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Jun 2nd, 2024
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Pawn 14.62 KB | Gaming | 0 0
  1.     //sD Hq
  2.     AddStaticVehicleEx(510,-1354.0000000,383.7998000,29.8000000,90.0000000,215,142,15); //Mountain Bike
  3. AddStaticVehicleEx(510,-1353.2002000,398.5000000,29.8000000,90.0000000,215,142,15); //Mountain Bike
  4. AddStaticVehicleEx(446,-1435.5000000,387.5996100,-0.6000000,270.0000000,245,245,15); //Squalo
  5. AddStaticVehicleEx(520,-1468.4000000,427.0000000,8.1000000,270.0000000,-1,-1,15); //Hydra
  6. AddStaticVehicleEx(520,-1467.6000000,356.0000000,8.1000000,270.0000000,-1,-1,15); //Hydra
  7. AddStaticVehicleEx(522,-1421.2000000,377.2000100,29.8000000,270.0000000,37,37,15); //NRG-500
  8. AddStaticVehicleEx(522,-1421.1000000,383.2000100,29.8000000,270.0000000,37,37,15); //NRG-500
  9. AddStaticVehicleEx(431,-1431.7002000,353.4003900,30.4000000,270.0000000,32,32,15); //Bus
  10. AddStaticVehicleEx(431,-1439.6000000,411.6000100,30.4000000,270.0000000,32,32,15); //Bus
  11. AddStaticVehicleEx(425,-1442.9000000,383.7000100,53.2000000,270.0000000,95,10,15); //Hunter
  12. AddStaticVehicleEx(487,-1464.2002000,373.7998000,66.6000000,180.0000000,151,149,15); //Maverick
  13. AddStaticVehicleEx(487,-1407.4000000,429.7000100,30.3000000,359.9960000,151,149,15); //Maverick
  14. AddStaticVehicleEx(411,-1387.4000000,439.6000100,29.9000000,180.0000000,114,42,15); //Infernus
  15. AddStaticVehicleEx(451,-1376.5000000,440.5000000,29.8000000,180.0000000,32,32,15); //Turismo
  16. AddStaticVehicleEx(409,-1366.5996000,438.4003900,30.0000000,180.0000000,245,245,15); //Stretch
  17. AddStaticVehicleEx(560,-1357.2002000,439.7998000,29.9000000,180.0000000,115,14,15); //Sultan
  18. AddStaticVehicleEx(411,-1388.4004000,342.7002000,29.9000000,359.9950000,-1,51,15); //Infernus
  19. AddStaticVehicleEx(451,-1378.0000000,342.9003900,29.8000000,0.0000000,-1,-1,15); //Turismo
  20. AddStaticVehicleEx(409,-1367.5000000,344.0000000,30.0000000,0.0000000,245,245,15); //Stretch
  21. AddStaticVehicleEx(560,-1358.0000000,342.3999900,29.9000000,0.0000000,115,14,15); //Sultan
  22. AddStaticVehicleEx(447,-1410.9000000,375.5000000,30.2000000,270.0000000,32,32,15); //Seasparrow
  23. AddStaticVehicleEx(446,-1435.5000000,392.5000000,-0.6000000,270.0000000,245,245,15); //Squalo
  24. CreateDynamicObject(8149,-1414.9000000,335.0000000,32.2000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence03) (1)
  25. CreateDynamicObject(8149,-1422.1000000,447.0000000,32.2000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence03) (2)
  26. CreateDynamicObject(8210,-1343.1000000,357.2000100,32.2000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (1)
  27. CreateDynamicObject(8210,-1343.0000000,424.6000100,32.2000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (3)
  28. CreateDynamicObject(3749,-1342.1000000,390.7999900,34.8000000,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (1)
  29. CreateDynamicObject(14394,-1344.7002000,391.0996100,29.3000000,0.0000000,0.0000000,0.0000000); //object(dr_gsnew10) (1)
  30. CreateDynamicObject(18368,-1425.9000000,379.6000100,48.8000000,0.0000000,0.0000000,351.9960000); //object(cs_mountplat) (1)
  31. CreateDynamicObject(3515,-1346.6000000,399.3999900,30.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  32. CreateDynamicObject(3515,-1346.9000000,383.2999900,30.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
  33. CreateDynamicObject(3749,-1319.9000000,390.1000100,12.0000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (2)
  34. CreateDynamicObject(4141,-1447.0000000,385.4003900,40.0000000,0.0000000,0.0000000,270.0000000); //object(hotelexterior1_lan) (1)
  35. CreateDynamicObject(8210,-1319.9000200,424.1000100,9.2000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (2)
