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GTA4 Weaponinfo - Flintlock (Complete Weaponinfo)

Aug 21st, 2014
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  1. <weaponinfo version="1">
  2. <weapon type="UNARMED">
  3. <data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6">
  4. <damage base="0" networkplayermod="1.0" networkpedmod="1.0"/>
  5.  
  6. <pickup regentime="0"/>
  7.  
  8. <controller>
  9. <rumble duration="60" intensity="0.23"/>
  10. </controller>
  11.  
  12. <flags>
  13. <flag>CAN_AIM</flag>
  14. <flag>ARMOUR_PENETRATING</flag>
  15. </flags>
  16. </data>
  17. </weapon>
  18.  
  19. <weapon type="BASEBALLBAT">
  20. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
  21. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  22.  
  23. <pickup regentime="120000"/>
  24.  
  25. <controller>
  26. <rumble duration="60" intensity="0.23"/>
  27. </controller>
  28.  
  29. <flags>
  30. <flag>CAN_AIM</flag>
  31. <flag>MELEE_CLUB</flag>
  32. <flag>ARMOUR_PENETRATING</flag>
  33. </flags>
  34. </data>
  35.  
  36. <assets model="w_bat">
  37. <anim meleegroup2="club_extra" meleegroup1="club_core"/>
  38. </assets>
  39. </weapon>
  40.  
  41. <weapon type="POOLCUE">
  42. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
  43. <damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
  44.  
  45. <pickup regentime="120000"/>
  46.  
  47. <controller>
  48. <rumble duration="60" intensity="0.23"/>
  49. </controller>
  50.  
  51. <flags>
  52. <flag>CAN_AIM</flag>
  53. </flags>
  54. </data>
  55.  
  56. <assets model="w_cue">
  57. </assets>
  58. </weapon>
  59.  
  60. <weapon type="KNIFE">
  61. <data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6">
  62. <damage base="9" networkplayermod="1.0" networkpedmod="1.0"/>
  63.  
  64. <pickup regentime="120000"/>
  65.  
  66. <controller>
  67. <rumble duration="60" intensity="0.1"/>
  68. </controller>
  69.  
  70. <flags>
  71. <flag>CAN_AIM</flag>
  72. <flag>MELEE_BLADE</flag>
  73. <flag>ARMOUR_PENETRATING</flag>
  74. <flag>INSTANT_KILL_IN_MP</flag>
  75. </flags>
  76. </data>
  77.  
  78. <assets model="w_knife">
  79. <anim meleegroup2="blade_extra" meleegroup1="blade_core"/>
  80. </assets>
  81. </weapon>
  82.  
  83. <weapon type="PISTOL">
  84. <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="100" weaponrange="100" clipsize="30" ammomax="1000" timebetweenshots="10">
  85. <damage base="105" networkplayermod="3.0" networkpedmod="1.0"/>
  86. <physics force="10"/>
  87. <reload time="2000" fasttime="2000" crouchtime="2000"/>
  88.  
  89. <aiming accuracy="1.5">
  90. <offset x="0.15" y="1.0" z="0.55"/>
  91. <crouchedoffset x="0.2" y="1.0" z="0.05"/>
  92. <reticule standing="0.6" ducked="0.5" scale="0.5"/>
  93. </aiming>
  94.  
  95. <pickup regentime="120000" ammoonstreet="30"/>
  96.  
  97. <controller>
  98. <rumble duration="110" intensity="0.02"/>
  99. </controller>
  100.  
  101. <flags>
  102. <flag>GUN</flag>
  103. <flag>CAN_AIM</flag>
  104. <flag>ANIM_RELOAD</flag>
  105. <flag>CAN_FREE_AIM</flag>
  106. <flag>ANIM_CROUCH_FIRE</flag>
  107. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  108. <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  109. </flags>
  110. </data>
  111.  
  112. <assets model="w_glock">
  113. <anim group="gun@mp5k" meleegroup1="firearm_core">
  114. <rates firerate="5" blindfirerate="6"/>
  115. </anim>
  116. <effects>
  117. <muzzle fx="muz_machine"/>
  118. <shell fx="weap_ejected_pistol"/>
  119. </effects>
  120. </assets>
  121. </weapon>
  122.  
