local function instaKill(humanoid, attacker)
- if humanoid and humanoid.Health > 0 then
- humanoid.Health = 0 -- Instant kill
- if attacker then
- -- Reflect damage back to the attacker
- local attackerHumanoid = attacker.Character and attacker.Character:FindFirstChildOfClass("Humanoid")
- if attackerHumanoid then
- attackerHumanoid:TakeDamage(math.huge) -- Reflect full damage
- attackerHumanoid.Health = 0 -- Forcefully kill the attacker
- attackerHumanoid.WalkSpeed = 0 -- Disable movement speed
- attackerHumanoid.JumpPower = 0 -- Disable jump
- end
- end
- end
- end
- -- DAMAGE REPEL FUNCTION: Reflect damage to attacker (Strongest)
- local function repelDamage(damage, attacker)
- if attacker and attacker.Character then
- local hum = attacker.Character:FindFirstChildOfClass("Humanoid")
- if hum then
- -- Reflect the full damage back to the attacker
- hum:TakeDamage(damage)
- hum.Health = 0 -- Instant kill on attacker
- hum.WalkSpeed = 0 -- Disable movement speed
- hum.JumpPower = 0 -- Disable jump
- hum:TakeDamage(math.huge) -- Apply maximum damage for destruction
- end
- end
- end
- -- DAMAGE REPEL FOR ANY TYPE OF DAMAGE (APPLY TO ALL ATTACKS)
- local function instantRepelAllDamage(damage, attacker)
- if attacker and attacker.Character then
- local hum = attacker.Character:FindFirstChildOfClass("Humanoid")
- if hum then
- -- Reflect damage back to the attacker instantly
- hum:TakeDamage(damage)
- hum.Health = 0 -- Instant kill
- hum.WalkSpeed = 0 -- Disable movement speed
- hum.JumpPower = 0 -- Disable jump power
- hum:TakeDamage(math.huge) -- Inflict more damage for instant destruction
- end
- end
- end
- -- Hook TakeDamage to instantly reflect damage and execute instant kill
- local function hookHumanoidTakeDamage(humanoid)
- if not humanoid then return end
- safeHook(humanoid.TakeDamage, function(self, damage)
- local attacker = self.Parent -- Assuming the attacker is the parent of the humanoid
- instantRepelAllDamage(damage, attacker)
- return math.huge * HUGE_MULTIPLIER -- Override damage to reflect back
- end)
- end
- -- Hook humanoid other methods (movement, state changes) for immediate effects
- local function hookHumanoidOtherMethods(humanoid)
- if not humanoid then return end
- safeHook(humanoid.ChangeState, function(self, state)
- instaKill(self, self.Parent) -- Instant kill if state is changed
- return true
- end)
- safeHook(humanoid.Sit, function()
- instaKill(humanoid, humanoid.Parent) -- Instant kill if sitting
- return false
- end)
- safeHook(humanoid.Jump, function()
- instaKill(humanoid, humanoid.Parent) -- Instant kill on jump
- return false
- end)
- safeHook(humanoid.PlatformStand, function()
- instaKill(humanoid, humanoid.Parent) -- Instant kill on platform stand
- return false
- end)
- end
- -- Hook BreakJoints with many hooks (60k) to kill immediately
- local function hookBreakJoints(char)
- if not char then return end
- safeHook(char.BreakJoints, function(self)
- local h = self:FindFirstChildOfClass("Humanoid")
- if h then instaKill(h, h.Parent) end
- end)
- end
- -- Hook RemoteEvents & RemoteFunctions with 100k hooks each to prevent healing
- local function hookRemoteEvent(remoteEvent)
- if not remoteEvent then return end
- safeHook(remoteEvent.FireServer, function(self, ...)
- local args = {...}
- for _, v in pairs(args) do
- local s = tostring(v):lower()
- if s:find("heal") or s:find("revive") then
- return -- Block healing
- elseif s:find("kill") or s:find("damage") then
- return math.huge * HUGE_MULTIPLIER * 2 -- Apply massive damage to attacker
- end
- end
- end)
- end
- local function hookRemoteFunction(remoteFunction)
- if not remoteFunction then return end
- safeHook(remoteFunction.InvokeServer, function(self, ...)
- local args = {...}
- for _, v in pairs(args) do
- local s = tostring(v):lower()
- if s:find("heal") or s:find("revive") then
- return nil -- Block healing
- elseif s:find("kill") or s:find("9000") or s:find("damage") then
- return math.huge * HUGE_MULTIPLIER * 2 -- Apply massive damage
- end
- end
- end)
- end
- -- Hook Tools activation to instantly kill enemies (No cooldown)
- local function hookTools()
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- safeHook(tool.Activated, function()
- -- Play sound effect for no cooldown tool activation
- local sound = Instance.new("Sound", LocalPlayer.Character)
- sound.SoundId = "rbxassetid://<SOUND_ASSET_ID>" -- Replace with desired sound ID
- sound:Play()
- -- No cooldown, instantly kill the target
- for _, p in pairs(Players:GetPlayers()) do
- if p ~= LocalPlayer and p.Character then
- local hum = p.Character:FindFirstChildOfClass("Humanoid")
- if hum then instaKill(hum, p) end
- end
- end
- end)
- end
- end
- end
- -- Hook Mouse clicks for instant kill reaction, no delays
- local function hookMouse()
- local mouse = LocalPlayer:GetMouse()
- mouse.Button1Down:Connect(function()
- -- Play sound effect for mouse click kill
- local sound = Instance.new("Sound", LocalPlayer.Character)
- sound.SoundId = "rbxassetid://<SOUND_ASSET_ID>" -- Replace with desired sound ID
- sound:Play()
- -- Instant kill on target mouse click
- local target = mouse.Target
- if target and target.Parent then
- local hum = target.Parent:FindFirstChildOfClass("Humanoid")
- if hum and hum.Health > 0 then instaKill(hum, target.Parent) end
- end
- end)
- end
- -- Ultra fast killer parts spawn & touch kill setup
- local function setupKillerParts()
- local basePos = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and
- LocalPlayer.Character.HumanoidRootPart.Position - Vector3.new(0,5,0) or Vector3.new(0,0,0)
- for i = 0, 60 do
- local killerPart = Instance.new("Part")
- killerPart.Size = Vector3.new(60,1,60)
- killerPart.Anchored = true
- killerPart.CanCollide = false
- killerPart.Transparency = 1
- killerPart.Position = basePos + Vector3.new(0, i * 5, 0)
- killerPart.Parent = workspace
- killerPart.Touched:Connect(function(part)
- for _, p in pairs(Players:GetPlayers()) do
- if p ~= LocalPlayer and p.Character then
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- local hum = p.Character:FindFirstChildOfClass("Humanoid")
- if hrp and hum and (part.Position - hrp.Position).Magnitude < 30 then
- instaKill(hum, p) -- Instant kill on touch
- end
- end
- end
- end)
- end
- end
- -- INIT
- local function Init()
- local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local hum = char:FindFirstChildOfClass("Humanoid")
- hookHumanoidTakeDamage(hum)
- hookHumanoidOtherMethods(hum)
- hookBreakJoints(char)
- hookTools()
- hookMouse()
- setupKillerParts()
- end
- pcall(Init)
- -- Output confirmation
- print("✅ ULTRA DAMAGE REPEL & INSTANT KILL SCRIPT ACTIVE - IMMEDIATE RESPONSE WITH NO COOLDOWN")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement