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- local UIS = game:GetService("UserInputService")
- local RS = game:GetService("ReplicatedStorage")
- local events = RS.Events
- local playAnimationEvent = events.PlayAnimation
- local dealDamageEvent = events.DealDamage
- local player = game.Players.LocalPlayer
- local charater = player.Character or player.CharacterAdded:Wait()
- local hand = charater:FindFirstChild("Right Arm")::BasePart
- local db = false
- local function onInput(input, gameProcessedEvent)
- if not gameProcessedEvent and not db then
- if input.KeyCode == Enum.KeyCode.E then
- task.spawn(function()
- db = true
- task.wait(3)
- db = false
- end)
- print("Smacked!")
- playAnimationEvent:FireServer()
- dealDamageEvent:FireServer()
- end
- end
- end
- UIS.InputBegan:Connect(onInput)
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