  36. CreateDynamicObject/*שער הסירות של המפקדה*/(10828,-1302.5999800,388.1000100,2.8000000,0.0000000,0.0000000,270.2860000); //object(drydock1_sfse) (3)
  37. //-1302.5999755859,388.10000610352,-4.6999998092651 שער של הסירות יורד עד לכאן
  38. CreateDynamicObject(10766,-1413.0996000,424.7998000,4.3000000,0.0000000,0.0000000,270.0000000); //object(airport_10_sfse) (2)
  39. CreateDynamicObject(10766,-1413.0000000,355.2002000,4.3000000,0.0000000,0.0000000,270.0000000); //object(airport_10_sfse) (3)
  40. CreateDynamicObject(8210,-1347.3000500,451.2999900,9.2000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (6)
  41. CreateDynamicObject(8210,-1319.7000000,354.5000000,9.2000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (7)
  42. CreateDynamicObject(8210,-1347.9000200,330.6000100,9.2000000,0.0000000,0.0000000,179.9950000); //object(vgsselecfence12) (8)
  43. CreateDynamicObject/*Open Gate Hq Move Object down*/(980,-1319.5000000,390.1000100,9.1000000,0.0000000,0.0000000,270.0000000); //object(airportgate) (1)
  44. //-1319.5,390.10000610352,3.2999999523163 השער של המפקדה יורד עד לכאן
  45. //
  46. CreateDynamicObject/*מעלית פה היא במצב הדיפולט שלה*/(16409,-1327.1000000,391.2000100,27.2000000,0.0000000,0.0000000,0.0000000); //object(by_weehangr) (1)
  47. //-1327.0999755859 , 391.20001220703 , 6.1999998092651 המעלית יורדת עד לפה//
  48. CreateDynamicObject(6300,-1331.9004000,378.4003900,-1.9000000,0.0000000,0.0000000,179.9950000); //object(pier04_law2) (1)
  49. CreateDynamicObject(6300,-1478.3000000,402.7999900,-7.8000000,0.0000000,0.0000000,270.0000000); //object(pier04_law2) (2)
  50. CreateDynamicObject(14407,-1453.2000000,390.1000100,2.9000000,0.0000000,0.0000000,270.0000000); //object(carter-stairs01) (1)
  51. CreateDynamicObject(1395,-1328.6000000,383.7000100,-11.3000000,0.0000000,0.0000000,0.0000000); //object(twrcrane_l_03) (1)
  52. CreateDynamicObject(1395,-1328.3000000,396.6000100,-11.3000000,0.0000000,0.0000000,0.0000000); //object(twrcrane_l_03) (2)
  53. CreateDynamicObject(3528,-1316.4000000,389.8999900,17.8000000,0.0000000,0.0000000,356.0000000); //object(vgsedragon) (1)
  54. CreateDynamicObject(7392,-1347.2000000,366.7000100,38.9000000,0.0000000,0.0000000,0.0000000); //object(vegcandysign1) (2)
  55. CreateDynamicObject(7392,-1345.2000000,418.2000100,38.8000000,0.0000000,0.0000000,179.9950000); //object(vegcandysign1) (3)
  56. CreateDynamicObject(13749,-1434.7000000,413.8999900,36.5600000,0.0000000,0.0000000,143.9980000); //object(cunte_curvesteps1) (1)
  57. CreateDynamicObject(7416,-1468.9004000,385.0000000,29.1000000,0.0000000,0.0000000,90.0000000); //object(vegasstadgrnd) (2)
  58. CreateDynamicObject(3361,-1449.7998000,404.0000000,45.3000000,0.0000000,0.0000000,179.9950000); //object(cxref_woodstair) (1)
  59. CreateDynamicObject(3361,-1446.2000000,399.6000100,49.3000000,0.0000000,0.0000000,89.9950000); //object(cxref_woodstair) (2)
  60. CreateDynamicObject(3873,-1475.9004000,339.0000000,46.4000000,0.0000000,0.0000000,39.9960000); //object(silicon04_sfs) (1)
  61. CreateDynamicObject(3873,-1472.0000000,435.5996100,46.4000000,0.0000000,0.0000000,39.9960000); //object(silicon04_sfs) (2)
  62. CreateDynamicObject(18228,-1468.4000000,334.6000100,30.0000000,0.0000000,0.0000000,146.0000000); //object(cunt_rockgp2_21) (3)
  63. CreateDynamicObject(18228,-1483.4000000,378.2999900,30.0000000,0.0000000,0.0000000,55.9940000); //object(cunt_rockgp2_21) (4)
  64. CreateDynamicObject(7916,-1459.8000000,352.3999900,36.6000000,0.0000000,0.0000000,145.9970000); //object(vegaswaterfall02) (3)
  65. CreateDynamicObject(18228,-1455.1000000,432.1000100,27.4000000,0.0000000,0.0000000,323.9880000); //object(cunt_rockgp2_21) (5)
