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littlebelialskey

RDR2 documented GeneralMeta BountyEnhanced mod

Nov 8th, 2024
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  1. ; "[OK]" tag means the definition is correct (confirmed by author or something), or I'm at least 99% sure
  2.  
  3. ; BOUNTY MISSION SETTINGS
  4. ; -----------------------
  5. ; ======= ENcounter Types :
  6. ; Type 0 : BH collecting a poster in town (random_events.bounty_hunter.chance=0.5)
  7. ; Type 1 :
  8. ; Type 2 :
  9. ; Type 3 : BH Wagon
  10. ; Random tips :
  11. ; - The destination blip that appears when you steal a wagon from the Wagon random encounter is not mandatory,
  12. ; it just is the closest at that moment. You can deliver the cage at any other police station
  13. ;_____________________________________________________________________________________________________________
  14.  
  15.  
  16. ; #########################################################################################
  17. ; #########################################################################################  GENERALMETA.DAT
  18. ; #########################################################################################
  19.  
  20.  
  21.  
  22. ; [OK]   Max distance between you and the MISSION AREA (once you entered the blip and still have not found the TARGET)
  23. ; If you go further the mod consider you abandonned the mission.
  24. ; but it is relevant only when you are in the mission blip and still have not located the target. ; Default = 130
  25. bounty_mission.area_abandon_distance=300
  26.  
  27. ; [OK]  Radius of the search zone where the bounty is once you picked up the poster (AKA the big white circle with a skull on your map).
  28. ; Default = 100
  29. bounty_mission.blip_radius=110
  30.  
  31.  
  32. ; [OK] <If the player spawns at this distance from the mission, it will be blocked at first until moves further away]
  33. ; Default = 200
  34. bounty_mission.block_distance=250
  35.  
  36. ; [OK]  Amount of rival BH that will spawn, if they do spawn during your mission.
  37. ; Definit aussi combien de BH popent pour l'encounter "BH Camp"
  38. ; Default = 3
  39. bounty_mission.bounty_hunters.amount=6
  40.  
  41. ; [OK]  Distance at which rival BH will let off of you and despawn during a mission.
  42. ; Default = 250
  43. bounty_mission.bounty_hunters.despawn_distance=500
  44.  
  45. ; [OK] <Time & distance range in which the bounty hunters will spawn after the target is captured]
  46. ; Default = 75, 30, 150, 80
  47.  
  48. bounty_mission.bounty_hunters.min_secs_to_spawn=2
  49. bounty_mission.bounty_hunters.max_secs_to_spawn=30
  50. bounty_mission.bounty_hunters.min_spawn_distance=150
  51. bounty_mission.bounty_hunters.max_spawn_distance=500
  52.  
  53. ; [OK]  The distance at which bounty hunters that appear during bounty mission will attack you.
  54. ; They are always hostile of course, but first they ride to the location and only when they reach this distance they start attacking.
  55. ; Default = 15
  56. bounty_mission.bounty_hunters.attack_range=90
  57.  
  58.  
  59.  
  60. ; [OK] <If the mission distance to town is greater than the threshold, an amount of %bonus_factor will be added to the reward.]
  61. ; Apparemment ne marche pas avec BH camp
  62. ; Default = 0.15, 1200
  63. bounty_mission.distance_bonus.bonus_factor=0.5
  64. bounty_mission.distance_bonus.threshold=350
  65.  
  66.  
  67. ; [OK] <(From this distance the mission set & peds will be spawned.]
  68. bounty_mission.spawn_distance=400
  69. ; Default = 300
  70.  
  71. ; [OK]  Max distance from the TARGET, if the target goes further, the mod consider you abandonned the mission.
  72. ; Default : 250
  73. bounty_mission.target_abandon_distance=500
  74.  
  75. ; <the distance from the target from which you will recognize them and the blips will appear on the map.>
  76. ; Default = 35
  77. bounty_mission.target_detection_distance=250
  78.  
  79. ; [OK] Amount of money that will be added as a reward if the player returns the stolen wagon to the police department. Relevant only in specific missions.
  80. ; Default = 40
  81. bounty_mission.wagon.bonus=40
  82.  
  83.  
  84. ; [OK] [Amount of enemies that will be spawned in addition to the target. Not relevant in all missions
  85.  ; (NE CONCERNE QUE LES MISSIONS "POSTER"). Default = 3, 7
  86. bounty_mission.guards.min=4
  87. bounty_mission.guards.max=4
  88.  
  89.  
  90. ; [OK] [The distance from the cell''s blip required to drop the target at.]
  91. ; Default = 6
  92. bounty_target.delivery.cell_distance_threshold=6
  93.  
