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vindree

Create compelling RPG read-aloud text

Jan 8th, 2025
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  1. {
  2.   "prompt": "Create compelling RPG read-aloud text.",
  3.   "instructions": {
  4.     "initial_description": {
  5.       "purpose": "Convey initial sensory information efficiently.",
  6.       "criteria": [
  7.         "Concise",
  8.         "Clear",
  9.         "Action-Oriented (leading to a reaction point)",
  10.         "Limited to immediate perception"
  11.       ],
  12.       "formulas": {
  13.         "room": {
  14.           "elements": [
  15.             "Notable Things",
  16.             "Three of Five Senses (Sight, Hearing, Smell, Touch, rarely Taste)",
  17.             "Strong Verb"
  18.           ],
  19.           "example": "A heavy oak table dominates the room. The air smells of damp earth, and a single torch flickers on the wall, casting long, dancing shadows."
  20.         },
  21.         "npc": {
  22.           "elements": [
  23.             "Action",
  24.             "Clothing",
  25.             "Distinctive Physical Trait"
  26.           ],
  27.           "example": "The guard nervously polishes his sword. He wears worn leather armor and has a jagged scar across his left cheek."
  28.         },
  29.         "monster": {
  30.           "elements": [
  31.             "Manifested Ability/Attack",
  32.             "Non-Ability Trait",
  33.             "Verb"
  34.           ],
  35.           "example": "The goblin's eyes glow with a feverish light. Its skin is covered in festering sores, and it snarls, brandishing a rusty dagger."
  36.         }
  37.       }
  38.     },
  39.     "persistent_description": {
  40.       "purpose": "Add details as players interact, enhancing immersion.",
  41.       "techniques": [
  42.         "Targeted Sensory Imagery (Show, don't tell emotions)",
  43.         "Strategic Figurative Language (Similes, Metaphors, Personification - used sparingly)",
  44.         "Subtle Sound Devices (Alliteration, Assonance, Onomatopoeia - used sparingly)",
  45.         "Rhythm and Pacing (Vary sentence length and use pauses)",
  46.         "Evoke Mood and Atmosphere",
  47.         "Consider the Context"
  48.       ],
  49.       "example_personification": "The ancient stones of the castle seem to watch you with silent judgment."
  50.     },
  51.     "reaction_point": {
  52.       "definition": "A detail or event that prompts player action or questions.",
  53.       "examples": [
  54.         "A discovery",
  55.         "A sound",
  56.         "A change in the environment",
  57.         "The appearance of an NPC or monster"
  58.       ]
  59.     },
  60.     "key_principle": "Combine technical clarity (initial description) with poetic flair (persistent description)."
  61.   }
  62. }
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