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- import pyautogui
- import time
- import openai
- # OpenAI API setup (if needed)
- openai.api_key = 'your-api-key'
- def chat_with_gpt(message):
- response = openai.Completion.create(
- engine="text-davinci-003",
- prompt=message,
- max_tokens=50
- )
- return response.choices[0].text.strip()
- def reward_or_punish(state, event):
- if event == 'killed_polygon':
- if state == 'bigger_polygon':
- print("Massive Reward: Killed a bigger polygon!")
- # Implement massive reward logic (e.g., +100 points)
- else:
- print("Reward: Killed a polygon.")
- # Implement regular reward logic (e.g., +10 points)
- elif event == 'killed_player':
- if state == 'different_color':
- print("Reward: Killed player with different color.")
- # Implement regular reward logic (e.g., +20 points)
- else:
- print("Reward: Killed player.")
- # Implement regular reward logic (e.g., +20 points)
- elif event == 'upgraded_tank':
- print("Reward: Upgraded tank!")
- # Implement reward logic for upgrading tank (e.g., +50 points)
- elif event == 'negative_interaction':
- if state == 'different_color_tank_shot':
- print("Negative Reward: Shot by different color tank!")
- # Implement negative reward logic (e.g., -20 points)
- elif state == 'same_color_tank_shot':
- print("Very Negative Reward: Shot player with same color!")
- # Implement very negative reward logic (e.g., -50 points)
- def main():
- while True:
- # Simulated events (replace with actual game interaction)
- event = input("Enter event (killed_polygon, killed_player, upgraded_tank, negative_interaction): ")
- state = input("Enter state (bigger_polygon, same_color, different_color, same_color_tank_shot, different_color_tank_shot): ")
- reward_or_punish(state, event)
- time.sleep(1)
- if __name__ == "__main__":
- main()
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