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- using UnityEngine;
- using UnityEngine.Networking; // Use this if you're working with Unity's UNet or a similar networking solution
- public class BasicAntiCheat : MonoBehaviour
- {
- public float maxAllowedSpeed = 10f; // Maximum legitimate speed
- public float maxTeleportDistance = 20f; // Maximum distance a player can move in a single frame without it being considered teleportation
- private Vector3 lastPosition; // To track the player's position over time
- private float lastSpeedCheckTime; // To track time between speed checks
- void Start()
- {
- // Initialize lastPosition with the player's starting position
- lastPosition = transform.position;
- lastSpeedCheckTime = Time.time;
- }
- void Update()
- {
- // Call these checks each frame
- CheckForSpeedHacks();
- CheckForTeleportation();
- }
- void CheckForSpeedHacks()
- {
- // Calculate the distance the player has traveled since the last check
- float distanceTraveled = Vector3.Distance(lastPosition, transform.position);
- // Calculate the time elapsed since the last check
- float timeElapsed = Time.time - lastSpeedCheckTime;
- // Calculate the player's current speed
- float currentSpeed = distanceTraveled / timeElapsed;
- // If the player's speed exceeds the maxAllowedSpeed, trigger an anti-cheat response
- if (currentSpeed > maxAllowedSpeed)
- {
- Debug.LogWarning("Speed hack detected!");
- // Take action: e.g., log out, ban, or reset player position
- // HandleCheatDetected();
- }
- // Update the last check time and position
- lastSpeedCheckTime = Time.time;
- lastPosition = transform.position;
- }
- void CheckForTeleportation()
- {
- // Calculate the distance the player has moved since the last frame
- float distanceMoved = Vector3.Distance(lastPosition, transform.position);
- // If the distance moved exceeds the maxTeleportDistance, trigger an anti-cheat response
- if (distanceMoved > maxTeleportDistance)
- {
- Debug.LogWarning("Teleportation hack detected!");
- // Take action: e.g., log out, ban, or reset player position
- // HandleCheatDetected();
- }
- // Update last position
- lastPosition = transform.position;
- }
- void HandleCheatDetected()
- {
- // Implement your response to cheating here
- // For example, log the player out, reset their position, ban them, etc.
- }
- }
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