  123. <weapon type="DEAGLE">
  124. <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="PISTOL_LARGE" targetrange="50.0" weaponrange="150.0" clipsize="1" ammomax="340" timebetweenshots="500">
  125. <damage base="190" networkplayermod="4.0" networkpedmod="1.0"/>
  126. <physics force="30.0"/>
  127. <reload time="2000" fasttime="2000" crouchtime="2000"/>
  128.  
  129. <aiming accuracy="2">
  130. <offset x="0.15" y="1.0" z="0.55"/>
  131. <crouchedoffset x="0.2" y="1.0" z="0.05"/>
  132. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  133. </aiming>
  134.  
  135. <pickup regentime="240000" ammoonstreet="30"/>
  136.  
  137. <controller>
  138. <rumble duration="150" intensity="0.1"/>
  139. </controller>
  140.  
  141. <flags>
  142. <flag>GUN</flag>
  143. <flag>CAN_AIM</flag>
  144. <flag>ANIM_RELOAD</flag>
  145. <flag>CAN_FREE_AIM</flag>
  146. <flag>ANIM_CROUCH_FIRE</flag>
  147. <flag>ARMOUR_PENETRATING</flag>
  148. <flag>HIGHER_BREAK_FORCE</flag>
  149. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  150. <flag>EXPLOSION_BASED_ON_IMPACT</flag>
  151. </flags>
  152. </data>
  153.  
  154. <assets model="w_eagle">
  155. <anim group="gun@deagle" meleegroup1="firearm_core"/>
  156. <effects>
  157. <muzzle fx="muz_shotgun"/>
  158. </effects>
  159. </assets>
  160. </weapon>
  161.  
  162. <weapon type="SHOTGUN">
  163. <data slot="SHOTGUN" firetype="PROJECTILE" damagetype="FIRE" group="SHOTGUN" targetrange="35" weaponrange="35" clipsize="2" ammomax="40" timebetweenshots="800">
  164. <damage base="200" networkplayermod="5.0" networkpedmod="1.0"/>
  165. <physics force="30"/>
  166. <reload time="2933" fasttime="2933" crouchtime="2933"/>
  167.  
  168. <aiming accuracy="0.5">
  169. <offset x="0.16" y="1.0" z="0.44"/>
  170. <crouchedoffset x="0.16" y="1.0" z="0.0"/>
  171. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  172. </aiming>
  173.  
  174. <pickup regentime="240000" ammoonstreet="16"/>
  175.  
  176. <controller>
  177. <rumble duration="200" intensity="1.0"/>
  178. </controller>
  179.  
  180. <flags>
  181. <flag>GUN</flag>
  182. <flag>HEAVY</flag>
  183. <flag>CAN_AIM</flag>
  184. <flag>2HANDED</flag>
  185. <flag>ANIM_RELOAD</flag>
  186. <flag>CAN_FREE_AIM</flag>
  187. <flag>ANIM_CROUCH_FIRE</flag>
  188. <flag>ARMOUR_PENETRATING</flag>
  189. <flag>HIGHER_BREAK_FORCE</flag>
  190. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  191. </flags>
  192.  
  193. <projectile type="FUSE" fusetime="000">
  194. <typetocreate type="MOLOTOV"/>
  195. <explosion type="MOLOTOV"/>
  196. <offset x="10" y="2000" z="100000"/>
  197. <physics force="1000" vehiclevelocity="1000"/>
  198. </projectile>
  199. </data>
  200.  
  201. <assets model="w_shotgun">
  202. <anim group="gun@shotgun"/>
  203. <effects>
  204. <muzzle fx="muz_shotgun"/>
  205. <shell fx="weap_ejected_shotgun"/>
  206. </effects>
  207. </assets>
  208. </weapon>
  209.  
  210. <weapon type="BARETTA">
  211. <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="FIRE" group="RIFLE_ASSAULT" targetrange="90" weaponrange="600" clipsize="8" ammomax="80" timebetweenshots="400">
  212. <damage base="140" networkplayermod="5.0" networkpedmod="1.0"/>
  213. <physics force="26.5"/>
  214. <reload time="2933" fasttime="2933" crouchtime="2933"/>
  215.  
  216. <aiming accuracy="1">
  217. <offset x="0.15" y="1.0" z="0.55"/>
  218. <crouchedoffset x="0.15" y="1.0" z="0.05"/>
  219. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  220. </aiming>
  221.  
  222. <pickup regentime="480000" ammoonstreet="15"/>
  223.  
  224. <controller>
  225. <rumble duration="200" intensity="1.0"/>
  226. </controller>
  227.  
  228. <flags>
  229. <flag>GUN</flag>
  230. <flag>CAN_AIM</flag>
  231. <flag>2HANDED</flag>
  232. <flag>ANIM_RELOAD</flag>
  233. <flag>CAN_FREE_AIM</flag>
  234. <flag>ANIM_CROUCH_FIRE</flag>
  235. <flag>HIGHER_BREAK_FORCE</flag>
  236. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  237. </flags>
  238. </data>
  239.  
  240. <assets model="w_pumpshot">
  241. <anim group="gun@baretta"/>
  242. <effects>
  243. <muzzle fx="muz_shotgun"/>
  244. <shell fx="weap_ejected_shotgun"/>
  245. </effects>
  246. </assets>
  247. </weapon>
  248.  
  249. <weapon type="MICRO_UZI">
  250. <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="50.0" weaponrange="150.0" clipsize="50" ammomax="1200" timebetweenshots="40">
  251. <damage base="102" networkplayermod="2.0" networkpedmod="1.0"/>
  252. <physics force="9.5"/>
  253. <reload time="2266" fasttime="2266" crouchtime="2400"/>
  254.  
  255. <aiming accuracy="2">
  256. <offset x="0.15" y="1.0" z="0.55"/>
  257. <crouchedoffset x="0.2" y="1.0" z="0.1"/>
  258. <reticule standing="0.85" ducked="0.7" scale="0.2"/>
  259. </aiming>
  260.  
  261. <pickup regentime="240000" ammoonstreet="64"/>
  262.  
  263. <controller>
  264. <rumble duration="100" intensity="0.70"/>
  265. </controller>
  266.  
  267. <flags>
  268. <flag>GUN</flag>
  269. <flag>CAN_AIM</flag>
  270. <flag>ANIM_RELOAD</flag>
  271. <flag>CAN_FREE_AIM</flag>
  272. <flag>ANIM_CROUCH_FIRE</flag>
  273. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  274. </flags>
  275. </data>
  276.  
  277. <assets model="w_uzi">
  278. <anim group="gun@uzi" meleegroup1="firearm_core"/>
  279. <effects>
  280. <muzzle fx="muz_smg"/>
  281. <shell fx="weap_ejected_smg"/>
  282. </effects>
  283. </assets>
  284. </weapon>
  285.  
  286. <weapon type="MP5">
  287. <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="60.0" weaponrange="200.0" clipsize="30" ammomax="1200" timebetweenshots="75">
  288. <damage base="128" networkplayermod="2.5" networkpedmod="1.25"/>
  289. <physics force="15"/>
  290. <reload time="1666" fasttime="1666" crouchtime="2533"/>
  291.  
  292. <aiming accuracy="3">
  293. <offset x="0.13" y="1.0" z="0.45"/>
  294. <crouchedoffset x="0.11" y="1.0" z="-0.02"/>
  295. <reticule standing="0.75" ducked="0.6" scale="0.3"/>
  296. </aiming>
  297.  
  298. <pickup regentime="360000" ammoonstreet="60"/>
  299.  
  300. <controller>
  301. <rumble duration="100" intensity="0.02"/>
  302. </controller>
  303.  
  304. <flags>
  305. <flag>GUN</flag>
  306. <flag>CAN_AIM</flag>
  307. <flag>2HANDED</flag>
  308. <flag>ANIM_RELOAD</flag>
  309. <flag>CAN_FREE_AIM</flag>
  310. <flag>ANIM_CROUCH_FIRE</flag>
  311. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  312. <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  313. </flags>
  314. </data>
  315.  
