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Timed FlipFlop

May 5th, 2025
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  1. This XML file does not appear to have any style information associated with it. The document tree is shown below.
  2. <ItemAssembly name="Timed FLip-flop" description="" hideinmenus="false">
  3. <Item name="" identifier="powcomponent" ID="1702" markedfordeconstruction="false" rect="-48,32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  4. <ExponentiationComponent Exponent="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  5. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  6. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  7. </Holdable>
  8. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  9. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  10. <input name="signal_in">
  11. <link w="1752" i="1"/>
  12. </input>
  13. <input name="set_exponent">
  14. <link w="1753" i="0"/>
  15. </input>
  16. <output name="signal_out">
  17. <link w="1754" i="0"/>
  18. <link w="1755" i="0"/>
  19. </output>
  20. </ConnectionPanel>
  21. </Item>
  22. <Item name="" identifier="roundcomponent" ID="1703" markedfordeconstruction="false" rect="-48,48,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  23. <FunctionComponent PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  24. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  25. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
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  27. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  28. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  29. <input name="signal_in">
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  31. </input>
  32. <output name="signal_out">
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  34. </output>
  35. </ConnectionPanel>
  36. </Item>
  37. <Item name="" identifier="signalcheckcomponent" ID="1705" markedfordeconstruction="false" rect="144,-32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  38. <SignalCheckComponent MaxOutputLength="200" Output="0,255,0,255" FalseOutput="255,0,0,255" TargetSignal="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  39. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  40. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  41. </Holdable>
  42. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  43. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  44. <input name="signal_in">
  45. <link w="1757" i="0"/>
  46. </input>
  47. <input name="set_output"/>
  48. <input name="set_targetsignal"/>
  49. <output name="signal_out"/>
  50. </ConnectionPanel>
  51. </Item>
  52. <Item name="" identifier="signalcheckcomponent" ID="1704" markedfordeconstruction="false" rect="144,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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  57. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  58. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  59. <input name="signal_in">
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  62. <input name="set_output"/>
  63. <input name="set_targetsignal"/>
  64. <output name="signal_out"/>
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  67. <Item name="" identifier="multiplycomponent" ID="1706" markedfordeconstruction="false" rect="-64,48,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  68. <MultiplyComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  69. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  70. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  71. </Holdable>
  72. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  73. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  74. <input name="signal_in1">
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  77. <input name="signal_in2">
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  80. <output name="signal_out">
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  82. </output>
  83. </ConnectionPanel>
  84. </Item>
  85. <Item name="" identifier="greenwire" ID="1733" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="56,143,111,255" InventoryIconColor="56,143,111,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  86. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  87. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-136;-8;-112;-32;24;-32;24;-8"/>
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  89. <Item name="" identifier="greatercomponent" ID="1708" markedfordeconstruction="false" rect="96,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  90. <GreaterComponent MaxOutputLength="200" Output="0" FalseOutput="" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  91. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  92. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  93. </Holdable>
  94. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  95. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  96. <input name="signal_in1">
  97. <link w="1734" i="1"/>
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  99. <input name="signal_in2">
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  102. <output name="signal_out">
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  104. <link w="1758" i="0"/>
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  106. <input name="set_output"/>
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  109. <Item name="" identifier="greatercomponent" ID="1707" markedfordeconstruction="false" rect="96,-32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
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  111. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  112. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
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  114. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="-326,157" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  115. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  116. <input name="signal_in1">
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  127. <input name="set_output"/>
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  130. <Item name="" identifier="dividecomponent" ID="1710" markedfordeconstruction="false" rect="16,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  131. <DivideComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  132. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  133. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
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  135. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  136. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  137. <input name="signal_in1">
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  171. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
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  175. <input name="set_frequency">
