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EdmundC

game_bot

Jul 14th, 2024 (edited)
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Python 2.00 KB | None | 0 0
  1. import pyautogui
  2. import time
  3. import openai
  4.  
  5. # OpenAI API setup (if needed)
  6. openai.api_key = 'your-api-key'
  7.  
  8. def chat_with_gpt(message):
  9.     response = openai.Completion.create(
  10.         engine="text-davinci-003",
  11.         prompt=message,
  12.         max_tokens=50
  13.     )
  14.     return response.choices[0].text.strip()
  15.  
  16. def reward_or_punish(state, event):
  17.     if event == 'killed_polygon':
  18.         if state == 'bigger_polygon':
  19.             print("Massive Reward: Killed a bigger polygon!")
  20.             # Implement massive reward logic (e.g., +100 points)
  21.         else:
  22.             print("Reward: Killed a polygon.")
  23.             # Implement regular reward logic (e.g., +10 points)
  24.     elif event == 'killed_player':
  25.         if state == 'different_color':
  26.             print("Reward: Killed player with different color.")
  27.             # Implement regular reward logic (e.g., +20 points)
  28.         else:
  29.             print("Reward: Killed player.")
  30.             # Implement regular reward logic (e.g., +20 points)
  31.     elif event == 'upgraded_tank':
  32.         print("Reward: Upgraded tank!")
  33.         # Implement reward logic for upgrading tank (e.g., +50 points)
  34.     elif event == 'negative_interaction':
  35.         if state == 'different_color_tank_shot':
  36.             print("Negative Reward: Shot by different color tank!")
  37.             # Implement negative reward logic (e.g., -20 points)
  38.         elif state == 'same_color_tank_shot':
  39.             print("Very Negative Reward: Shot player with same color!")
  40.             # Implement very negative reward logic (e.g., -50 points)
  41.  
  42. def main():
  43.     while True:
  44.         # Simulated events (replace with actual game interaction)
  45.         event = input("Enter event (killed_polygon, killed_player, upgraded_tank, negative_interaction): ")
  46.         state = input("Enter state (bigger_polygon, same_color, different_color, same_color_tank_shot, different_color_tank_shot): ")
  47.        
  48.         reward_or_punish(state, event)
  49.         time.sleep(1)
  50.  
  51. if __name__ == "__main__":
  52.     main()
  53.  
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