  316. <assets model="w_mp5">
  317. <anim group="gun@mp5k" meleegroup1="firearm_core">
  318. <rates firerate="1.0" blindfirerate="1.7"/>
  319. </anim>
  320. <effects>
  321. <muzzle fx="muz_smg"/>
  322. <shell fx="weap_ejected_smg"/>
  323. </effects>
  324. </assets>
  325. </weapon>
  326.  
  327. <weapon type="AK47">
  328. <data slot="RIFLE" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="35" weaponrange="200" clipsize="30" ammomax="600" timebetweenshots="140">
  329. <damage base="140" networkplayermod="2.0" networkpedmod="1.0"/>
  330. <physics force="28.3"/>
  331. <reload time="10000" fasttime="10000" crouchtime="10000"/>
  332.  
  333. <aiming accuracy="6" accuracyfps="0.00000000000001">
  334. <offset x="0.14" y="1.0" z="0.50"/>
  335. <crouchedoffset x="0.1" y="1.0" z="0.12"/>
  336. <reticule standing="0.6" ducked="0.5" scale="0.4"/>
  337. </aiming>
  338.  
  339. <pickup regentime="480000" ammoonstreet="80"/>
  340.  
  341. <controller>
  342. <rumble duration="90" intensity="0.1"/>
  343. </controller>
  344.  
  345. <flags>
  346. <flag>GUN</flag>
  347. <flag>CAN_AIM</flag>
  348. <flag>2HANDED</flag>
  349. <flag>ANIM_RELOAD</flag>
  350. <flag>CAN_FREE_AIM</flag>
  351. <flag>ANIM_CROUCH_FIRE</flag>
  352. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  353. <flag>EXPLOSION_BASED_ON_IMPACT</flag>
  354. </flags>
  355. </data>
  356.  
  357. <assets model="w_ak47">
  358. <anim group="gun@ak47">
  359. <rates firerate="1.3" blindfirerate="1.3"/>
  360. </anim>
  361. <effects>
  362. <muzzle fx="muz_machine"/>
  363. <shell fx="weap_ejected_rifle"/>
  364. </effects>
  365. </assets>
  366. </weapon>
  367.  
  368. <weapon type="M4">
  369. <data slot="RIFLE" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="90.0" weaponrange="600.0" clipsize="5" ammomax="600" timebetweenshots="140">
  370. <damage base="130" networkplayermod="2.5" networkpedmod="1.25"/>
  371. <physics force="27"/>
  372. <reload time="6000" fasttime="6000" crouchtime="6000"/>
  373.  
  374. <aiming accuracy="2.5">
  375. <offset x="0.14" y="1.0" z="0.55"/>
  376. <crouchedoffset x="0.08" y="1.0" z="0.12"/>
  377. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  378. </aiming>
  379.  
  380. <pickup regentime="600000" ammoonstreet="80"/>
  381.  
  382. <controller>
  383. <rumble duration="90" intensity="0.1"/>
  384. </controller>
  385.  
  386. <flags>
  387. <flag>GUN</flag>
  388. <flag>CAN_AIM</flag>
  389. <flag>2HANDED</flag>
  390. <flag>ANIM_RELOAD</flag>
  391. <flag>CAN_FREE_AIM</flag>
  392. <flag>ANIM_CROUCH_FIRE</flag>
  393. <flag>ARMOUR_PENETRATING</flag>
  394. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  395. </flags>
  396. </data>
  397.  
  398. <assets model="w_m4">
  399. <anim group="gun@m40a1">
  400. <rates firerate="1.3" blindfirerate="1.3"/>
  401. </anim>
  402. <effects>
  403. <muzzle fx="muz_shotgun"/>
  404. <shell fx="weap_ejected_rifle"/>
  405. </effects>
  406. </assets>
  407. </weapon>
  408.  
  409. <weapon type="SNIPERRIFLE">
  410. <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="FIRE" group="RIFLE_SNIPER" targetrange="500" weaponrange="1000.0" clipsize="5" ammomax="50" timebetweenshots="400">
  411. <damage base="227" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
  412. <physics force="32"/>
  413. <reload time="6000" fasttime="5000" crouchtime="6500"/>
  414.  
  415. <aiming accuracy="1">
  416. <offset x="0.16" y="1.0" z="0.55"/>
  417. <crouchedoffset x="0.16" y="1.0" z="0.12"/>
  418. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  419. </aiming>
  420.  
