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- --[[
- AEBot v2.0 - Simplified AE2 Monitor
- - Focuses on AE2 item storage monitoring and basic movement.
- - Integrates Movement Library from DefragBot v1.8.3.
- - Alerts at 20% free storage and for each 1% drop below that.
- - Uses getUsedItemStorage() and getAvailableItemStorage().
- - Removed crafting, item tracking, and other advanced features.
- ]]
- --#region Configuration
- local ME_BRIDGE_PERIPHERAL_NAME = "meBridge" -- IMPORTANT: Set your ME Bridge peripheral name
- local CHAT_BOX_PERIPHERAL_NAME = "chatBox"
- local COMMAND_PREFIX = "@ae"
- local CHAT_BOT_NAME = "AEBot"
- local CHAT_BOT_BRACKETS = "[]"
- local CHAT_BOT_BRACKET_COLOR = "&d" -- Light Purple for AEBot
- local STORAGE_CHECK_INTERVAL = 60 -- Seconds
- local INITIAL_STORAGE_ALERT_THRESHOLD_PERCENT = 20 -- Alert when free space is below this
- local DEBUG_LOGGING_ENABLED = true
- local LOG_FILE_NAME = "aebot.log" -- Separate log file for AEBot
- --#endregion
- --#region Global State
- local meBridge = nil
- local chatBox = nil
- local chatBoxFunctional = true
- -- Storage Alert State
- local lastAlertedWholePercentFree = 101 -- Start high to ensure first alert triggers if below threshold
- local storageAlertActive = false -- True if we've crossed the initial 20% threshold
- local isAEBotLogicRunning = true -- General flag for main loop and timers
- local storageCheckTimerId = nil
- --#endregion
- --#region Logger Setup
- local function writeToLogFile(message) if not DEBUG_LOGGING_ENABLED then return end; local f,e=fs.open(LOG_FILE_NAME,"a"); if f then f.write(string.format("[%s] %s\n",os.date("%Y-%m-%d %H:%M:%S"),message));f.close() else print("LOG ERR: "..tostring(e))end end
- local function botLog(msg)local fm="["..CHAT_BOT_NAME.."-Debug] "..msg; print(fm); writeToLogFile(fm)end
- local function moveLog(msg)local fm="[MoveLib-Debug] "..msg; print(fm); writeToLogFile(fm)end -- For the movement library
- --#endregion
- --#region Movement Library Code (Copied from DefragBot v1.8.3)
- local AUTOMATA_PERIPHERAL_NAME="endAutomata";local POSITION_FILE="turtle_pos_aebot.json";local REFUEL_SLOT=16;local FUEL_ITEM_NAME_PART="coal";local automata=nil;local current_pos={x=nil,y=nil,z=nil};local current_dir=nil;local DIR_VECTORS={[0]={x=0,y=0,z=1},[1]={x=1,y=0,z=0},[2]={x=0,y=0,z=-1},[3]={x=-1,y=0,z=0}};local DIR_NAMES={[0]="North (+Z)",[1]="East (+X)",[2]="South (-Z)",[3]="West (-X)"};local function savePosition()if current_pos.x==nil or current_dir==nil then moveLog("No save, state unknown.");return end;local d={x=current_pos.x,y=current_pos.y,z=current_pos.z,dir=current_dir};local f,e=fs.open(POSITION_FILE,"w");if f then f.write(textutils.serialiseJSON(d));f.close();moveLog("Pos saved: X:"..d.x.." Y:"..d.y.." Z:"..d.z.." Dir:"..(DIR_NAMES[d.dir]or"Unk"))else moveLog("Err save pos: "..(e or"unk"))end end;local function loadPosition()if fs.exists(POSITION_FILE)then local f,e=fs.open(POSITION_FILE,"r");if f then local sD=f.readAll();f.close();local s,d=pcall(textutils.unserialiseJSON,sD);if s and d and d.x~=nil and d.y~=nil and d.z~=nil and d.dir~=nil then current_pos.x=d.x;current_pos.y=d.y;current_pos.z=d.z;current_dir=d.dir;moveLog("Pos loaded: X:"..current_pos.x.." Y:"..current_pos.y.." Z:"..current_pos.z.." Dir:"..(DIR_NAMES[current_dir]or"Unk"));return true else moveLog("Fail parse pos file: "..tostring(d))end else moveLog("Err open pos file: "..(e or"unk"))end else moveLog("Pos file not found.")end;return false end;local function dirNameToNumber(n)n=string.lower(n or"");if n=="n"or n=="north"then return 0 elseif n=="e"or n=="east"then return 1 elseif n=="s"or n=="south"then return 2 elseif n=="w"or n=="west"then return 3 end;moveLog("Warn: Invalid dir '"..(n or"nil").."'