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- print("Ragdoll Physics Loaded")
- function OnEntered(Player)
- while Player.Character == nil do
- wait()
- end
- wait(1)
- Player.Changed:connect(function(Property)
- if Property == "Character" then
- if Player.Character then
- local Mods = script:GetChildren()
- for X = 1, # Mods do
- if Mods[X].className == "Script" or Mods[X].className == "LocalScript" then
- local S = Mods[X]:Clone()
- S.Disabled = false
- S.Parent = Player.Character
- end
- end
- end
- end
- end)
- local Mods = script:GetChildren()
- for X = 1, # Mods do
- if Mods[X].className == "Script" or Mods[X].className == "LocalScript" then
- local S = Mods[X]:Clone()
- S.Disabled = false
- S.Parent = Player.Character
- end
- end
- end
- game.Players.ChildAdded:connect(OnEntered)
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