Squeetz

Battle Dungeon ideas

Jun 28th, 2025
26
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.73 KB | None | 0 0
  1. Battle Dungeon
  2. Bring 4 mons
  3. All battles are doubles
  4. Can't bring any items, held or otherwise
  5. Wild battles are 2v1 against monsters akin to the ones seen in Pokestar Studios
  6. RNG loot found in each floor can contain held items, medicine and Powers
  7. Abilities are disabled by default and must be unlocked via a Power
  8.  
  9. - POWERS -
  10. Pseudo-Abilities
  11. Three tiers of rarity
  12. Commons have a 94% chance of appearing
  13. Rares have a 5% chance of appearing
  14. Ultra Rares have a 1% chance of appearing
  15. Each party member has three assignable Power slots
  16. Two duplicate Powers can be combined into an upgraded version
  17. "Cursed" Powers are only available through a secret "Black Market" and have no upgrades
  18.  
  19. Note:
  20. "A" = Activation requirement
  21. "E" = Effect
  22. "U" = Upgraded effect
  23.  
  24. ----------
  25. COMMON
  26. ----------
  27. "Ability Potion"
  28. A: Passive
  29. E: Unlock Ability
  30. U: Unlock ally's Ability while user is alive
  31.  
  32. "Poindexter"
  33. A: Passive
  34. E: Boosts accuracy by 1.1x
  35. U: Boosts accuracy by 1.3x
  36.  
  37. "Honed"
  38. A: Passive
  39. E: Boosts STAB move damage by 1.2x
  40. U: Boosts STAB move damage by 1.5x
  41.  
  42. "Special Gift"
  43. A: Passive
  44. E: Boosts ally's SpDef by 1.3x
  45. U: Boosts ally's SpAtk by 1.3x
  46.  
  47. "Physical Gift"
  48. A: Passive
  49. E: Boosts ally's Defense by 1.3x
  50. U: Boosts ally's Attack by 1.3x
  51.  
  52. "Best Buddy"
  53. A: Passive
  54. E: Reduces damage dealt to ally by 25%
  55. U: Boosts damage dealt by ally by 25%
  56.  
  57. "Physical Force"
  58. A: Passive
  59. E: Physical moves have a 25% chance to lower target's Attack or Defense
  60. U: Physical moves have a 50% chance to lower target's Attack & Defense
  61.  
  62. "Special Force"
  63. A: Passive
  64. E: Special moves have a 25% chance to lower target's SpAtk or SpDef
  65. U: Special moves have a 50% chance to lower target's SpAtk & Spdef
  66.  
  67. "Field Ration"
  68. A: End of turn
  69. E: Recovers 1/16 of user's max HP
  70. U: Reocvers 1/8 of user's max HP
  71.  
  72. "Haremit Shell"
  73. A: Passive
  74. E: Immune to critical hits
  75. U: Ally is immune to critical hits while user is alive
  76.  
  77. "Tikoon Armor"
  78. A: Passive
  79. E: Immune to the additional effects of moves
  80. U: Ally is immune to the additional effects of moves while user is alive
  81.  
  82. A: Player-triggered, once per battle
  83. E: Uses a +1 priority Fake Out instead of using a move
  84. U: Uses a +2 priority Fake Out that lowers Speed instead of using a move
  85.  
  86. A: Player-triggered, once per battle
  87. E: Uses a +1 priority Spook Out instead of using a move
  88. U: Uses a +2 priority Spook Out that lowers Speed instead of using a move
  89.  
  90. "Stim Shot"
  91. A: Player-triggered, once per battle
  92. E: Boost ally's move by 1.3x in addition to using a move
  93. U: Boost ally's move by 2x in addition to using a move
  94.  
  95. "Lucky Clover"
  96. A: Passive
  97. E: Critical hit ratio +1
  98. U: Critical hit ratio +2
  99.  
