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- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local Workspace = game:GetService("Workspace")
- local player = Players.LocalPlayer
- local CLAW_NAME = "Super Power Claws"
- local auraRange = math.huge
- local baseClawSize = Vector3.new(90, 90, 90) -- Increased claw size for more power
- local weldedTools = {}
- local auraSpamParts = {}
- local afterKillActive = true
- -- ☠️ Ultra Zero Cooldown: override ALL wait functions
- local function speedWait() RunService.Stepped:Wait() end
- for _, f in pairs({wait, task.wait, delay, getrenv().wait}) do
- pcall(function() hookfunction(f, speedWait) end)
- end
- -- 🧠 Perma stats with bigger minimum values for faster scaling
- local function setupStats()
- local function makeStat(name, val)
- local v = player:FindFirstChild(name) or Instance.new("NumberValue", player)
- v.Name = name
- v.Value = math.max(v.Value, val)
- end
- makeStat("HitCount", 1e800)
- makeStat("DeathCount", 1e800)
- end
- setupStats()
- -- 🦾 Mega Claw Setup
- local function setupClaw(tool)
- if weldedTools[tool] then return end
- local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
- if not handle then return end
- local mult = math.clamp(math.pow(1e12, player.HitCount.Value + player.DeathCount.Value), 1e12, 1e308)
- handle.Size = baseClawSize * (mult / 1e28) -- bigger base size, stronger multiplier
- handle.Massless = true
- handle.CanTouch = true
- handle.Anchored = false
- for _, part in ipairs(tool:GetChildren()) do
- if part:IsA("BasePart") and part ~= handle then
- local weld = Instance.new("WeldConstraint", handle)
- weld.Part0 = handle
- weld.Part1 = part
- end
- end
- handle.Touched:Connect(function(hit)
- local char = hit:FindFirstAncestorOfClass("Model")
- if char and char ~= player.Character then
- local hum = char:FindFirstChildWhichIsA("Humanoid")
- if hum and hum.Health > 0 then
- hum.Health = 0
- player.HitCount.Value += 9e90 -- faster scaling on hit
- end
- end
- end)
- weldedTools[tool] = true
- end
- -- Toggle to enable/disable massive lag aura
- local enableLagAura = false
- -- 🌀 Kill Aura Spam — MASSIVE anti-lag parts spawn but NOT on death automatically
- local function spamDeathAura()
- if not enableLagAura then return end
- local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
- if not root then return end
- for _, part in pairs(auraSpamParts) do
- if part and part.Parent then
- part:Destroy()
- end
- end
- auraSpamParts = {}
- -- WARNING: This is extremely high and likely to freeze/crash. Use cautiously.
- local partsToSpawn = 2_000_000_000_000_000
- for _ = 1, partsToSpawn do
- local aura = Instance.new("Part")
- aura.Size = Vector3.new(19500, 19500, 19500) -- big parts for wide effect
- aura.Shape = Enum.PartType.Ball
- aura.Anchored = true
- aura.CanTouch = true
- aura.CanCollide = false
- aura.Transparency = 0.97
- aura.CFrame = root.CFrame * CFrame.new(
- math.random(-3599000, 3599000),
- math.random(-3599000, 3599000),
- math.random(-3599000, 3599000)
- )
- aura.Parent = Workspace
- aura.Touched:Connect(function(hit)
- local char = hit:FindFirstAncestorOfClass("Model")
- if char and char ~= player.Character then
- local hum = char:FindFirstChildOfClass("Humanoid")
- if hum then hum.Health = 0 end
- end
- end)
- table.insert(auraSpamParts, aura)
- end
- end
- -- ☢️ Infinite post-death kill aura (only kills, no lag parts)
- local function afterKillAura()
- if not afterKillActive then return end
- local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
- if not root then return end
- for _, plr in pairs(Players:GetPlayers()) do
- if plr ~= player and plr.Character then
- local hum = plr.Character:FindFirstChild("Humanoid")
- local r = plr.Character:FindFirstChild("HumanoidRootPart")
- if hum and hum.Health > 0 and r then
- if (r.Position - root.Position).Magnitude <= auraRange then
- hum.Health = 0
- end
- end
- end
- end
- end
- -- 🧲 Tool Magnet
- local function magnetClaw()
- local claw = player.Backpack:FindFirstChild(CLAW_NAME) or player.Character:FindFirstChild(CLAW_NAME)
- if claw then
- claw.Parent = player.Character
- setupClaw(claw)
- end
- end
- -- 👻 On Respawn
- local function onRespawn(char)
- setupStats()
- task.delay(0, function()
- magnetClaw()
- local root = char:FindFirstChild("HumanoidRootPart")
- if root then
- root.Anchored = false
- root:SetNetworkOwner(player)
- root.Velocity = Vector3.new(99999999999, 999999999, 999999999)
- end
- end)
- char:WaitForChild("Humanoid").Died:Connect(function()
- player.DeathCount.Value += 1e9 -- bigger jump on death
- -- no spamDeathAura() here to avoid auto lag on death
- end)
- end
- -- 💀 Auto boost stats on damage/death (lag aura NOT triggered on death)
- local function onCharacterAdded(char)
- setupStats()
- local hum = char:FindFirstChildOfClass("Humanoid")
- if hum then
- hum.HealthChanged:Connect(function(hp)
- if hp < hum.MaxHealth then
- player.HitCount.Value += 1e8 -- faster increment on damage
- end
- end)
- hum.Died:Connect(function()
- player.DeathCount.Value += 1e9 -- bigger jump on death
- -- no spamDeathAura() here to avoid auto lag on death
- end)
- end
- task.delay(0, magnetClaw)
- end
- -- Connect and run
- if player.Character then onCharacterAdded(player.Character) end
- player.CharacterAdded:Connect(onCharacterAdded)
- player.CharacterAdded:Connect(onRespawn)
- RunService.Stepped:Connect(afterKillAura)
- print("🔥💀 ULTRA SPEED CLAWS V9999+ ACTIVE: ABSOLUTE DOMINANCE 💀🔥")
- -- Expose function to manually toggle the lag aura (for example, via command)
- return {
- EnableLagAura = function(enable)
- enableLagAura = enable
- if enableLagAura then
- spamDeathAura()
- else
- -- clean up parts if disabled
- for _, part in pairs(auraSpamParts) do
- if part and part.Parent then
- part:Destroy()
- end
- end
- auraSpamParts = {}
- end
- end
- }
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