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Azzz_4565

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Jun 27th, 2025
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Java 5.94 KB | None | 0 0
  1. local Players = game:GetService("Players")
  2. local RunService = game:GetService("RunService")
  3. local Workspace = game:GetService("Workspace")
  4. local player = Players.LocalPlayer
  5. local CLAW_NAME = "Super Power Claws"
  6.  
  7. local auraRange = math.huge
  8. local baseClawSize = Vector3.new(90, 90, 90) -- Increased claw size for more power
  9. local weldedTools = {}
  10. local auraSpamParts = {}
  11. local afterKillActive = true
  12.  
  13. -- ☠️ Ultra Zero Cooldown: override ALL wait functions
  14. local function speedWait() RunService.Stepped:Wait() end
  15. for _, f in pairs({wait, task.wait, delay, getrenv().wait}) do
  16.     pcall(function() hookfunction(f, speedWait) end)
  17. end
  18.  
  19. -- 🧠 Perma stats with bigger minimum values for faster scaling
  20. local function setupStats()
  21.     local function makeStat(name, val)
  22.         local v = player:FindFirstChild(name) or Instance.new("NumberValue", player)
  23.         v.Name = name
  24.         v.Value = math.max(v.Value, val)
  25.     end
  26.     makeStat("HitCount", 1e800)
  27.     makeStat("DeathCount", 1e800)
  28. end
  29. setupStats()
  30.  
  31. -- 🦾 Mega Claw Setup
  32. local function setupClaw(tool)
  33.     if weldedTools[tool] then return end
  34.     local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
  35.     if not handle then return end
  36.  
  37.     local mult = math.clamp(math.pow(1e12, player.HitCount.Value + player.DeathCount.Value), 1e12, 1e308)
  38.     handle.Size = baseClawSize * (mult / 1e28) -- bigger base size, stronger multiplier
  39.     handle.Massless = true
  40.     handle.CanTouch = true
  41.     handle.Anchored = false
  42.  
  43.     for _, part in ipairs(tool:GetChildren()) do
  44.         if part:IsA("BasePart") and part ~= handle then
  45.             local weld = Instance.new("WeldConstraint", handle)
  46.             weld.Part0 = handle
  47.             weld.Part1 = part
  48.         end
  49.     end
  50.  
  51.     handle.Touched:Connect(function(hit)
  52.         local char = hit:FindFirstAncestorOfClass("Model")
  53.         if char and char ~= player.Character then
  54.             local hum = char:FindFirstChildWhichIsA("Humanoid")
  55.             if hum and hum.Health > 0 then
  56.                 hum.Health = 0
  57.                 player.HitCount.Value += 9e90 -- faster scaling on hit
  58.             end
  59.         end
  60.     end)
  61.  
  62.     weldedTools[tool] = true
  63. end
  64.  
  65. -- Toggle to enable/disable massive lag aura
  66. local enableLagAura = false
  67.  
  68. -- 🌀 Kill Aura Spam — MASSIVE anti-lag parts spawn but NOT on death automatically
  69. local function spamDeathAura()
  70.     if not enableLagAura then return end
  71.  
  72.     local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
  73.     if not root then return end
  74.  
  75.     for _, part in pairs(auraSpamParts) do
  76.         if part and part.Parent then
  77.             part:Destroy()
  78.         end
  79.     end
  80.     auraSpamParts = {}
  81.  
  82.     -- WARNING: This is extremely high and likely to freeze/crash. Use cautiously.
  83.     local partsToSpawn = 2_000_000_000_000_000
  84.  
  85.     for _ = 1, partsToSpawn do
  86.         local aura = Instance.new("Part")
  87.         aura.Size = Vector3.new(19500, 19500, 19500) -- big parts for wide effect
  88.         aura.Shape = Enum.PartType.Ball
  89.         aura.Anchored = true
  90.         aura.CanTouch = true
  91.         aura.CanCollide = false
  92.         aura.Transparency = 0.97
  93.         aura.CFrame = root.CFrame * CFrame.new(
  94.             math.random(-3599000, 3599000),
  95.             math.random(-3599000, 3599000),
  96.             math.random(-3599000, 3599000)
  97.         )
  98.         aura.Parent = Workspace
  99.  