. Default N.");return 0 end;local function turnLeft()if current_dir==nil then moveLog("No turn: dir unk.");return false end;if turtle.turnLeft()then current_dir=(current_dir-1+4)%4;moveLog("Left. Dir:"..(DIR_NAMES[current_dir]or"Unk"));savePosition();return true else moveLog("Fail L turn.");return false end end;local function turnRight()if current_dir==nil then moveLog("No turn: dir unk.");return false end;if turtle.turnRight()then current_dir=(current_dir+1)%4;moveLog("Right. Dir:"..(DIR_NAMES[current_dir]or"Unk"));savePosition();return true else moveLog("Fail R turn.");return false end end;local function turnAround()if current_dir==nil then moveLog("No turn around: dir unk.");return false end;moveLog("Turn around...");if turnRight()and turnRight()then moveLog("Around. Dir:"..(DIR_NAMES[current_dir]or"Unk"));return true else moveLog("Fail turn around.");return false end end;local function forward()if current_pos.x==nil then moveLog("No move: pos unk.");return false end;if turtle.getFuelLevel()<1 and turtle.getFuelLimit()~=0 then moveLog("Fwd: <1 fuel.");return false end;if turtle.forward()then local v=DIR_VECTORS[current_dir];current_pos.x=current_pos.x+v.x;current_pos.y=current_pos.y+v.y;current_pos.z=current_pos.z+v.z;moveLog("Fwd. Pos: X:"..current_pos.x.." Y:"..current_pos.y.." Z:"..current_pos.z);savePosition();return true else moveLog("Fail fwd (block).");return false end end;local function back()if current_pos.x==nil then moveLog("No move: pos unk.");return false end;if turtle.getFuelLevel()<1 and turtle.getFuelLimit()~=0 then moveLog("Back: <1 fuel.");return false end;if turtle.back()then local v=DIR_VECTORS[current_dir];current_pos.x=current_pos.x-v.x;current_pos.y=current_pos.y-v.y;current_pos.z=current_pos.z-v.z;moveLog("Back. Pos: X:"..current_pos.x.." Y:"..current_pos.y.." Z:"..current_pos.z);savePosition();return true else moveLog("Fail back (block).");return false end end;local function up()if current_pos.y==nil then moveLog("No up: Y pos unk.");return false end;if turtle.getFuelLevel()<1 and turtle.getFuelLimit()~=0 then moveLog("Up: <1 fuel.");return false end;if turtle.up()then current_pos.y=current_pos.y+1;moveLog("Up. Pos: X:"..current_pos.x.." Y:"..current_pos.y.." Z:"..current_pos.z);savePosition();return true else moveLog("Fail up (block/no fuel).");return false end end;local function down()if current_pos.y==nil then moveLog("No down: Y pos unk.");return false end;if turtle.down()then current_pos.y=current_pos.y-1;moveLog("Down. Pos: X:"..current_pos.x.." Y:"..current_pos.y.." Z:"..current_pos.z);savePosition();return true else moveLog("Fail down (block).");return false end end;local function home()if not automata then automata=peripheral.find(AUTOMATA_PERIPHERAL_NAME);if not automata then moveLog("Err: EndAuto ('"..AUTOMATA_PERIPHERAL_NAME.."') miss.");return false end end;moveLog("Warp home...");local s,r=pcall(function()return automata.warpToPoint("home")end);if s and r then moveLog("Warp home OK.");current_pos.x=0;current_pos.y=0;current_pos.z=0;current_dir=0;moveLog("Pos reset home (000N).");savePosition();return true else moveLog("Fail warp home: "..tostring(r or"pcall err"));return false end end;local function refuel()moveLog("Refuel...");turtle.select(REFUEL_SLOT);local iBFS=turtle.getItemCount(REFUEL_SLOT);local iD=turtle.getItemDetail(REFUEL_SLOT);local iN="";if iD and iD.name then iN=string.lower(iD.name)else moveLog("Fuel slot "..REFUEL_SLOT.." empty/no name.")end;if iBFS>0 and string.find(iN,FUEL_ITEM_NAME_PART)then moveLog("Refuel from slot "..REFUEL_SLOT.." ("..(iD.name or"Unk Fuel").." x"..iBFS..")");if turtle.refuel(0)then local iAFS=turtle.getItemCount(REFUEL_SLOT);local cI=iBFS-iAFS;if cI>0 then moveLog("Refueled OK. Consumed "..cI.." "..(iD.name or"fuel")..".")else moveLog("Refueled, 0 consumed. Fuel: "..turtle.getFuelLevel())end else moveLog("turtle.refuel(0) fail. Fuel: "..turtle.getFuelLevel())end elseif iBFS>0 then moveLog("Item in fuel slot not fuel: "..