  421. <pickup regentime="360000" ammoonstreet="20"/>
  422.  
  423. <controller>
  424. <rumble duration="120" intensity="0.3"/>
  425. </controller>
  426.  
  427. <flags>
  428. <flag>GUN</flag>
  429. <flag>CAN_AIM</flag>
  430. <flag>2HANDED</flag>
  431. <flag>ANIM_RELOAD</flag>
  432. <flag>CAN_FREE_AIM</flag>
  433. <flag>ANIM_CROUCH_FIRE</flag>
  434. <flag>ARMOUR_PENETRATING</flag>
  435. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  436. </flags>
  437. </data>
  438.  
  439. <assets model="w_psg1">
  440. <anim group="gun@rifle"/>
  441. <effects>
  442. <muzzle fx="muz_shotgun"/>
  443. <shell fx="weap_ejected_rifle"/>
  444. </effects>
  445. </assets>
  446. </weapon>
  447.  
  448. <weapon type="M40a1">
  449. <data slot="SNIPER" firetype="DELAYED_HIT" damagetype="EXPLOSIVE" group="RIFLE_SNIPER" targetrange="500" weaponrange="1000.0" clipsize="5" ammomax="50" timebetweenshots="333">
  450. <damage base="250" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
  451. <physics force="33.5"/>
  452. <reload time="6000" fasttime="5000" crouchtime="6000"/>
  453.  
  454. <aiming accuracy="1">
  455. <offset x="0.16" y="1.0" z="0.55"/>
  456. <crouchedoffset x="0.16" y="1.0" z="0.12"/>
  457. <reticule standing="0.6" ducked="0.5" scale="0.05"/>
  458. </aiming>
  459.  
  460. <pickup regentime="360000" ammoonstreet="10"/>
  461.  
  462. <controller>
  463. <rumble duration="120" intensity="0.3"/>
  464. </controller>
  465.  
  466. <flags>
  467. <flag>GUN</flag>
  468. <flag>CAN_AIM</flag>
  469. <flag>2HANDED</flag>
  470. <flag>ANIM_RELOAD</flag>
  471. <flag>CAN_FREE_AIM</flag>
  472. <flag>ANIM_CROUCH_FIRE</flag>
  473. <flag>ARMOUR_PENETRATING</flag>
  474. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  475. </flags>
  476. </data>
  477.  
  478. <assets model="w_rifle">
  479. <anim group="gun@m40a1"/>
  480. <effects>
  481. <muzzle fx="muz_shotgun"/>
  482. </effects>
  483. </assets>
  484. </weapon>
  485.  
  486. <weapon type="RLAUNCHER">
  487. <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="3" timebetweenshots="5000">
  488. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  489. <reload time="6000" fasttime="6000" crouchtime="6000"/>
  490.  
  491. <aiming accuracy="1.0">
  492. <offset x="0.15" y="1.0" z="0.53"/>
  493. <crouchedoffset x="0.12" y="1.0" z="0.05"/>
  494. <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  495. </aiming>
  496.  
  497. <pickup regentime="600000" ammoonstreet="4"/>
  498.  
  499. <controller>
  500. <rumble duration="200" intensity="0.4"/>
  501. </controller>
  502.  
  503. <flags>
  504. <flag>GUN</flag>
  505. <flag>HEAVY</flag>
  506. <flag>2HANDED</flag>
  507. <flag>ANIM_RELOAD</flag>
  508. <flag>CAN_FREE_AIM</flag>
  509. <flag>ANIM_CROUCH_FIRE</flag>
  510. <flag>KEEP_CAMERA_BEHIND</flag>
  511. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  512. <flag>CREATE_VISIBLE_ORDNANCE</flag>
  513. </flags>
  514.  
  515. <projectile>
  516. <typetocreate type="ROCKET"/>
  517. <offset x="0.54" y="0.0" z="0.055"/>
  518. <rotoffset x="0.0" y="0.0" z="-1.571"/>
  519. </projectile>
  520. </data>
  521.  
