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- /********* Pleasedontcode.com **********
- Pleasedontcode thanks you for automatic code generation! Enjoy your code!
- - Terms and Conditions:
- You have a non-exclusive, revocable, worldwide, royalty-free license
- for personal and commercial use. Attribution is optional; modifications
- are allowed, but you're responsible for code maintenance. We're not
- liable for any loss or damage. For full terms,
- please visit pleasedontcode.com/termsandconditions.
- - Project:
- - Source Code NOT compiled for: Arduino Nano 33 BLE
- - Source Code created on: 2025-07-04 22:19:04
- ********* Pleasedontcode.com **********/
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* Connect two push buttons to the Arduino Nano 33 */
- /* BLE, using digital pins, to control game states */
- /* such as start and reset, with debouncing handled */
- /* by the EasyButton library. */
- /****** END SYSTEM REQUIREMENTS *****/
- /* START CODE */
- /****** DEFINITION OF LIBRARIES *****/
- #include <EasyButton.h> // Include EasyButton library for debouncing buttons
- /****** DECLARATION OF BUTTON OBJECTS *****/
- // Instantiate EasyButton objects for two push buttons connected to pins 2 and 3
- EasyButton startButton(2);
- EasyButton resetButton(3);
- /****** FUNCTION PROTOTYPES *****/
- void setup(void);
- void loop(void);
- void setup(void)
- {
- // Initialize serial communication for debugging (optional)
- Serial.begin(9600);
- // Initialize the start button
- startButton.begin();
- // Initialize the reset button
- resetButton.begin();
- // Optionally, set pull-up resistors if needed
- // startButton.setPullupEnabled(true);
- // resetButton.setPullupEnabled(true);
- }
- void loop(void)
- {
- // Update button states
- startButton.update();
- resetButton.update();
- // Check if start button is pressed
- if (startButton.isPressed())
- {
- Serial.println("Start button pressed");
- // Add code to handle start game state
- }
- // Check if reset button is pressed
- if (resetButton.isPressed())
- {
- Serial.println("Reset button pressed");
- // Add code to handle reset game state
- }
- }
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