(iD and iD.name or"Unk"))else moveLog("Fuel slot "..REFUEL_SLOT.." init empty.")end;local iTS=64-turtle.getItemCount(REFUEL_SLOT);local sTC=0;if iTS>0 then moveLog("Suck "..iTS.." to replenish fuel slot...");for _=1,iTS do if turtle.getItemCount(REFUEL_SLOT)>=64 then break end;local cSD=turtle.getItemDetail(REFUEL_SLOT);local cSN="";if cSD and cSD.name then cSN=string.lower(cSD.name)end;if turtle.getItemCount(REFUEL_SLOT)>0 and not string.find(cSN,FUEL_ITEM_NAME_PART)then moveLog("Slot "..REFUEL_SLOT.." has non-fuel ("..(cSD.name or"Unk").."). Stop suck.");break end;if turtle.suck()then sTC=sTC+1 else moveLog("Fail suck/chest empty after "..sTC.." items.");break end;sleep(0.1)end;if sTC>0 then moveLog("Sucked "..sTC.." items to replenish.")end else moveLog("Fuel slot full/non-fuel, no suck.")end;moveLog("Refuel finish. Fuel: "..turtle.getFuelLevel());return true end;local function setPos(x,y,z,dir)if type(x)~="number"or type(y)~="number"or type(z)~="number"then moveLog("Err: setPos xyz num.");return false end;current_pos.x=x;current_pos.y=y;current_pos.z=z;if type(dir)=="number"then current_dir=dir%4 else current_dir=dirNameToNumber(dir)end;moveLog("Pos set: X:"..x.." Y:"..y.." Z:"..z.." Dir:"..(DIR_NAMES[current_dir]or"Unk"));savePosition();return true end;local function turnToDir(td)if current_dir==nil then moveLog("No turnToDir: dir unk.");return false end;if current_dir==td then return true end;moveLog("Turn to dir: "..(DIR_NAMES[td]or"Unk"));local df=(td-current_dir+4)%4;if df==1 then return turnRight()elseif df==2 then return turnAround()elseif df==3 then return turnLeft()end;return false end;local function moveTo(tx,ty,tz,tdir)if current_pos.x==nil then moveLog("No moveTo: pos unk.");return false end;if turtle.getFuelLevel()<10 and turtle.getFuelLimit()~=0 then if ty>current_pos.y then moveLog("moveTo: Low fuel ("..turtle.getFuelLevel()..") need up.")end end;moveLog(string.format("MoveTo: Tgt X%s Y%s Z%s Dir%s",tostring(tx),tostring(ty),tostring(tz),tostring(tdir)));local tdn;if type(tdir)=="number"then tdn=tdir%4 else tdn=dirNameToNumber(tdir)end;local att=0;local max_att=100;local max_stuck_ax=3;while(current_pos.x~=tx or current_pos.y~=ty or current_pos.z~=tz)and att<max_att do att=att+1;local moved=false;local cur_ax_stuck=0;if current_pos.y<ty then if up()then moved=true else cur_ax_stuck=cur_ax_stuck+1;moveLog("moveTo: Block UP("..cur_ax_stuck..")");if(current_pos.x~=tx or current_pos.z~=tz)and cur_ax_stuck<max_stuck_ax then elseif cur_ax_stuck<max_stuck_ax then if turnToDir(math.random(0,3))and forward()then moved=true end else moveLog("moveTo: Stuck Y(up). Abort Y.");ty=current_pos.y end end elseif current_pos.y>ty then if down()then moved=true else cur_ax_stuck=cur_ax_stuck+1;moveLog("moveTo: Block DOWN("..cur_ax_stuck..")");if(current_pos.x~=tx or current_pos.z~=tz)and cur_ax_stuck<max_stuck_ax then elseif cur_ax_stuck<max_stuck_ax then if turnToDir(math.random(0,3))and forward()then moved=true end else moveLog("moveTo: Stuck Y(down). Abort Y.");ty=current_pos.y end end end;if moved then goto continue_main_loop end;cur_ax_stuck=0;if current_pos.x<tx then if turnToDir(1)and forward()then moved=true else cur_ax_stuck=cur_ax_stuck+1;moveLog("moveTo: Block EAST("..cur_ax_stuck..")");if current_pos.z~=tz and cur_ax_stuck<max_stuck_ax then elseif cur_ax_stuck<max_stuck_ax then if turnToDir((math.random(0,1)*2))and forward()then moved=true end else moveLog("moveTo: Stuck X(east). Abort X.");tx=current_pos.x end end elseif current_pos.x>tx then if turnToDir(3)and forward()then moved=true else cur_ax_stuck=cur_ax_stuck+1;moveLog("moveTo: Block WEST("..cur_ax_stuck..")");if current_pos.z~=tz and cur_ax_stuck<max_stuck_ax then elseif cur_ax_stuck<max_stuck_ax then if