Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Battle Dungeon
- Bring 4 mons
- All battles are doubles
- Can't bring any items, held or otherwise
- Wild battles are 2v1 against monsters akin to the ones seen in Pokestar Studios
- RNG loot found in each floor can contain held items, medicine and Powers
- Abilities are disabled by default and must be unlocked via a Power
- - POWERS -
- Pseudo-Abilities
- Three tiers of rarity
- Commons have a 94% chance of appearing
- Rares have a 5% chance of appearing
- Ultra Rares have a 1% chance of appearing
- Each party member has three assignable Power slots
- Two duplicate Powers can be combined into an upgraded version
- "Cursed" Powers are only available through a secret "Black Market" and have no upgrades
- Note:
- "A" = Activation requirement
- "E" = Effect
- "U" = Upgraded effect
- ----------
- COMMON
- ----------
- "Ability Potion"
- A: Passive
- E: Unlock Ability
- U: Unlock ally's Ability while user is alive
- "Poindexter"
- A: Passive
- E: Boosts accuracy by 1.1x
- U: Boosts accuracy by 1.3x
- "Honed"
- A: Passive
- E: Boosts STAB move damage by 1.2x
- U: Boosts STAB move damage by 1.5x
- "Special Gift"
- A: Passive
- E: Boosts ally's SpDef by 1.3x
- U: Boosts ally's SpAtk by 1.3x
- "Physical Gift"
- A: Passive
- E: Boosts ally's Defense by 1.3x
- U: Boosts ally's Attack by 1.3x
- "Best Buddy"
- A: Passive
- E: Reduces damage dealt to ally by 25%
- U: Boosts damage dealt by ally by 25%
- "Physical Force"
- A: Passive
- E: Physical moves have a 25% chance to lower target's Attack or Defense
- U: Physical moves have a 50% chance to lower target's Attack & Defense
- "Special Force"
- A: Passive
- E: Special moves have a 25% chance to lower target's SpAtk or SpDef
- U: Special moves have a 50% chance to lower target's SpAtk & Spdef
- "Field Ration"
- A: End of turn
- E: Recovers 1/16 of user's max HP
- U: Reocvers 1/8 of user's max HP
- "Haremit Shell"
- A: Passive
- E: Immune to critical hits
- U: Ally is immune to critical hits while user is alive
- "Tikoon Armor"
- A: Passive
- E: Immune to the additional effects of moves
- U: Ally is immune to the additional effects of moves while user is alive
- A: Player-triggered, once per battle
- E: Uses a +1 priority Fake Out instead of using a move
- U: Uses a +2 priority Fake Out that lowers Speed instead of using a move
- A: Player-triggered, once per battle
- E: Uses a +1 priority Spook Out instead of using a move
- U: Uses a +2 priority Spook Out that lowers Speed instead of using a move
- "Stim Shot"
- A: Player-triggered, once per battle
- E: Boost ally's move by 1.3x in addition to using a move
- U: Boost ally's move by 2x in addition to using a move
- "Lucky Clover"
- A: Passive
- E: Critical hit ratio +1
- U: Critical hit ratio +2
- "Rolango Tail"
- A: Passive
- E: At full HP, halves damage taken from attacks
- U: Above 66% HP, halves damage taken from attacks
- "Electric Flow"
- A: On switchin, once per battle
- E: Sets Electric Terrain for 2 turns
- U: Sets Electric Terrain for 5 turns
- "Grassy Flow"
- A: On switchin, once per battle
- E: Sets Grassy Terrain for 2 turns
- U: Sets Grassy Terrain for 5 turns
- "Misty Flow"
- A: On switchin, once per battle
- E: Sets Misty Terrain for 2 turns
- U: Sets Misty Terrain for 5 turns
- "Psychic Flow"
- A: On switchin, once per battle
- E: Sets Psychic Terrain for 2 turns
- U: Sets Psychic Terrain for 5 turns
- "Terrain Master"
- A: While any Terrain effect is active
- E: Boosts Speed by 1.5x
- U: Boosts Speed by 2x
- "Summon Rain"
- Sets Rain for 2 turns on switchin once per battle
- Upgrade: for 5 turns
- "Summon Sun"
- Sets Sun for 2 turns on switchin once per battle
- Upgrade: for 5 turns
- "Summon Hail"
