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- os.loadAPI("ldb2")
- os.loadAPI("rnc")
- local db = "ex"
- if os.getComputerLabel() == nil then
- os.setComputerLabel("T" .. os.getComputerID())
- end
- shell.run("bg", "rser")
- local msg = {}
- msg.name = os.getComputerLabel()
- msg.depth = 0
- msg.size = ldb2.get(db, "size")
- msg.state = "starting"
- msg.detail = "none"
- local function fm_msg(vname, vdepth, vstate, vdetail)
- if vname ~= nil then
- msg.name = vname
- end
- if vdepth ~= nil then
- msg.depth = vdepth
- end
- if msg.size == nil then
- msg.state = 0
- end
- if vstate == nil then
- msg.state = "unk"
- else
- msg.state = vstate
- end
- if vdetail ~= nil then
- msg.detail = vdetail
- else
- msg.detail = "none"
- end
- rnc.send(msg)
- end
- local depth = 0
- local unloaded = 0
- if ldb2.is(db, "unloaded") == false then
- ldb2.set(db, "unloaded", unloaded)
- else
- unloaded = ldb2.get(db, "unloaded")
- end
- local collected = 0
- if ldb2.is(db, "collected") == false then
- ldb2.set(db, "collected", collected)
- else
- collected = ldb2.get(db, "collected")
- end
- if ldb2.get(db, "done") == 1 then
- fm_msg(nil, ldb2.get(db, "depth"), "Work done!", "TC: " .. collected + unloaded)
- end
- local xPos,zPos = 0,0
- local xDir,zDir = 0,1
- local tArgs = { ... }
- if #tArgs ~= 1 then
- fm_msg(nil, ldb2.get(db, "depth"), "Rebooting", "returning home")
- for i = 1, ldb2.get(db, "depth") do
- turtle.up()
- end
- if shell.run("goto","ex_home") == false then
- fm_msg(nil, ldb2.get(db, "depth"), "Stuck!", "OHHHH NOOO")
- error("stock")
- end
- xDir = 1
- zDir = 0
- end
- if ldb2.is(db, "depth") == false then
- ldb2.set(db, "depth", 0)
- end
- size = 0
- if ldb2.is(db, "size") == false then
- size = tonumber( tArgs[1] )
- ldb2.set(db, "size", size)
- msg.size = size
- else
- size = ldb2.get(db, "size")
- msg.size = size
- end
- local depthFrom = ldb2.get(db, "depth")
- if size < 0 then
- print( "Excavate diameter must be positive" )
- return
- end
- local goTo -- Filled in further down
- local refuel -- Filled in further down
- local function unload( _bKeepOneFuelStack )
- print( "Unloading items..." )
- fm_msg(nil, ldb2.get(db, "depth"), "Unloading", nil)
- goTo( 0,0,0,0,-1 )
- for n=1,16 do
- local nCount = turtle.getItemCount(n)
- if nCount > 0 then
- turtle.select(n)
- local bDrop = true
- if _bKeepOneFuelStack and turtle.refuel(0) then
- bDrop = false
- _bKeepOneFuelStack = false
- end
- if bDrop then
- turtle.drop()
- unloaded = unloaded + nCount
- ldb2.set(db, "unloaded", unloaded)
- end
- end
- end
- collected = 0
- ldb2.set(db, "collected", collected)
- turtle.select(1)
- fm_msg(nil, ldb2.get(db, "depth"), "Collected item:", ldb2.get(db, "collected"))
- end
- local function RefuelFromRF()
- fm_msg(nil, ldb2.get(db, "depth"), "Start refueling...", nil)
- goTo(0,0,0,-1,0)
- sleep(1)
- turtle.up()
- sleep(1)
- print("Refueling...")
