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- ; "[OK]" tag means the definition is correct (confirmed by author or something), or I'm at least 99% sure
- ; BOUNTY MISSION SETTINGS
- ; -----------------------
- ; ======= ENcounter Types :
- ; Type 0 : BH collecting a poster in town (random_events.bounty_hunter.chance=0.5)
- ; Type 1 :
- ; Type 2 :
- ; Type 3 : BH Wagon
- ; Random tips :
- ; - The destination blip that appears when you steal a wagon from the Wagon random encounter is not mandatory,
- ; it just is the closest at that moment. You can deliver the cage at any other police station
- ;_____________________________________________________________________________________________________________
- ; #########################################################################################
- ; ######################################################################################### GENERALMETA.DAT
- ; #########################################################################################
- ; [OK] Max distance between you and the MISSION AREA (once you entered the blip and still have not found the TARGET)
- ; If you go further the mod consider you abandonned the mission.
- ; but it is relevant only when you are in the mission blip and still have not located the target. ; Default = 130
- bounty_mission.area_abandon_distance=300
- ; [OK] Radius of the search zone where the bounty is once you picked up the poster (AKA the big white circle with a skull on your map).
- ; Default = 100
- bounty_mission.blip_radius=110
- ; [OK] <If the player spawns at this distance from the mission, it will be blocked at first until moves further away]
- ; Default = 200
- bounty_mission.block_distance=250
- ; [OK] Amount of rival BH that will spawn, if they do spawn during your mission.
- ; Definit aussi combien de BH popent pour l'encounter "BH Camp"
- ; Default = 3
- bounty_mission.bounty_hunters.amount=6
- ; [OK] Distance at which rival BH will let off of you and despawn during a mission.
- ; Default = 250
- bounty_mission.bounty_hunters.despawn_distance=500
- ; [OK] <Time & distance range in which the bounty hunters will spawn after the target is captured]
- ; Default = 75, 30, 150, 80
- bounty_mission.bounty_hunters.min_secs_to_spawn=2
- bounty_mission.bounty_hunters.max_secs_to_spawn=30
- bounty_mission.bounty_hunters.min_spawn_distance=150
- bounty_mission.bounty_hunters.max_spawn_distance=500
- ; [OK] The distance at which bounty hunters that appear during bounty mission will attack you.
- ; They are always hostile of course, but first they ride to the location and only when they reach this distance they start attacking.
- ; Default = 15
- bounty_mission.bounty_hunters.attack_range=90
- ; [OK] <If the mission distance to town is greater than the threshold, an amount of %bonus_factor will be added to the reward.]
- ; Apparemment ne marche pas avec BH camp
- ; Default = 0.15, 1200
- bounty_mission.distance_bonus.bonus_factor=0.5
- bounty_mission.distance_bonus.threshold=350
- ; [OK] <(From this distance the mission set & peds will be spawned.]
- bounty_mission.spawn_distance=400
- ; Default = 300
- ; [OK] Max distance from the TARGET, if the target goes further, the mod consider you abandonned the mission.
- ; Default : 250
- bounty_mission.target_abandon_distance=500
- ; <the distance from the target from which you will recognize them and the blips will appear on the map.>
- ; Default = 35
- bounty_mission.target_detection_distance=250
- ; [OK] Amount of money that will be added as a reward if the player returns the stolen wagon to the police department. Relevant only in specific missions.
- ; Default = 40
- bounty_mission.wagon.bonus=40
- ; [OK] [Amount of enemies that will be spawned in addition to the target. Not relevant in all missions
- ; (NE CONCERNE QUE LES MISSIONS "POSTER"). Default = 3, 7
- bounty_mission.guards.min=4
- bounty_mission.guards.max=4
- ; [OK] [The distance from the cell''s blip required to drop the target at.]
- ; Default = 6
- bounty_target.delivery.cell_distance_threshold=6
- ; [OK] [How much of the original reward in percentages the player gets if the target is delivered dead.]
- ; Marche pour les missions "POSTER".
