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TribalDragon

KFCommonUtilityLib Error - Creating player

May 11th, 2025
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  1. NullReferenceException: Object reference not set to an instance of an object
  2.   at AnimationTargetsAbs.AttachPrefab (UnityEngine.GameObject prefab) [0x00021] in E:\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-KFCommonUtilityLib\KFAttached\RigAdaptors\AnimationTargetsAbs.cs:100
  3.   at AnimationRiggingPatches.CheckAttachmentRefMerge (AnimationTargetsAbs targets, UnityEngine.GameObject attachmentReference) [0x00008] in E:\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-KFCommonUtilityLib\Harmony\AnimationRiggingPatches.cs:294
  4.   at (wrapper dynamic-method) MinEventActionAttachPrefabToHeldItem.DMD<System.Void MinEventActionAttachPrefabToHeldItem:Execute(MinEventParams)>(MinEventActionAttachPrefabToHeldItem,MinEventParams)
  5.   at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void MinEventActionAttachPrefabToHeldItem:Execute(MinEventParams)>(MinEventActionAttachPrefabToHeldItem,MinEventParams)
  6.   at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00037] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  7.   at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0001c] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  8.   at (wrapper dynamic-method) ItemValue.DMD<System.Void ItemValue:FireEvent(MinEventTypes, MinEventParams)>(ItemValue,MinEventTypes,MinEventParams)
  9.   at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void ItemValue:FireEvent(MinEventTypes, MinEventParams)>(ItemValue,MinEventTypes,MinEventParams)
  10.   at (wrapper dynamic-method) ItemValue.DMD<System.Void ItemValue:FireEvent(MinEventTypes, MinEventParams)>(ItemValue,MinEventTypes,MinEventParams)
  11.   at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void ItemValue:FireEvent(MinEventTypes, MinEventParams)>(ItemValue,MinEventTypes,MinEventParams)
  12.   at (wrapper dynamic-method) Inventory.DMD<System.Void Inventory:updateHoldingItem()>(Inventory)
  13.   at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void Inventory:updateHoldingItem()>(Inventory)
  14.   at Inventory.setHeldItemByIndex (System.Int32 _inventoryIdx, System.Boolean _applyHolsterTime) [0x00151] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  15.   at Inventory.SetHoldingItemIdx (System.Int32 _inventoryIdx) [0x00000] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  16.   at PlayerDataFile.ToPlayer (EntityPlayer _player) [0x000d4] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  17.   at GameManager.RequestToSpawnPlayer (ClientInfo _cInfo, System.Int32 _chunkViewDim, PlayerProfile _playerProfile) [0x002ab] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  18.   at NetPackageRequestToSpawnPlayer.ProcessPackage (World _world, GameManager _callbacks) [0x00007] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  19.   at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000f0] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
  20.   at ConnectionManager.Update () [0x000a1] in <15c6d145cfac4c6b8f4bbc5a9a1cc62d>:0
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