- local fuelLevel = turtle.getFuelLevel()
- local flmx = turtle.getFuelLimit()
- local TestCount = 0
- while fuelLevel ~= flmx do
- TestCount = TestCount + 1
- if TestCount > 1000 then
- os.reboot()
- end
- fuelLevel = turtle.getFuelLevel()
- oldxc, oldyc = term.getCursorPos()
- term.setCursorPos(1,oldyc-1)
- print("Refueled: " .. fuelLevel)
- fm_msg(nil, ldb2.get(db, "depth"), "Refueling...", "FL:" .. fuelLevel)
- sleep(1)
- end
- print("Refueled: " .. fuelLevel)
- sleep(1)
- turtle.down()
- sleep(1)
- goTo( 0,0,0,0,1 )
- end
- local function returnSupplies()
- local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir
- print( "Returning to surface..." )
- fm_msg(nil, ldb2.get(db, "depth"), "Returning to surface...", nil)
- goTo( 0,0,0,0,-1 )
- unload( false )
- RefuelFromRF()
- print( "Resuming mining..." )
- fm_msg(nil, ldb2.get(db, "depth"), "Returning to mining...", nil)
- goTo( x,y,z,xd,zd )
- end
- local function collect()
- local bFull = true
- local nTotalItems = 0
- for n=1,16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- nTotalItems = nTotalItems + nCount
- end
- if nTotalItems > collected then
- collected = nTotalItems
- ldb2.set(db, "collected", collected)
- if math.fmod(collected + unloaded, 50) == 0 then
- print( "Mined "..(collected + unloaded).." items." )
- end
- end
- if bFull then
- print( "No empty slots left." )
- return false
- end
- return true
- end
- function refuel( ammount )
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = ammount or (xPos + zPos + depth + 2)
- if turtle.getFuelLevel() < needed then
- local fueled = false
- for n=1,16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- end
- end
- end
- turtle.select(1)
- return false
- end
- return true
- end
- local function tryForwards()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- return true
- end
- local function tryDown()
- if not refuel() then
- print( "Not enough Fuel" )
- returnSupplies()
- end
- while not turtle.down() do
- if turtle.detectDown() then
- if turtle.digDown() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attackDown() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep( 0.5 )
- end
- end
- depth = depth + 1
- ldb2.set(db, "depth", depth)
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- if math.fmod( depth, 10 ) == 0 then
- print( "Descended "..depth.." metres." )
- end
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- end
- function goTo( x, y, z, xd, zd )
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- end
- end
- RefuelFromRF()
- print( "Excavating..." )
- fm_msg(nil, ldb2.get(db, "depth"), "Excavating...", "S:" .. size .. " X-" .. xPos .. " Z-" .. zPos)
- for n=1, depthFrom do
- tryDown()
- end
- local reseal = false
- turtle.select(1)
- if turtle.digDown() then
- reseal = true
- end
- local alternate = 0
- local done = false
- while not done do
- for n=1,size do
- for m=1,size-1 do
- if not tryForwards() then
- done = true
- break
- end
- end
- if done then
- break
- end
- if n<size then
- if math.fmod(n + alternate,2) == 0 then
- turnLeft()
- if not tryForwards() then
- done = true
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = true
- break
- end
- turnRight()
- end
- end
- end
- if done then
- break
- end
- if size > 1 then
- if math.fmod(size,2) == 0 then
- turnRight()
- else
- if alternate == 0 then
- turnLeft()
- else
- turnRight()
- end
- alternate = 1 - alternate
- end
- end
- if not tryDown() then
- done = true
- break
- end
- end
- print( "Returning to surface..." )
- fm_msg(nil, ldb2.get(db, "depth"), "Returning to surface...", nil)
- -- Return to where we started
- goTo( 0,0,0,0,-1 )
- unload( false )
- RefuelFromRF()
- goTo( 0,0,0,0,1 )
- -- Seal the hole
- if reseal then
- turtle.placeDown()
- end
- print( "Mined "..(collected + unloaded).." items total." )
- fm_msg(nil, ldb2.get(db, "depth"), "Work done!", "TC: " .. collected + unloaded)
- ldb2.set(db, "done", 1)
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