  66. CreateDynamicObject(18228,-1482.7998000,426.7002000,30.0000000,0.0000000,0.0000000,55.9920000); //object(cunt_rockgp2_21) (6)
  67. CreateDynamicObject(13749,-1441.5000000,371.5000000,58.5600000,0.0000000,0.0000000,98.4980000); //object(cunte_curvesteps1) (2)
  68. CreateDynamicObject(14447,-1450.1000000,378.2999900,40.0000000,0.0000000,0.0000000,181.5000000); //object(carter-balcony) (1)
  69. CreateDynamicObject(14444,-1432.2998000,388.9003900,35.1000000,0.0000000,0.0000000,179.9950000); //object(carter-topfloor) (1)
  70. CreateDynamicObject/*אובייקט של שער הבונקר*/(5020,-1426.7002000,380.0996100,30.1000000,0.0000000,0.0000000,0.0000000); //object(mul_las) (1)
  71. // -1426.6999511719,380.10000610352,27.39999961853 השער של הבונקר יורד עד לכאן
  72. CreateDynamicObject(11496,-1434.7000000,381.7999900,32.5000000,0.0000000,90.0000000,270.0000000); //object(des_wjetty) (1)
  73. CreateDynamicObject(11496,-1434.6000000,378.5000000,32.5000000,0.0000000,90.0000000,90.0000000); //object(des_wjetty) (3)
  74. CreateDynamicObject(11496,-1450.0000000,381.7999900,32.5000000,0.0000000,90.0000000,270.0000000); //object(des_wjetty) (4)
  75. CreateDynamicObject(11496,-1450.1000000,378.5000000,32.5000000,0.0000000,90.0000000,90.0000000); //object(des_wjetty) (5)
  76. CreateDynamicObject(1491,-1458.0000000,378.7000100,29.0000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (3)
  77. CreateDynamicObject(14410,-1460.1000000,392.5000000,32.0000000,0.0000000,0.0000000,0.0000000); //object(carter-stairs03) (1)
  78. CreateDynamicObject(14608,-1431.4000000,391.6000100,36.7000000,0.0000000,0.0000000,140.0000000); //object(triad_buddha01) (2)
  79. CreateDynamicObject(5020,-1456.8000000,407.2999900,30.1000000,0.0000000,0.0000000,90.0000000); //object(mul_las) (2)
  80. CreateDynamicObject(2395,-1429.5000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (1)
  81. CreateDynamicObject(2395,-1432.2002000,378.7002000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (2)
  82. CreateDynamicObject(2395,-1434.8000000,378.3999900,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (3)
  83. CreateDynamicObject(2395,-1437.5000000,378.3999900,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (4)
  84. CreateDynamicObject(2395,-1440.2000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (5)
  85. CreateDynamicObject(2395,-1442.9000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (6)
  86. CreateDynamicObject(2395,-1445.6000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (7)
  87. CreateDynamicObject(2395,-1448.2000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (8)
  88. CreateDynamicObject(2395,-1450.9000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (9)
  89. CreateDynamicObject(2395,-1453.6000000,379.0000000,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (10)
  90. CreateDynamicObject(2395,-1456.3000000,378.8999900,31.2000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (11)
  91. CreateDynamicObject(2395,-1458.0000000,378.7000100,31.3000000,90.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (12)
  92. CreateDynamicObject(1491,-1458.0000000,381.7000100,29.0000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (4)
  93. CreateDynamicObject(14791,-1448.7000000,387.7000100,37.1000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
  94. CreateDynamicObject(16152,-1451.8000000,376.2000100,39.5000000,0.0000000,0.0000000,92.0000000); //object(ufo_booths) (1)
  95. CreateDynamicObject(18090,-1428.5000000,379.7998000,37.8000000,0.0000000,0.0000000,0.0000000); //object(bar_bar1) (1)
  96. CreateDynamicObject(3471,-1425.0000000,377.2999900,30.4000000,0.0000000,0.0000000,0.0000000); //object(vgschinalion1) (1)
  97. CreateDynamicObject(3471,-1424.7000000,383.2999900,30.4000000,0.0000000,0.0000000,0.0000000); //object(vgschinalion1) (2)
