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- //
- // AppDelegate.swift
- // MultipleConverter
- //
- // Created by Sabin Tabirca on 06/02/2024.
- //
- import UIKit
- @main
- class AppDelegate: UIResponder, UIApplicationDelegate {
- func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
- // Override point for customization after application launch.
- return true
- }
- // MARK: UISceneSession Lifecycle
- func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
- // Called when a new scene session is being created.
- // Use this method to select a configuration to create the new scene with.
- return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
- }
- func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
- // Called when the user discards a scene session.
- // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
- // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
- }
- }
- //
- // SceneDelegate.swift
- // MultipleConverter
- //
- // Created by Sabin Tabirca on 06/02/2024.
- //
- import UIKit
- class SceneDelegate: UIResponder, UIWindowSceneDelegate {
- var window: UIWindow?
- func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
- // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
- // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
- // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
- guard let _ = (scene as? UIWindowScene) else { return }
- }
- func sceneDidDisconnect(_ scene: UIScene) {
- // Called as the scene is being released by the system.
- // This occurs shortly after the scene enters the background, or when its session is discarded.
- // Release any resources associated with this scene that can be re-created the next time the scene connects.
- // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
- }
- func sceneDidBecomeActive(_ scene: UIScene) {
- // Called when the scene has moved from an inactive state to an active state.
- // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
- }
- func sceneWillResignActive(_ scene: UIScene) {
- // Called when the scene will move from an active state to an inactive state.
- // This may occur due to temporary interruptions (ex. an incoming phone call).
- }
- func sceneWillEnterForeground(_ scene: UIScene) {
- // Called as the scene transitions from the background to the foreground.
- // Use this method to undo the changes made on entering the background.
- }
- func sceneDidEnterBackground(_ scene: UIScene) {
- // Called as the scene transitions from the foreground to the background.
- // Use this method to save data, release shared resources, and store enough scene-specific state information
- // to restore the scene back to its current state.
- }
- }
- //
- // ViewController.swift
- // MultipleConverter
- //
- // Created by Sabin Tabirca on 06/02/2024.
- //
- import UIKit
- class ViewController: UIViewController, UIPickerViewDelegate, UIPickerViewDataSource {
- // picker view methods
- func numberOfComponents(in pickerView: UIPickerView) -> Int {
- return 1
- }
- func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
- return currencyNames.count
- }
- func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? {
- return currencyNames[row]
- }
- // outlets and actions
- @IBOutlet weak var fromTextField: UITextField!
- @IBOutlet weak var toTextField: UITextField!
- @IBOutlet weak var fromPicker: UIPickerView!
- @IBOutlet weak var toPicker: UIPickerView!
- @IBAction func clearAction(_ sender: UIButton) {
- // clear the text fields
- fromTextField.text = ""
- toTextField.text = ""
- // reset the pickers
- fromPicker.selectRow(0, inComponent: 0, animated: true)
- toPicker.selectRow(0, inComponent: 0, animated: true)
- }
- @IBAction func convertAction(_ sender: UIButton) {
- // get the selected indices from pickers
- let fromIndex = fromPicker.selectedRow(inComponent: 0)
- let toIndex = toPicker.selectedRow(inComponent: 0)
- // calculate the rate
- let rate = currencyRates[toIndex]/currencyRates[fromIndex]
- // do convertion
- let fromAmount = Double(fromTextField.text!)!
- let toAmount = convert(amount: fromAmount, rate: rate)
- toTextField.text = String(format: "%.2lf", toAmount)
- }
- // user vars and methods
- let currencyNames = ["EUR", "USD", "UKP", "RON", "CNY", "INR", "TRY"]
- let currencyRates = [1.0, 1.23, 0.89, 5.12, 7.50, 89.15, 32.12]
- func convert(amount:Double, rate:Double)->Double{
- return amount * rate
- }
- override func viewDidLoad() {
- super.viewDidLoad()
- // Do any additional setup for the pickers
- fromPicker.delegate = self
- fromPicker.dataSource = self
- toPicker.delegate = self
- toPicker.dataSource = self
- }
- }
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