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littlebelialskey

RDR2 : Bounty enchanced mod home-made documentation

Aug 13th, 2024 (edited)
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  1. ; // QUESTIONS / SUGGESTIONS / BUGS
  2. ; // UseMissionFlag=0 et pourtant [21/4/2023 9:20:42] RandomEventsManager: MISSION FLAG is set to true, terminating current active event
  3. ; // nombre deinatifs / fuyars camps
  4. ; // BUG : CTD apres que mon wagon ai été détruit par des coups de feu
  5.  
  6.  
  7. ; BOUNTY MISSION SETTINGS
  8. ; -----------------------
  9.  
  10. ; Random tips :
  11. ; - The destination blip that appears when you steal a wagon from the Wagon random encounter is not mandatory, it just is the closest at that moment
  12. ; you can deliver the cage at any other police station
  13.  
  14.  
  15.  
  16. ; [OK]   Max distance between you and the MISSION AREA (once you entered the blip and still have not found the TARGET)
  17. ; If you go further the mod consider you abandonned the mission.
  18. ; but it is relevant only when you are in the mission blip and still have not located the target.
  19. bounty_mission.area_abandon_distance=300
  20.  
  21. ; [OK]  Radius of the search zone where the bounty is once you picked up the poster (AKA the big white circle with a skull on your map).
  22. bounty_mission.blip_radius=150
  23.  
  24.  
  25. ; [OK] <If the player spawns at this distance from the mission, it will be blocked at first until moves further away]
  26. bounty_mission.block_distance=200
  27.  
  28. ; [OK]  Amount of rival BH that will spawn, if they do spawn during your mission.
  29. bounty_mission.bounty_hunters.amount=3
  30.  
  31. ; [OK]  Distance at which rival BH will let off of you and despawn during a mission.
  32. bounty_mission.bounty_hunters.despawn_distance=500
  33.  
  34. ; [OK] <Time & distance range in which the bounty hunters will spawn after the target is captured]
  35. bounty_mission.bounty_hunters.min_secs_to_spawn=5
  36. bounty_mission.bounty_hunters.max_secs_to_spawn=10
  37. bounty_mission.bounty_hunters.min_spawn_distance=80
  38. bounty_mission.bounty_hunters.max_spawn_distance=300
  39.  
  40. ; [OK]  The distance at which bounty hunters that appear during bounty mission will attack you.
  41. ; They are always hostile of course, but first they ride to the location and only when they reach this distance they start attacking.
  42. bounty_mission.bounty_hunters.attack_range=50
  43.  
  44.  
  45.  
  46. ; [OK] <If the mission distance to town is greater than the threshold, an amount of %bonus_factor will be added to the reward.]
  47. bounty_mission.distance_bonus.bonus_factor=0.50
  48. bounty_mission.distance_bonus.threshold=900
  49.  
  50.  
  51. ; [OK] <(From this distance the mission set & peds will be spawned.]
  52. bounty_mission.spawn_distance=300
  53.  
  54. ; [OK]  Max distance from the TARGET, if the target goes further, the mod consider you abandonned the mission.
  55. ; Default : 250
  56. bounty_mission.target_abandon_distance=400
  57.  
  58.  
  59. ; <the distance from the target from which you will recognize them and the blips will appear on the map.
  60. bounty_mission.target_detection_distance=35
  61.  
  62. ; [OK] Amount of money that will be added as a reward if the player returns the stolen wagon to the police department. Relevant only in specific missions.
  63. bounty_mission.wagon.bonus=40
  64.  
  65.  
  66. ; [OK] [Amount of enemies that will be spawned in addition to the target. Not relevant in all missions.
  67. bounty_mission.guards.min=3
  68. bounty_mission.guards.max=8
  69.  
  70.  
  71.  
  72. ; [OK] [The distance from the cell''s blip required to drop the target at.]
  73. bounty_target.delivery.cell_distance_threshold=6
  74.  
  75. ; [OK] [How much of the original reward in percentages the player gets if the target is delivered dead.]
  76. bounty_target.delivery.dead_target_price=0.35
  77.  
  78. ; [OK] --- Distance required from the police department to proceed to the next objective (dropping the target at the cell)
  79. bounty_target.delivery.police_dept_distance_threshold=15
  80.  
  81. ; [OK] [Amount of seconds required until you can hit the target again]
  82. bounty_target.delivery.target_hit_frequency=5
  83.  
  84. ; [OK] [Reward range that will be given when delivering an ambient bounty target.]
  85. ; These parameters works for both Wagon and Camps random encounters.
  86. ; e.g : If the Min/max values are 25 and 45 and the actual valueis randomly set at 34, the counting is as follow :
  87. ; 34 * PriceScale * Number of targets brought to the police station (random_events.ambient_bounty_wagon.[MIN/MAX]_bounties.
