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podsolnyxxx

+если ничего не меняет место, то не спавнятся штуки. нет с мышки 7

Apr 7th, 2024
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  1. #include <iostream>
  2. #include <vector>
  3. #include <ctime>
  4. #include <cstdlib>
  5. #include <sstream>
  6. #include "glut.h"
  7. const int SIZE = 4;
  8. const int TILE_SIZE = 100;
  9. int board[SIZE][SIZE] = { 0 };
  10. int score = 0; // Переменная для хранения очков
  11.  
  12. void init() {
  13. glClearColor(0.9, 0.9, 0.9, 1.0);
  14. glMatrixMode(GL_PROJECTION);
  15. glLoadIdentity();
  16. gluOrtho2D(0, SIZE * TILE_SIZE, 0, SIZE * TILE_SIZE);
  17.  
  18. glLineWidth(2.0);
  19. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  20. }
  21.  
  22. void drawTile(int x, int y, int value) {
  23. glPushMatrix();
  24. glTranslatef(x, y, 0);
  25.  
  26. switch (value) {
  27. case 2: glColor3f(0.9f, 0.9f, 0.9f); break;
  28. case 4: glColor3f(1.0f, 1.0f, 0.5f); break;
  29. case 8: glColor3f(1.0f, 0.5f, 0.0f); break;
  30. case 16: glColor3f(1.0f, 0.0f, 0.0f); break;
  31. case 32: glColor3f(0.8f, 0.6f, 1.0f); break;
  32. case 64: glColor3f(0.0f, 0.0f, 1.0f); break;
  33. case 128: glColor3f(0.0f, 1.0f, 1.0f); break;
  34. case 256: glColor3f(0.6f, 1.0f, 0.6f); break;
  35. case 512: glColor3f(0.0f, 1.0f, 0.0f); break;
  36. case 1024: glColor3f(0.0f, 0.5f, 0.0f); break;
  37. case 2048: glColor3f(1.0f, 0.0f, 1.0f); break;
  38. default: glColor3f(1.0f, 1.0f, 1.0f);
  39. }
  40.  
  41. glBegin(GL_QUADS);
  42. glVertex2i(0, 0);
  43. glVertex2i(TILE_SIZE, 0);
  44. glVertex2i(TILE_SIZE, TILE_SIZE);
  45. glVertex2i(0, TILE_SIZE);
  46. glEnd();
  47.  
  48. if (value != 0) {
  49. glColor3f(0.0f, 0.0f, 0.0f);
  50. std::string text = std::to_string(value);
  51. glRasterPos2i(TILE_SIZE / 2 - 8 * text.length(), TILE_SIZE / 2 + 8);
  52. for (char c : text) {
  53. glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, c);
  54. }
  55. }
  56.  
  57. glColor3f(0.0f, 0.0f, 0.0f);
  58. glBegin(GL_LINE_LOOP);
  59. glVertex2i(0, 0);
  60. glVertex2i(TILE_SIZE, 0);
  61. glVertex2i(TILE_SIZE, TILE_SIZE);
  62. glVertex2i(0, TILE_SIZE);
  63. glEnd();
  64.  
  65. glPopMatrix();
  66. }
  67.  
  68. void generateTile() {
  69. std::vector<std::pair<int, int>> emptyCells;
  70. for (int i = 0; i < SIZE; ++i) {
  71. for (int j = 0; j < SIZE; ++j) {
  72. if (board[i][j] == 0) {
  73. emptyCells.push_back(std::make_pair(i, j));
  74. }
  75. }
  76. }
  77. if (emptyCells.empty()) {
  78. return;
  79. }
  80.  
  81. // Генерация случайного числа для определения значения новой плитки
  82. int value = (rand() % 10 == 0) ? 4 : 2;
  83.  
  84. int position = rand() % emptyCells.size();
  85. int x = emptyCells[position].first;
  86. int y = emptyCells[position].second;
  87. board[x][y] = value;
  88. }
  89.  
  90. bool checkWin() {
  91. for (int i = 0; i < SIZE; ++i) {
  92. for (int j = 0; j < SIZE; ++j) {
  93. if (board[i][j] == 2048) {
  94. return true;
  95. }
  96. }
  97. }
  98. return false;
  99. }
  100.  
  101. bool checkLose() {
  102. for (int i = 0; i < SIZE; ++i) {
  103. for (int j = 0; j < SIZE; ++j) {
  104. if (board[i][j] == 0) {
  105. return false;
  106. }
  107. if (j > 0 && (board[i][j] == board[i][j - 1] || board[i][j - 1] == 0)) {
  108. return false;
  109. }
  110. if (j < SIZE - 1 && (board[i][j] == board[i][j + 1] || board[i][j + 1] == 0)) {
  111. return false;
  112. }
  113. if (i > 0 && (board[i][j] == board[i - 1][j] || board[i - 1][j] == 0)) {
  114. return false;
  115. }
  116. if (i < SIZE - 1 && (board[i][j] == board[i + 1][j] || board[i + 1][j] == 0)) {
  117. return false;
  118. }
  119. }
  120. }
  121. return true;
  122. }
  123.  
  124. void moveLeft() {
  125. for (int i = 0; i < SIZE; ++i) {
  126. for (int j = 0; j < SIZE - 1; ++j) {
  127. if (board[i][j] == 0) {
  128. for (int k = j + 1; k < SIZE; ++k) {
  129. if (board[i][k] != 0) {
  130. board[i][j] = board[i][k];
  131. board[i][k] = 0;
  132. break;
  133. }
  134. }
  135. }
  136. }
  137. }
  138. }
  139.  
  140. void mergeLeft() {
  141. for (int i = 0; i < SIZE; ++i) {
  142. for (int j = 0; j < SIZE - 1; ++j) {
  143. if (board[i][j] == board[i][j + 1] && board[i][j] != 0) {
  144. board[i][j] *= 2;
  145. board[i][j + 1] = 0;
  146. score += board[i][j];
  147. }
  148. }
  149. }
  150. }
  151.  
  152. void moveRight() {
  153. for (int i = 0; i < SIZE; ++i) {
  154. for (int j = SIZE - 1; j > 0; --j) {
  155. if (board[i][j] == 0) {
  156. for (int k = j - 1; k >= 0; --k) {
  157. if (board[i][k] != 0) {
  158. board[i][j] = board[i][k];
  159. board[i][k] = 0;
  160. break;
  161. }
  162. }
  163. }
  164. }
  165. }
  166. }
  167.  
  168. void mergeRight() {
  169. for (int i = 0; i < SIZE; ++i) {
  170. for (int j = SIZE - 1; j > 0; --j) {
  171. if (board[i][j] == board[i][j - 1] && board[i][j] != 0) {
  172. board[i][j] *= 2;
  173. board[i][j - 1] = 0;
  174. score += board[i][j];
  175. }
  176. }
  177. }
  178. }
  179.  
  180. void moveUp() {
  181. for (int j = 0; j < SIZE; ++j) {
  182. for (int i = 0; i < SIZE - 1; ++i) {
  183. if (board[i][j] == 0) {
  184. for (int k = i + 1; k < SIZE; ++k) {
  185. if (board[k][j] != 0) {
  186. board[i][j] = board[k][j];
  187. board[k][j] = 0;
  188. break;
  189. }
  190. }
  191. }
  192. }
  193. }
  194. }
  195.  
  196. void mergeUp() {
  197. for (int j = 0; j < SIZE; ++j) {
  198. for (int i = 0; i < SIZE - 1; ++i) {
  199. if (board[i][j] == board[i + 1][j] && board[i][j] != 0) {
  200. board[i][j] *= 2;
  201. board[i + 1][j] = 0;
  202. score += board[i][j];
  203. }
  204. }
  205. }
  206. }
  207.  
