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- import pygame
- def load_image(img_path: str, position):
- image = pygame.image.load(img_path)
- surface = image.convert()
- transparent_color = (0, 0, 0)
- surface.set_colorkey(transparent_color)
- rect = surface.get_rect(center=position)
- return [image, surface, rect]
- pygame.init()
- SCREEN_WIDTH = 800
- SCREEN_HEIGHT = 600
- player_pos = [SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2]
- player = load_image('player.png', player_pos)
- screen_surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
- pygame.display.set_caption("Pierwsza aplikacja w pygame!!!")
- clock = pygame.time.Clock()
- game_status = True
- while game_status:
- events = pygame.event.get()
- for event in events:
- # print(event)
- if event.type == pygame.QUIT:
- game_status = False
- pygame.display.update()
- clock.tick(60)
- pygame.quit()
- quit()
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