  94. ; [OK] [How much of the original reward in percentages the player gets if the target is delivered dead.]
  95. ; Marche pour les missions "POSTER".
  96. ; EXAMPLE : PriceScale = 3.0, reward_min = reward_max = 100. Sur poster : 705 (235*3) : 495 (705*0.7)
  97. ; Default = 0.85
  98. ; bounty_target.delivery.dead_target_price=0.5
  99.  
  100. ; [OK] --- Distance required from the police department to proceed to the next objective (dropping the target at the cell)
  101. ; Default = 15
  102. bounty_target.delivery.police_dept_distance_threshold=20
  103.  
  104. ; [OK] [Amount of seconds required until you can hit the target again]
  105. ; Default = 5
  106. bounty_target.delivery.target_hit_frequency=5
  107.  
  108. ; [OK] [Reward range that will be given when delivering an ambient bounty target.]
  109. ; These parameters works for both Wagon and Camps random encounters.
  110. ; e.g : If the Min/max values are 25 and 45 and the actual valueis randomly set at 34, the counting is as follow :
  111. ; 34 * PriceScale * Number of targets brought to the police station (random_events.ambient_bounty_wagon.[MIN/MAX]_bounties.
  112. ; Real examples :  ; min, max = 100, PriceScale=3 ---> 300
  113. ; Default = 15, 25
  114. ; RESULT : RewardsScale * RAND(min, max)
  115. ambient_target_imprisoning.min_reward=100
  116. ambient_target_imprisoning.max_reward=133
  117.  
  118.  
  119. ; ??? [OK] [the default distance required from the random events coordinates for it to start]
  120. ; "start" means the sonar blips start to trigger and basically mark this event as if it was seen by the player.
  121. ; For example, in the "Rival BH takes Poster" encounter, if the event was "started" and you ignored it,
  122. ; the chance for bounty hunters to come after the target raises.
  123. ; But you did not get beyond that distance threshold and the event was not started, the chance for rival bounty hunters will remain the same.
  124. ; Default = 55
  125. random_events.trigger_distance=55
  126.  
  127. ; [OK]  Frequency of the white blip on the minimap indicating a random BHs encounter
  128. ; Default = 10
  129. random_events.sonar.default_frequency_seconds=10
  130.  
  131.  
  132. ; [OK]  The distance at which the sonar blips will stop.]
  133. ; If you pass under this distance, the sonar will stop.
  134. ; Default = 30
  135. random_events.sonar.stop_distance=30
  136.  
  137. ; [OK]  The distance at which public hanging events will be dismissed.
  138. ; Default = 250
  139. random_events.public_hanging.despawn_distance=250
  140.  
  141. ; [OK] [Amount of in game hours since the bounty was turned in until it is public hanging event is started]
  142. ; Default = 48
  143. random_events.public_hanging.hours_to_schedule=48
  144.  
  145. ; [OK]  The distance at which bounty hunters collecting posters encounters will be dismissed;
  146. ; Default = 250
  147. random_events.bounty_hunter.despawn_distance=400
  148.  
  149. ; [OK] [The chance to encounter bounty hunters in towns that collect posters.]
  150. ; Default = 0.2
  151. random_events.bounty_hunter.chance=0.75
  152.  
  153. ; [OK]  IRL Minutes frequence of a "BHs Wagon spawning" encouter (TYPE 3 encounter)
  154. ; The mod will attempt to spawn the random encounters every 15 minutes.
  155. ; If it could not, it skips the current event and will try again in another 15 minutes.
  156. ; What does it mean "if it could not"? If you are e.g. on a mission, too far away from a possible encounter location, stuff like that.
  157. ; This way there is a balance with how many of those encounters you get, because the conditions for them to spawn are limited.
  158. ; Default = 15
  159. ; -----> AmbientBountyWagonGenerator: start event next event will start in 15.000001 minutes
  160. random_events.ambient_bounty_wagon.minutes_between_events=18
  161.  
  162. ; [OK]   Distance where the roaming Wagon despawns
  163. ; It does not have to be engaged. Either if you engaged it and if not, when you get beyond this threshold it would despawn.
  164. ; Beyond this limit, the Wagon itself does not disappear, but the targets inside do. The wagon loses his mod properties (it becomes a normal wagon)
  165. ; Default = 500
  166. random_events.ambient_bounty_wagon.despawn_distance=800
  167.  
  168.  
  169. ; ??? [The distance range required from a potential encounter location.]
  170. ; [When the next random encounter time comes, the mod finds the closest possible location for the encounter.
  171. ; One of the requirements for the encounter to start is that the player is within the distance range. Same goes for the other encounters.