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  187. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
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  189. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  190. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  191. <input name="signal_in1">
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  194. <input name="signal_in2">
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  197. <output name="signal_out">
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  202. <Item name="" identifier="addercomponent" ID="1712" markedfordeconstruction="false" rect="-48,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  203. <AdderComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  204. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  205. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  206. </Holdable>
  207. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  208. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  209. <input name="signal_in1">
  210. <link w="1729" i="1"/>
  211. </input>
  212. <input name="signal_in2">
  213. <link w="1731" i="1"/>
  214. </input>
  215. <output name="signal_out">
  216. <link w="1730" i="0"/>
  217. </output>
  218. </ConnectionPanel>
  219. </Item>
  220. <Item name="" identifier="memorycomponent" ID="1719" markedfordeconstruction="false" rect="-16,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  221. <MemoryComponent MaxValueLength="200" Value="0" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  222. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  223. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  224. </Holdable>
  225. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  226. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  227. <input name="signal_in">
  228. <link w="1730" i="1"/>
  229. <link w="1747" i="0"/>
  230. </input>
  231. <input name="lock_state"/>
  232. <output name="signal_out">
  233. <link w="1731" i="0"/>
  234. <link w="1732" i="1"/>
  235. </output>
  236. </ConnectionPanel>
  237. </Item>
  238. <Item name="" identifier="memorycomponent" ID="1718" markedfordeconstruction="false" rect="48,-32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  239. <MemoryComponent MaxValueLength="200" Value="5" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  240. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  241. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  242. </Holdable>
  243. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  244. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  245. <input name="signal_in"/>
  246. <input name="lock_state"/>
  247. <output name="signal_out">
  248. <link w="1738" i="0"/>
  249. </output>
  250. </ConnectionPanel>
  251. </Item>
  252. <Item name="" identifier="memorycomponent" ID="1717" markedfordeconstruction="false" rect="48,16,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  253. <MemoryComponent MaxValueLength="200" Value="2" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  254. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  255. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  256. </Holdable>
  257. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  258. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  259. <input name="signal_in"/>
  260. <input name="lock_state"/>
  261. <output name="signal_out">
  262. <link w="1735" i="1"/>
  263. <link w="1737" i="0"/>
  264. </output>
  265. </ConnectionPanel>
  266. </Item>
  267. <Item name="" identifier="memorycomponent" ID="1716" markedfordeconstruction="false" rect="-64,32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  268. <MemoryComponent MaxValueLength="200" Value="10" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  269. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  270. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  271. </Holdable>
  272. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  273. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  274. <input name="signal_in"/>
  275. <input name="lock_state"/>
  276. <output name="signal_out">
  277. <link w="1752" i="0"/>
  278. </output>
  279. </ConnectionPanel>
  280. </Item>
  281. <Item name="" identifier="memorycomponent" ID="1715" markedfordeconstruction="false" rect="-32,32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  282. <MemoryComponent MaxValueLength="200" Value="3" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  283. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  284. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  285. </Holdable>
  286. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  287. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  288. <input name="signal_in"/>
  289. <input name="lock_state"/>
  290. <output name="signal_out">
  291. <link w="1753" i="1"/>
  292. </output>
  293. </ConnectionPanel>
  294. </Item>
  295. <Item name="" identifier="memorycomponent" ID="1714" markedfordeconstruction="false" rect="-144,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  296. <MemoryComponent MaxValueLength="200" Value="25" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  297. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  298. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  299. </Holdable>
  300. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  301. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  302. <input name="signal_in"/>
  303. <input name="lock_state"/>
  304. <output name="signal_out">
  305. <link w="1727" i="0"/>
  306. <link w="1733" i="0"/>
  307. </output>
  308. </ConnectionPanel>
  309. </Item>
  310. <Item name="" identifier="relaycomponent" ID="1722" markedfordeconstruction="false" rect="128,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="signal,logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  311. <RelayComponent MaxPower="1000" IsOn="True" CanBeOverloaded="False" OverloadVoltage="2" FireProbability="0.15" IsActive="True" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  312. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  313. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  314. </Holdable>
  315. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  316. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  317. <input name="power_in"/>
  318. <input name="signal_in1"/>
  319. <input name="signal_in2"/>
  320. <input name="toggle">
  321. <link w="1742" i="1"/>
  322. </input>
  323. <input name="set_state">
  324. <link w="1741" i="1"/>
  325. <link w="1743" i="1"/>
  326. <link w="1758" i="1"/>
  327. </input>
  328. <output name="power_out"/>
  329. <output name="signal_out1"/>
  330. <output name="signal_out2"/>
  331. <output name="state_out">
  332. <link w="1756" i="0"/>
  333. </output>
  334. <output name="load_value_out"/>
  335. <output name="power_value_out"/>
  336. </ConnectionPanel>
  337. </Item>
