Advertisement
SteelGolem

Ano Sekai mission statement

Jun 21st, 2015
365
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.29 KB | None | 0 0
  1. == mission statement ==
  2.  
  3. the end goal of ano sekai is something that i don't have a single game to compare against. the closest thing is terraria, but it's too far off. the best i can do is use other games that have elements i want in one game and point those out.
  4.  
  5. many elements from dwarf fortress
  6. - sandbox building
  7. - world generation
  8. - scope and scale
  9.  
  10. many elements from zelda
  11. - overall look and feel
  12. - control system
  13. - user interface
  14. - boss fights
  15. - treasure hunting
  16.  
  17. many elements from warcraft
  18. - building placement
  19. - unit selection
  20. - contextual order-giving
  21.  
  22. there are also other elements i want to add to the experience that i may or may not have seen in other games, but am not satisfied with any in particular to name.
  23.  
  24. - socializing with NPCs
  25. - dating NPCs
  26. - different towns recognizing you for your deeds in their town and other towns
  27. - fable tried?
  28.  
  29.  
  30. == game genres ==
  31.  
  32. i feel Ano Sekai would have the following steam tags:
  33. - action
  34. - adventure
  35. - strategy
  36. - rpg
  37. - simulation
  38. - casual
  39. - singleplayer
  40. - open world
  41. - indie
  42. - sandbox
  43. - pixel graphics
  44. - 2d
  45. - exploration
  46. - replay value
  47. - survival
  48. - rogue-like
  49.  
  50. i'm pointing out the genres because this is going to be a stepping stone for setting goals.
  51.  
  52.  
  53. == user experience ==
  54.  
  55. ano sekai's main meat and potatoes are to provide a variety of play experiences that you can jump into whenever you feel like it. as a casual sandbox, it isn't meant to be taken too seriously, and i'd like to reflect that in the presentation of the world and characters in it.
  56.  
  57. games that have user experiences i'd like to draw from:
  58. - wind waker
  59. - mario rpg
  60. - harvest moon
  61.  
  62. NOTE
  63. i haven't considered the user experience as a part of play before now, so i'll be coming back to this and adding more here over time.
  64.  
  65.  
  66. == the plan ==
  67.  
  68. there is no finish line for ano sekai.
  69.  
  70. this is an impossible list of things to put all into one game. much like the guys building dwarf fortress, i'm in this for the long haul. there may never be a finished game. the goal isn't to finish anything, though, the goal is to explore.
  71.  
  72. the plan is to play with all of the elements i want to put into ano sekai, in bite-sized chunks. i'll make as many prototypes of one single idea as i feel necessary, and then look at incorporating those into ano sekai.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement