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anti cheat version data check

Sep 28th, 2024 (edited)
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  1. using UnityEngine.Networking;
  2. using System.Collections;
  3.  
  4. public class ServerValidation : MonoBehaviour
  5. {
  6. string serverURL = "https://your-server.com/validate";
  7.  
  8. void Start()
  9. {
  10. StartCoroutine(ValidateWithServer());
  11. }
  12.  
  13. IEnumerator ValidateWithServer()
  14. {
  15. // Assuming you send device ID or user ID to your server for validation
  16. UnityWebRequest www = UnityWebRequest.Get(serverURL + "?deviceId=" + SystemInfo.deviceUniqueIdentifier);
  17. yield return www.SendWebRequest();
  18.  
  19. if (www.isNetworkError || www.isHttpError)
  20. {
  21. Debug.LogError("Error connecting to server: " + www.error);
  22. // Decide whether to let the user proceed or not
  23. }
  24. else
  25. {
  26. Debug.Log("Server validation successful: " + www.downloadHandler.text);
  27. // Handle server response (e.g., validation success or failure)
  28. if (www.downloadHandler.text != "OK")
  29. {
  30. Debug.LogError("Validation failed. Exiting game.");
  31. Application.Quit();
  32. }
  33. }
  34. }
  35. }
  36.  
Tags: Anti
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