  88. ; Real examples :
  89. ;   RewardsScale; min - max reward      ;  Target Amount; pROVENANCE    ; bh amOUNT     ; Actual reward
  90. ;   5.0         ; 2 - 4                 ;   1           ;           ;               ; 10 (2*5*1)
  91. ;   1.0         ; 4 - 4                 ;   3           ;           ;               ; 12
  92. ;   1.0         ; 5 - 500               ;               ;           ;               ;
  93. ;   1.0         ; 5 - 500               ;   1           ;   camp        ; Camp          ;   217
  94. ;   1.0         ; 5 - 500               ;               ;           ;           ;
  95. ;   1.0         ; 5 - 500               ;               ;           ;           ;
  96. ;   5.0         ; 10 - 10               ; 2             ;   5+2     ; 5+2           ; 100 (2*10*5)
  97. ;   5.0         ; 10 - 10               ; 2             ;   Wagon   ; ~5            ; 100 (2*10*5)
  98. ;   5.0         ; 5 - 500               ; 2             ; camp      ; ~5        ; 1910+380 = 2290
  99.  
  100.  
  101. ambient_target_imprisoning.min_reward=5
  102. ambient_target_imprisoning.max_reward=275
  103.  
  104. ; RANDOM EVENT SETTINGS
  105. ; ----------------------
  106.  
  107. ; ??? [OK] [the default distance required from the random event''s coordinates for it to start]
  108. ; "start" means the sonar blips start to trigger and basically mark this event as if it was seen by the player.
  109. ; for example, in the bounty hunter poster encounter, if the event was "started" and you ignored it,
  110. ; the chance for bounty hunters to come after the target raises.
  111. ; But you did not get beyond that distance threshold and the event was not started, the chance for rival bounty hunters will remain the same.
  112. random_events.trigger_distance=55
  113.  
  114. ; [OK]  Frequency of the white blip on the minimap indicating a random BHs encounter
  115. random_events.sonar.default_frequency_seconds=10
  116.  
  117.  
  118. ; [OK]  The distance at which the sonar blips will stop.]
  119. ; If you pass under this distance, the sonar will stop.
  120. random_events.sonar.stop_distance=30
  121.  
  122. ; [OK]  The distance at which public hanging events will be dismissed.
  123. random_events.public_hanging.despawn_distance=250
  124.  
  125. ; [OK] [Amount of in game hours since the bounty was turned in until it is public hanging event is started]
  126. random_events.public_hanging.hours_to_schedule=48
  127.  
  128. ; [OK]  The distance at which bounty hunters collecting posters encounters will be dismissed;
  129. random_events.bounty_hunter.despawn_distance=400
  130.  
  131. ; [OK] [The chance to encounter bounty hunters in towns that collect posters.]
  132. ; Default = 0.2, Min = ? (sûrement 0), Max = ? (sûrement 1)
  133. random_events.bounty_hunter.chance=0.2
  134.  
  135. ; [OK]  IRL Minutes frequence of a "BHs Wagon spawning" encouter (TYPE 3 encounter)
  136. ; The mod will attempt to spawn the random encounters every 15 minutes.
  137. ; If it could not, it skips the current event and will try again in another 15 minutes.
  138. ; What does it mean "if it could not"? If you are e.g. on a mission, too far away from a possible encounter location, stuff like that.
  139. ; This way there is a balance with how many of those encounters you get, because the conditions for them to spawn are limited.
  140. ; Default = 15, Min = ?, Max = ?
  141. ; -----> AmbientBountyWagonGenerator: start event next event will start in 15.000001 minutes
  142. random_events.ambient_bounty_wagon.minutes_between_events=15
  143.  
  144. ; [OK]   Distance where the roaming Wagon despawns
  145. ; It does not have to be engaged. Either if you engaged it and if not, when you get beyond this threshold it would despawn.
  146. ; Beyond this limit, the Wagon itself does not disappear, but the targets inside do. The wagon loses his mod properties (it becomes a normal wagon)
  147. ; Default = 500, Min = ?, Max = ?
  148. random_events.ambient_bounty_wagon.despawn_distance=800
  149.  
  150.  
  151. ; ??? [The distance range required from a potential encounter location.]
  152. ; When the next random encounter time comes, the mod finds the closest possible location for the encounter.
  153. ; One of the requirements for the encounter to start is that the player is within the distance range. Same goes for the other encounters.
  154. ; You need to be within the min_distance and max_distance range from the potential encounter coords for it to start.
