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zerox2501

GameUserSettings.ini

Jul 9th, 2025
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INI file 6.92 KB | Gaming | 0 0
  1. [ScalabilityGroups]
  2. sg.ResolutionQuality=100
  3. sg.ViewDistanceQuality=3
  4. sg.AntiAliasingQuality=3
  5. sg.ShadowQuality=3
  6. sg.GlobalIlluminationQuality=3
  7. sg.ReflectionQuality=3
  8. sg.PostProcessQuality=3
  9. sg.TextureQuality=3
  10. sg.EffectsQuality=3
  11. sg.FoliageQuality=3
  12. sg.ShadingQuality=3
  13.  
  14. [/Script/Engine.GameUserSettings]
  15. bUseVSync=False
  16. bUseDynamicResolution=False
  17. ResolutionSizeX=1920
  18. ResolutionSizeY=1080
  19. LastUserConfirmedResolutionSizeX=1600
  20. LastUserConfirmedResolutionSizeY=900
  21. WindowPosX=-1
  22. WindowPosY=-1
  23. FullscreenMode=1
  24. LastConfirmedFullscreenMode=1
  25. PreferredFullscreenMode=1
  26. Version=5
  27. AudioQualityLevel=0
  28. LastConfirmedAudioQualityLevel=0
  29. FrameRateLimit=330.000000
  30. DesiredScreenWidth=1920
  31. bUseDesiredScreenHeight=False
  32. DesiredScreenHeight=1080
  33. LastUserConfirmedDesiredScreenWidth=1920
  34. LastUserConfirmedDesiredScreenHeight=1080
  35. LastRecommendedScreenWidth=-1.000000
  36. LastRecommendedScreenHeight=-1.000000
  37. LastCPUBenchmarkResult=314.026886
  38. LastGPUBenchmarkResult=1311.547485
  39. LastCPUBenchmarkSteps=272.505920
  40. LastCPUBenchmarkSteps=341.707520
  41. LastGPUBenchmarkSteps=1882.729370
  42. LastGPUBenchmarkSteps=871.834900
  43. LastGPUBenchmarkSteps=1477.277832
  44. LastGPUBenchmarkSteps=1133.411621
  45. LastGPUBenchmarkSteps=1302.171387
  46. LastGPUBenchmarkSteps=1643.658813
  47. LastGPUBenchmarkSteps=4111.764160
  48. LastGPUBenchmarkMultiplier=1.000000
  49. LastBenchmarkTriggerVersion=1569123
  50. bUseHDRDisplayOutput=False
  51. HDRDisplayOutputNits=1000
  52.  
  53. [Landsraad.Notifications]
  54. DecreeIssuedSeen=True
  55. WinnerDeterminedSeen=True
  56.  
  57. [Core.System]
  58. r.XGEShaderCompile.Mode=3
  59. r.XGEShaderCompile=1
  60.  
  61. [SystemSettings]
  62. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it
  63. r.Streaming.PoolSize=18432 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
  64. r.RenderTargetPoolMin=6144 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
  65. r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1
  66. r.Nanite.Streaming.MaxPendingPages=256 ; Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128
  67. r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
  68. r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
  69. r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line
  70. AudioThread.BatchAsyncBatchSize=256
  71. AudioThread.EnableBatchProcessing=1
  72. bUseAsyncComputeContext=True
  73. csv.trackWaitsGT=0
  74. csv.trackWaitsRT=0
  75. FX.AllowAsyncTick=1
  76. FX.BatchAsync=1
  77. FX.BatchAsyncBatchSize=8
  78. FX.EarlyScheduleAsync=1
  79. fx.Niagara.AsyncCompute=1
  80. fx.Niagara.DebugDraw.Enabled=0
  81. landscape.RenderNanite=1
  82. niagara.CreateShadersOnLoad=1
  83. r.AllowMultiThreadedShaderCreation=1
  84. r.AsyncCompute=1
  85. r.AsyncCompute.NumThreadGroupsToExecute=4
  86. r.DumpGPU=0
  87. r.DynamicRes.OperationMode=0
  88. r.Emitter.FastPoolEnable=1
  89. r.FilmGrain=0
  90. r.FinishCurrentFrame=0
  91. r.ForceCPUAccessToGPUSkinVerts=1
  92. r.GBufferFormats=2
  93. r.GeometryCollection.Nanite=1
  94. r.GPUCrashDebugging=0
  95. r.GTSyncType=2
  96. r.Lumen.DiffuseIndirect.Allow=1
  97. r.LumenScene.Lighting.AsyncCompute=1
  98. r.MaxAnisotropy=16
  99. r.Nanite.Streaming.MaxPageInstallsPerFrame=16
  100. r.NT.Lens.ChromaticAberration.Intensity=0
  101. r.ParallelTranslucency=1
  102. r.PipelineStateCache.AsyncCompileAfterTypes=1
  103. r.RHICmdBypass=0
  104. r.SceneColorFringeQuality=0
  105. r.ShaderPipelineCache.AsyncCompileRate=32
  106. r.Shadow.Virtual.Enable=1
  107. r.Streaming.Boost=1.2
  108. r.Streaming.LimitPoolSizeToVRAM=1
  109. r.Streaming.MipBias=-0.5
  110. r.Streaming.UseAllMips=1
  111. r.TemporalAACurrentFrameWeight=0.15
  112. r.TemporalAASamples=8
  113. r.TemporalAASharpness=0.9
  114. r.ThreadPool.BackgroundThreadPriority=1
  115. r.ThreadPool.EnableBackgroundThreads=1
  116. r.ThreadedShaderCompilation=1
  117. r.Tonemapper.GrainQuantization=0
  118. r.tonemapper.sharpen=0.5
  119. r.UseAsyncShaderPrecompilation=1
  120. r.VRS.Enable=1
  121. Slate.bAllowThrottling=0
  122.  