turnToDir((math.random(0,1)*2))and forward()then moved=true end else moveLog("moveTo: Stuck X(west). Abort X.");tx=current_pos.x end end end;if moved then goto continue_main_loop end;cur_ax_stuck=0;if current_pos.z<tz then if turnToDir(0)and forward()then moved=true else cur_ax_stuck=cur_ax_stuck+1;moveLog("moveTo: Block NORTH("..cur_ax_stuck..")");if current_pos.x~=tx and cur_ax_stuck<max_stuck_ax then elseif cur_ax_stuck<max_stuck_ax then if turnToDir((math.random(0,1)*2)+1)and forward()then moved=true end else moveLog("moveTo: Stuck Z(north). Abort Z.");tz=current_pos.z end end elseif current_pos.z>tz then if turnToDir(2)and forward()then moved=true else cur_ax_stuck=cur_ax_stuck+1;moveLog("moveTo: Block SOUTH("..cur_ax_stuck..")");if current_pos.x~=tx and cur_ax_stuck<max_stuck_ax then elseif cur_ax_stuck<max_stuck_ax then if turnToDir((math.random(0,1)*2)+1)and forward()then moved=true end else moveLog("moveTo: Stuck Z(south). Abort Z.");tz=current_pos.z end end end;if moved then goto continue_main_loop end;if not moved then moveLog("moveTo: No move. Att: "..att);if cur_ax_stuck>=max_stuck_ax then break end end;::continue_main_loop::;sleep(0.05)end;if att>=max_att then moveLog("moveTo: Max att.")end;if not turnToDir(tdn)then moveLog("moveTo: Fail final turn.")end;local s=current_pos.x==tx and current_pos.y==ty and current_pos.z==tz and current_dir==tdn;if s then moveLog("moveTo: OK.")else moveLog(string.format("moveTo: Finish. Pos X%s Y%s Z%s Dir%s.",tostring(current_pos.x),tostring(current_pos.y),tostring(current_pos.z),(DIR_NAMES[current_dir]or"Unk")))end;return s end;local function initMoveLibrary()moveLog("Init MoveLib for AEBot...");automata=peripheral.find(AUTOMATA_PERIPHERAL_NAME);if not automata then moveLog("CRIT WARN: EndAuto ('"..AUTOMATA_PERIPHERAL_NAME.."') miss. Home warp fail.")end;if not loadPosition()then moveLog("Pos unk/load fail. Warp home & set default.");if home()then moveLog("Init home OK.")else moveLog("CRIT: Fail init home. Pos unk.");current_pos.x=nil;current_pos.y=nil;current_pos.z=nil;current_dir=nil end end;moveLog("MoveLib Init. Pos: X:"..tostring(current_pos.x).." Y:"..tostring(current_pos.y).." Z:"..tostring(current_pos.z).." Dir:"..(current_dir and DIR_NAMES[current_dir]or"Unk"))end;local function getPosition()return current_pos end;local function getDirection()return current_dir end;local function getDirectionName()return current_dir and DIR_NAMES[current_dir]or"Unknown"end;local ml={l=turnLeft,turnLeft=turnLeft,r=turnRight,turnRight=turnRight,f=forward,forward=forward,b=back,back=back,a=turnAround,turnAround=turnAround,u=up,up=up,d=down,down=down,h=home,home=home,refuel=refuel,setPos=setPos,m=moveTo,moveTo=moveTo,getPosition=getPosition,getDirection=getDirection,getDirectionName=getDirectionName,init=initMoveLibrary};
- -- Note: initMoveLibrary() is called in the main run() function.
- --#endregion End of Integrated Movement Library
- --#region AEBot Peripherals and Helpers
- local function sendFormattedChat(messageComponents)
- local plainText = ""
- if type(messageComponents) == "table" then
- for _, c_comp in ipairs(messageComponents) do
- plainText = plainText .. (type(c_comp) == "table" and c_comp.text or tostring(c_comp) or "")
- end
- elseif messageComponents ~= nil then plainText = tostring(messageComponents)
- else plainText = "nil_message_components_to_sendFormattedChat" end
- if not chatBoxFunctional or not chatBox then
- botLog("[NoChat] " .. plainText)
- return false
- end
- local jsonMessage_success, jsonMessage = pcall(textutils.serialiseJSON, messageComponents)
- if not jsonMessage_success then
- botLog("!!! textutils.serialiseJSON FAILED: " .. tostring(jsonMessage) .. " -- Original: " .. textutils.serialize(messageComponents,{compact=true,max_depth=2}))
- print("ERROR: Could not serialize chat message!")