  155. ; Start = blip appears
  156. ; [LOG] AmbientBountyWagonExecutor: wagon created. distance from player: 138.001328
  157. ; ----> RandomEventsManager: starting ..... distance from player: 146.713089 | RandomEventExecutor: event triggered. type: 3, coords: 256.855,470.31,120.305
  158. random_events.ambient_bounty_wagon.min_distance=120
  159. random_events.ambient_bounty_wagon.max_distance=400
  160.  
  161.  
  162.  
  163.  
  164. ; [OK]  These two variables control the amount of bounty targets spawn in the wagon.
  165. ; (Just like random_events.ambient_bounty_hunters_camp.min_bounties but for the Wagon encounter)
  166. ; [LOG] AmbientBountyWagonExecutor: creating bounties on wagon: 3
  167.  
  168. random_events.ambient_bounty_wagon.min_bounties=1
  169. random_events.ambient_bounty_wagon.max_bounties=3
  170.  
  171. ; [OK]  Frequency of a "BHs camp spawning" (Random Encounter TYPE 4) random event (in IRL minutes)
  172. ; It does not have to be engaged. either if you engaged it and if not, when you get beyond this threshold it would despawn.
  173. ; The mod will attempt to spawn the random encounters every 15 minutes.
  174. ; if it could not, it skips the current event and will try again in another 15 minutes.
  175. ; What does it mean "if it could not"? if you are on a mission, too far away from a possible encounter location, stuff like that.
  176. ; This way there is a balance with how many of those encounters you get, because the conditions for them to spawn are limited.
  177. random_events.ambient_bounty_hunters_camp.minutes_between_events=20
  178.  
  179. ; ??? [OK] --- The distance range required for a potential " BHs Camp" (Type 4) encounter spawn.
  180. ; "Start" means the sonar blips start to trigger and basically marks the "Camp" random encounter event as if it was seen by the player.
  181.  
  182. random_events.ambient_bounty_hunters_camp.min_distance=100
  183. random_events.ambient_bounty_hunters_camp.max_distance=450
  184.  
  185.  
  186. ; [OK]  These two variables control the amount of bounty targets that will spawn in the camp.  (Type 4)
  187. ; You can definitely turn them in with the horse and not the wagon. The wagon is completely optional.
  188. ; (Just like random_events.ambient_bounty_wagon.min_bounties, but for "Camps" random event).
  189. ; NOTE : Lifting a target and then throw it back on the floor will kill it. (bug?)
  190. ;   You still get your reward if he was alive until droping it on the jail cell.
  191. ; NOTE : if you die after taking the targets inside your wagon, it will stay where you left it and you can still proceed with the mission.
  192. random_events.ambient_bounty_hunters_camp.min_bounties=1
  193. random_events.ambient_bounty_hunters_camp.max_bounties=1
  194.  
  195. ; [OK]  Min/max amount of BHs that can spawn at a camp (for a "BH camp" random encouter) (Type 4)
  196. random_events.ambient_bounty_hunters_camp.min_bounty_hunters=2
  197. random_events.ambient_bounty_hunters_camp.max_bounty_hunters=10
  198.  
  199. ; [OK]  Distance above which the NPCs and the Camp itself (spawned by a "BH camp" random encouter) will despawn.
  200. ; Also works if the camp was not engaged.
  201. ; Default=400, Min=?, Max = ?
  202. ; Also acts on jailed bounties :
  203. ; despawn_distance=1000 --] jailed bounty despawns at 1000
  204. ; despawn_distance=2600 --] jailed bounty despawns at 2600
  205. ; NOTE : if triggered and you have one of multiple targets on your horse, it will lose his Bounty Target blip,
  206. ;   but they will not lose their Target status, allowing you to brind them to jail for a reward despite the encounter being considered as over
  207. ; NOTE : If you have target on your wagon and go beyond this limit, the targets will despawn
  208. ; NOTE : it is the distance from the Camp and not from the Target
  209. ; NOTE : No new encounters can take place while the target(s) are still up (like in jail)
  210. random_events.ambient_bounty_hunters_camp.despawn_distance=1000
  211.  
  212.  
  213. ; BOUNTY WAGON SETTINGS
  214. ; ----------------------
  215. ; [OK] [How many bounties you can stow on your bounty wagon.]
  216. bounty_wagon.stow_capacity=5
  217.  
  218. ; [OK] [The speed in which the doors open and close.]
  219. bounty_wagon.doors_speed=100
  220.  
  221. ; [OK] [The distance required from the police dept in order for the "Deliver Bounties" prompt to appear.]
  222. bounty_wagon.imprisoning.police_dept_distance=25
  223.  
  224. ; [OK]  Bounty wagon buy / repair / clean / tint / livery / lanterns price
  225. bounty_wagon.fees.purchase=3500
  226.  
