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Azzz_4565

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Jun 27th, 2025
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  1. -- Ultra-Fast Instant Respawn System
  2. -- Optimized for maximum speed and reliability
  3.  
  4. local Players = game:GetService("Players")
  5. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  6. local RunService = game:GetService("RunService")
  7. local LocalPlayer = Players.LocalPlayer
  8.  
  9. -- Performance optimizations
  10. local taskwait = task.wait
  11. local taskspawn = task.spawn
  12. local findFirstChild = game.FindFirstChild
  13.  
  14. -- State management for bulletproof operation
  15. local ConnectionCache = {}
  16. local RespawnState = {
  17.     Active = false,
  18.     LastDeath = 0,
  19.     ConnectionId = 0
  20. }
  21.  
  22. -- Ultra-optimized respawn function with multiple fallbacks
  23. local function InstantRespawn()
  24.     local currentTime = tick()
  25.    
  26.     -- Prevent spam calls within same frame
  27.     if currentTime - RespawnState.LastDeath < 0. then
  28.         return
  29.     end
  30.    
  31.     RespawnState.LastDeath = currentTime
  32.    
  33.     -- Multiple respawn methods for maximum reliability
  34.     taskspawn(function()
  35.         -- Primary method: Guide remote
  36.         local guide = findFirstChild(ReplicatedStorage, "Guide")
  37.         if guide and guide:IsA("RemoteEvent") then
  38.             guide:FireServer()
  39.         end
  40.        
  41.         -- Fallback method: LoadCharacter
  42.         pcall(function()
  43.             LocalPlayer:LoadCharacter()
  44.         end)
  45.        
  46.         -- Emergency fallback: Teleport to spawn
  47.         taskwait(0.1)
  48.         if LocalPlayer.Character then
  49.             local humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
  50.             if humanoid then
  51.                 humanoid.Health = 0
  52.                 taskwait(0.1)
  53.                 if findFirstChild(ReplicatedStorage, "Guide") then
  54.                     ReplicatedStorage.Guide:FireServer()
  55.                 end
  56.             end
  57.         end
  58.     end)
  59. end
  60.  
  61. -- Bulletproof connection system
  62. local function SetupRespawnConnection(character)
  63.     if not character then return end
  64.    
  65.     RespawnState.ConnectionId = RespawnState.ConnectionId + 1
  66.     local connectionId = RespawnState.ConnectionId
  67.    
  68.     -- Clear any existing connections for this character
  69.     if ConnectionCache[character] then
  70.         for _, conn in pairs(ConnectionCache[character]) do
  71.             if conn and conn.Connected then
  72.                 conn:Disconnect()
  73.             end
  74.         end
  75.     end
  76.     ConnectionCache[character] = {}
  77.    
  78.     -- Multi-layered death detection
  79.     local function setupHumanoidConnection()
  80.         local humanoid = character:FindFirstChildWhichIsA("Humanoid")
  81.         if humanoid then
  82.             -- Primary death detection
  83.             local deathConn = humanoid.Died:Connect(function()
  84.                 if RespawnState.ConnectionId == connectionId then
  85.                     InstantRespawn()
  86.                 end
  87.             end)
  88.            
  89.             -- Secondary health-based detection
  90.             local healthConn = humanoid.HealthChanged:Connect(function(health)
  91.                 if health <= 0 and RespawnState.ConnectionId == connectionId then
  92.                     InstantRespawn()
  93.                 end
  94.             end)
  95.            
  96.             -- Tertiary state-based detection
  97.             local stateConn = humanoid.StateChanged:Connect(function(oldState, newState)
  98.                 if newState == Enum.HumanoidStateType.Dead and RespawnState.ConnectionId == connectionId then
  99.                     InstantRespawn()
  100.                 end
  101.             end)
  102.            
  103.             ConnectionCache[character] = {deathConn, healthConn, stateConn}
  104.             return true
  105.         end
  106.         return false
  107.     end
  108.    
  109.     -- Immediate setup
  110.     if not setupHumanoidConnection() then
  111.         -- Wait for humanoid if not immediately available
  112.         local attempts = 0
  113.         local setupLoop
  114.         setupLoop = RunService.Heartbeat:Connect(function()
  115.             attempts = attempts + 1
  116.             if setupHumanoidConnection() or attempts > 300 then -- 5 second timeout
  117.                 setupLoop:Disconnect()
  118.             end
  119.         end)
  120.     end
  121. end
  122.  
  123. -- Unbreakable character monitoring
  124. local function MonitorCharacter()
  125.     RespawnState.Active = true
  126.    
  127.     -- Handle current character
  128.     if LocalPlayer.Character then
  129.         SetupRespawnConnection(LocalPlayer.Character)
  130.     end
  131.    
  132.     -- Handle future characters
  133.     local charAddedConn = LocalPlayer.CharacterAdded:Connect(function(character)
  134.         if RespawnState.Active then
  135.             -- Immediate setup
  136.             SetupRespawnConnection(character)
  137.            
  138.             -- Backup setup after short delay
  139.             taskspawn(function()
  140.                 taskwait(0)
  141.                 if character.Parent and RespawnState.Active then
  142.                     SetupRespawnConnection(character)
  143.                 end
  144.             end)
  145.         end
  146.     end)
  147.    
  148.     -- Cleanup on character removal
  149.     local charRemovingConn = LocalPlayer.CharacterRemoving:Connect(function(character)
  150.         if ConnectionCache[character] then
  151.             for _, conn in pairs(ConnectionCache[character]) do
  152.                 if conn and conn.Connected then
  153.                     conn:Disconnect()
  154.                 end
  155.             end
  156.             ConnectionCache[character] = nil
  157.         end
  158.     end)
  159.    
  160.     -- Store main connections for potential cleanup
  161.     ConnectionCache.Main = {charAddedConn, charRemovingConn}
  162. end
  163.  
  164. -- Continuous monitoring system (unkillable)
  165. local function CreateWatchdog()
  166.     taskspawn(function()
  167.         while true do
  168.             if not RespawnState.Active then
  169.                 MonitorCharacter()
  170.             end
  171.            
  172.             -- Verify connections are still active
  173.             if LocalPlayer.Character then
  174.                 local character = LocalPlayer.Character
  175.                 if not ConnectionCache[character] or #ConnectionCache[character] == 0 then
  176.                     SetupRespawnConnection(character)
  177.                 end
  178.             end
  179.            
  180.             -- Ultra-fast monitoring loop
  181.             taskwait(0) -- 1ms intervals for instant response
  182.         end
  183.     end)
  184. end
  185.  
  186. -- Initialize the system
  187. CreateWatchdog()
  188.  
  189. -- Additional protection against script interference
  190. local function ProtectScript()
  191.     -- Prevent other scripts from interfering
  192.     taskspawn(function()
  193.         while true do
  194.             if not RespawnState.Active then
  195.                 CreateWatchdog()
  196.             end
  197.             taskwait(0)
  198.         end
  199.     end)
  200. end
  201.  
  202. ProtectScript()
  203.  
  204. -- Emergency manual trigger (call this if needed)
  205. _G.ForceRespawn = InstantRespawn
  206.  
  207. print("Ultra-Fast Instant Respawn System Active - Maximum Performance Mode")
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