  522. <assets model="rpg">
  523. <anim group="gun@rocket"/>
  524. <effects>
  525. <muzzle fx="muz_rocket"/>
  526. </effects>
  527. </assets>
  528. </weapon>
  529.  
  530. <weapon type="MINIGUN">
  531. <data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="1000.0" clipsize="750" timebetweenshots="36">
  532. <damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
  533. <physics force="500.0"/>
  534. <reload time="3000" fasttime="3000" crouchtime="3000"/>
  535.  
  536. <aiming accuracy="1.0">
  537. <offset x="0.0" y="1.0" z="0.0"/>
  538. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  539. </aiming>
  540.  
  541. <pickup regentime="0" ammoonstreet="500"/>
  542.  
  543. <controller>
  544. <rumble duration="60" intensity="0.3"/>
  545. </controller>
  546.  
  547. <flags>
  548. <flag>GUN</flag>
  549. <flag>HEAVY</flag>
  550. <flag>CAN_FREE_AIM</flag>
  551. </flags>
  552. </data>
  553.  
  554. <assets>
  555. <effects>
  556. <muzzle fx="muz_minigun"/>
  557. </effects>
  558. </assets>
  559. </weapon>
  560.  
  561. <weapon type="FTHROWER">
  562. <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="90.0" weaponrange="600" clipsize="30" ammomax="500" timebetweenshots="133">
  563. <damage base="85" networkplayermod="2.0" networkpedmod="1.0"/>
  564. <physics force="08.0"/>
  565. <reload time="2066" fasttime="1166" crouchtime="2066"/>
  566.  
  567. <aiming accuracy="0.5">
  568. <offset x="0.16" y="1.0" z="0.55"/>
  569. <crouchedoffset x="0.1" y="1.0" z="0.12"/>
  570. <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  571. </aiming>
  572.  
  573. <pickup regentime="48000" ammoonstreet="80"/>
  574.  
  575. <flags>
  576. <flag>GUN</flag>
  577. <flag>CAN_AIM</flag>
  578. <flag>2HANDED</flag>
  579. <flag>ANIM_RELOAD</flag>
  580. <flag>CAN_FREE_AIM</flag>
  581. <flag>ANIM_CROUCH_FIRE</flag>
  582. </flags>
  583. </data>
  584.  
  585. <assets model="w_tar21">
  586. <anim group="gun@ak47">
  587. <rates firerate="1.6" blindfirerate="1.6"/>
  588. </anim>
  589. <effects>
  590. <muzzle fx="muz_machine"/>
  591. <shell fx="weap_ejected_rifle"/>
  592. </effects>
  593. </assets>
  594. </weapon>
  595.  
  596. <weapon type="CAMERA"/>
  597.  
  598. <weapon type="GRENADE">
  599. <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="25">
  600. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  601.  
  602. <aiming accuracy="1.0">
  603. <offset x="0.0" y="1.0" z="0.0"/>
  604. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  605. </aiming>
  606.  
  607. <pickup regentime="360000" ammoonstreet="8"/>
  608.  
  609. <controller>
  610. <rumble duration="50" intensity="0.1"/>
  611. </controller>
  612.  
  613. <flags>
  614. <flag>THROWN</flag>
  615. <flag>CAN_AIM</flag>
  616. <flag>SILENCED</flag>
  617. <flag>ANIM_RELOAD</flag>
  618. <flag>CAN_FREE_AIM</flag>
  619. <flag>ANIM_CROUCH_FIRE</flag>
  620. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  621. </flags>
  622.  
  623. <projectile type="FUSE" fusetime="5000">
  624. <explosion type="GRENADE"/>
  625. <physics force="33.0" vehiclevelocity="5.0"/>
  626. </projectile>
  627. </data>
  628.  
  629. <assets model="w_grenade">
  630. <anim group="grenade"/>
  631. </assets>
  632. </weapon>
  633.  
  634. <weapon type="MOLOTOV">
  635. <data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="25">
  636. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  637.  
  638. <aiming accuracy="1.0">
  639. <offset x="0.0" y="1.0" z="0.0"/>
  640. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  641. </aiming>
  642.  
  643. <pickup regentime="240000" ammoonstreet="8"/>
  644.  
  645. <controller>
  646. <rumble duration="50" intensity="0.3"/>
  647. </controller>
  648.  