  172. ; You need to be within the min_distance and max_distance range from the potential encounter coords for it to start.]
  173. ; Start = blip appears
  174. ; Default = min = 80, max = 300
  175.  
  176. ; COORDS OF STARTING "WAGON" EVENTS :
  177. ;   - type: 3, coords: 256.855,470.31,120.305
  178. random_events.ambient_bounty_wagon.min_distance=120
  179. random_events.ambient_bounty_wagon.max_distance=400
  180.  
  181.  
  182.  
  183.  
  184. ; [OK]  These two variables control the amount of bounty targets spawn in the wagon.
  185. ; (Just like random_events.ambient_bounty_hunters_camp.min_bounties but for the Wagon encounter)
  186. ; [LOG] AmbientBountyWagonExecutor: creating bounties on wagon: 3
  187. ; Default = min = 1, max = 4
  188.  
  189. random_events.ambient_bounty_wagon.min_bounties=1
  190. random_events.ambient_bounty_wagon.max_bounties=1
  191.  
  192. ; [OK]  Frequency of a "BHs camp spawning" (Random Encounter TYPE 4) random event (in IRL minutes)
  193. ; It does not have to be engaged. either if you engaged it and if not, when you get beyond this threshold it would despawn.
  194. ; The mod will attempt to spawn the random encounters every 15 minutes.
  195. ; if it could not, it skips the current event and will try again in another 15 minutes.
  196. ; What does it mean "if it could not"? if you are on a mission, too far away from a possible encounter location, stuff like that.
  197. ; This way there is a balance with how many of those encounters you get, because the conditions for them to spawn are limited.
  198. ; DEFAULT = 15
  199. random_events.ambient_bounty_hunters_camp.minutes_between_events=16
  200.  
  201.  
  202. ; ??? [OK] --- The distance range required for a potential " BHs Camp" (Type 4) encounter spawn.
  203. ; "Start" means the sonar blips start to trigger and basically marks the "Camp" random encounter event as if it was seen by the player.
  204. ; ATTENTION : surement que il faut que random_events.ambient_bounty_wagon.despawn_distance ait une valeur superieure
  205. ; Default = 100 ~ 300
  206. random_events.ambient_bounty_hunters_camp.min_distance=200
  207. random_events.ambient_bounty_hunters_camp.max_distance=650
  208.  
  209.  
  210. ; [OK]  These two variables control the amount of bounty targets that will spawn in the camp.  (Type 4)
  211. ; You can definitely turn them in with the horse and not the wagon. The wagon is completely optional.
  212. ; (Just like random_events.ambient_bounty_wagon.min_bounties, but for "Camps" random event).
  213. ; NOTE : Lifting a target and then throw it back on the floor will kill it. (bug?)
  214. ;   You still get your reward if he was alive until droping it on the jail cell.
  215. ; NOTE : if you die after taking the targets inside your wagon, it will stay where you left it and you can still proceed with the mission.
  216. ; Default = 1 ~ 3
  217. random_events.ambient_bounty_hunters_camp.min_bounties=1
  218. random_events.ambient_bounty_hunters_camp.max_bounties=1
  219.  
  220. ; [OK]  Min/max amount of BHs that can spawn at a camp (for a "BH camp" random encouter) (Type 4)
  221. ; Default = 4 ~ 7
  222. random_events.ambient_bounty_hunters_camp.min_bounty_hunters=5
  223. random_events.ambient_bounty_hunters_camp.max_bounty_hunters=18
  224.  
  225. ; [OK]  Distance above which the NPCs and the Camp itself (spawned by a "BH camp" random encouter) will despawn.
  226. ; Also works if the camp was not engaged. Default=400, Min=?, Max = ?
  227. ; Also acts on bounties you already put in a cell :
  228. ; despawn_distance=1000 --] jailed bounty despawns at 1000
  229. ; despawn_distance=2600 --] jailed bounty despawns at 2600
  230. ; NOTE : if triggered and you have one of multiple targets on your horse, it will lose his Bounty Target blip,
  231. ;   but they will not lose their Target status, allowing you to brind them to jail for a reward despite the encounter being considered as over
  232. ; NOTE : If you have target on your wagon and go beyond this limit, the targets will despawn
  233. ; NOTE : it is the distance from the Camp and not from the Target
  234. ; NOTE : No new encounters can take place while the target(s) are still up (like in jail)
  235. ; Default = 400
  236. random_events.ambient_bounty_hunters_camp.despawn_distance=900
  237.  
  238.  
  239. ; BOUNTY WAGON SETTINGS
  240. ; ----------------------
  241. ; [OK] [How many bounties you can stow on your bounty wagon.]
  242. ; DEFAULT = 5
  243. bounty_wagon.stow_capacity=5
  244.  
