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- p = game.Players.fullerjar
- mouse = game.Players.fullerjar:GetMouse()
- function r21()
- local x = Instance.new("Part")
- x.Name = "BlackHole"
- x.BrickColor = BrickColor.new(0,0,0)
- x.Shape = "Ball"
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = true
- x.TopSurface = "Smooth"
- x.CFrame = p.Character.Torso.CFrame*CFrame.new(0,35,-2)
- x.BottomSurface = "Smooth"
- local y = Instance.new("BodyVelocity")
- y.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- y.Velocity = p.Character.Torso.CFrame.lookVector*500
- y.Parent = x
- x.Parent = game.Workspace
- x.Touched:connect(function(h)
- local r = h.Parent:FindFirstChild("Humanoid")
- print(h.Parent)
- if r ~= nil then
- if h.Parent.Name == "fullerjar" then
- print(h.Parent)
- else
- r:Destroy()
- local l = h.Parent:GetChildren()
- for i,v in pairs(l) do
- if v.ClassName == "Part" then
- v.Size = Vector3.new(5,5,5)
- v.Anchored = true
- v.FormFactor = "Custom"
- v.Size = v.Size*Vector3.new(-4.5,-4.5,-4.5)
- v.CanCollide = true
- v.Anchored = false
- v.Parent = game.Workspace
- end
- end
- end
- elseif h.Name == "Base" then
- print("base h")
- else
- h:Destroy()
- end
- end)
- for i = 1,30 do
- wait()
- x.Size = x.Size + Vector3.new(10,10,10)
- end
- wait(8)
- x:Destroy()
- end
- function r22()
- local x = Instance.new("Part")
- x.Name = "DeathBall"
- x.BrickColor = BrickColor.new("Really red")
- x.Shape = "Ball"
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = true
- x.TopSurface = "Smooth"
- x.CFrame = p.Character.Torso.CFrame*CFrame.new(0,10,-2)
- x.BottomSurface = "Smooth"
- local y = Instance.new("BodyVelocity")
- y.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- y.Velocity = p.Character.Torso.CFrame.lookVector*500
- y.Parent = x
- x.Parent = game.Workspace
- x.Touched:connect(function(h)
- local r = h.Parent:FindFirstChild("Humanoid")
- print(h.Parent)
- if r ~= nil then
- if h.Parent.Name == "samuelgp10" then
- print(h.Parent)
- else
- r:Destroy()
- local l = h.Parent:GetChildren()
- for i,v in pairs(l) do
- if v.ClassName == "Part" then
- v.Size = Vector3.new(5,5,5)
- v.Anchored = true
- v.FormFactor = "Custom"
- v.CanCollide = true
- v.Anchored = false
- end
- end
- wait(1)
- local f = h.Parent:GetChildren()
- for i,v in pairs(f) do
- if v.ClassName == "Part" then
- v.Anchored = true
- v.FormFactor = "Custom"
- v.Size = v.Size*Vector3.new(-.5,-.5,-.5)
- v.CanCollide = true
- v.Anchored = false
- v.Parent = game.Workspace
- end
- end
- end
- end
- end)
- for i = 1,100 do
- wait()
- x.Size = x.Size + Vector3.new(5,5,5)
- end
- wait(8)
- x:Destroy()
- end
- function check(key)
- local Key = key:lower()
- if key == "f" then r21() elseif key == "r" then r22() end
- end
- mouse.KeyDown:connect(check)
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