  123. [ShaderCompiler]
  124. bAllowAsynchronousShaderCompiling=True
  125. bAllowCompilingThroughWorkerThreads=True
  126. bAsyncShaderCompileWorkerThreads=True
  127. bEnableOptimizedShaderCompilation=True
  128. MaxShaderJobBatchSize=150
  129. MaxShaderJobs=1000
  130. NumUnusedShaderCompilingThreads=2
  131.  
  132. [/script/engine.engine]
  133. bAllowMultiThreadedShaderCompile=True
  134.  
  135. [DevOptions.Shaders]
  136. bAllowShaderCompilingWorker=True
  137. bOptimizeForLocalShaderBuilds=True
  138. bUseBackgroundCompiling=True
  139. WorkerThreadPriority=0
  140.  
  141. [TextureStreaming]
  142. r.TextureStreaming=1
  143. r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
  144. r.Streaming.DefragDynamicBounds=1
  145. r.Streaming.FramesForFullUpdate=1
  146. r.Streaming.FullyLoadUsedTextures_Always=1
  147. r.Streaming.FullyLoadUsedTextures=1
  148. r.Streaming.UseBackgroundThreadPool=1
  149.  
  150. [Engine.InputSettings]
  151. bEnableMouseSmoothing=False
  152. bViewAccelerationEnabled=False
  153. RawMouseInputEnabled=1
  154.  
  155. [Engine.RendererSettings]
  156. r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
  157. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
  158. D3D11.AFRUseFramePacing=1
  159. D3D11.AsyncDeferredDeletion=1
  160. D3D11.MaximumFrameLatency=3
  161. D3D12.AFRUseFramePacing=1
  162. D3D12.AsyncDeferredDeletion=1
  163. D3D12.MaximumFrameLatency=3
  164. r.AsyncCreateLightPrimitiveInteractions=1
  165. r.AsyncPipelineCompile=1
  166. r.EnableAsyncComputeVolumetricFog=1
  167. r.RDG.AsyncCompute=1
  168. r.Streaming.UseAsyncRequestsForDDC=1
  169.  
  170. [RenderingThread]
  171. bAllowAsyncRenderThreadUpdates=True
  172. bAllowThreadedRendering=True
  173.  
  174. [/script/engine.streamingsettings]
  175. s.AsyncLoadingThreadEnabled=1
  176. s.AsyncLoadingTimeLimit=10
  177. s.AsyncLoadingUseFullTimeLimit=1
  178. s.AsyncLoadingUseTimeLimit=1
  179. s.LevelStreamingActorsUpdateTimeLimit=10.0
  180. s.MinBulkDataSizeForAsyncLoading=0
  181.  
  182. [/script/engine.garbagecollectionsettings]
  183. gc.MultithreadedDestructionEnabled=1
  184.  
  185. [/script/akaudio.aksettings]
  186. bEnableMultiCoreRendering=True
  187.  
  188. [TaskGraph]
  189. TaskGraph.Enable=1
  190.  
  191. [Physics]
  192. p.AsyncSceneEnabled=1
  193.  
  194. [CrashReportClient]
  195. bAgreeToCrashUpload=False
  196. bImplicitSend=False
  197.  
  198. [Core.Log]
  199. Global=all off
  200. LogAI=all off
  201. LogAnalytics=all off
  202. LogAnimation=all off
  203. LogBlueprint=all off
  204. LogConfig=all off
  205. LogCore=all off
  206. LogInput=all off
  207. LogInteractiveProcess=all off
  208. LogLinker=all off
  209. LogMemory=all off
  210. LogNetwork=all off
  211. LogOnline=all off
  212. LogOnlineEntitlement=all off
  213. LogOnlineEvents=all off
  214. LogOnlineFriend=all off
  215. LogOnlineGame=all off
  216. LogOnlineIdentity=all off
  217. LogOnlinePresence=all off
  218. LogOnlineSession=all off
  219. LogOnlineTitleFile=all off
  220. LogOnlineUser=all off
  221. LogPakFile=all off
  222. LogPhysics=all off
  223. LogPluginManager=all off
  224. LogRenderer=all off
  225. LogRenderTargetPool=all off
  226. LogShaderCompiler=all off
  227. LogStreaming=all off
  228. LogTemp=all off
  229. LogUObject=all off
  230. +Suppress=Scriptwarning
  231. +Suppress=Error
  232. +Suppress=Scriptlog
  233. +Suppress=Warning
  234.  
  235. [Engine.ErrorHandling]
  236. bPromptForRemoteDebugging=False
  237. bPromptForRemoteDebugOnEnsure=False
  238.  
  239.  
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