  649. <flags>
  650. <flag>THROWN</flag>
  651. <flag>CAN_AIM</flag>
  652. <flag>SILENCED</flag>
  653. <flag>ANIM_RELOAD</flag>
  654. <flag>CAN_FREE_AIM</flag>
  655. <flag>ANIM_CROUCH_FIRE</flag>
  656. </flags>
  657.  
  658. <projectile type="IMPACT">
  659. <explosion type="MOLOTOV"/>
  660. <physics force="33.0" vehiclevelocity="8.0"/>
  661. </projectile>
  662. </data>
  663.  
  664. <assets model="w_molotov">
  665. <anim group="molotov"/>
  666. </assets>
  667. </weapon>
  668.  
  669. <weapon type="ROCKET">
  670. <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
  671. <damage networkplayermod="2.0" networkpedmod="1.0"/>
  672.  
  673. <aiming accuracy="1.0">
  674. <offset x="0.0" y="1.0" z="0.0"/>
  675. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  676. <reticule standing="0.65" ducked="0.55" scale="0.3"/>
  677. </aiming>
  678.  
  679. <pickup regentime="360000" ammoonstreet="8"/>
  680.  
  681. <controller>
  682. <rumble duration="0" intensity="0.0"/>
  683. </controller>
  684.  
  685. <flags>
  686. <flag>THROWN</flag>
  687. <flag>ADD_SMOKE_ON_EXPLOSION</flag>
  688. <flag>EXPLOSION_BASED_ON_IMPACT</flag>
  689. </flags>
  690.  
  691. <projectile type="ROCKET">
  692. <explosion type="ROCKET"/>
  693. <physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
  694. </projectile>
  695. </data>
  696.  
  697. <assets model="cj_rpg_rocket">
  698. <effects>
  699. <trail fx="weap_rocket_player"/>
  700. </effects>
  701. </assets>
  702. </weapon>
  703.  
  704. <weapon type="OBJECT">
  705. <data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1">
  706. <damage base="5" networkplayermod="2.0" networkpedmod="1.0"/>
  707.  
  708. <aiming accuracy="1.0">
  709. <offset x="0.0" y="1.0" z="0.0"/>
  710. <crouchedoffset x="0.0" y="1.0" z="0.0"/>
  711. </aiming>
  712.  
  713. <pickup regentime="75" ammoonstreet="1"/>
  714.  
  715. <controller>
  716. <rumble duration="0" intensity="0.0"/>
  717. </controller>
  718.  
  719. <flags>
  720. <flag>THROWN</flag>
  721. <flag>CAN_AIM</flag>
  722. <flag>ANIM_RELOAD</flag>
  723. <flag>CAN_FREE_AIM</flag>
  724. <flag>ANIM_CROUCH_FIRE</flag>
  725. </flags>
  726.  
  727. <projectile type="NONE">
  728. <physics force="20.0"/>
  729. </projectile>
  730. </data>
  731.  
  732. <assets>
  733. <anim group="grenade"/>
  734. </assets>
  735. </weapon>
  736.  
  737. <weapon type="EPISODIC_24">
  738. <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="200.0" weaponrange="400.0" clipsize="100" ammomax="1000" timebetweenshots="30">
  739. <damage base="25" networkplayermod="1.0" networkpedmod="1.0"/>
  740. <physics force="150.0"/>
  741. <reload time="3000" fasttime="3000" crouchtime="3000"/>
  742.  
  743. <aiming accuracy="0.9">
  744. <offset x="0.19" y="0.31" z="-0.27"/>
  745. </aiming>
  746.  
  747. <pickup regentime="0" ammoonstreet="9999"/>
  748.  
  749. <controller>
  750. <rumble duration="60" intensity="0.3"/>
  751. </controller>
  752.  
  753. <flags>
  754. <flag>GUN</flag>
  755. <flag>2HANDED</flag>
  756. <flag>CAN_FREE_AIM</flag>
  757. </flags>
  758. </data>
  759.  
  760. <assets model="minigun_base">
  761. <anim group="gun@ak47"/>
  762. </assets>
  763. </weapon>
  764. </weaponinfo>
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