- -- Fallback to plain text
- local s,e = pcall(chatBox.sendMessage, plainText, CHAT_BOT_NAME, CHAT_BOT_BRACKETS, CHAT_BOT_BRACKET_COLOR)
- if not s then botLog("Plain text fallback send FAILED: " .. tostring(e)) end
- return false
- end
- local peripheral_call_success, peripheral_error = pcall(function()
- return chatBox.sendFormattedMessage(jsonMessage, CHAT_BOT_NAME, CHAT_BOT_BRACKETS, CHAT_BOT_BRACKET_COLOR)
- end)
- if not peripheral_call_success then
- botLog("!!! chatBox.sendFormattedMessage FAILED: " .. tostring(peripheral_error) .. " -- JSON was: " .. jsonMessage)
- print("ERROR: Failed to send formatted message via chatBox: " .. tostring(peripheral_error))
- -- Fallback to plain text
- local s,e = pcall(chatBox.sendMessage, plainText, CHAT_BOT_NAME, CHAT_BOT_BRACKETS, CHAT_BOT_BRACKET_COLOR)
- if not s then botLog("Plain text fallback send FAILED: " .. tostring(e)) end
- return false
- end
- return true
- end
- local function announce(messageComponents)
- local success = sendFormattedChat(messageComponents)
- if not success then
- botLog("Announce: sendFormattedChat failed or fell back to plain.")
- end
- sleep(0.3)
- return success
- end
- local COLORS = {GOLD="gold",AQUA="aqua",GRAY="gray",RED="red",GREEN="green",YELLOW="yellow",WHITE="white",DARK_RED="dark_red",DARK_GRAY="dark_gray", LIGHT_PURPLE="light_purple", BLUE="blue"}
- --#endregion
- --#region AEBot Core Logic: Storage Check
- local function getStorageInfo()
- if not meBridge then
- botLog("getStorageInfo: ME Bridge not available.", true)
- return nil, "ME Bridge not found or not functional."
- end
- local usedBytes_s, usedBytes = pcall(meBridge.getUsedItemStorage)
- local availableBytes_s, availableBytes = pcall(meBridge.getAvailableItemStorage)
- if not usedBytes_s or not availableBytes_s then
- local err_msg = "Error calling ME Bridge:"
- if not usedBytes_s then err_msg = err_msg .. " getUsedItemStorage failed (" .. tostring(usedBytes) .. ")." end
- if not availableBytes_s then err_msg = err_msg .. " getAvailableItemStorage failed (" .. tostring(availableBytes) .. ")." end
- botLog(err_msg, true)
- return nil, err_msg
- end
- if type(usedBytes) ~= "number" or type(availableBytes) ~= "number" then
- local type_err_msg = "ME Bridge returned non-numeric storage data."
- botLog(type_err_msg .. " Used: " .. tostring(usedBytes) .. ", Avail: " .. tostring(availableBytes), true)
- return nil, type_err_msg
- end
- local totalBytes = usedBytes + availableBytes
- local freePercentage
- if totalBytes > 0 then
- freePercentage = availableBytes / totalBytes
- else
- freePercentage = 1.0 -- System empty or offline, effectively 100% free
- end
- return {
- used = usedBytes,
- available = availableBytes,
- total = totalBytes,
- freePercent = freePercentage
- }, nil
- end
- local function performStorageCheck()
- botLog("Performing AE storage check...")
- local storageData, err = getStorageInfo()
- if not storageData then
- announce({{text="AE System Error: ", color=COLORS.RED, bold=true}, {text=err or "Could not retrieve storage data.", color=COLORS.YELLOW}})
- return
- end
- local currentFreePercentWhole = math.floor(storageData.freePercent * 100)
- local thresholdPercent = INITIAL_STORAGE_ALERT_THRESHOLD_PERCENT
- if storageData.freePercent < (thresholdPercent / 100) then
- if not storageAlertActive then -- First time crossing the initial threshold
- announce({{text="AE Storage CRITICAL: ", color=COLORS.DARK_RED, bold=true}, {text=currentFreePercentWhole .. "% free.", color=COLORS.RED}, {text=" (Below " .. thresholdPercent .. "% threshold!)", color=COLORS.DARK_RED}})
- storageAlertActive = true
- lastAlertedWholePercentFree = currentFreePercentWhole
- elseif currentFreePercentWhole < lastAlertedWholePercentFree then -- Subsequent drops of at least 1 whole percent
- announce({{text="AE Storage WARNING: ", color=COLORS.RED, bold=true}, {text=currentFreePercentWhole .. "% free.", color=COLORS.YELLOW}})
- lastAlertedWholePercentFree = currentFreePercentWhole
- else
- botLog("Storage still below threshold (" .. currentFreePercentWhole .. "% free) but not a new 1% drop since last alert (" .. lastAlertedWholePercentFree .. "%).")