  338. <Item name="" identifier="relaycomponent" ID="1721" markedfordeconstruction="false" rect="128,-32,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="signal,logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  339. <RelayComponent MaxPower="1000" IsOn="True" CanBeOverloaded="False" OverloadVoltage="2" FireProbability="0.15" IsActive="True" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  340. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  341. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  342. </Holdable>
  343. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  344. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  345. <input name="power_in"/>
  346. <input name="signal_in1"/>
  347. <input name="signal_in2"/>
  348. <input name="toggle">
  349. <link w="1744" i="1"/>
  350. </input>
  351. <input name="set_state">
  352. <link w="1740" i="1"/>
  353. </input>
  354. <output name="power_out"/>
  355. <output name="signal_out1">
  356. <link w="1741" i="0"/>
  357. </output>
  358. <output name="signal_out2"/>
  359. <output name="state_out">
  360. <link w="1757" i="1"/>
  361. </output>
  362. <output name="load_value_out"/>
  363. <output name="power_value_out"/>
  364. </ConnectionPanel>
  365. </Item>
  366. <Item name="" identifier="relaycomponent" ID="1720" markedfordeconstruction="false" rect="-80,0,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="signal,logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  367. <RelayComponent MaxPower="1000" IsOn="False" CanBeOverloaded="False" OverloadVoltage="2" FireProbability="0.15" IsActive="True" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  368. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  369. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  370. </Holdable>
  371. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  372. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  373. <input name="power_in"/>
  374. <input name="signal_in1">
  375. <link w="1728" i="1"/>
  376. </input>
  377. <input name="signal_in2"/>
  378. <input name="toggle"/>
  379. <input name="set_state">
  380. <link w="1726" i="1"/>
  381. <link w="1746" i="1"/>
  382. </input>
  383. <output name="power_out"/>
  384. <output name="signal_out1">
  385. <link w="1729" i="0"/>
  386. </output>
  387. <output name="signal_out2"/>
  388. <output name="state_out"/>
  389. <output name="load_value_out"/>
  390. <output name="power_value_out"/>
  391. </ConnectionPanel>
  392. </Item>
  393. <Item name="" identifier="bluewire" ID="1758" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  394. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  395. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="104;-8;136;-8"/>
  396. </Item>
  397. <Item name="" identifier="bluewire" ID="1757" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  398. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  399. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="152;-40;136;-40"/>
  400. </Item>
  401. <Item name="" identifier="bluewire" ID="1756" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  402. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  403. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="136;-8;152;-8"/>
  404. </Item>
  405. <Item name="" identifier="bluewire" ID="1755" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  406. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  407. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-40;24;-24;40"/>
  408. </Item>
  409. <Item name="" identifier="bluewire" ID="1754" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  410. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  411. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-40;24;-56;40"/>
  412. </Item>
  413. <Item name="" identifier="bluewire" ID="1753" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  414. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  415. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-40;24;-24;24"/>
  416. </Item>
  417. <Item name="" identifier="bluewire" ID="1752" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  418. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  419. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-56;24;-40;24"/>
  420. </Item>
  421. <Item name="" identifier="bluewire" ID="1751" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  422. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  423. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-24;40;-24;72;-48;72"/>
  424. </Item>
  425. <Item name="" identifier="bluewire" ID="1750" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  426. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  427. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-40;40;-24;40"/>
  428. </Item>
  429. <Item name="" identifier="bluewire" ID="1749" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  430. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  431. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-56;40;-40;40"/>
  432. </Item>
  433. <Item name="" identifier="bluewire" ID="1748" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  434. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  435. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="24;-8;24;16;-72;16;-72;40;-56;40"/>
  436. </Item>
  437. <Item name="" identifier="bluewire" ID="1747" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  438. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  439. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-8;-8;-56;24;-56"/>
  440. </Item>
  441. <Item name="" identifier="bluewire" ID="1746" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  442. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  443. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="24;-56;-72;-56;-72;-8"/>
  444. </Item>
  445. <Item name="" identifier="bluewire" ID="1745" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  446. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  447. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="104;-40;104;-56;24;-56"/>
  448. </Item>
  449. <Item name="" identifier="bluewire" ID="1744" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  450. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  451. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="104;-40;136;-40"/>
  452. </Item>
  453. <Item name="" identifier="bluewire" ID="1743" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  454. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  455. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="104;-40;136;-8"/>
  456. </Item>
  457. <Item name="" identifier="bluewire" ID="1742" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  458. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  459. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-152;-64;136;-64;136;-8"/>
  460. </Item>
