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- PS D:\dev\Anki3D\anki\build\Binaries\Release> .\SimpleScene.exe
- [I][CORE] Using settings dir "C:\Users\user/.anki" [App.cpp:389][initDirs][Main]
- [I][CORE] Initializing application [App.cpp:226][initInternal][Main]
- [I][CORE] Build type optimized, NO dbg symbols, NO extra checks, NOT built with tracing [App.cpp:227][initInternal][Main]
- [I][CORE] Build time Sep 20 2024 21:20:26 [App.cpp:228][initInternal][Main]
- [I][CORE] Compiler MSVC 194033812 [App.cpp:229][initInternal][Main]
- [I][CORE] Commit 5de9edfe1 [App.cpp:230][initInternal][Main]
- [I][CORE] Number of job threads: 3 [App.cpp:240][initInternal][Main]
- [I][WIND] Creating SDL window. SDL version 2.0 [NativeWindowSdl.cpp:80][initSdl][Main]
- [I][WIND] SDL window created [NativeWindowSdl.cpp:139][initSdl][Main]
- [I][VK ] Initializing Vulkan backend [VkGrManager.cpp:391][initInternal][Main]
- [I][VK ] Will enable the following instance extensions: [VkGrManager.cpp:648][initInstance][Main]
- [I][VK ] VK_KHR_surface [VkGrManager.cpp:651][initInstance][Main]
- [I][VK ] VK_KHR_win32_surface [VkGrManager.cpp:651][initInstance][Main]
- [I][VK ] Physical devices: [VkGrManager.cpp:750][initInstance][Main]
- [I][VK ] (Selected) AMD Radeon (TM) Graphics [VkGrManager.cpp:753][initInstance][Main]
- [I][VK ] GPU is AMD Radeon (TM) Graphics. Vendor identified as AMD [VkGrManager.cpp:804][initInstance][Main]
- [I][VK ] Number of queue families: 3 [VkGrManager.cpp:834][initDevice][Main]
- [I][VK ] Async compute is enabled [VkGrManager.cpp:878][initDevice][Main]
- [I][VK ] Will enable the following device extensions: [VkGrManager.cpp:1082][initDevice][Main]
- [I][VK ] VK_AMD_rasterization_order [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_EXT_scalar_block_layout [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_EXT_sampler_filter_minmax [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_EXT_host_query_reset [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_EXT_descriptor_indexing [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_timeline_semaphore [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_swapchain [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_spirv_1_4 [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_shader_float_controls [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_shader_float16_int8 [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_shader_atomic_int64 [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_dynamic_rendering [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_draw_indirect_count [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_depth_stencil_resolve [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_create_renderpass2 [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] VK_KHR_buffer_device_address [VkGrManager.cpp:1085][initDevice][Main]
- [I][VK ] Robust buffer access is disabled [VkGrManager.cpp:1100][initDevice][Main]
- [I][VK ] VK_KHR_fragment_shading_rate is not supported or disabled [VkGrManager.cpp:1316][initDevice][Main]
- [I][VK ] VK_EXT_mesh_shader is not supported or disabled [VkGrManager.cpp:1389][initDevice][Main]
- [I][VK ] Created a swapchain. Image count: 3, present mode: 0, size: 1280x800, vsync: 0 [VkSwapchainFactory.cpp:216][initInternal][Main]
- [I][VK ] Will load 52 bytes of pipeline cache [VkGraphicsState.cpp:465][init][Main]
- [I][CORE] Executable path is: D:\dev\Anki3D\anki\build\Binaries\Release\SimpleScene.exe [App.cpp:324][initInternal][Main]
- [I][RSRC] Initializing resource manager [ResourceManager.cpp:49][init][Main]
- [I][RSRC] Added new data path "D:\dev\Anki3D\anki\build\Binaries\Release" that contains 67 files [ResourceFilesystem.cpp:395][addNewPath][Main]
- [I][RSRC] Added new data path "D:/dev/Anki3D/anki" that contains 16 files [ResourceFilesystem.cpp:395][addNewPath][Main]
- [I][RSRC] Added new data path "D:/dev/Anki3D/anki/Samples/SimpleScene" that contains 27 files [ResourceFilesystem.cpp:395][addNewPath][Main]
- [I][RSRC] Will use 256MB of memory for transfer scratch [TransferGpuAllocator.cpp:46][init][Main]
- [I][REND] Initializing main renderer. Swapchain resolution 1280x800 [MainRenderer.cpp:48][init][Main]
- [I][REND] Initializing offscreen renderer. Resolution 1280x800. Internal resolution 1280x800 [Renderer.cpp:156][initInternal][Main]
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