- end
- else -- Storage is >= threshold % free
- if storageAlertActive then -- Was previously alerting
- announce({{text="AE Storage RECOVERED: ", color=COLORS.GREEN, bold=true}, {text=currentFreePercentWhole .. "% free.", color=COLORS.AQUA}, {text=" (Now >= " .. thresholdPercent .. "%).", color=COLORS.GREEN}})
- storageAlertActive = false
- lastAlertedWholePercentFree = 101 -- Reset for next potential alert cycle
- else
- botLog("Storage OK: " .. currentFreePercentWhole .. "% free.")
- end
- end
- end
- --#endregion
- --#region AEBot Command Handlers
- local commandHandlers = {}
- commandHandlers.help = function(user, args)
- announce({{text="--- AEBot Cmds ("..COMMAND_PREFIX..") v2.0 ---",c=COLORS.LIGHT_PURPLE,b=true}})
- announce({{text=COMMAND_PREFIX.." help",c=COLORS.AQUA},{text=" - Shows this help message.",c=COLORS.GRAY}})
- announce({{text=COMMAND_PREFIX.." capacity",c=COLORS.AQUA},{text=" - Shows current AE system item storage.",c=COLORS.GRAY}})
- announce({{text="--- Movement Commands ---",c=COLORS.GOLD,b=true}})
- announce({{text=COMMAND_PREFIX.." pos",c=COLORS.AQUA},{text=" - Current position/direction.",c=COLORS.GRAY}})
- announce({{text=COMMAND_PREFIX.." fuel",c=COLORS.AQUA},{text=" - Current fuel.",c=COLORS.GRAY}})
- announce({{text=COMMAND_PREFIX.." unstuck",c=COLORS.AQUA},{text=" - Warp home, reset pos.",c=COLORS.GRAY}})
- announce({{text=COMMAND_PREFIX.." cmd help",c=COLORS.AQUA},{text=" - Help for raw Lua command execution.",c=COLORS.GRAY}})
- announce({{text=COMMAND_PREFIX.." cmd <lua>",c=COLORS.AQUA},{text=" - Execute Lua (e.g., ml.forward()).",c=COLORS.GRAY}})
- announce({{text=COMMAND_PREFIX.." mult <seq>",c=COLORS.AQUA},{text=" - Seq l,r,f,b,u,d,a.",c=COLORS.GRAY}})
- end
- commandHandlers.capacity = function(user, args)
- botLog(user .. " requested AE capacity.")
- local storageData, err = getStorageInfo()
- if not storageData then
- announce({{text="AE System Error: ", color=COLORS.RED, bold=true}, {text=err or "Could not retrieve storage data.", color=COLORS.YELLOW}})
- return
- end
- announce({{text="--- AE Item Storage Capacity ---", color=COLORS.LIGHT_PURPLE, bold=true}})
- announce({{text="Used: ", color=COLORS.GRAY}, {text=string.format("%d bytes", storageData.used), color=COLORS.WHITE}})
- announce({{text="Available: ", color=COLORS.GRAY}, {text=string.format("%d bytes", storageData.available), color=COLORS.WHITE}})
- announce({{text="Total: ", color=COLORS.GRAY}, {text=string.format("%d bytes", storageData.total), color=COLORS.WHITE}})
- announce({{text="Free: ", color=COLORS.GRAY}, {text=string.format("%.2f%%", storageData.freePercent * 100), color= (storageData.freePercent < (INITIAL_STORAGE_ALERT_THRESHOLD_PERCENT/100) and COLORS.RED or COLORS.GREEN), bold=true}})
- end
- -- Movement Command Handlers (from DefragBot)
- commandHandlers.cmd = function(u,a)
- if #a == 0 then announce({{text="Usage: "..COMMAND_PREFIX.." cmd <lua_code_to_run>",c=COLORS.YELLOW}}); announce({{text="Try '",c=COLORS.GRAY},{text=COMMAND_PREFIX.." cmd help",c=COLORS.AQUA},{text="' for more info.",c=COLORS.GRAY}}); return end
- if #a == 1 and string.lower(a[1]) == "help" then
- announce({{text="--- @ae cmd Help ---",c=COLORS.GOLD,b=true}}); announce({{text="Usage: ",c=COLORS.AQUA},{text=COMMAND_PREFIX.." cmd <lua_code_to_run>",c=COLORS.WHITE}}); announce({{text="Executes Lua. Use 'ml.' for Movement Library.",c=COLORS.GRAY}}); announce({{text="Examples:",c=COLORS.AQUA}}); announce({{text=" "..COMMAND_PREFIX.." cmd ml.moveTo(0,0,0,'N')",c=COLORS.WHITE}}); announce({{text=" "..COMMAND_PREFIX.." cmd ml.turnRight()",c=COLORS.WHITE}}); announce({{text=" "..COMMAND_PREFIX.." cmd return ml.getFuelLevel()",c=COLORS.WHITE}}); announce({{text="Note: Lua code is case-sensitive (e.g., 'ml.moveTo').",c=COLORS.YELLOW}}); return
