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BWR - Changelog 01/07/25 🍁

Jul 1st, 2025 (edited)
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  1. Pain Train
  2. - Removed speedboost granted on killing enemies with pickups in Player Destruction
  3. This was not ideal when every player is a potential source of pick-ups to gain this speed up benefit from, and is against the spirit of the upside meant to be for defending intelligence.
  4.  
  5. Soda Popper
  6.   Fixed bug where it would charge on self-damage
  7. An oversight in modifying how HYPE was gained that came up with the Boston Basher.
  8.  
  9. Sun-On-A-Stick
  10.   Replaced burning effect to be less obstructive and to linger less
  11. Something that ought to hopefully be less smoky and intrusive.
  12.  
  13. Compression Blast
  14.   Fixed bug where reflecting Dragon's Fury fireball dealt reduced damage
  15. An oversight due to the modified flamethrower damage counting reflected fireballs as flame damage.
  16.  
  17. The Backburner
  18. + Removed critical hit multipier scaling with consecutive hits
  19. The crit damage ramp-up is seen as not necessary now that Pyro's mobility was reduced significantly.
  20.  
  21. The Phlogistinator
  22. + Alt-Fire maxes-out Temperature against enemies on-hit
  23. This change should make alt-fire a more useful tool without directly upping it's damage, now helping to setup maximized primary fire damage and additionally making MMMPH more potent when applied properly.
  24.  
  25. The Manmelter
  26. + Gain a stored crit on-kill against a burning target
  27. - Removed gaining crits from extinguishing teammates
  28. This weapon's ability to peform on it's own seemed to be at odds with it's ability to punish enemy pyros. Thusly it's ability to gain crits from extinguishing was removed. It can still provide a supportive benefit, however now additionally gains crit on-kills to make the user net positive on crits when spending flares against some targets.
  29.  
  30. Shields
  31.   Shield Leap will now cancel charge prematurely while maintaining momentum
  32. This change should make leap less punishing to use with charge to cross great distances, allowing for that repositioning while retaining some charge leftover for a faster recharge.
  33.  
  34. Loch-n-Load
  35. + Added: This weapons deploys 40% faster
  36. + Removed slower reload speed penalty
  37. - Removed faster firing speed bonus
  38. The faster firing speed seemed to be at odds with both the new upside and made spamming the weapon a little annoying while the demo is at a range that prevents reprisal. Reverting this change along with the reload speed should keep the weapon's theme of lower sustainability, while a new upside in deploy speed should help it keep up for the demo who needs to use their pills to quickly dispatch an enemy. It additionally should combo especially well with it's new stickybomb detonating upside.
  39.  
  40. Bazaar Bagain
  41.   Fixed issue with building damage at max charge
  42. Correcting a slight rounding issue.
  43.  
  44. Cloaking
  45. - Removed faster base cloaking time
  46. The speedier ability to enter cloak was too much of an overcorrection compared to just the decloaking time, as such was reverted. It made escapes with cloak far too guaranteed prior.
  47.  
  48. Red-Tape Recorder
  49. + Attached sappers emit Spy Radar while active
  50.   Radar pings every 3 seconds with 2 second outlines
  51. - 33% smaller radar range
  52. - Radar cannot be activated manually
  53. A suggested change to differentiate the sapper in a way that would fit it's more disruptive role. This change ought to further emphasize the quick removal of it while benefitting the spy with his quick escape to take advantage of said disruption, additionally benefitting the spy's team with the enemy's position.
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