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SoundSetName
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|-SoundName
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use as 
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PLAY_SOUND_FRONTEND(-1, "SoundName", "SoundSetName")
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HUD_FRONTEND_DEFAULT_SOUNDSET
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|-BACK 
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|-SELECT
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|-NAV_UP_DOWN
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|-QUIT
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|-NO
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|-YES
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|-CONTINUE
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HUD_FRONTEND_MP_SOUNDSET
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|-SELECT		
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HUD_AWARDS
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|-LOSER				
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|-PROPERTY_PURCHASE
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|-RACE_PLACED
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|-OTHER_TEXT
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|-TENNIS_POINT_WON
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|-COLLECTED
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|-SHOOTING_RANGE_ROUND_OVER
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|-MEDAL_GOLD
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|-MEDAL_SILVER
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|-MEDAL_BRONZE
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|-FLIGHT_SCHOOL_LESSON_PASSED				
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HUD_MINIGAME_SOUNDSET
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|-Phone_Generic_Key_01
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|-Phone_Generic_Key_02
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|-Phone_Generic_Key_03			
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MissionFailedSounds 			
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|-ScreenFlash
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0
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|-TIME_LAPSE_MASTER			
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|-DRUG_TRAFFIC_AIR_SCREAMS
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|-DRUG_TRAFFIC_AIR_BOMB_DROP_ERROR_MASTER
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|-Trevor_4_747_TV
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EXILE_1  				
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|-Altitude_Warning
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|-Falling_Crates
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HintCamSounds 				
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|-FocusOut
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|-FocusIn
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WastedSounds
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|-ScreenFlash
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|-Bed
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|-TextHit
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|-MP_Flash
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|-MP_Impact
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SPECIAL_ABILITY_SOUNDSET
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|-SwitchRedWarning
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|-SwitchWhiteWarning
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Prologue_Sounds
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|-Barge_Door
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|-Guard_Headshot
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|-Security_Door_Alarm
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|-COPS_ARRIVE
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|-Security_Door_Bomb_Bleeps
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|-Train_Horn
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|-Train_Bell
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|-Cops_Arrive_2