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- local button = script.Parent
- local replicatedStorage = game.ReplicatedStorage
- local buttonEvent = replicatedStorage.Events.Button
- local chosenWeapon = nil
- function ShopDataUpdate(message, weapon)
- button.Text = message
- chosenWeapon = weapon
- end
- buttonEvent.OnClientEvent:Connect(ShopDataUpdate)
- function SendingDataToServer()
- if chosenWeapon ~= nil then
- buttonEvent:FireServer(chosenWeapon)
- end
- end
- button.MouseButton1Click:Connect(SendingDataToServer)
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