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- [ScalabilityGroups]
- sg.ResolutionQuality=100
- sg.ViewDistanceQuality=3
- sg.AntiAliasingQuality=3
- sg.ShadowQuality=3
- sg.GlobalIlluminationQuality=3
- sg.ReflectionQuality=3
- sg.PostProcessQuality=3
- sg.TextureQuality=3
- sg.EffectsQuality=3
- sg.FoliageQuality=3
- sg.ShadingQuality=3
- [/Script/Engine.GameUserSettings]
- bUseVSync=False
- bUseDynamicResolution=False
- ResolutionSizeX=1920
- ResolutionSizeY=1080
- LastUserConfirmedResolutionSizeX=1600
- LastUserConfirmedResolutionSizeY=900
- WindowPosX=-1
- WindowPosY=-1
- FullscreenMode=1
- LastConfirmedFullscreenMode=1
- PreferredFullscreenMode=1
- Version=5
- AudioQualityLevel=0
- LastConfirmedAudioQualityLevel=0
- FrameRateLimit=330.000000
- DesiredScreenWidth=1920
- bUseDesiredScreenHeight=False
- DesiredScreenHeight=1080
- LastUserConfirmedDesiredScreenWidth=1920
- LastUserConfirmedDesiredScreenHeight=1080
- LastRecommendedScreenWidth=-1.000000
- LastRecommendedScreenHeight=-1.000000
- LastCPUBenchmarkResult=314.026886
- LastGPUBenchmarkResult=1311.547485
- LastCPUBenchmarkSteps=272.505920
- LastCPUBenchmarkSteps=341.707520
- LastGPUBenchmarkSteps=1882.729370
- LastGPUBenchmarkSteps=871.834900
- LastGPUBenchmarkSteps=1477.277832
- LastGPUBenchmarkSteps=1133.411621
- LastGPUBenchmarkSteps=1302.171387
- LastGPUBenchmarkSteps=1643.658813
- LastGPUBenchmarkSteps=4111.764160
- LastGPUBenchmarkMultiplier=1.000000
- LastBenchmarkTriggerVersion=1569123
- bUseHDRDisplayOutput=False
- HDRDisplayOutputNits=1000
- [Landsraad.Notifications]
- DecreeIssuedSeen=True
- WinnerDeterminedSeen=True
- [Core.System]
- r.XGEShaderCompile.Mode=3
- r.XGEShaderCompile=1
- [SystemSettings]
- r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it
- r.Streaming.PoolSize=18432 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
- r.RenderTargetPoolMin=6144 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
- r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1
- r.Nanite.Streaming.MaxPendingPages=256 ; Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128
- r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
- r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
- r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableBatchProcessing=1
- bUseAsyncComputeContext=True
- csv.trackWaitsGT=0
- csv.trackWaitsRT=0
- FX.AllowAsyncTick=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=8
- FX.EarlyScheduleAsync=1
- fx.Niagara.AsyncCompute=1
- fx.Niagara.DebugDraw.Enabled=0
- landscape.RenderNanite=1
- niagara.CreateShadersOnLoad=1
- r.AllowMultiThreadedShaderCreation=1
- r.AsyncCompute=1
- r.AsyncCompute.NumThreadGroupsToExecute=4
- r.DumpGPU=0
- r.DynamicRes.OperationMode=0
- r.Emitter.FastPoolEnable=1
- r.FilmGrain=0
- r.FinishCurrentFrame=0
- r.ForceCPUAccessToGPUSkinVerts=1
- r.GBufferFormats=2
- r.GeometryCollection.Nanite=1
- r.GPUCrashDebugging=0
- r.GTSyncType=2
- r.Lumen.DiffuseIndirect.Allow=1
- r.LumenScene.Lighting.AsyncCompute=1
- r.MaxAnisotropy=16
- r.Nanite.Streaming.MaxPageInstallsPerFrame=16
- r.NT.Lens.ChromaticAberration.Intensity=0
- r.ParallelTranslucency=1
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.RHICmdBypass=0
- r.SceneColorFringeQuality=0
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.Shadow.Virtual.Enable=1
- r.Streaming.Boost=1.2