  461. <Item name="" identifier="bluewire" ID="1741" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  462. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  463. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="136;-40;136;-8"/>
  464. </Item>
  465. <Item name="" identifier="bluewire" ID="1740" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  466. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  467. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="104;-8;120;-24;121.421875;-25.131836;121.42969;-25.131836;136;-40"/>
  468. </Item>
  469. <Item name="" identifier="bluewire" ID="1739" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  470. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  471. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="72;-40;104;-40"/>
  472. </Item>
  473. <Item name="" identifier="bluewire" ID="1738" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  474. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  475. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="56;-40;72;-40"/>
  476. </Item>
  477. <Item name="" identifier="bluewire" ID="1737" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  478. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  479. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="56;8;72;8;72;-40"/>
  480. </Item>
  481. <Item name="" identifier="bluewire" ID="1736" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  482. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  483. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="24;-8;88;-8;88;-40;104;-40"/>
  484. </Item>
  485. <Item name="" identifier="bluewire" ID="1735" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  486. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  487. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="104;-8;88;8;56;8"/>
  488. </Item>
  489. <Item name="" identifier="bluewire" ID="1734" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  490. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  491. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="24;-8;104;-8"/>
  492. </Item>
  493. <Item name="" identifier="bluewire" ID="1732" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  494. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  495. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="24;-8;-8;-8"/>
  496. </Item>
  497. <Item name="" identifier="bluewire" ID="1731" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  498. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  499. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-8;-8;-24;-40;-24;-40;-8"/>
  500. </Item>
  501. <Item name="" identifier="bluewire" ID="1730" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  502. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  503. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-40;-8;-8;-8"/>
  504. </Item>
  505. <Item name="" identifier="bluewire" ID="1729" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  506. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  507. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-72;-8;-40;-8"/>
  508. </Item>
  509. <Item name="" identifier="bluewire" ID="1728" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  510. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  511. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-104;-8;-72;-8"/>
  512. </Item>
  513. <Item name="" identifier="bluewire" ID="1727" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  514. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  515. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-136;-8;-104;-8"/>
  516. </Item>
  517. <Item name="" identifier="bluewire" ID="1726" markedfordeconstruction="false" rect="-51621,-14792,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
  518. <Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect"/>
  519. <Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-152;-64;-72;-64;-72;-8"/>
  520. </Item>
  521. <Item name="" identifier="notcomponent" ID="1723" markedfordeconstruction="false" rect="16,-48,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="logic,circuitboxcomponent,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  522. <NotComponent ContinuousOutput="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  523. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  524. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  525. </Holdable>
  526. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  527. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  528. <input name="signal_in">
  529. <link w="1745" i="1"/>
  530. </input>
  531. <output name="signal_out">
  532. <link w="1746" i="0"/>
  533. <link w="1747" i="1"/>
  534. </output>
  535. </ConnectionPanel>
  536. </Item>
  537. <Item name="" identifier="button" ID="1724" markedfordeconstruction="false" rect="-160,-48,17,25" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="button,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
  538. <Controller IsToggle="False" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect">
  539. <requireditem items="idcard" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="ItemMsgUnauthorizedAccess"/>
  540. </Controller>
  541. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="133,-42" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  542. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  543. <output name="signal_out">
  544. <link w="1726" i="0"/>
  545. <link w="1742" i="0"/>
  546. </output>
  547. </ConnectionPanel>
  548. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  549. <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  550. </Holdable>
  551. </Item>
  552. <Item name="" identifier="textdisplay" ID="1725" markedfordeconstruction="false" rect="-80,80,63,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="mediumitem,logic,light" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.85" HiddenInGame="False" conditionpercentage="100">
  553. <ItemLabel Padding="10,5,10,12" Text="" IgnoreLocalization="False" TextColor="255,255,255,255" TextScale="1" Scrollable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  554. <LightComponent Range="0" CastShadows="False" DrawBehindSubs="False" IsOn="True" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0" LightColor="255,255,255,0" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg=""/>
  555. <Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
  556. <requireditem items="deattachtool,wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool"/>
  557. </Holdable>
  558. <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
  559. <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false"/>
  560. <input name="set_text">
  561. <link w="1751" i="1"/>
  562. </input>
  563. <input name="set_color"/>
  564. <input name="set_text_color"/>
  565. </ConnectionPanel>
  566. </Item>
  567. </ItemAssembly>
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