Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Pain Train
- - Removed speedboost granted on killing enemies with pickups in Player Destruction
- This was not ideal when every player is a potential source of pick-ups to gain this speed up benefit from, and is against the spirit of the upside meant to be for defending intelligence.
- Soda Popper
- Fixed bug where it would charge on self-damage
- An oversight in modifying how HYPE was gained that came up with the Boston Basher.
- Sun-On-A-Stick
- Replaced burning effect to be less obstructive and to linger less
- Something that ought to hopefully be less smoky and intrusive.
- Compression Blast
- Fixed bug where reflecting Dragon's Fury fireball dealt reduced damage
- An oversight due to the modified flamethrower damage counting reflected fireballs as flame damage.
- The Backburner
- + Removed critical hit multipier scaling with consecutive hits
- The crit damage ramp-up is seen as not necessary now that Pyro's mobility was reduced significantly.
- The Phlogistinator
- + Alt-Fire maxes-out Temperature against enemies on-hit
- This change should make alt-fire a more useful tool without directly upping it's damage, now helping to setup maximized primary fire damage and additionally making MMMPH more potent when applied properly.
- The Manmelter
- + Gain a stored crit on-kill against a burning target
- - Removed gaining crits from extinguishing teammates
- This weapon's ability to peform on it's own seemed to be at odds with it's ability to punish enemy pyros. Thusly it's ability to gain crits from extinguishing was removed. It can still provide a supportive benefit, however now additionally gains crit on-kills to make the user net positive on crits when spending flares against some targets.
- Shields
- Shield Leap will now cancel charge prematurely while maintaining momentum
- This change should make leap less punishing to use with charge to cross great distances, allowing for that repositioning while retaining some charge leftover for a faster recharge.
- Loch-n-Load
- + Added: This weapons deploys 40% faster
- + Removed slower reload speed penalty
- - Removed faster firing speed bonus
- The faster firing speed seemed to be at odds with both the new upside and made spamming the weapon a little annoying while the demo is at a range that prevents reprisal. Reverting this change along with the reload speed should keep the weapon's theme of lower sustainability, while a new upside in deploy speed should help it keep up for the demo who needs to use their pills to quickly dispatch an enemy. It additionally should combo especially well with it's new stickybomb detonating upside.
- Bazaar Bagain
- Fixed issue with building damage at max charge
- Correcting a slight rounding issue.
- Cloaking
- - Removed faster base cloaking time
- The speedier ability to enter cloak was too much of an overcorrection compared to just the decloaking time, as such was reverted. It made escapes with cloak far too guaranteed prior.
- Red-Tape Recorder
- + Attached sappers emit Spy Radar while active
- Radar pings every 3 seconds with 2 second outlines
- - 33% smaller radar range
- - Radar cannot be activated manually
- A suggested change to differentiate the sapper in a way that would fit it's more disruptive role. This change ought to further emphasize the quick removal of it while benefitting the spy with his quick escape to take advantage of said disruption, additionally benefitting the spy's team with the enemy's position.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement