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1 | local homeX, homeY, homeZ -- Coordinates of turtle home station | |
2 | homeX = 420 | |
3 | homeY = 65 | |
4 | homeZ = -104 | |
5 | local direction | |
6 | local timeout = 5 -- The timeout of the gps | |
7 | local safeHeight = 35 --The height that is safe to dig at | |
8 | ||
9 | ||
10 | function go(dist, dig) | |
11 | dig = (dig == true) | |
12 | dist = dist or 1 | |
13 | if(dist <= 0) then return end | |
14 | for i = 1, dist do | |
15 | while(not turtle.forward()) do | |
16 | turtle.attack() | |
17 | if(turtle.detect()) then | |
18 | if(dig) then | |
19 | turtle.dig() | |
20 | else | |
21 | local x,y,z = gps.locate(timeout, true) | |
22 | if(safeHeight<y) then | |
23 | goDown(y-safeHeight) | |
24 | turtle.dig() | |
25 | else | |
26 | turtle.dig() | |
27 | end | |
28 | end | |
29 | end | |
30 | end | |
31 | end | |
32 | end | |
33 | ||
34 | function goDown(dist, dig) | |
35 | dig = true -- Until I find a way to make sure it does go home if it can't go down | |
36 | dist = dist or 1 | |
37 | if(dist<=0) then return end | |
38 | for i = 1, dist do | |
39 | while(not turtle.down()) do | |
40 | turtle.attackDown() | |
41 | if(dig) then | |
42 | turtle.digDown() | |
43 | else | |
44 | return false | |
45 | end | |
46 | end | |
47 | end | |
48 | end | |
49 | ||
50 | function goUp(dist) | |
51 | dist = dist or 1 | |
52 | if(dist<=0)then return end | |
53 | for i = 1, dist do | |
54 | while(not turtle.up()) do | |
55 | turtle.up() | |
56 | turtle.digUp() | |
57 | end | |
58 | end | |
59 | end | |
60 | ||
61 | function getDirection(dig, times) | |
62 | dig = dig ~= false | |
63 | times = times or 1 | |
64 | local loc1 = vector.new(gps.locate(timeout, false)) | |
65 | if(not turtle.forward()) then | |
66 | if(turtle.detect()) then | |
67 | local succ, block = turtle.inspect() | |
68 | - | if(block.name == "dirt" or block.name == "cobblestone" or block.name == "stone" or block.name == "grass" or dig) then |
68 | + | if(block.name == "minecraft:dirt" or block.name == "minecraft:cobblestone" or block.name == "minecraft:stone" or block.name == "minecraft:sand" or block.name == "minecraft:sandstone" or block.name == "minecraft:clay" or block.name == "minecraft:gravel" or block.name == "minecraft:yellow_flower" or block.name == "minecraft:red_flower" or block.name == "minecraft:granite" or block.name == "minecraft:wood" or block.name == "minecraft:double_plant" or block.name == "minecraft:leaves" or block.name == "minecraft:moss_stone" or block.name == "minecraft:grass" or dig) then |
69 | turtle.dig() | |
70 | turtle.forward() | |
71 | else | |
72 | if(times<4) then | |
73 | turnLeft(false) | |
74 | local tmp = getDirection(dig, times+1) | |
75 | turnRight(false) | |
76 | return (tmp+1)%4 | |
77 | end | |
78 | return false | |
79 | end | |
80 | end | |
81 | end | |
82 | local loc2 = vector.new(gps.locate(timeout, false)) | |
83 | heading = loc2-loc1 | |
84 | if(not turtle.back()) then | |
85 | turtle.turnLeft() | |
86 | turtle.turnLeft() | |
87 | while(not turtle.forward()) do | |
88 | turtle.dig() | |
89 | turtle.attack() | |
90 | end | |
91 | turtle.turnRight() | |
92 | turtle.turnRight() | |
93 | end | |
94 | return ((heading.x + math.abs(heading.x) * 2) + (heading.z + math.abs(heading.z) * 3))-1 | |
95 | end | |
96 | ||
97 | function turnLeft(followDir) | |
98 | followDir = followDir ~= false | |
99 | turtle.turnLeft() | |
100 | if(followDir) then | |
101 | direction = (direction-1)%4 | |
102 | end | |
103 | end | |
104 | ||
105 | function turnRight(followDir) | |
106 | followDir = followDir ~= false | |
107 | turtle.turnRight() | |
108 | if(followDir) then | |
109 | direction = (direction+1)%4 | |
110 | end | |
111 | end | |
112 | ||
113 | function turnTo(dir) | |
114 | if(dir >= 0 and dir <= 3) then | |
115 | local turns = (dir-direction)%4 | |
116 | if (turns == 1 or turns == -3) then | |
117 | turnRight() | |
118 | elseif(turns == 2) then | |
119 | turnRight() | |
120 | turnRight() | |
121 | elseif(turns == -1 or turns == 3) then | |
122 | turnLeft() | |
123 | elseif(turns == -2) then | |
124 | turnLeft() | |
125 | turnLeft() | |
126 | end | |
127 | end | |
128 | if(dir ~= direction) then | |
129 | print((dir-direction)%4) | |
130 | print("Problem in turnTo()") | |
131 | - | os.sleep(10) |
131 | + | |
132 | end | |
133 | ||
134 | function goHome() | |
135 | local x,y,z = gps.locate(5, false) | |
136 | ||
137 | -- if(y > safeHeight) then | |
138 | -- goDown(y-safeHeight) | |
139 | --end | |
140 | direction = getDirection(y<=safeHeight) | |
141 | print("Got direction: "..direction) | |
142 | if(x>homeX) then | |
143 | - | os.sleep(5) |
143 | + | |
144 | elseif(x<homeX) then | |
145 | turnTo(2) | |
146 | end | |
147 | go(math.abs(x-homeX)) | |
148 | if(z>homeZ) then | |
149 | turnTo(1) | |
150 | elseif(z<homeZ) then | |
151 | turnTo(3) | |
152 | end | |
153 | go(math.abs(z-homeZ)) | |
154 | if(y>homeY) then | |
155 | goDown(y-homeY) | |
156 | elseif(y<homeY) then | |
157 | goUp(homeY-y) | |
158 | end | |
159 | if(vector.new(x,y,z)-vector.new(homeX,homeY,homeZ) == 0) then | |
160 | print("Error in going home equation") | |
161 | print("Current position: ("..x..","..y..","..z..")") | |
162 | end | |
163 | end | |
164 | ||
165 | os.sleep(3) | |
166 | goHome() |