- Sets Hail for 2 turns on switchin once per battle
- Upgrade: for 5 turns
- "Summon Sand"
- Sets Sandstorm for 2 turns on switchin once per battle
- Upgrade: for 5 turns
- "Weather Strider"
- A: While any weather effect is active
- E: Boosts Speed by 1.5x
- U: Boosts Speed by 2x
- "Inverse Field"
- A: On switchin, once per battle
- E: Sets Inverse Room for 2 turns
- U: Sets Inverse Room for 5 turns
- "Trick Field"
- A: On switchin, once per battle
- E: Sets Trick Room for 2 turns
- U: Sets Trick Room for 5 turns
- "Wonder Field"
- A: On switchin, once per battle
- E: Sets Wonder Room for 2 turns
- U: Sets Wonder Room for 5 turns
- "Magic Field"
- A: On switchin, once per battle
- E: Sets Magic Room for 2 turns
- U: Sets Magic Room for 5 turns
- "Five-Star Hotel"
- A: While any Room effect is active
- E: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.1x
- U: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.3x
- "Flaming Hot"
- A: When hit by a physical move, once per battle
- E: Burns attacker
- U: Cuts attacker's Attack & Speed by 1 stage
- "Ice Cold"
- A: When hit by a special move, once per battle
- E: Frostbites attacker
- U: Cuts attacker's SpAtk & Speed by 1 stage
- "Caltrops"
- A: When hit
- E: Sets a layer of Spikes
- U: Sets Stealth Rock
- Gain +1 in a random stat on switchin once per battle
- Upgrade: +2
- "Diversion"
- A: When a move would KO ally
- E: Redirect move to user
- U: Heal ally by 50% upon redirecting move
- Cannot have its stats lowered by another Pokémon
- Upgrade: extends to ally
- "Cast Normal"
- A: Player-triggered, once per battle
- E: User transforms into the Normal type
- U: Keep STAB on native types
- "Cast Ghost"
- A: Player-triggered, once per battle
- E: User transforms into the Ghost type
- U: Keep STAB on native types
- "Cast Flying"
- A: Player-triggered, once per battle
- E: User transforms into the Flying type
- U: Keep STAB on native types
- "Cast Ground"
- A: Player-triggered, once per battle
- E: User transforms into the Ground type
- U: Keep STAB on native types
- "Cast Steel"
- A: Player-triggered, once per battle
- E: User transforms into the Steel type
- U: Keep STAB on native types
- "Cast Dark"
- A: Player-triggered, once per battle
- E: User transforms into the Dark type
- U: Keep STAB on native types
- "Cast Fairy"
- A: Player-triggered, once per battle
- E: User transforms into the Fairy type
- U: Keep STAB on native types
- "Poison Spell"
- A: Player-triggered, once per battle
- E: Chosen move poisons first target hit
- U: Boosts damage dealt to poisoned targets by 30% (passive)
- "Blaze Spell"
- A: Player-triggered, once per battle
- E: Chosen move burns first target hit
- U: Boosts damage dealt to burned targets by 30% (passive)
- "Frost Spell"
- A: Player-triggered, once per battle
- E: Chosen move frostbites first target hit
- U: Boosts damage dealt to frostbitten targets by 30% (passive)
- Trigger chosen move to confuse the first target hit once per battle
- Upgrade: boost damage dealt to confused targets by 30%
- "Cleric Charm"
- A: Player-triggered, once per battle
- E: Heal ally by 50% instead of using a move
- U: Heal ally by 100% instead of using a move
- Trigger a Night Shade that can't be avoided once per battle instead of using a move
- Upgrade: hit both opponents
- Trigger a Seismic Toss that can't be avoided once per battle instead of using a move
- Upgrade: hit both opponents
- ----------
- RARE
- ----------
- "Shock Spell"
- A: Player-triggered, once per battle
- E: Chosen move paralyzes first target hit
- U: Boosts damage dealt to paralyzed targets by 30% (passive)
- "Attack Up"
- A: Passive
- E: Attack stat is multiplied by 1.2x
- U: Attack stat is multiplied by 1.5x
- "Defense Up"
- A: Passive