  227. ; Repair :
  228. ;   1500 ---] 495,
  229. ;   2000 ---] 660
  230. bounty_wagon.fees.repair=2000
  231. bounty_wagon.fees.clean=120
  232. bounty_wagon.fees.tint=250
  233. bounty_wagon.fees.livery=230
  234. bounty_wagon.fees.lanterns=350
  235.  
  236. ; [OK]  Amount of time for the mod to autosave the bounty wagon''s state in seconds.
  237. bounty_wagon.autosave_interval_sec=20
  238.  
  239. ; [OK] [The max health that will be restored when manually repairing the wagon]
  240. bounty_wagon.repair.max_health_restored=0.7
  241.  
  242. ; [OK] [The distance required from the stables for the bounty wagon shop prompt to appear.]
  243. bounty_wagon.customization_prompt_distance=60
  244.  
  245.  
  246.  
  247. ; ========================================================================
  248. ; ======================================================================== AI.DAT
  249. ; ========================================================================
  250.  
  251. ; [Affects the enemies ability to hear shots and loud noises] ++
  252. guard.hearing_range=160
  253.  
  254. ; [Gow sensitive the enemies will be to soft noises, like footsteps.] ++
  255. guard.noise_distance_multiplier=2
  256.  
  257. ; [Guards will not react to the player if he is beyond this distance, unless they are on high alert (bodies found / shot heard)].
  258. guard.safe_distance=35
  259.  
  260. ; [When stealth, if a shot is landed within sensitive_safe_distance from the enemy, it will automatically detect the player].
  261. guard.sensitive_safe_distance=5
  262.  
  263. ; [original enemies sight range.]
  264. guard.sight_range=30
  265.  
  266. ; [In percentages : the level of impact crouching has on enemy sight.
  267. ; for example, if set to 0.4, and the enemy has a seeing range of 10 meters, he will see the player only
  268. ; if he is 6 meters away from him at most when the player is crouched.]
  269. guard.crouch_sight_impact=0.4
  270.  
  271. ; [In percentages. during nights, the guardes seeing range is (1-night_sight_impact) from the original.]
  272. ; ??? Exemple ? : guard.night_sight_impact=0.3 ] guardes seeing range = 1-0.3 = 0.7
  273. guard.night_sight_impact=0.3
  274.  
  275. ; [In percentages, how rain affects the guardes sight. this value is multiplied by the rain level.] ++
  276. guard.rain_sight_impact=0.075
  277.  
  278. ; [In percentages, how wind affects the guardes sight & hearing. This value is multiplied by the wind strength.]
  279. guard.wind_sight_impact=0.5
  280. guard.wind_hearing_impact=0.3
  281.  
  282. ; In percentages: the level of impact getting into cover has on enemy sight.
  283. guard.cover_sight_impact=0.2
  284.  
  285. ; [Min distance values for seeing & hearing ranges, for cases where the calculated ranges after all filters (crouching, night, wind, etc) are below normal.]
  286. guard.min_sight_range=5
  287. guard.min_hearing_range=55
  288.  
  289. ; [The distance in which guards will notice suspcious noises like arrows, throwing knives and soft whistles.]
  290. guard.noise_range=10
  291.  
  292. ; [If bounty targets are not hit within this amount of time, they will get loose from the ropes]
  293. bounty_target.unhogtie_time_secs=40
  294. bounty_target.plead_frequency_secs=10
  295.  
  296.  
  297.  
  298. ; ========================================================================
  299. ; ======================================================================== Missions/x.DAT
  300. ; ========================================================================
  301. amountOfGuards=7
  302.  
  303. areaId=-1524959147
  304.  
  305. availabilityHours=0
  306.  
  307. bountyHuntersEventCompleted=0
  308.  
  309. bountyHuntersSpawnChance=0.400000
  310.  
  311. completionTimestamp=0
  312.  
  313. exectorType=0
  314.  
  315. id=5
  316.  
  317. numberOfTargets=1
  318.  
  319. requiredCondition=1
  320.  
  321. reward=75
  322.  
  323. spawnCoords=-5241.21,-2515.57,-9.10351
  324.  
  325. startLocation=-5255.23,-2479.18,-8.80351
  326.  
  327. status=0
  328. ; 0 = Accepted
  329. ; 1 = In progress (never saved on the files)
  330. ; 2 = Competed
  331. ; 3 = Blocked
  332. ; 4 = Failed
  333.  
  334. targets.1.firstname=-122054613
  335. targets.1.outfitIndex=1
  336. targets.1.pedModel=1057570823
  337. targets.1.surname=-1469226550
  338. templateId=0
  339. wagonModel=0
  340. wagonPropset=0
  341. wasTargetDeliveredAlive=0
  342.  
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