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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ColorChange : MonoBehaviour
- {
- [SerializeField]
- private GameObject cube;
- private Renderer cubeRenderer;
- private Color newCubeColor;
- private float randomChannelOne, randomChannelTwo, randomChannelThree;
- void Start()
- {
- cubeRenderer = cube.GetComponent<Renderer>();
- gameObject.GetComponent<Button>().onClick.AddListener(ChangeCubeColor);
- }
- private void ChangeCubeColor()
- {
- randomChannelOne = Random.Range(0f, 1f);
- randomChannelTwo = Random.Range(0f, 1f);
- randomChannelThree = Random.Range(0f, 1f);
- newCubeColor = new Color(randomChannelOne, randomChannelTwo, randomChannelThree, 1f);
- cubeRenderer.material.SetColor("_Color", newCubeColor);
- }
- }
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