SHOW:
|
|
- or go back to the newest paste.
1 | - | -- enchantSorter.lua |
1 | + | -- enchantTurtle.lua |
2 | - | -- Sorts items from an input chest into three outputs and logs to a monitor. |
2 | + | |
3 | -- Wrap the input chest in front | |
4 | - | ----------------------------------------------------------- |
4 | + | local frontChest = peripheral.wrap("front") |
5 | - | -- ░█ CONFIG |
5 | + | if not frontChest then |
6 | - | ----------------------------------------------------------- |
6 | + | error("❌ No chest detected in front of the turtle") |
7 | - | local INPUT_CHEST = "ironchests:crystal_chest_3" |
7 | + | |
8 | - | local ENCHANTED_CHEST = "ironchests:crystal_chest_0" |
8 | + | |
9 | - | local NORMAL_CHEST = "ironchests:crystal_chest_1" |
9 | + | -- Helper to test if the chest is empty |
10 | - | local OVERFLOW_CHEST = "ironchests:crystal_chest_2" |
10 | + | local function isChestEmpty(chest) |
11 | - | local MONITOR_NAME = "monitor_4" |
11 | + | -- chest.list() returns a sparse table of slots → items |
12 | return next(chest.list()) == nil | |
13 | - | ----------------------------------------------------------- |
13 | + | |
14 | - | -- ░█ WRAP PERIPHERALS |
14 | + | |
15 | - | ----------------------------------------------------------- |
15 | + | -- Main sorting loop |
16 | - | local inputChest = peripheral.wrap(INPUT_CHEST) |
16 | + | while not isChestEmpty(frontChest) do |
17 | - | local monitor = peripheral.wrap(MONITOR_NAME) |
17 | + | -- Always work in turtle slot 1 |
18 | turtle.select(1) | |
19 | - | if not inputChest then error("Input chest not found: "..INPUT_CHEST) end |
19 | + | -- Grab exactly one item from the chest in front |
20 | - | if not monitor then error("Monitor not found: "..MONITOR_NAME) end |
20 | + | -- (succeeds only if there was at least one) |
21 | if not turtle.suck(1) then | |
22 | - | ----------------------------------------------------------- |
22 | + | -- nothing left? |
23 | - | -- ░█ MONITOR INITIALISATION |
23 | + | break |
24 | - | ----------------------------------------------------------- |
24 | + | |
25 | - | monitor.setTextScale(0.5) -- fine-grained text size :contentReference[oaicite:2]{index=2} |
25 | + | |
26 | - | monitor.setBackgroundColor(colors.black) |
26 | + | -- Inspect what we just pulled |
27 | - | monitor.setTextColor(colors.white) |
27 | + | local tDetail = turtle.getItemDetail(1) |
28 | - | monitor.clear() |
28 | + | if tDetail and tDetail.enchantments and #tDetail.enchantments > 0 then |
29 | - | monitor.setCursorPos(1,1) |
29 | + | -- Enchanted → drop up |
30 | if not turtle.dropUp() then | |
31 | - | local monW, monH = monitor.getSize() -- fetch width/height :contentReference[oaicite:3]{index=3} |
31 | + | error("Could not drop enchanted item above!") |
32 | - | local line = 1 -- current Y cursor |
32 | + | |
33 | print(("🔼 Enchanted: %s ×1"):format(tDetail.name)) | |
34 | - | ----------------------------------------------------------- |
34 | + | else |
35 | - | -- ░█ COLOUR MAP + LOGGER |
35 | + | -- Unenchanted → drop down |
36 | - | ----------------------------------------------------------- |
36 | + | if not turtle.dropDown() then |
37 | - | local chestLabels = { |
37 | + | error("Could not drop normal item below!") |
38 | - | [ENCHANTED_CHEST] = "Enchanted", |
38 | + | |
39 | - | [NORMAL_CHEST] = "Normal", |
39 | + | print(("🔽 Normal: %s ×1"):format(tDetail and tDetail.name or "<unknown>")) |
40 | - | [OVERFLOW_CHEST] = "Overflow", |
40 | + | |
41 | - | } |
41 | + | |
42 | - | local chestColours = { -- colour constants :contentReference[oaicite:4]{index=4} |
42 | + | |
43 | - | [ENCHANTED_CHEST] = colors.green, |
43 | + | print("✅ All items sorted.") |