  245. ; [OK] [The speed in which the doors open and close.]
  246. ; DEFAULT = 100
  247. bounty_wagon.doors_speed=100
  248.  
  249. ; [OK] [The distance required from the police dept in order for the "Deliver Bounties" prompt to appear.]
  250. ; DEFAULT = 25
  251. bounty_wagon.imprisoning.police_dept_distance=25
  252.  
  253. ; [OK]  Bounty wagon buy / repair / clean / tint / livery / lanterns price
  254. ; DEFAULT = 500
  255. bounty_wagon.fees.purchase=3500
  256.  
  257. ; DEFAULT = 250
  258. bounty_wagon.fees.repair=2000
  259.  
  260. ; DEFAULT = 12
  261. bounty_wagon.fees.clean=120
  262.  
  263. ; DEFAULT = 25
  264. bounty_wagon.fees.tint=250
  265.  
  266. ; DEFAULT = 25
  267. bounty_wagon.fees.livery=230
  268.  
  269. ; DEFAULT = 25
  270. bounty_wagon.fees.lanterns=350
  271.  
  272. ; [OK]  Amount of time for the mod to autosave the bounty wagon''s state in seconds.
  273. ; DEFAULT = 5
  274. bounty_wagon.autosave_interval_sec=20
  275.  
  276. ; [OK] [The max health that will be restored when manually repairing the wagon]
  277. ; DEFAULT = 0.7
  278. bounty_wagon.repair.max_health_restored=0.7
  279.  
  280. ; [OK] [The distance required from the stables for the bounty wagon shop prompt to appear.]
  281. ; DEFAULT = 60
  282. bounty_wagon.customization_prompt_distance=60
  283.  
  284.  
  285.  
  286. ; #################################################################################
  287. ; #################################################################################  AI.DAT
  288. ; #################################################################################
  289.  
  290. ; [DEFINITION] ---> Officiel from Shtivi
  291.  
  292. ; [Affects the enemies ability to hear shots and loud noises] ++
  293. ; Default = 80
  294. guard.hearing_range=160
  295.  
  296. ; [How sensitive the enemies will be to soft noises, like footsteps.] ++
  297. guard.noise_distance_multiplier=2
  298.  
  299.  
  300. ; [Guards will not react to the player if he is beyond this distance, unless they are on high alert (bodies found / shot heard)].
  301. ; Default = 35
  302. guard.safe_distance=200
  303.  
  304. ; [When stealth, if a shot is landed within sensitive_safe_distance from the enemy, it will automatically detect the player].
  305. guard.sensitive_safe_distance=10
  306.  
  307. ; [Original enemies sight range]
  308. guard.sight_range=100
  309.  
  310.  
  311. ; [In percentages : the level of impact crouching has on enemy sight.
  312. ; for example, if set to 0.4, and the enemy has a seeing range of 10 meters, he will see the player only
  313. ; if he is 6 meters away from him at most when the player is crouched.]
  314. ; -----> PAS CLAIR, peut être ça marche comme "NIGHT_SIGHT_IMPACT", ---> + c'est haut, moins les BH voient??
  315. guard.crouch_sight_impact=0.4
  316.  
  317. ; [In percentages. during nights, the guardes seeing range is (1-night_sight_impact) from the original.]
  318. ; ??? Exemple ? : guard.night_sight_impact=0.3 ] guardes seeing range = 1-0.3 = 0.7
  319. guard.night_sight_impact=0.5
  320.  
  321. ; [In percentages, how rain affects the guardes sight. this value is multiplied by the rain level.] ++
  322. guard.rain_sight_impact=0.075
  323.  
  324. ; [In percentages, how wind affects the gardes sight & hearing. This value is multiplied by the wind strength.]
  325. guard.wind_sight_impact=0.2
  326. guard.wind_hearing_impact=0.5
  327.  
  328. ; In percentages: the level of impact getting into cover has on enemy sight.
  329. guard.cover_sight_impact=0.7
  330.  
  331.  
  332. ; [Min distance values for seeing & hearing ranges, for cases where the calculated ranges after all
  333. ; filters (crouching, night, wind, etc) are below normal.]
  334. guard.min_sight_range=5
  335. guard.min_hearing_range=55
  336.  
  337. ; [The distance in which guards will notice suspcious noises like arrows, throwing knives and soft whistles.]
  338. guard.noise_range=10
  339.  
  340. ; [If bounty targets are not hit within this amount of time, they will get loose from the ropes]
  341. ; MARCHE PAS / DOESNT WORK
  342. bounty_target.unhogtie_time_secs=40
  343. bounty_target.plead_frequency_secs=10
  344.  
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