- E: Defense stat is multiplied by 1.2x
- U: Defense stat is multiplied by 1.5x
- "Speed Up"
- A: Passive
- E: Speed stat is multiplied by 1.2x
- U: Speed stat is multiplied by 1.5x
- "SpAtk Up"
- A: Passive
- E: SpAtk stat is multiplied by 1.2x
- U: SpAtk stat is multiplied by 1.5x
- "SpDef Up"
- A: Passive
- E: SpDef stat is multiplied by 1.2x
- U: SpDef stat is multiplied by 1.5x
- "
- A: Passive
- E: User cannot be afflicted with a non-volatile status condition
- U: Effect extends to ally while user is alive
- "Fire Elemental"
- A: Player-triggered, once per battle
- E: Use an unavoidable Flamethrower instead of using a move
- U: Use an unavoidable Fire Blast with 70% burn chance instead of using a move
- The Fire Blast is physical if Atk > SpAtk
- "Ice Elemental"
- A: Player-triggered, once per battle
- E: Use an unavoidable Ice Beam instead of using a move
- U: Use an unavoidable Blizzard with 70% frostbite chance instead of using a move
- The Blizzard is physical if Atk > SpAtk
- "Lightning Elemental"
- A: Player-triggered, once per battle
- E: Use an unavoidable Thunderbolt instead of using a move
- U: Use an unavoidable Thunder with 70% paralysis chance instead of using a move
- The Thunder is physical if Atk > SpAtk
- "Rapid Strike"
- A: Player-triggered, once per battle
- E: Give +1 priority to the chosen move
- U: Give +2 priority and 1.2x power to the chosen move
- "Fake Sturdy"
- A: When struck at full HP, once per battle
- E: Hangs on with 1 HP
- U: When struck at any HP, once per battle
- "Bloodlust"
- A: Upon scoring a KO
- E: Heals the user by 25% of its max HP
- U: Heals the user by 50% of its max HP
- "Divine Intervention"
- A: When struck by a super effective move, once per battle
- E: Avoids said move
- U: Get healed 50% by said move
- "Scary Mask"
- A: On switchin, once per battle
- E: Lower opposing Pokémon's Attack by 1 stage
- U: Lower opposing Pokémon's Defense by 1 stage
- "Halloween Special"
- A: On switchin, once per battle
- E: Lower opposing Pokémon's SpAtk by 1 stage
- U: Lower opposing Pokémon's SpDef by 1 stage
- "Lost and Found"
- A: End of turn, once per battle
- E: Recovers a lost held item
- U: Held items activate twice when consumed (passive)
- ----------
- ULTRA RARE
- ----------
- "Dubus Strike"
- A: Passive
- E: All damaging moves trigger twice, second hit at 33% power
- U: Second hit at 100% power
- "Phantom Shield"
- A: Player-triggered, once per battle
- E: Protects the user while using a move
- U: Protection extends to ally
- "Leech"
- A: Passive
- E: All damaging moves heal the user by 20% of the damage dealt
- U: 50% of the damage dealt
- "Eye of Illumin"
- A: Passive
- E: All moves bypass accuracy checks and ignore protection
- U: Effect extends to ally while user is alive
- "Sedation Spell"
- A: Player-triggered, once per battle
- E: Chosen move puts the first target hit to sleep
- U: Boosts damage dealt to sleeping targets by 30% (passive)
- "Piicee's Blessing"
- A: User faints, once per battle
- E: Revives a random fainted ally back up to 50% HP
- U: Revives to 100% HP
- ----------
- CURSED
- ----------
- "Corrupt Shield"
- A: On switchin, once per battle
- +: Gain +4 in Defense & SpDef
- -: Get afflicted with a Curse
- "Boost Sacrifice"
- A: On switchin, once per battle
- +: Ally gains +2 in Attack, SpAtk & Speed
- -: User loses -3 in Defense, SpDef & Speed, can't switch
- "Vitality Split"
- A: Player-triggered, once per battle
- +: Fully heals ally's HP and status while using a move
- -: User can't act on the next turn
- "Bad Omen"
- "Evil (x)"
- "Boarnograf Cape"
- A: Passive
- +: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.3x
- -: A random stat is lowered at the end of each turn
Add Comment
Please, Sign In to add comment