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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class coin : MonoBehaviour
- {
- public int valor = 1;
- public GameManager gameManager;
- // Use this for initialization
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if (collision.CompareTag("Player"))
- {
- gameManager.SumarPuntos(valor);
- Destroy(this.gameObject);
- }
- }
- }
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