  98. CreateDynamicObject(14391,-1441.2998000,392.4003900,36.2000000,0.0000000,0.0000000,0.0000000); //object(dr_gsnew07) (2)
  99. CreateDynamicObject(1633,-1349.5000000,357.0000000,7.9000000,0.0000000,0.0000000,272.0000000); //object(landjump) (1)
  100. CreateDynamicObject(1633,-1349.3000000,352.8999900,7.9000000,0.0000000,0.0000000,272.0000000); //object(landjump) (2)
  101. CreateDynamicObject(1633,-1352.4000000,429.0000000,7.9000000,0.0000000,0.0000000,272.0000000); //object(landjump) (3)
  102. CreateDynamicObject(1633,-1352.3000000,424.8999900,7.9000000,0.0000000,0.0000000,272.0000000); //object(landjump) (4)
  103. CreateDynamicObject(3511,-1419.4000000,387.2000100,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (1)
  104. CreateDynamicObject(1337,2490.4101600,-1650.4957300,13.0164200,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
  105. CreateDynamicObject(3279,-1351.4000200,340.3999900,29.1000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (1)
  106. CreateDynamicObject(3279,-1349.0000000,439.1000100,29.1000000,0.0000000,0.0000000,270.0000000); //object(a51_spottower) (2)
  107. CreateDynamicObject(3279,-1329.0000000,446.1000100,6.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
  108. CreateDynamicObject(3279,-1327.9004000,337.5000000,6.6000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (4)
  109. CreateDynamicObject(3279,-1424.0000000,339.7999900,29.1000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (5)
  110. CreateDynamicObject(3279,-1418.2000000,440.2000100,29.1000000,0.0000000,0.0000000,270.0000000); //object(a51_spottower) (6)
  111. CreateDynamicObject(3511,-1419.5000000,372.7999900,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (3)
  112. CreateDynamicObject(3627,-1377.8000000,344.3999900,32.1000000,0.0000000,0.0000000,90.0000000); //object(dckcanpy) (1)
  113. CreateDynamicObject(3627,-1376.8000000,438.0000000,32.1000000,0.0000000,0.0000000,270.0000000); //object(dckcanpy) (2)
  114. CreateDynamicObject(3819,-1449.0000000,398.7998000,36.2000000,0.0000000,0.0000000,90.0000000); //object(bleacher_sfsx) (1)
  115. CreateDynamicObject(18102,-1444.7000000,395.5000000,42.5000000,0.0000000,0.0000000,80.0000000); //object(light_box1) (1)
  116. CreateDynamicObject(3819,-1448.5000000,377.7999900,36.2000000,0.0000000,0.0000000,270.0000000); //object(bleacher_sfsx) (3)
  117. CreateDynamicObject(18228,-1494.5000000,367.7999900,39.5000000,0.0000000,0.0000000,55.9920000); //object(cunt_rockgp2_21) (2)
  118. CreateDynamicObject(7916,-1463.5000000,410.7000100,28.8000000,0.0000000,0.0000000,13.9920000); //object(vegaswaterfall02) (2)
  119. CreateDynamicObject(18228,-1451.3000000,439.2000100,30.0000000,0.0000000,0.0000000,327.9860000); //object(cunt_rockgp2_21) (8)
  120. // סידרתי לך הכל לפי אידים ומיקומים משום מה לא עובד שנכנסים לזה אבל המיקומים והאיידים נכונים רק להגדיר 100 חיים 100 מגן וכדורים לנשק שים נגיד 80
  121. CreatePickup/*id 1240*/(1240, 100, -1444.7001953125, 376.099609375, 40.599998474121);// hp
  122. CreatePickup/*id 1242*/(1242, 100,  -1451.7998046875, 380.099609375, 40.599998474121);//armour
  123. CreatePickup/*id 356*/(356, 50, -1455.599609375, 379.099609375, 36.599998474121);//m4
  124. CreatePickup/*id 323*/(323, 1, -1430.7998046875, 391, 36.299999237061);//vibrator
  125. CreatePickup/*id 350*/(350, 50, -1441.599609375, 399.400390625, 36.299999237061);//sawnoff
  126. CreatePickup/*id 372*/(372, 50, -1429.2001953125, 376, 36.700000762939);//tec9
  127.  
  128. /*
  129. Objects converted: 91
  130. Vehicles converted: 22
  131. Vehicle models found: 12
  132. ----------------------
  133. In the time this conversion took to finish a hummingbird could have flapped it's wings 0.68 times!
  134. */
Tags: Pa
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