  100. "Rolango Tail"
  101. A: Passive
  102. E: At full HP, halves damage taken from attacks
  103. U: Above 66% HP, halves damage taken from attacks
  104.  
  105. "Electric Flow"
  106. A: On switchin, once per battle
  107. E: Sets Electric Terrain for 2 turns
  108. U: Sets Electric Terrain for 5 turns
  109.  
  110. "Grassy Flow"
  111. A: On switchin, once per battle
  112. E: Sets Grassy Terrain for 2 turns
  113. U: Sets Grassy Terrain for 5 turns
  114.  
  115. "Misty Flow"
  116. A: On switchin, once per battle
  117. E: Sets Misty Terrain for 2 turns
  118. U: Sets Misty Terrain for 5 turns
  119.  
  120. "Psychic Flow"
  121. A: On switchin, once per battle
  122. E: Sets Psychic Terrain for 2 turns
  123. U: Sets Psychic Terrain for 5 turns
  124.  
  125. "Terrain Master"
  126. A: While any Terrain effect is active
  127. E: Boosts Speed by 1.5x
  128. U: Boosts Speed by 2x
  129.  
  130. "Summon Rain"
  131. Sets Rain for 2 turns on switchin once per battle
  132. Upgrade: for 5 turns
  133.  
  134. "Summon Sun"
  135. Sets Sun for 2 turns on switchin once per battle
  136. Upgrade: for 5 turns
  137.  
  138. "Summon Hail"
  139. Sets Hail for 2 turns on switchin once per battle
  140. Upgrade: for 5 turns
  141.  
  142. "Summon Sand"
  143. Sets Sandstorm for 2 turns on switchin once per battle
  144. Upgrade: for 5 turns
  145.  
  146. "Weather Strider"
  147. A: While any weather effect is active
  148. E: Boosts Speed by 1.5x
  149. U: Boosts Speed by 2x
  150.  
  151. "Inverse Field"
  152. A: On switchin, once per battle
  153. E: Sets Inverse Room for 2 turns
  154. U: Sets Inverse Room for 5 turns
  155.  
  156. "Trick Field"
  157. A: On switchin, once per battle
  158. E: Sets Trick Room for 2 turns
  159. U: Sets Trick Room for 5 turns
  160.  
  161. "Wonder Field"
  162. A: On switchin, once per battle
  163. E: Sets Wonder Room for 2 turns
  164. U: Sets Wonder Room for 5 turns
  165.  
  166. "Magic Field"
  167. A: On switchin, once per battle
  168. E: Sets Magic Room for 2 turns
  169. U: Sets Magic Room for 5 turns
  170.  
  171. "Five-Star Hotel"
  172. A: While any Room effect is active
  173. E: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.1x
  174. U: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.3x
  175.  
  176. "Flaming Hot"
  177. A: When hit by a physical move, once per battle
  178. E: Burns attacker
  179. U: Cuts attacker's Attack & Speed by 1 stage
  180.  
  181. "Ice Cold"
  182. A: When hit by a special move, once per battle
  183. E: Frostbites attacker
  184. U: Cuts attacker's SpAtk & Speed by 1 stage
  185.  
  186. "Caltrops"
  187. A: When hit
  188. E: Sets a layer of Spikes
  189. U: Sets Stealth Rock
  190.  
  191. Gain +1 in a random stat on switchin once per battle
  192. Upgrade: +2
  193.  
  194. "Diversion"
  195. A: When a move would KO ally
  196. E: Redirect move to user
  197. U: Heal ally by 50% upon redirecting move
  198.  
  199. Cannot have its stats lowered by another Pokémon
  200. Upgrade: extends to ally
  201.  
  202. "Cast Normal"
  203. A: Player-triggered, once per battle
  204. E: User transforms into the Normal type
  205. U: Keep STAB on native types
  206.  
  207. "Cast Ghost"
  208. A: Player-triggered, once per battle
  209. E: User transforms into the Ghost type
  210. U: Keep STAB on native types
  211.  
  212. "Cast Flying"
  213. A: Player-triggered, once per battle
  214. E: User transforms into the Flying type
  215. U: Keep STAB on native types
  216.  
  217. "Cast Ground"
  218. A: Player-triggered, once per battle
  219. E: User transforms into the Ground type
  220. U: Keep STAB on native types
  221.  
  222. "Cast Steel"
  223. A: Player-triggered, once per battle
  224. E: User transforms into the Steel type
  225. U: Keep STAB on native types
  226.  
  227. "Cast Dark"
  228. A: Player-triggered, once per battle
  229. E: User transforms into the Dark type
  230. U: Keep STAB on native types
  231.  
  232. "Cast Fairy"
  233. A: Player-triggered, once per battle
  234. E: User transforms into the Fairy type
  235. U: Keep STAB on native types
  236.  
  237. "Poison Spell"
  238. A: Player-triggered, once per battle
  239. E: Chosen move poisons first target hit
  240. U: Boosts damage dealt to poisoned targets by 30% (passive)
  241.  
  242. "Blaze Spell"
  243. A: Player-triggered, once per battle
  244. E: Chosen move burns first target hit
  245. U: Boosts damage dealt to burned targets by 30% (passive)
  246.  
  247. "Frost Spell"
  248. A: Player-triggered, once per battle
  249. E: Chosen move frostbites first target hit
  250. U: Boosts damage dealt to frostbitten targets by 30% (passive)
  251.  
  252. Trigger chosen move to confuse the first target hit once per battle
  253. Upgrade: boost damage dealt to confused targets by 30%
  254.  
  255. "Cleric Charm"
  256. A: Player-triggered, once per battle
  257. E: Heal ally by 50% instead of using a move
  258. U: Heal ally by 100% instead of using a move
  259.  
  260. Trigger a Night Shade that can't be avoided once per battle instead of using a move
  261. Upgrade: hit both opponents
  262.  
  263. Trigger a Seismic Toss that can't be avoided once per battle instead of using a move
  264. Upgrade: hit both opponents
  265.  
  266. ----------
  267. RARE
  268. ----------
  269. "Shock Spell"
  270. A: Player-triggered, once per battle
  271. E: Chosen move paralyzes first target hit
  272. U: Boosts damage dealt to paralyzed targets by 30% (passive)
  273.  
  274. "Attack Up"
  275. A: Passive
  276. E: Attack stat is multiplied by 1.2x
  277. U: Attack stat is multiplied by 1.5x
  278.  
  279. "Defense Up"
  280. A: Passive
  281. E: Defense stat is multiplied by 1.2x
  282. U: Defense stat is multiplied by 1.5x
  283.  
  284. "Speed Up"
  285. A: Passive
  286. E: Speed stat is multiplied by 1.2x
  287. U: Speed stat is multiplied by 1.5x
  288.  
  289. "SpAtk Up"
  290. A: Passive
  291. E: SpAtk stat is multiplied by 1.2x
  292. U: SpAtk stat is multiplied by 1.5x
  293.  
  294. "SpDef Up"
  295. A: Passive
  296. E: SpDef stat is multiplied by 1.2x
  297. U: SpDef stat is multiplied by 1.5x
  298.  
  299. "
  300. A: Passive
  301. E: User cannot be afflicted with a non-volatile status condition
  302. U: Effect extends to ally while user is alive
  303.  
  304. "Fire Elemental"
  305. A: Player-triggered, once per battle
  306. E: Use an unavoidable Flamethrower instead of using a move
  307. U: Use an unavoidable Fire Blast with 70% burn chance instead of using a move
  308. The Fire Blast is physical if Atk > SpAtk
  309.  
  310. "Ice Elemental"
  311. A: Player-triggered, once per battle
  312. E: Use an unavoidable Ice Beam instead of using a move
  313. U: Use an unavoidable Blizzard with 70% frostbite chance instead of using a move
  314. The Blizzard is physical if Atk > SpAtk
  315.  
  316. "Lightning Elemental"
  317. A: Player-triggered, once per battle
  318. E: Use an unavoidable Thunderbolt instead of using a move
  319. U: Use an unavoidable Thunder with 70% paralysis chance instead of using a move
  320. The Thunder is physical if Atk > SpAtk
  321.  
  322. "Rapid Strike"
  323. A: Player-triggered, once per battle
  324. E: Give +1 priority to the chosen move
  325. U: Give +2 priority and 1.2x power to the chosen move
  326.  
  327. "Fake Sturdy"
  328. A: When struck at full HP, once per battle
  329. E: Hangs on with 1 HP
  330. U: When struck at any HP, once per battle
  331.  
  332. "Bloodlust"
  333. A: Upon scoring a KO
  334. E: Heals the user by 25% of its max HP
  335. U: Heals the user by 50% of its max HP
  336.  
  337. "Divine Intervention"
  338. A: When struck by a super effective move, once per battle
  339. E: Avoids said move
  340. U: Get healed 50% by said move
  341.  
  342. "Scary Mask"
  343. A: On switchin, once per battle
  344. E: Lower opposing Pokémon's Attack by 1 stage
  345. U: Lower opposing Pokémon's Defense by 1 stage
  346.  
  347. "Halloween Special"
  348. A: On switchin, once per battle
  349. E: Lower opposing Pokémon's SpAtk by 1 stage
  350. U: Lower opposing Pokémon's SpDef by 1 stage
  351.  
  352. "Lost and Found"
  353. A: End of turn, once per battle
  354. E: Recovers a lost held item
  355. U: Held items activate twice when consumed (passive)
  356.  
  357. ----------
  358. ULTRA RARE
  359. ----------
  360.  
  361. "Dubus Strike"
  362. A: Passive
  363. E: All damaging moves trigger twice, second hit at 33% power
  364. U: Second hit at 100% power
  365.  
  366. "Phantom Shield"
  367. A: Player-triggered, once per battle
  368. E: Protects the user while using a move
  369. U: Protection extends to ally
  370.  
  371. "Leech"
  372. A: Passive
  373. E: All damaging moves heal the user by 20% of the damage dealt
  374. U: 50% of the damage dealt
  375.  
  376. "Eye of Illumin"
  377. A: Passive
  378. E: All moves bypass accuracy checks and ignore protection
  379. U: Effect extends to ally while user is alive
  380.  
  381. "Sedation Spell"
  382. A: Player-triggered, once per battle
  383. E: Chosen move puts the first target hit to sleep
  384. U: Boosts damage dealt to sleeping targets by 30% (passive)
  385.  
  386. "Piicee's Blessing"
  387. A: User faints, once per battle
  388. E: Revives a random fainted ally back up to 50% HP
  389. U: Revives to 100% HP
  390.  
  391. ----------
  392. CURSED
  393. ----------
  394. "Corrupt Shield"
  395. A: On switchin, once per battle
  396. +: Gain +4 in Defense & SpDef
  397. -: Get afflicted with a Curse
  398.  
  399. "Boost Sacrifice"
  400. A: On switchin, once per battle
  401. +: Ally gains +2 in Attack, SpAtk & Speed
  402. -: User loses -3 in Defense, SpDef & Speed, can't switch
  403.  
  404. "Vitality Split"
  405. A: Player-triggered, once per battle
  406. +: Fully heals ally's HP and status while using a move
  407. -: User can't act on the next turn
  408.  
  409. "Bad Omen"
  410.  
  411. "Evil (x)"
  412.  
  413. "Boarnograf Cape"
  414. A: Passive
  415. +: Boosts Atk, Def, Speed, SpAtk & SpDef by 1.3x
  416. -: A random stat is lowered at the end of each turn
  417.  
Add Comment
Please, Sign In to add comment