  100.         aura.Touched:Connect(function(hit)
  101.             local char = hit:FindFirstAncestorOfClass("Model")
  102.             if char and char ~= player.Character then
  103.                 local hum = char:FindFirstChildOfClass("Humanoid")
  104.                 if hum then hum.Health = 0 end
  105.             end
  106.         end)
  107.  
  108.         table.insert(auraSpamParts, aura)
  109.     end
  110. end
  111.  
  112. -- ☢️ Infinite post-death kill aura (only kills, no lag parts)
  113. local function afterKillAura()
  114.     if not afterKillActive then return end
  115.     local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
  116.     if not root then return end
  117.  
  118.     for _, plr in pairs(Players:GetPlayers()) do
  119.         if plr ~= player and plr.Character then
  120.             local hum = plr.Character:FindFirstChild("Humanoid")
  121.             local r = plr.Character:FindFirstChild("HumanoidRootPart")
  122.             if hum and hum.Health > 0 and r then
  123.                 if (r.Position - root.Position).Magnitude <= auraRange then
  124.                     hum.Health = 0
  125.                 end
  126.             end
  127.         end
  128.     end
  129. end
  130.  
  131. -- 🧲 Tool Magnet
  132. local function magnetClaw()
  133.     local claw = player.Backpack:FindFirstChild(CLAW_NAME) or player.Character:FindFirstChild(CLAW_NAME)
  134.     if claw then
  135.         claw.Parent = player.Character
  136.         setupClaw(claw)
  137.     end
  138. end
  139.  
  140. -- 👻 On Respawn
  141. local function onRespawn(char)
  142.     setupStats()
  143.     task.delay(0, function()
  144.         magnetClaw()
  145.         local root = char:FindFirstChild("HumanoidRootPart")
  146.         if root then
  147.             root.Anchored = false
  148.             root:SetNetworkOwner(player)
  149.             root.Velocity = Vector3.new(99999999999, 999999999, 999999999)
  150.         end
  151.     end)
  152.     char:WaitForChild("Humanoid").Died:Connect(function()
  153.         player.DeathCount.Value += 1e9 -- bigger jump on death
  154.         -- no spamDeathAura() here to avoid auto lag on death
  155.     end)
  156. end
  157.  
  158. -- 💀 Auto boost stats on damage/death (lag aura NOT triggered on death)
  159. local function onCharacterAdded(char)
  160.     setupStats()
  161.     local hum = char:FindFirstChildOfClass("Humanoid")
  162.     if hum then
  163.         hum.HealthChanged:Connect(function(hp)
  164.             if hp < hum.MaxHealth then
  165.                 player.HitCount.Value += 1e8 -- faster increment on damage
  166.             end
  167.         end)
  168.         hum.Died:Connect(function()
  169.             player.DeathCount.Value += 1e9 -- bigger jump on death
  170.             -- no spamDeathAura() here to avoid auto lag on death
  171.         end)
  172.     end
  173.     task.delay(0, magnetClaw)
  174. end
  175.  
  176. -- Connect and run
  177. if player.Character then onCharacterAdded(player.Character) end
  178. player.CharacterAdded:Connect(onCharacterAdded)
  179. player.CharacterAdded:Connect(onRespawn)
  180. RunService.Stepped:Connect(afterKillAura)
  181.  
  182. print("🔥💀 ULTRA SPEED CLAWS V9999+ ACTIVE: ABSOLUTE DOMINANCE 💀🔥")
  183.  
  184. -- Expose function to manually toggle the lag aura (for example, via command)
  185. return {
  186.     EnableLagAura = function(enable)
  187.         enableLagAura = enable
  188.         if enableLagAura then
  189.             spamDeathAura()
  190.         else
  191.             -- clean up parts if disabled
  192.             for _, part in pairs(auraSpamParts) do
  193.                 if part and part.Parent then
  194.                     part:Destroy()
  195.                 end
  196.             end
  197.             auraSpamParts = {}
  198.         end
  199.     end
  200. }
  201.  
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