- end
- local cs=table.concat(a," "); botLog("User "..u.." executing raw command: "..cs)
- local fn,e=load("return "..cs,"raw_user_command","t",{ml=ml, turtle=turtle, peripheral=peripheral, os=os, fs=fs, textutils=textutils, http=http, parallel=parallel, term=term, sleep=sleep, print=print})
- if not fn then announce({{text="Error parsing command: ",c=COLORS.RED},{text=tostring(e),c=COLORS.YELLOW}}); botLog("Parse error for raw command '"..cs.."': "..tostring(e)); return end
- local s,r=pcall(fn)
- if s then announce({{text="Cmd executed. Result: ",c=COLORS.GREEN},{text=tostring(r),c=COLORS.WHITE}}); botLog("Raw command '"..cs.."' result: "..tostring(r))
- else announce({{text="Error executing command: ",c=COLORS.RED},{text=tostring(r),c=COLORS.YELLOW}}); botLog("Execution error for raw command '"..cs.."': "..tostring(r)) end
- end
- commandHandlers.mult = function(u,a)
- if #a~=1 or type(a[1])~="string"then announce({{text="Usage: "..COMMAND_PREFIX.." mult <seq>",c=COLORS.YELLOW}});announce({{text="Seq: lrfbuda. Ex: lffr",c=COLORS.GRAY}});return end
- local sq=string.lower(a[1]);botLog("Usr "..u.." mult: "..sq);announce({{text="Executing sequence: ",c=COLORS.AQUA},{text=sq,c=COLORS.WHITE}});local sc=true
- for i=1,#sq do
- local mc=string.sub(sq,i,i);local mf=nil
- if mc=="l"then mf=ml.l elseif mc=="r"then mf=ml.r elseif mc=="f"then mf=ml.f elseif mc=="b"then mf=ml.b
- elseif mc=="u"then mf=ml.u elseif mc=="d"then mf=ml.d elseif mc=="a"then mf=ml.a end
- if mf then
- announce({{text="Exec: ",c=COLORS.GRAY},{text=mc,c=COLORS.YELLOW}})
- local ms=mf()
- if not ms then announce({{text="Move '",c=COLORS.RED},{text=mc,c=COLORS.YELLOW},{text="' failed. Stopping sequence.",c=COLORS.RED}}); if turtle.getFuelLevel()<10 and turtle.getFuelLimit()~=0 then announce({{text="CRITICAL: Fuel low ("..turtle.getFuelLevel()..")!",c=COLORS.DARK_RED,b=true}}) end; sc=false;break end
- else announce({{text="Unknown char '",c=COLORS.RED},{text=mc,c=COLORS.YELLOW},{text="' in sequence. Stopping.",c=COLORS.RED}});sc=false;break end
- end
- if sc then announce({{text="Sequence finished.",c=COLORS.GREEN}})end
- end
- commandHandlers.pos = function(u,_) local pD=ml.getPosition();local dNS=ml.getDirectionName(); if pD and pD.x~=nil then announce({{text="Position: ",c=COLORS.AQUA},{text="X:"..tostring(pD.x).." Y:"..tostring(pD.y).." Z:"..tostring(pD.z),c=COLORS.WHITE},{text=" Facing: "..dNS,c=COLORS.WHITE}}) else announce({{text="Position unknown.",c=COLORS.YELLOW}})end end
- commandHandlers.fuel = function(u,_) local l,lm=turtle.getFuelLevel(),turtle.getFuelLimit(); announce({{text="Fuel: ",c=COLORS.AQUA},{text=tostring(l)..(lm>0 and(" / "..tostring(lm))or" (Unlimited)"),c=COLORS.WHITE}}) end
- commandHandlers.unstuck = function(u,_) announce({{text="Unstuck: Attempting to warp home and reset position...",c=COLORS.YELLOW}});botLog(u.." used unstuck command."); if ml.h()then announce({{text="Warped home and position reset successfully.",c=COLORS.GREEN}}) else announce({{text="Failed to warp home.",c=COLORS.RED}})end end
- --#endregion
- --#region AEBot Main Loop
- local function run()
- if DEBUG_LOGGING_ENABLED then
- local file, err = fs.open(LOG_FILE_NAME, "w")
- if file then file.write(string.format("[%s] %s Log Initialized (v2.0).\n", os.date("%Y-%m-%d %H:%M:%S"), CHAT_BOT_NAME)); file.write("============================================================\n"); file.close()
- else print("LOGGING ERROR: Could not initialize "..LOG_FILE_NAME..": "..tostring(err)) end
- end
- term.clear();term.setCursorPos(1,1)
- -- Initialize Peripherals
- meBridge = peripheral.find(ME_BRIDGE_PERIPHERAL_NAME)
- chatBox = peripheral.find(CHAT_BOX_PERIPHERAL_NAME)
- botLog(CHAT_BOT_NAME .. " initializing...")
- botLog("ME Bridge peripheral check: " .. tostring(meBridge))
- botLog("ChatBox peripheral check: " .. tostring(chatBox))
- if not meBridge then
- print("FATAL: ME Bridge ('"..ME_BRIDGE_PERIPHERAL_NAME.."') not found! AEBot cannot function.")
- botLog("FATAL: ME Bridge not found. Script will not run main logic.", true)
- isAEBotLogicRunning = false -- Prevent timer starts etc.
- end
- if chatBox and chatBox.sendFormattedMessage then
- chatBoxFunctional = true
- botLog("ChatBox determined to be FUNCTIONAL.")
- else
- chatBoxFunctional = false
- botLog("ChatBox peripheral IS NIL or lacks sendFormattedMessage. Chat will be console/log only.", true)
- if chatBox then print("WARNING: ChatBox found but missing key methods.") else print("WARNING: ChatBox not found.") end
- end
- -- Initialize Movement Library
- ml.init() -- Call the init function from the movement library
- botLog(CHAT_BOT_NAME.." online. MoveLib init complete.")
- print(CHAT_BOT_NAME.." online. '"..COMMAND_PREFIX.." help' or '@all'.")
- local initial_announce_success = announce({{text=CHAT_BOT_NAME.." online (v2.0)! Monitoring AE System.",c=COLORS.GREEN, b=true}})
- if not initial_announce_success then
- botLog("Initial online announcement FAILED.")
- end
- if isAEBotLogicRunning then
- performStorageCheck() -- Initial check
- storageCheckTimerId = os.startTimer(STORAGE_CHECK_INTERVAL)
- botLog("Initial storage check complete. Timer ID: " .. tostring(storageCheckTimerId))
- end
- while true do
- local eventData={os.pullEvent()}
- local eventType=eventData[1]
- if eventType=="chat"then
- local eU,eM=eventData[2],eventData[3]
- if eM then
- if string.lower(eM)=="@all"then
- botLog("@all from "..eU)
- announce({{text=CHAT_BOT_NAME,c=COLORS.LIGHT_PURPLE,b=true},{text=": Use '",c=COLORS.GREEN},{text=COMMAND_PREFIX.." help",c=COLORS.AQUA},{text="' for my commands.",c=COLORS.GREEN}})
- elseif string.sub(eM,1,#COMMAND_PREFIX)==COMMAND_PREFIX then
- botLog("Chat cmd from "..eU..": "..eM)
- local p={};for pt in string.gmatch(eM,"[^%s]+")do table.insert(p,pt)end
- local cn=""; if p[2]then cn=string.lower(p[2])end
- local ca={};for i=3,#p do table.insert(ca,p[i])end
- if commandHandlers[cn]then
- commandHandlers[cn](eU,ca)
- elseif cn~=""then
- if p[2] and string.find(p[2], "%(") and string.find(p[2], "%)") then
- announce({{text="Unknown Command: '",c=COLORS.RED},{text=p[2],c=COLORS.YELLOW},{text="'. Try: '",c=COLORS.RED},{text=COMMAND_PREFIX.." cmd "..p[2],c=COLORS.AQUA},{text="'",c=COLORS.RED}})
- else
- announce({{text="Unknown Command: '",c=COLORS.RED},{text=cn,c=COLORS.YELLOW},{text="'. Try '",c=COLORS.RED},{text=COMMAND_PREFIX .. " help",c=COLORS.AQUA},{text="'.",c=COLORS.RED}})
- end
- end
- end
- end
- elseif eventType=="timer"then
- local tID = eventData[2]
- if isAEBotLogicRunning and tID == storageCheckTimerId then
- botLog("Storage check timer fired.")
- performStorageCheck()
- storageCheckTimerId = os.startTimer(STORAGE_CHECK_INTERVAL) -- Restart timer
- botLog("Storage check timer restarted. New ID: " .. tostring(storageCheckTimerId))
- else
- botLog("Unknown or non-AEBot timer event: " .. tostring(tID))
- end
- elseif eventType=="terminate"then
- botLog("Terminate event received. Shutting down " .. CHAT_BOT_NAME .. ".", true)
- isAEBotLogicRunning = false -- Stop any further timed actions
- if storageCheckTimerId then os.cancelTimer(storageCheckTimerId); botLog("Storage check timer cancelled.") end
- if chatBoxFunctional then announce({{text=CHAT_BOT_NAME.." shutting down.",c=COLORS.YELLOW, b=true}}) end
- return
- else
- botLog("Unhandled event: " .. eventType .. " - Data: " .. textutils.serialize(eventData))
- end
- end
- end
- run()
- --#endregion
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