  208. void mergeDown() {
  209. for (int j = 0; j < SIZE; ++j) {
  210. for (int i = SIZE - 1; i > 0; --i) {
  211. if (board[i][j] == board[i - 1][j] && board[i][j] != 0) {
  212. board[i][j] *= 2;
  213. board[i - 1][j] = 0;
  214. score += board[i][j];
  215. }
  216. }
  217. }
  218. }
  219.  
  220. void moveDown() {
  221. for (int j = 0; j < SIZE; ++j) {
  222. for (int i = SIZE - 1; i > 0; --i) {
  223. if (board[i][j] == 0) {
  224. for (int k = i - 1; k >= 0; --k) {
  225. if (board[k][j] != 0) {
  226. board[i][j] = board[k][j];
  227. board[k][j] = 0;
  228. break;
  229. }
  230. }
  231. }
  232. }
  233. }
  234. }
  235.  
  236. void handleKeypress(unsigned char key, int x, int y) {
  237. if (key == 27) {
  238. exit(0);
  239. }
  240. }
  241.  
  242. void handleSpecialKeypress(int key, int x, int y) {
  243. int originalBoard[SIZE][SIZE];
  244. std::memcpy(originalBoard, board, SIZE * SIZE * sizeof(int)); // Создание копии текущего состояния доски
  245.  
  246. switch (key) {
  247. case GLUT_KEY_LEFT:
  248. moveLeft();
  249. mergeLeft();
  250. moveLeft();
  251. break;
  252. case GLUT_KEY_RIGHT:
  253. moveRight();
  254. mergeRight();
  255. moveRight();
  256. break;
  257. case GLUT_KEY_UP:
  258. moveUp();
  259. mergeUp();
  260. moveUp();
  261. break;
  262. case GLUT_KEY_DOWN:
  263. moveDown();
  264. mergeDown();
  265. moveDown();
  266. break;
  267. }
  268.  
  269. // Проверка наличия изменений после хода
  270. bool moved = false;
  271. for (int i = 0; i < SIZE; ++i) {
  272. for (int j = 0; j < SIZE; ++j) {
  273. if (originalBoard[i][j] != board[i][j]) {
  274. moved = true;
  275. break;
  276. }
  277. }
  278. if (moved)
  279. break;
  280. }
  281.  
  282. // Если были изменения, генерируем новую ячейку
  283. if (moved) {
  284. generateTile();
  285. glutPostRedisplay();
  286. if (checkWin()) {
  287. std::cout << "You win! Your score: " << score << std::endl;
  288. exit(0);
  289. }
  290. if (checkLose()) {
  291. std::cout << "Game over! Your score: " << score << std::endl;
  292. exit(0);
  293. }
  294. }
  295. }
  296. void drawBoard() {
  297. for (int i = 0; i < SIZE; ++i) {
  298. for (int j = 0; j < SIZE; ++j) {
  299. int x = j * TILE_SIZE;
  300. int y = (SIZE - 1 - i) * TILE_SIZE;
  301. drawTile(x, y, board[i][j]);
  302. }
  303. }
  304. }
  305.  
  306. void timer(int value) {
  307. glutTimerFunc(1000, timer, 0);
  308. glutPostRedisplay();
  309. }
  310.  
  311. void display() {
  312. glClear(GL_COLOR_BUFFER_BIT);
  313. drawBoard();
  314. glutSwapBuffers();
  315. }
  316.  
  317. int main(int argc, char** argv) {
  318. srand(time(nullptr));
  319. glutInit(&argc, argv);
  320. glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
  321. glutInitWindowSize(SIZE * TILE_SIZE , SIZE * TILE_SIZE);
  322. glutCreateWindow("2048 Game");
  323. glutDisplayFunc(display);
  324. glutKeyboardFunc(handleKeypress);
  325. glutSpecialFunc(handleSpecialKeypress);
  326. init();
  327. generateTile();
  328. generateTile();
  329. glutTimerFunc(1000, timer, 0);
  330. glutMainLoop();
  331. return 0;
  332. }
  333.  
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