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- == mission statement ==
- the end goal of ano sekai is something that i don't have a single game to compare against. the closest thing is terraria, but it's too far off. the best i can do is use other games that have elements i want in one game and point those out.
- many elements from dwarf fortress
- - sandbox building
- - world generation
- - scope and scale
- many elements from zelda
- - overall look and feel
- - control system
- - user interface
- - boss fights
- - treasure hunting
- many elements from warcraft
- - building placement
- - unit selection
- - contextual order-giving
- there are also other elements i want to add to the experience that i may or may not have seen in other games, but am not satisfied with any in particular to name.
- - socializing with NPCs
- - dating NPCs
- - different towns recognizing you for your deeds in their town and other towns
- - fable tried?
- == game genres ==
- i feel Ano Sekai would have the following steam tags:
- - action
- - adventure
- - strategy
- - rpg
- - simulation
- - casual
- - singleplayer
- - open world
- - indie
- - sandbox
- - pixel graphics
- - 2d
- - exploration
- - replay value
- - survival
- - rogue-like
- i'm pointing out the genres because this is going to be a stepping stone for setting goals.
- == user experience ==
- ano sekai's main meat and potatoes are to provide a variety of play experiences that you can jump into whenever you feel like it. as a casual sandbox, it isn't meant to be taken too seriously, and i'd like to reflect that in the presentation of the world and characters in it.
- games that have user experiences i'd like to draw from:
- - wind waker
- - mario rpg
- - harvest moon
- NOTE
- i haven't considered the user experience as a part of play before now, so i'll be coming back to this and adding more here over time.
- == the plan ==
- there is no finish line for ano sekai.
- this is an impossible list of things to put all into one game. much like the guys building dwarf fortress, i'm in this for the long haul. there may never be a finished game. the goal isn't to finish anything, though, the goal is to explore.
- the plan is to play with all of the elements i want to put into ano sekai, in bite-sized chunks. i'll make as many prototypes of one single idea as i feel necessary, and then look at incorporating those into ano sekai.
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