- ; EXAMPLE : PriceScale = 3.0, reward_min = reward_max = 100. Sur poster : 705 (235*3) : 495 (705*0.7)
- ; Default = 0.85
- ; bounty_target.delivery.dead_target_price=0.5
- ; [OK] --- Distance required from the police department to proceed to the next objective (dropping the target at the cell)
- ; Default = 15
- bounty_target.delivery.police_dept_distance_threshold=20
- ; [OK] [Amount of seconds required until you can hit the target again]
- ; Default = 5
- bounty_target.delivery.target_hit_frequency=5
- ; [OK] [Reward range that will be given when delivering an ambient bounty target.]
- ; These parameters works for both Wagon and Camps random encounters.
- ; e.g : If the Min/max values are 25 and 45 and the actual valueis randomly set at 34, the counting is as follow :
- ; 34 * PriceScale * Number of targets brought to the police station (random_events.ambient_bounty_wagon.[MIN/MAX]_bounties.
- ; Real examples : ; min, max = 100, PriceScale=3 ---> 300
- ; Default = 15, 25
- ; RESULT : RewardsScale * RAND(min, max)
- ambient_target_imprisoning.min_reward=100
- ambient_target_imprisoning.max_reward=133
- ; ??? [OK] [the default distance required from the random events coordinates for it to start]
- ; "start" means the sonar blips start to trigger and basically mark this event as if it was seen by the player.
- ; For example, in the "Rival BH takes Poster" encounter, if the event was "started" and you ignored it,
- ; the chance for bounty hunters to come after the target raises.
- ; But you did not get beyond that distance threshold and the event was not started, the chance for rival bounty hunters will remain the same.
- ; Default = 55
- random_events.trigger_distance=55
- ; [OK] Frequency of the white blip on the minimap indicating a random BHs encounter
- ; Default = 10
- random_events.sonar.default_frequency_seconds=10
- ; [OK] The distance at which the sonar blips will stop.]
- ; If you pass under this distance, the sonar will stop.
- ; Default = 30
- random_events.sonar.stop_distance=30
- ; [OK] The distance at which public hanging events will be dismissed.
- ; Default = 250
- random_events.public_hanging.despawn_distance=250
- ; [OK] [Amount of in game hours since the bounty was turned in until it is public hanging event is started]
- ; Default = 48
- random_events.public_hanging.hours_to_schedule=48
- ; [OK] The distance at which bounty hunters collecting posters encounters will be dismissed;
- ; Default = 250
- random_events.bounty_hunter.despawn_distance=400
- ; [OK] [The chance to encounter bounty hunters in towns that collect posters.]
- ; Default = 0.2
- random_events.bounty_hunter.chance=0.75
- ; [OK] IRL Minutes frequence of a "BHs Wagon spawning" encouter (TYPE 3 encounter)
- ; The mod will attempt to spawn the random encounters every 15 minutes.
- ; If it could not, it skips the current event and will try again in another 15 minutes.
- ; What does it mean "if it could not"? If you are e.g. on a mission, too far away from a possible encounter location, stuff like that.
- ; This way there is a balance with how many of those encounters you get, because the conditions for them to spawn are limited.
- ; Default = 15
- ; -----> AmbientBountyWagonGenerator: start event next event will start in 15.000001 minutes
- random_events.ambient_bounty_wagon.minutes_between_events=18
- ; [OK] Distance where the roaming Wagon despawns
- ; It does not have to be engaged. Either if you engaged it and if not, when you get beyond this threshold it would despawn.
- ; Beyond this limit, the Wagon itself does not disappear, but the targets inside do. The wagon loses his mod properties (it becomes a normal wagon)
- ; Default = 500
- random_events.ambient_bounty_wagon.despawn_distance=800
- ; ??? [The distance range required from a potential encounter location.]
- ; [When the next random encounter time comes, the mod finds the closest possible location for the encounter.
- ; One of the requirements for the encounter to start is that the player is within the distance range. Same goes for the other encounters.
- ; You need to be within the min_distance and max_distance range from the potential encounter coords for it to start.]
- ; Start = blip appears
- ; Default = min = 80, max = 300
- ; COORDS OF STARTING "WAGON" EVENTS :
- ; - type: 3, coords: 256.855,470.31,120.305
- random_events.ambient_bounty_wagon.min_distance=120
- random_events.ambient_bounty_wagon.max_distance=400
- ; [OK] These two variables control the amount of bounty targets spawn in the wagon.
- ; (Just like random_events.ambient_bounty_hunters_camp.min_bounties but for the Wagon encounter)
- ; [LOG] AmbientBountyWagonExecutor: creating bounties on wagon: 3
- ; Default = min = 1, max = 4
- random_events.ambient_bounty_wagon.min_bounties=1
- random_events.ambient_bounty_wagon.max_bounties=1
- ; [OK] Frequency of a "BHs camp spawning" (Random Encounter TYPE 4) random event (in IRL minutes)
- ; It does not have to be engaged. either if you engaged it and if not, when you get beyond this threshold it would despawn.
- ; The mod will attempt to spawn the random encounters every 15 minutes.
- ; if it could not, it skips the current event and will try again in another 15 minutes.
- ; What does it mean "if it could not"? if you are on a mission, too far away from a possible encounter location, stuff like that.
- ; This way there is a balance with how many of those encounters you get, because the conditions for them to spawn are limited.
- ; DEFAULT = 15
- random_events.ambient_bounty_hunters_camp.minutes_between_events=16
- ; ??? [OK] --- The distance range required for a potential " BHs Camp" (Type 4) encounter spawn.
- ; "Start" means the sonar blips start to trigger and basically marks the "Camp" random encounter event as if it was seen by the player.
- ; ATTENTION : surement que il faut que random_events.ambient_bounty_wagon.despawn_distance ait une valeur superieure
- ; Default = 100 ~ 300
- random_events.ambient_bounty_hunters_camp.min_distance=200
- random_events.ambient_bounty_hunters_camp.max_distance=650
- ; [OK] These two variables control the amount of bounty targets that will spawn in the camp. (Type 4)
- ; You can definitely turn them in with the horse and not the wagon. The wagon is completely optional.
- ; (Just like random_events.ambient_bounty_wagon.min_bounties, but for "Camps" random event).
- ; NOTE : Lifting a target and then throw it back on the floor will kill it. (bug?)
- ; You still get your reward if he was alive until droping it on the jail cell.
- ; NOTE : if you die after taking the targets inside your wagon, it will stay where you left it and you can still proceed with the mission.
- ; Default = 1 ~ 3
- random_events.ambient_bounty_hunters_camp.min_bounties=1
- random_events.ambient_bounty_hunters_camp.max_bounties=1
- ; [OK] Min/max amount of BHs that can spawn at a camp (for a "BH camp" random encouter) (Type 4)
- ; Default = 4 ~ 7
- random_events.ambient_bounty_hunters_camp.min_bounty_hunters=5
- random_events.ambient_bounty_hunters_camp.max_bounty_hunters=18
- ; [OK] Distance above which the NPCs and the Camp itself (spawned by a "BH camp" random encouter) will despawn.
- ; Also works if the camp was not engaged. Default=400, Min=?, Max = ?
- ; Also acts on bounties you already put in a cell :
- ; despawn_distance=1000 --] jailed bounty despawns at 1000
- ; despawn_distance=2600 --] jailed bounty despawns at 2600
- ; NOTE : if triggered and you have one of multiple targets on your horse, it will lose his Bounty Target blip,
- ; but they will not lose their Target status, allowing you to brind them to jail for a reward despite the encounter being considered as over
- ; NOTE : If you have target on your wagon and go beyond this limit, the targets will despawn
- ; NOTE : it is the distance from the Camp and not from the Target
- ; NOTE : No new encounters can take place while the target(s) are still up (like in jail)
- ; Default = 400
- random_events.ambient_bounty_hunters_camp.despawn_distance=900
- ; BOUNTY WAGON SETTINGS
- ; ----------------------
- ; [OK] [How many bounties you can stow on your bounty wagon.]
- ; DEFAULT = 5
- bounty_wagon.stow_capacity=5
- ; [OK] [The speed in which the doors open and close.]
- ; DEFAULT = 100
- bounty_wagon.doors_speed=100
- ; [OK] [The distance required from the police dept in order for the "Deliver Bounties" prompt to appear.]
- ; DEFAULT = 25
- bounty_wagon.imprisoning.police_dept_distance=25
- ; [OK] Bounty wagon buy / repair / clean / tint / livery / lanterns price
- ; DEFAULT = 500
- bounty_wagon.fees.purchase=3500
- ; DEFAULT = 250
- bounty_wagon.fees.repair=2000
- ; DEFAULT = 12
- bounty_wagon.fees.clean=120
- ; DEFAULT = 25
- bounty_wagon.fees.tint=250
- ; DEFAULT = 25
- bounty_wagon.fees.livery=230
- ; DEFAULT = 25
- bounty_wagon.fees.lanterns=350
- ; [OK] Amount of time for the mod to autosave the bounty wagon''s state in seconds.
- ; DEFAULT = 5
- bounty_wagon.autosave_interval_sec=20
- ; [OK] [The max health that will be restored when manually repairing the wagon]
- ; DEFAULT = 0.7
- bounty_wagon.repair.max_health_restored=0.7
- ; [OK] [The distance required from the stables for the bounty wagon shop prompt to appear.]
- ; DEFAULT = 60
- bounty_wagon.customization_prompt_distance=60
- ; #################################################################################
- ; ################################################################################# AI.DAT
- ; #################################################################################
- ; [DEFINITION] ---> Officiel from Shtivi
- ; [Affects the enemies ability to hear shots and loud noises] ++
- ; Default = 80
- guard.hearing_range=160
- ; [How sensitive the enemies will be to soft noises, like footsteps.] ++
- guard.noise_distance_multiplier=2
- ; [Guards will not react to the player if he is beyond this distance, unless they are on high alert (bodies found / shot heard)].
- ; Default = 35
- guard.safe_distance=200
- ; [When stealth, if a shot is landed within sensitive_safe_distance from the enemy, it will automatically detect the player].
- guard.sensitive_safe_distance=10
- ; [Original enemies sight range]
- guard.sight_range=100
- ; [In percentages : the level of impact crouching has on enemy sight.
- ; for example, if set to 0.4, and the enemy has a seeing range of 10 meters, he will see the player only
- ; if he is 6 meters away from him at most when the player is crouched.]
- ; -----> PAS CLAIR, peut être ça marche comme "NIGHT_SIGHT_IMPACT", ---> + c'est haut, moins les BH voient??
- guard.crouch_sight_impact=0.4
- ; [In percentages. during nights, the guardes seeing range is (1-night_sight_impact) from the original.]
- ; ??? Exemple ? : guard.night_sight_impact=0.3 ] guardes seeing range = 1-0.3 = 0.7
- guard.night_sight_impact=0.5
- ; [In percentages, how rain affects the guardes sight. this value is multiplied by the rain level.] ++
- guard.rain_sight_impact=0.075
- ; [In percentages, how wind affects the gardes sight & hearing. This value is multiplied by the wind strength.]
- guard.wind_sight_impact=0.2
- guard.wind_hearing_impact=0.5
- ; In percentages: the level of impact getting into cover has on enemy sight.
- guard.cover_sight_impact=0.7
- ; [Min distance values for seeing & hearing ranges, for cases where the calculated ranges after all
- ; filters (crouching, night, wind, etc) are below normal.]
- guard.min_sight_range=5
- guard.min_hearing_range=55
- ; [The distance in which guards will notice suspcious noises like arrows, throwing knives and soft whistles.]
- guard.noise_range=10
- ; [If bounty targets are not hit within this amount of time, they will get loose from the ropes]
- ; MARCHE PAS / DOESNT WORK
- bounty_target.unhogtie_time_secs=40
- bounty_target.plead_frequency_secs=10
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