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- -- Configuration variables
- local tunnelLength = 10 -- Length of each tunnel
- local numTunnels = 5 -- Number of tunnels to mine
- local tunnelSpacing = 3 -- Spacing between tunnels
- -- Function to check if inventory is full
- local function isInventoryFull()
- for i = 1, 16 do
- if turtle.getItemCount(i) == 0 then
- return false
- end
- end
- return true
- end
- -- Function to return to start and unload items
- local function returnAndUnload()
- turtle.turnRight()
- turtle.turnRight()
- for i = 1, tunnelLength do
- turtle.forward()
- end
- for i = 1, 16 do
- turtle.select(i)
- turtle.drop()
- end
- turtle.select(1)
- end
- -- Function to mine a 1x3x1 section
- local function mineSection()
- turtle.digUp()
- turtle.digDown()
- turtle.dig()
- turtle.forward()
- end
- -- Function to mine a single tunnel
- local function mineTunnel()
- for i = 1, tunnelLength do
- mineSection()
- if isInventoryFull() then
- local distanceMined = i
- returnAndUnload()
- for j = 1, distanceMined do
- turtle.forward()
- -- Add checks for obstacles here
- while turtle.detect() do
- turtle.dig()
- end
- end
- end
- end
- returnAndUnload()
- end
- -- Main mining operation
- for tunnel = 1, numTunnels do
- mineTunnel()
- if tunnel < numTunnels then
- turtle.turnLeft()
- for i = 1, tunnelSpacing do
- while turtle.detect() do
- turtle.dig()
- end
- turtle.forward()
- end
- turtle.turnRight()
- end
- end
- -- Return to the starting position
- turtle.turnRight()
- for i = 1, (numTunnels - 1) * tunnelSpacing do
- turtle.forward()
- end
- turtle.turnRight()
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