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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MovimientoPlataforma : MonoBehaviour
- {
- [SerializeField] private float velocidad;
- [SerializeField] private Transform controladorSuelo;
- [SerializeField] private float distancia;
- [SerializeField] private bool moviendoDerecha;
- private Rigidbody2D rb;
- private void Start()
- {
- rb = GetComponent<Rigidbody2D>();
- }
- private void FixedUpdate()
- {
- RaycastHit2D informacionSuelo = Physics2D.Raycast(controladorSuelo.position, Vector2.down, distancia);
- rb.velocity = new Vector2(velocidad, rb.velocity.y);
- if (informacionSuelo == false)
- {
- Girar();
- }
- }
- private void Girar()
- {
- moviendoDerecha = !moviendoDerecha;
- transform.eulerAngles = new Vector3(0, transform.eulerAngles.y + 180, 0);
- velocidad *= -1;
- }
- }
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