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MipBias=-0.5
- r.Streaming.UseAllMips=1
- r.TemporalAACurrentFrameWeight=0.15
- r.TemporalAASamples=8
- r.TemporalAASharpness=0.9
- r.ThreadPool.BackgroundThreadPriority=1
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadedShaderCompilation=1
- r.Tonemapper.GrainQuantization=0
- r.tonemapper.sharpen=0.5
- r.UseAsyncShaderPrecompilation=1
- r.VRS.Enable=1
- Slate.bAllowThrottling=0
- [ShaderCompiler]
- bAllowAsynchronousShaderCompiling=True
- bAllowCompilingThroughWorkerThreads=True
- bAsyncShaderCompileWorkerThreads=True
- bEnableOptimizedShaderCompilation=True
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- NumUnusedShaderCompilingThreads=2
- [/script/engine.engine]
- bAllowMultiThreadedShaderCompile=True
- [DevOptions.Shaders]
- bAllowShaderCompilingWorker=True
- bOptimizeForLocalShaderBuilds=True
- bUseBackgroundCompiling=True
- WorkerThreadPriority=0
- [TextureStreaming]
- r.TextureStreaming=1
- r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.FramesForFullUpdate=1
- r.Streaming.FullyLoadUsedTextures_Always=1
- r.Streaming.FullyLoadUsedTextures=1
- r.Streaming.UseBackgroundThreadPool=1
- [Engine.InputSettings]
- bEnableMouseSmoothing=False
- bViewAccelerationEnabled=False
- RawMouseInputEnabled=1
- [Engine.RendererSettings]
- r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
- r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
- D3D11.AFRUseFramePacing=1
- D3D11.AsyncDeferredDeletion=1
- D3D11.MaximumFrameLatency=3
- D3D12.AFRUseFramePacing=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.MaximumFrameLatency=3
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.EnableAsyncComputeVolumetricFog=1
- r.RDG.AsyncCompute=1
- r.Streaming.UseAsyncRequestsForDDC=1
- [RenderingThread]
- bAllowAsyncRenderThreadUpdates=True
- bAllowThreadedRendering=True
- [/script/engine.streamingsettings]
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingTimeLimit=10
- s.AsyncLoadingUseFullTimeLimit=1
- s.AsyncLoadingUseTimeLimit=1
- s.LevelStreamingActorsUpdateTimeLimit=10.0
- s.MinBulkDataSizeForAsyncLoading=0
- [/script/engine.garbagecollectionsettings]
- gc.MultithreadedDestructionEnabled=1
- [/script/akaudio.aksettings]
- bEnableMultiCoreRendering=True
- [TaskGraph]
- TaskGraph.Enable=1
- [Physics]
- p.AsyncSceneEnabled=1
- [CrashReportClient]
- bAgreeToCrashUpload=False
- bImplicitSend=False
- [Core.Log]
- Global=all off
- LogAI=all off
- LogAnalytics=all off
- LogAnimation=all off
- LogBlueprint=all off
- LogConfig=all off
- LogCore=all off
- LogInput=all off
- LogInteractiveProcess=all off
- LogLinker=all off
- LogMemory=all off
- LogNetwork=all off
- LogOnline=all off
- LogOnlineEntitlement=all off
- LogOnlineEvents=all off
- LogOnlineFriend=all off
- LogOnlineGame=all off
- LogOnlineIdentity=all off
- LogOnlinePresence=all off
- LogOnlineSession=all off
- LogOnlineTitleFile=all off
- LogOnlineUser=all off
- LogPakFile=all off
- LogPhysics=all off
- LogPluginManager=all off
- LogRenderer=all off
- LogRenderTargetPool=all off
- LogShaderCompiler=all off
- LogStreaming=all off
- LogTemp=all off
- LogUObject=all off
- +Suppress=Scriptwarning
- +Suppress=Error
- +Suppress=Scriptlog
- +Suppress=Warning
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=False
- bPromptForRemoteDebugOnEnsure=False
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