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- local tArgs = {...}
- if #tArgs ~= 2 then
- print("Usage: turtletunnel <length> <width> Place a torch in slot 2 for autoplacing torches")
- return
- end
- -- mine in a tunnel pattern until something undiggable is found (ie. bedrock)
- Length = tonumber( tArgs[1] )
- if Length < 1 then
- print("tunnel length must be positive")
- return
- end
- Width = tonumber(tArgs[2])
- if Width < 1 then
- print("Tunnel width must be positive integer")
- end
- local unloaded = 0
- local collected = 0
- local xPos,zPos = 0,0
- local xDir,zDir = 0,1
- local function unload( _bKeepOneFuelStack )
- print( "Unloading items..." )
- for n=1,16 do
- local nCount = turtle.getItemCount(n)
- if nCount > 0 then
- turtle.select(n)
- local bDrop = true
- if turtle.getItemDetail()["name"]=="minecraft:torch" and n==2 then
- bDrop = false
- end
- if _bKeepOneFuelStack and turtle.refuel(0) then
- bDrop = false
- _bKeepOneFuelStack = false
- end
- if bDrop then
- turtle.drop()
- unloaded = unloaded + nCount
- end
- end
- end
- collected = 0
- turtle.select(1)
- end
- local function returnSupplies()
- local x,z,xd,zd = xPos,zPos,xDir,zDir
- print( "Returning to surface..." )
- goTo( 0,0,0,-1 )
- local fuelNeeded = 2*(x+z) + 1
- if not refuel( fuelNeeded ) then
- unload( true )
- print( "Waiting for fuel" )
- while not refuel( fuelNeeded ) do
- os.pullEvent( "turtle_inventory" )
- end
- else
- unload( true )
- end
- print( "Resuming mining..." )
- goTo( x,z,xd,zd )
- end
- local function collect()
- local bFull = true
- local nTotalItems = 0
- for n=1,16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- nTotalItems = nTotalItems + nCount
- end
- if nTotalItems > collected then
- collected = nTotalItems
- if math.fmod(collected + unloaded, 50) == 0 then
- print( "Mined "..(collected + unloaded).." items." )
- end
- end
- if bFull then
- print( "No empty slots left." )
- return false
- end
- return true
- end
- function refuel( amount )
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = amount or (xPos + zPos + 2)
- if turtle.getFuelLevel() < needed then
- local fueled = false
- for n=1,16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- end
- end
- end
- turtle.select(1)
- return false
- end
- return true
- end
- local function tryForwards()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- end
- function goTo( x, z, xd, zd )
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- end
- end
- if not refuel() then
- print( "Out of Fuel" )
- return
- end
- print( "Tunneling..." )
- --[[ local reseal = false
- turtle.select(1)
- if turtle.digDown() then
- reseal = true
- end --]]
- for m=1, Length do --for loop that mines out the length of command
- tryForwards()
- turtle.digUp()
- turtle.digDown()
- if turtle.getItemDetail(2)["name"]=="minecraft:torch" and m%10==0 then
- turtle.select(2)
- turtle.placeDown()
- turtle.select(1)
- end
- if m%2==1 then
- turnRight()
- elseif m%2==0 then
- turnLeft()
- end
- for n=2, Width do --for loop that mines out the width of command
- tryForwards()
- turtle.digUp()
- turtle.digDown()
- if turtle.getItemDetail(2)["name"]=="minecraft:torch" and n%8==0 and m%8==0 then
- turtle.select(2)
- turtle.placeDown()
- turtle.select(1)
- end
- end
- if m%2==1 then
- turnLeft()
- end
- if m%2==0 then
- turnRight()
- end
- -- turnLeft()
- --[[for l=2, Width do -- for loop that moves back to origin
- tryForwards()
- end
- turnRight() -- corrects direction to face forward to continue a length mining for loop
- -- goTo(m+1, 1-Width, -zDir, xDir) -- not sure if works need to test --]]
- end
- --[[
- local alternate = 0
- local done = false
- while not done do
- for n=1,size do
- for m=1,size-1 do
- if not tryForwards() then
- done = true
- break
- end
- end
- if done then
- break
- end
- if n<size then
- if math.fmod(n + alternate,2) == 0 then
- turnLeft()
- if not tryForwards() then
- done = true
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = true
- break
- end
- turnRight()
- end
- end
- end
- if done then
- break
- end
- if size > 1 then
- if math.fmod(size,2) == 0 then
- turnRight()
- else
- if alternate == 0 then
- turnLeft()
- else
- turnRight()
- end
- alternate = 1 - alternate
- end
- end
- end ]]
- print( "Returning to surface..." )
- -- Return to where we started
- goTo( 0,0,0,-1 )
- unload( false )
- goTo( 0,0,0,1 )
- -- Seal the hole
- print( "Mined "..(collected + unloaded).." items total." )
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